100% Wool
03-15-2004, 08:23 PM
Here's the script I found on the forums
-----------------------
#Manticore Hunter(circle start)
ECHO Syntax .mant <stance>
put stand
pause
put stance %1
waitfor You
goto nig
nig:
put exp
MATCH Hunt Your mind is as clear as a bell.
MATCH Hunt Your mind is fresh and clear.
MATCH Hunt Your mind is clear.
MATCH RestHunt Your mind is muddled.
MATCH RestHunt Your mind is becoming numbed.
MATCH RestHunt Your mind is numbed.
MATCH Rest Your mind can't take much
MATCHWAIT
Hunt:
put get my %weapon
pause 1
put look
MATCH Circle [The Slope, Circle of Stones]
MATCH Glen [The Slope, Glen]
MATCH CliffT [The Slope, Cliff Top]
MATCH CliffB [The Slope, Cliff Bottom]
MATCH Forest [The Slope, Forest Trail]
MATCH Valley [Valley]
MATCH Hillside [Hillside, Trail]
MATCH HillsideTrail [Hillside, Trail]
MATCH HillsideCrest [Hillside, Crest]
MATCH BraeSlope [Aillidh Brae, Slope]
MATCH BraeValley [Aillidh Brae, Vale]
MATCHWAIT
Forest:
put l
MATCH Forest1 Obvious paths: south, east.
MATCH Forest2 Obvious paths: north, west.
MATCH Forest3 Obvious paths: south, northeast.
MATCH Forest4 Obvious paths: north, southeast, southwest.
MATCH Forest5 Obvious paths: south.
MATCHWAIT
BraeValley:
MATCH BraeValley1 Obvious paths: east, southwest.
MATCH BraeValley27 Obvious paths: west, northeast.
MATCH BraeValley3 Obvious paths: east, southwest.
MATCH BraeValley4 Obvious paths: west, southeast.
MATCH BraeValley5 Obvious paths: northwest, southwest.
MATCH BraeValley6 Obvious paths: northeast, southwest.
MATCH BraeValley8 Obvious paths: east, northwest.
MATCH BraeValley9 Obvious paths: northwest, southeast.
MATCHWAIT
RestHunt:
put l
MATCH Circle1 [The Slope, Circle of Stones]
MATCH Glen [The Slope, Glen]
MATCH CliffT [The Slope, Cliff Top]
MATCH CliffB [The Slope, Cliff Bottom]
MATCH Forest [The Slope, Forest Trail]
MATCH Valley [Valley]
MATCH Hillside [Hillside, Trail]
MATCH HillsideTrail [Hillside, Trail]
MATCH HillsideCrest [Hillside, Crest]
MATCH BraeSlope [Aillidh Brae, Slope]
MATCH BraeValley [Aillidh Brae, Vale]
MATCHWAIT
Rest:
put look
MATCH Circle1 [The Slope, Circle of Stones]
MATCH 1Glen [The Slope, Glen]
MATCH 1CliffT [The Slope, Cliff Top]
MATCH 1CliffB [The Slope, Cliff Bottom]
MATCH 1Forest [The Slope, Forest Trail]
MATCH 1Valley [Valley]
MATCH 1Hillside [Hillside, Trail]
MATCH 1HillsideTrail [Hillside, Trail]
MATCH 1HillsideCrest [Hillside, Crest]
MATCH 1BraeSlope [Aillidh Brae, Slope]
MATCH 1BraeValley [Aillidh Brae, Vale]
MATCHWAIT
1Forest:
put l
MATCH 1Forest1 Obvious paths: south, east.
MATCH 1Forest2 Obvious paths: north, west.
MATCH 1Forest3 Obvious paths: south, northeast.
MATCH 1Forest4 Obvious paths: north, southeast, southwest.
MATCH 1Forest5 Obvious paths: south.
MATCHWAIT
1BraeValley:
MATCH 1BraeValley1 Obvious paths: east, southwest.
MATCH 1BraeValley27 Obvious paths: west, northeast.
MATCH 1BraeValley3 Obvious paths: east, southwest.
MATCH 1BraeValley4 Obvious paths: west, southeast.
MATCH 1BraeValley5 Obvious paths: northwest, southwest.
MATCH 1BraeValley6 Obvious paths: northeast, southwest.
MATCH 1BraeValley8 Obvious paths: east, northwest.
MATCH 1BraeValley9 Obvious paths: northwest, southeast.
