James127
01-16-2010, 08:17 AM
1. a polished alexandrite necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 7 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the alexandrite necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the alexandrite necklace will disintegrate after its last magical charge has been expended.
MB: 250k
CB: 2.5 mil Dain going sold
2. a corroded golvern spiked mace x5
After a careful inspection you determine that a corroded golvern spiked mace requires skill in blunt weapons to use effectively.* It appears to be a modified morning star.
It looks like this item has been mainly crafted out of golvern.
mb: 50k
cb: 1.75 mil greytunderp sold
3. a simple amethyst crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a bonus of 5 to Wisdom.
This enhancement may not be used by adventurers who have not trained 25 times.
The crown looks to have a lot of charges remaining.
You sense that the amethyst crown will crumble into dust after its last enhancive charge has been expended.
You sense that the amethyst crown will disintegrate after its last magical charge has been expended.
mb: 50k
Cb: 500k donut sold
4. pewter and aquamarine ring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a huge number of charges remaining.
You sense that the aquamarine ring will persist after its last enhancive charge has been expended.
mb: 50k
cb: 100k muranthall sold
5. a malachite-set silver alloy talisman
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The talisman looks to have a lot of charges remaining.
You sense that the silver alloy talisman will crumble into dust after its last enhancive charge has been expended
mb; 50k
cb; 3 Million Doctor Unne sold
6. a lor runestaff x5
Just a plain x5 runstaff
mb; 50k
cb; 500k sevris sold
7. dull fireleaf runestaff +22
mb; 50k
cb;
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 7 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the alexandrite necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the alexandrite necklace will disintegrate after its last magical charge has been expended.
MB: 250k
CB: 2.5 mil Dain going sold
2. a corroded golvern spiked mace x5
After a careful inspection you determine that a corroded golvern spiked mace requires skill in blunt weapons to use effectively.* It appears to be a modified morning star.
It looks like this item has been mainly crafted out of golvern.
mb: 50k
cb: 1.75 mil greytunderp sold
3. a simple amethyst crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a bonus of 5 to Wisdom.
This enhancement may not be used by adventurers who have not trained 25 times.
The crown looks to have a lot of charges remaining.
You sense that the amethyst crown will crumble into dust after its last enhancive charge has been expended.
You sense that the amethyst crown will disintegrate after its last magical charge has been expended.
mb: 50k
Cb: 500k donut sold
4. pewter and aquamarine ring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a huge number of charges remaining.
You sense that the aquamarine ring will persist after its last enhancive charge has been expended.
mb: 50k
cb: 100k muranthall sold
5. a malachite-set silver alloy talisman
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The talisman looks to have a lot of charges remaining.
You sense that the silver alloy talisman will crumble into dust after its last enhancive charge has been expended
mb; 50k
cb; 3 Million Doctor Unne sold
6. a lor runestaff x5
Just a plain x5 runstaff
mb; 50k
cb; 500k sevris sold
7. dull fireleaf runestaff +22
mb; 50k
cb;