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Tordane
12-31-2009, 01:53 PM
Below is the plan I decided on, will gladly take advice from experienced folks. Will be converting at Level 100, not much post cap exp. Appriciate the advice in advance.


At Level 100:
Armor Use 202 (2.0X)
Shield Use 202 (2.0X)
Blunt Weapons 202 (2.0X)
Combat Maneuvers 150 (1.5X)
Physical Fitness 202 (2.0X)
Climbing 50 (0.5X)
Swimming 50 (0.5X)
Perception 50 (0.5X)
Harness Power 75 (0.7X)
Spell Research 101 (1.0X)
Minor Spirit 40 (0.4X)
Paladin 61 (0.6X)
Spiritual Lore 101 (1.0X)
Blessings 55 (0.5X)
Religion 28 (0.3X)
Summoning 18 (0.2X)


Stat/Level 0/Level 100
STR 33 100
CON 49 100
DEX 70 100
AGL 70 100
DIS 62 100
AUR 85 100
LOG 91 100
INT 82 100
WIS 62 100
INF 56 85

CMAN:
Combat Toughness - Level 2
Feint - Level 5
Specialization I(Morning Star) - Level 5
Surge of Strength - Level 5

GoS Master

Gear:
6x Perfect Morning Star
5x HCP MBP + Fire Infused
8x Tower Shield
3x DB

Sylvan Dreams
12-31-2009, 04:44 PM
Don't know what you're converting from, but you might find it more enjoyable to get more experience before you convert so you will lose less skills. I converted at 10 or 12 million and am still regaining lost fun skills.

Mechwarrior1
01-01-2010, 01:17 PM
Just my view on it:
Lower spells and lores to .8x
Lower Phys fit to 1.5x
Raise CMAN to 2x
Raise dodge to 1x
Raise harness power to 1x

Remember that a paladin is a melee machine first and foremost whose spells only supplement such. If you skimp on any melee/AS/DS skills at cap, you will not be a happy camper. Granted, you cannot max them out yet, but they should max out before you get 1x in lores and spells in my opinion. Also, the profession is mana intensive for what you do need, so 1x in HP is important.

Think long and hard about converting before you do. If you were a physical cleric or a magical-ish warrior, you should be fine. If you were a pure caster or pure square, you may be dissapointed.

Ugotfaced
01-29-2010, 04:41 PM
When you convert to a Paladin do you get to redo your stats? new primes and stuff figur you'd be able to change em.. anyone able to tell me what all you actually do to convert a warrior to a paladin.. thanks..

Androidpk
01-29-2010, 05:34 PM
You get to redo your stats and you get a month of free fix skills. Only Warriors and clerics existing before paladins were released have that option. That was like 2002 or something.

pabstblueribbon
01-29-2010, 06:20 PM
I would not 2x cman. With 1611 you get +10 and +.75 bonus for every paladin spell known after 11.

Spiritual Lore, Blessings also affects this.

I would figure out what your current bonus is and simply subtract that to get what rank you should have CM at. I know the CM bonus is capped but the AS is not, but honestly, paladins don't really need that extra AS and I personally believe it would be better used upping perception because its cheap and it plays an equal role in defending against standard creature menuevars as CM.



Duration: Duration: +600 seconds, +30 per rank (Stackable)

Bonuses:
+10 Cman, +0.75 per rank after 11
+0 Cman, using Spiritual Lore - Religion seed 3

This spell may not be cast on others.

Notes:
The Paladin's patron Arkati bestows a refined combat knowledge upon him, allowing him to better attack with and defend against CML maneuvers. Patron's Blessing increases the caster's effective Combat Maneuvers ranks for purposes of the Combat Maneuver List (CML) and Attack Strength (AS). The base is 10 Combat Maneuver ranks +0.75 for every Paladin spell rank beyond 11. This spell is self-cast only.

With the increase in effective Combat Maneuver ranks, there is also an increase in Mana Point (MP) cost. The base MP cost is 11, +1 for every 3 Combat Maneuver ranks above the initial 10.

Training Spiritual Lore, Blessings provides an additional bonus of +1 Combat Maneuver rank at 3 Blessings Lore ranks, to a maximum of +17 Combat Maneuver ranks at 187 Blessings Lore ranks.

The total Combat Maneuver bonus received between Patron's Blessing and the Paladin's training can not surpass what the Paladin would receive were he fully trained in Combat Maneuvers. The AS bonus, however, is uncapped.
Spiritual Lore, Blessings bonus thresholds: 3, 7, 12, 18, 25
33, 42, 52, 63, 75, 88, 102, 117, 133, 150, 168, and 187 ranks
--- Lich: circle has exited.

Androidpk
01-29-2010, 06:28 PM
Yeah. At first I was 2x CM until I realized that. I adjusted it accordingly and saved a shitload of TPs, enough to raise climb, perception, first aid, and survival.

Sylvan Dreams
01-29-2010, 09:34 PM
Unless you really use wall often, I would drop down to 120 and use the points elsewhere. Ruby amulets will work for you with 0 miu if you find you need the ds for a bit.

dacatchman
01-30-2010, 12:58 AM
I'd up harness to 1x and drop spell training down to 130 or even 120.

Using tower shield I don't even know if I'd waste points on dodge, it's so expensive and it reduces the bonus by something like 50 or 60%.

I'm a zealot whore and I like to raise, so I'd pump religion and only get enough summoning for the additional hindrance removal and extra time on trial (something like 27 is the number, but I'd have to check the lore sheet again).

But this is my opinion. To each their own :)

dacatchman
01-30-2010, 01:15 AM
I would not 2x cman. With 1611 you get +10 and +.75 bonus for every paladin spell known after 11.

Spiritual Lore, Blessings also affects this.

I would figure out what your current bonus is and simply subtract that to get what rank you should have CM at. I know the CM bonus is capped but the AS is not, but honestly, paladins don't really need that extra AS and I personally believe it would be better used upping perception because its cheap and it plays an equal role in defending against standard creature menuevars as CM.

Good as this is, it doesn't provide points for skills.

And you know we won't have a guild anytime in the foreseeable future to re-coup.

That said, 2x CMAN is pretty rough TP wise. I'd personally make a goal to 2x it, but you might settle for a post-cap 2x goal and settle for 1.5 or 1.75 for now if you can find better places to put points (personally, other than lores, I can't see what else you'd need).

pabstblueribbon
01-30-2010, 01:24 AM
I assume you're talking about cman points? The cman list is laughable anyways. I'd rather have more defense against standard critter maneuvers and focus on lores.

Once you get surge, wspec and disarm there isn't much else thats really terribly useful. Maybe feint and cfocus.