MATCHWAIT
Circle:
move o
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
Glen:
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
CliffT:
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
CliffB:
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
Forest1:
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
Forest2:
move n
move ne
move n
move go path
move go foot
goto StartHunt
Forest3:
move ne
move n
move go path
move go foot
goto StartHunt
Forest4:
move n
move go path
move go foot
goto StartHunt
Forest5:
move go path
move go foot
goto StartHunt
Valley:
move go foot
goto StartHunt
Hillside:
goto StartHunt
HillsideTrail:
move d
goto StartHunt
HillsideCrest:
move nw
move d
goto StartHunt
BraeSlope:
move w
move nw
move d
goto StartHunt
BraeValley1:
move sw
move w
move nw
move d
goto StartHunt
BraeValley27:
move w
put sw
pause
put nw
pause
put nw
pause
move w
move nw
move d
goto StartHunt
BraeValley3:
move sw
move w
move sw
move w
move nw
move d
goto StartHunt
BraeValley4:
move w
move sw
move w
move sw
move w
move nw
move d
goto StartHunt
BraeValley5:
move nw
move w
move sw
move w
move sw
move w
move nw
move d
goto StartHunt
BraeValley6:
move sw
move w
move nw
move nw
move w
move nw
move d
goto StartHunt
BraeValley8:
move nw
move nw
move w
move nw
move d
goto StartHunt
BraeValley9:
move nw
move w
move nw
move d
goto StartHunt
Circle1:
put put %weapon in my %container
pause 350
goto nig1
1Glen:
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak
1CliffT:
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak
1CliffB:
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak
1Forest1:
move e
move n
move ne
move n
move go path
move go foot
goto Bak
1Forest2:
move n
move ne
move n
move go path
move go foot
goto Bak
1Forest3:
move ne
move n
move go path
move go foot
goto Bak
1Forest4:
move n
move go path
move go foot
goto Bak
1Forest5:
move go path
move go foot
goto Bak
1Valley:
move go foot
goto Bak
1Hillside:
goto Bak
1HillsideTrail:
move d
goto Bak
1HillsideCrest:
move nw
move d
goto Bak
1BraeSlope:
move w
move nw
move d
goto Bak
1BraeValley1:
move sw
move w
move nw
move d
goto Bak
1BraeValley27:
move w
put sw
pause
put nw
pause
put nw
pause
move w
move nw
move d
goto Bak
1BraeValley3:
move sw
move w
move sw
move w
move nw
move d
goto Bak
1BraeValley4:
move w
move sw
move w
move sw
move w
move nw
move d
goto Bak
1BraeValley5:
move nw
move w
move sw
move w
move sw
move w
move nw
move d
goto Bak
1BraeValley6:
move sw
move w
move nw
move nw
move w
move nw
move d
goto Bak
1BraeValley8:
move nw
move nw
move w
move nw
move d
goto Bak
1BraeValley9:
move nw
move w
move nw
move d
goto Bak
Bak:
move go foot
move go path
move s
move sw
move s
move w
move s
move u
move e
move go cir
goto nig
nig1:
ECHO *** RESTING ***
ECHO *** RESTING ***
ECHO *** RESTING ***
put %weapon in my %container
pause 350
goto nig
StartHunt:
COUNTER SET 1
Goto 1Room
1Room:
save u
GOTO RoomCheck
2Room:
save se
GOTO RoomCheck
3Room:
save e
GOTO RoomCheck
4Room:
save ne
GOTO RoomCheck
5Room:
save e
GOTO RoomCheck
6Room:
save ne
GOTO RoomCheck
7Room:
save e
GOTO RoomCheck
8Room:
save se
GOTO RoomCheck
9Room:
save sw
GOTO RoomCheck
10Room:
save sw
GOTO RoomCheck
11Room:
save w
GOTO RoomCheck
12Room:
save nw
GOTO RoomCheck
13Room:
save nw
GOTO RoomCheck
14Room:
save w
GOTO RoomCheck
15Room:
save nw
GOTO RoomCheck
16Room:
save d
GOTO RoomCheck
17Room:
COUNTER SET 1
goto 1Room
RoomCheck:
COUNTER ADD 1
put %s
goto Dawg
Dawg:
pause .5
put l
MATCH %CRoom cloud
MATCH LogOff GameMaster
MATCH LogOff Game Master
MATCH LogOff GameHost
MATCH LogOff Game Host
MATCH CritterCheck1 manticore
MATCH CritterCheck1 a manticore
MATCH CritterCheck1 a manticore,
MATCH CritterCheck1 a manticore.
MATCH CritterCheck2 thrak
MATCH CritterCheck2 a thrak
MATCH CritterCheck2 a thrak,
MATCH CritterCheck2 a thrak.
MATCH %CRoom Obvious
MATCHWAIT
CritterCheck1:
put look
MATCH %CRoom Also here
MATCH mant Obvious
MATCHWAIT
CritterCheck2:
put look
MATCH %CRoom Also here
MATCH thrak Obvious
MATCHWAIT
mant:
put attack mant
MATCH %CRoom I could not find what you were referring to.
MATCH Dead1 A manticore is already dead.
MATCH Dead1 dies
MATCH Pause1 Roundtime:
match dawg What were you referring to?
MATCHWAIT
thrak:
put attack thrak
MATCH %CRoom I could not find what you were referring to.
MATCH Dead2 A thrak is already dead.
MATCH Dead2 dies
MATCH Pause2 Roundtime:
match dawg What were you referring to?
MATCHWAIT
Pause1:
pause
goto mant
Pause2:
pause
goto thrak
Dead1:
pause 1
put search mant
PUT EXP
MATCH Dawg Your mind is as clear as a bell.
MATCH Dawg Your mind is fresh and clear.
MATCH Dawg Your mind is clear.
MATCH Dawg Your mind is muddled.
MATCH Dawg Your mind is becoming numbed.
MATCH Dawg Your mind is numbed.
MATCH Rest must rest!
MATCHWAIT
Dead2:
pause 1
put search thrak
PUT EXP
MATCH Dawg Your mind is as clear as a bell.
MATCH Dawg Your mind is fresh and clear.
MATCH Dawg Your mind is clear.
MATCH Dawg Your mind is muddled.
MATCH Dawg Your mind is becoming numbed.
MATCH Dawg Your mind is numbed.
MATCH Rest must rest!
MATCHWAIT
LogOff:
put exit
--------------------
The hunting script works fine,it attacks and everything. The thing is after it checks exp when I'm fried it doesn't do anything. I looked it over and couldn't find what was wrong with it. Can someone else over look the script?
Thanks
-----------------------
#Manticore Hunter(circle start)
ECHO Syntax .mant <stance>
put stand
pause
put stance %1
waitfor You
goto nig
nig:
put exp
MATCH Hunt Your mind is as clear as a bell.
MATCH Hunt Your mind is fresh and clear.
MATCH Hunt Your mind is clear.
MATCH RestHunt Your mind is muddled.
MATCH RestHunt Your mind is becoming numbed.
MATCH RestHunt Your mind is numbed.
MATCH Rest Your mind can't take much
MATCHWAIT
Hunt:
put get my %weapon
pause 1
put look
MATCH Circle [The Slope, Circle of Stones]
MATCH Glen [The Slope, Glen]
MATCH CliffT [The Slope, Cliff Top]
MATCH CliffB [The Slope, Cliff Bottom]
MATCH Forest [The Slope, Forest Trail]
MATCH Valley [Valley]
MATCH Hillside [Hillside, Trail]
MATCH HillsideTrail [Hillside, Trail]
MATCH HillsideCrest [Hillside, Crest]
MATCH BraeSlope [Aillidh Brae, Slope]
MATCH BraeValley [Aillidh Brae, Vale]
MATCHWAIT
Forest:
put l
MATCH Forest1 Obvious paths: south, east.
MATCH Forest2 Obvious paths: north, west.
MATCH Forest3 Obvious paths: south, northeast.
MATCH Forest4 Obvious paths: north, southeast, southwest.
MATCH Forest5 Obvious paths: south.
MATCHWAIT
BraeValley:
MATCH BraeValley1 Obvious paths: east, southwest.
MATCH BraeValley27 Obvious paths: west, northeast.
MATCH BraeValley3 Obvious paths: east, southwest.
MATCH BraeValley4 Obvious paths: west, southeast.
MATCH BraeValley5 Obvious paths: northwest, southwest.
MATCH BraeValley6 Obvious paths: northeast, southwest.
MATCH BraeValley8 Obvious paths: east, northwest.
MATCH BraeValley9 Obvious paths: northwest, southeast.
MATCHWAIT
RestHunt:
put l
MATCH Circle1 [The Slope, Circle of Stones]
MATCH Glen [The Slope, Glen]
MATCH CliffT [The Slope, Cliff Top]
MATCH CliffB [The Slope, Cliff Bottom]
MATCH Forest [The Slope, Forest Trail]
MATCH Valley [Valley]
MATCH Hillside [Hillside, Trail]
MATCH HillsideTrail [Hillside, Trail]
MATCH HillsideCrest [Hillside, Crest]
MATCH BraeSlope [Aillidh Brae, Slope]
MATCH BraeValley [Aillidh Brae, Vale]
MATCHWAIT
Rest:
put look
MATCH Circle1 [The Slope, Circle of Stones]
MATCH 1Glen [The Slope, Glen]
MATCH 1CliffT [The Slope, Cliff Top]
MATCH 1CliffB [The Slope, Cliff Bottom]
MATCH 1Forest [The Slope, Forest Trail]
MATCH 1Valley [Valley]
MATCH 1Hillside [Hillside, Trail]
MATCH 1HillsideTrail [Hillside, Trail]
MATCH 1HillsideCrest [Hillside, Crest]
MATCH 1BraeSlope [Aillidh Brae, Slope]
MATCH 1BraeValley [Aillidh Brae, Vale]
MATCHWAIT
1Forest:
put l
MATCH 1Forest1 Obvious paths: south, east.
MATCH 1Forest2 Obvious paths: north, west.
MATCH 1Forest3 Obvious paths: south, northeast.
MATCH 1Forest4 Obvious paths: north, southeast, southwest.
MATCH 1Forest5 Obvious paths: south.
MATCHWAIT
1BraeValley:
MATCH 1BraeValley1 Obvious paths: east, southwest.
MATCH 1BraeValley27 Obvious paths: west, northeast.
MATCH 1BraeValley3 Obvious paths: east, southwest.
MATCH 1BraeValley4 Obvious paths: west, southeast.
MATCH 1BraeValley5 Obvious paths: northwest, southwest.
MATCH 1BraeValley6 Obvious paths: northeast, southwest.
MATCH 1BraeValley8 Obvious paths: east, northwest.
MATCH 1BraeValley9 Obvious paths: northwest, southeast.
MATCHWAIT
Circle:
move o
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
Glen:
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
CliffT:
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
CliffB:
move n
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
Forest1:
move e
move n
move ne
move n
move go path
move go foot
goto StartHunt
Forest2:
move n
move ne
move n
move go path
move go foot
goto StartHunt
Forest3:
move ne
move n
move go path
move go foot
goto StartHunt
Forest4:
move n
move go path
move go foot
goto StartHunt
Forest5:
move go path
move go foot
goto StartHunt
Valley:
move go foot
goto StartHunt
Hillside:
goto StartHunt
HillsideTrail:
move d
goto StartHunt
HillsideCrest:
move nw
move d
goto StartHunt
BraeSlope:
move w
move nw
move d
goto StartHunt
BraeValley1:
move sw
move w
move nw
move d
goto StartHunt
BraeValley27:
move w
put sw
pause
put nw
pause
put nw
pause
move w
move nw
move d
goto StartHunt
BraeValley3:
move sw
move w
move sw
move w
move nw
move d
goto StartHunt
BraeValley4:
move w
move sw
move w
move sw
move w
move nw
move d
goto StartHunt
BraeValley5:
move nw
move w
move sw
move w
move sw
move w
move nw
move d
goto StartHunt
BraeValley6:
move sw
move w
move nw
move nw
move w
move nw
move d
goto StartHunt
BraeValley8:
move nw
move nw
move w
move nw
move d
goto StartHunt
BraeValley9:
move nw
move w
move nw
move d
goto StartHunt
Circle1:
put put %weapon in my %container
pause 350
goto nig1
1Glen:
move w
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak
1CliffT:
move d
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak
1CliffB:
move n
move e
move n
move ne
move n
move go path
move go foot
goto Bak
1Forest1:
move e
move n
move ne
move n
move go path
move go foot
goto Bak
1Forest2:
move n
move ne
move n
move go path
move go foot
goto Bak
1Forest3:
move ne
move n
move go path
move go foot
goto Bak
1Forest4:
move n
move go path
move go foot
goto Bak
1Forest5:
move go path
move go foot
goto Bak
1Valley:
move go foot
goto Bak
1Hillside:
goto Bak
1HillsideTrail:
move d
goto Bak
1HillsideCrest:
move nw
move d
goto Bak
1BraeSlope:
move w
move nw
move d
goto Bak
1BraeValley1:
move sw
move w
move nw
move d
goto Bak
1BraeValley27:
move w
put sw
pause
put nw
pause
put nw
pause
move w
move nw
move d
goto Bak
1BraeValley3:
move sw
move w
move sw
move w
move nw
move d
goto Bak
1BraeValley4:
move w
move sw
move w
move sw
move w
move nw
move d
goto Bak
1BraeValley5:
move nw
move w
move sw
move w
move sw
move w
move nw
move d
goto Bak
1BraeValley6:
move sw
move w
move nw
move nw
move w
move nw
move d
goto Bak
1BraeValley8:
move nw
move nw
move w
move nw
move d
goto Bak
1BraeValley9:
move nw
move w
move nw
move d
goto Bak
Bak:
move go foot
move go path
move s
move sw
move s
move w
move s
move u
move e
move go cir
goto nig
nig1:
ECHO *** RESTING ***
ECHO *** RESTING ***
ECHO *** RESTING ***
put %weapon in my %container
pause 350
goto nig
StartHunt:
COUNTER SET 1
Goto 1Room
1Room:
save u
GOTO RoomCheck
2Room:
save se
GOTO RoomCheck
3Room:
save e
GOTO RoomCheck
4Room:
save ne
GOTO RoomCheck
5Room:
save e
GOTO RoomCheck
6Room:
save ne
GOTO RoomCheck
7Room:
save e
GOTO RoomCheck
8Room:
save se
GOTO RoomCheck
9Room:
save sw
GOTO RoomCheck
10Room:
save sw
GOTO RoomCheck
11Room:
save w
GOTO RoomCheck
12Room:
save nw
GOTO RoomCheck
13Room:
save nw
GOTO RoomCheck
14Room:
save w
GOTO RoomCheck
15Room:
save nw
GOTO RoomCheck
16Room:
save d
GOTO RoomCheck
17Room:
COUNTER SET 1
goto 1Room
RoomCheck:
COUNTER ADD 1
put %s
goto Dawg
Dawg:
pause .5
put l
MATCH %CRoom cloud
MATCH LogOff GameMaster
MATCH LogOff Game Master
MATCH LogOff GameHost
MATCH LogOff Game Host
MATCH CritterCheck1 manticore
MATCH CritterCheck1 a manticore
MATCH CritterCheck1 a manticore,
MATCH CritterCheck1 a manticore.
MATCH CritterCheck2 thrak
MATCH CritterCheck2 a thrak
MATCH CritterCheck2 a thrak,
MATCH CritterCheck2 a thrak.
MATCH %CRoom Obvious
MATCHWAIT
CritterCheck1:
put look
MATCH %CRoom Also here
MATCH mant Obvious
MATCHWAIT
CritterCheck2:
put look
MATCH %CRoom Also here
MATCH thrak Obvious
MATCHWAIT
mant:
put attack mant
MATCH %CRoom I could not find what you were referring to.
MATCH Dead1 A manticore is already dead.
MATCH Dead1 dies
MATCH Pause1 Roundtime:
match dawg What were you referring to?
MATCHWAIT
thrak:
put attack thrak
MATCH %CRoom I could not find what you were referring to.
MATCH Dead2 A thrak is already dead.
MATCH Dead2 dies
MATCH Pause2 Roundtime:
match dawg What were you referring to?
MATCHWAIT
Pause1:
pause
goto mant
Pause2:
pause
goto thrak
Dead1:
pause 1
put search mant
PUT EXP
MATCH Dawg Your mind is as clear as a bell.
MATCH Dawg Your mind is fresh and clear.
MATCH Dawg Your mind is clear.
MATCH Dawg Your mind is muddled.
MATCH Dawg Your mind is becoming numbed.
MATCH Dawg Your mind is numbed.
MATCH Rest must rest!
MATCHWAIT
Dead2:
pause 1
put search thrak
PUT EXP
MATCH Dawg Your mind is as clear as a bell.
MATCH Dawg Your mind is fresh and clear.
MATCH Dawg Your mind is clear.
MATCH Dawg Your mind is muddled.
MATCH Dawg Your mind is becoming numbed.
MATCH Dawg Your mind is numbed.
MATCH Rest must rest!
MATCHWAIT
LogOff:
put exit
--------------------
The hunting script works fine,it attacks and everything. The thing is after it checks exp when I'm fried it doesn't do anything. I looked it over and couldn't find what was wrong with it. Can someone else over look the script?
Thanks