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Androidpk
12-29-2009, 06:39 AM
I'm pretty sure there is a thread concerning this topic but I can't find it. Which class fits this requirement? Self reliant as in they don't need any outside help to go out and hunt.

I'm guessing either wizard or sorcerer?

Fallen
12-29-2009, 09:14 AM
Sorcerers are fairly self-reliant, though their class favors the use of scrolls. You can get these scrolls from the pawnshop and infuse them yourself, some people oddly object to using magical objects. Wizards and MIU aren't as closely linked, and they've a bit more options in turns of their spell circle and benefits. Can't rule out empaths and rogues, though. IMO However, Post 80, self-spelled rogues aren't going to be a lot of fun.

Belnia
12-29-2009, 09:16 AM
Voln Fu ranger running airwall.

Parker
12-29-2009, 09:16 AM
I have to say that rogues are also one of the more boring classes to play, all things considered.

I'd personally vote for the wizard, classically-built, when it comes to the most self-reliant class.

Geshron
12-29-2009, 09:32 AM
I am lazy as shit in this game and don't get too into the absolute formulas of best damage/training/gear and such. I made the rogue I bought my main and don't use anyone else. I like ambushing, I can pick my own boxes and scroll reading/MIU and good hunting alleviates the need to concern for being hit or dying though naturally it will occur here and there. That's just me though.

Stunseed
12-29-2009, 09:35 AM
I'll make it to at least 60-ish with zero spell support on my warrior.
I can hunt Nelemar with my ranger with zero outside support.

Fallen
12-29-2009, 09:46 AM
I'll make it to at least 60-ish with zero spell support on my warrior.
I can hunt Nelemar with my ranger with zero outside support.

Would you consider the builds fun, though? Having to play so carefully? I understand some people like a challenge each and every time they hunt. After a while, though, I just wanted my exp and loot so I could go back into rest mode.

Kuyuk
12-29-2009, 09:54 AM
Empaths are pretty self reliant...

just heal yourself and go.. 125 boxes and leave the room incase they zap.. they have decent attacking spells..

/shrug

Kitsun
12-29-2009, 10:14 AM
Every class has something you're going to have to leave off the table unless you hit absurdly post-cap. It matters more what you're willing to ignore, go to get help with, throw coins at the problem until it disappears or carry X amount of weight of mundane items to alleviate the problem.

Durgrimst
12-29-2009, 11:18 AM
BARDS!!!

The can make their own UBER gear that cannot be lost, is permablessed, double flares, is weightless, and the tower shields have the block of a tower shield and the dodge modifier of a buckler, they can also fog, sanct, haste, sing to gems, have great group spells for if you ever team up with friends, plus plenty of other perks.

Did I mention that 1030 is the most devastating spell in the game???

Mtenda
12-29-2009, 11:26 AM
BARDS!!!

The can make their own UBER gear that cannot be lost, is permablessed, double flares, is weightless, and the tower shields have the block of a tower shield and the dodge modifier of a buckler, they can also fog, sanct, haste, sing to gems, have great group spells for if you ever team up with friends, plus plenty of other perks.

Did I mention that 1030 is the most devastating spell in the game???

^

The ceiling is just so high for bards. They can conceivably be adequate locksmiths as well as long as 404 and 403 work like they do now. They can also imbed and have the option to double in stalking in hiding.

Androidpk
12-29-2009, 01:15 PM
Stunseed, what did you hunt on your warrior 30-40 without any spells?

Whimsi
12-29-2009, 01:47 PM
Self-spelled clerics are pretty self sufficient in my opinion. And smiting from guarded allows mine to uphunt some, depending on the targets.

oneillseanm
12-29-2009, 01:48 PM
I've spent a bit of time thinking about this question lately. Since I have a small amount of time available to dedicate to the game, I find it convenient to be extra self-reliant. I'm not saying that because I dislike interaction with the rest of the people in the game. I enjoy them a lot when I have time to interact with them. It's just that since my time is limited I just want to jump in and enjoy some hunting without having to spend time looking for spells or other utility from others. Here are the only areas in which I've found a dependency on other people can arise:

1. combat effectiveness
2. box opening
3. healing

If you can solve all of these problems with a character you're good to go. Here's what I think of each:

1. combat effectiveness - I don't have a high-level character but I haven't yet found any evidence that suggests you can't effectively solo hunt without spellups from others with any profession. You just have to be smart about it and do some light under-hunting when necessary.

2. opening boxes - Any character can open boxes. Just go to the town locksmith. I take every box to him. Not having to rely on anyone and also the time I save make up for the extra cost. It's no big deal.

3. healing - This is the big one. It's the only area I've found in which I always have a reliance on others. Since going to the town empath means getting scars, that's not an option. You just have to be an empath yourself to tick this box.

Since 1 and 2 are easily-solved problems, 3 is the only item that matters. Since 3 suggests being an empath, I have to say that's my conclusion. Empaths can (3) heal themselves, (2) open their own boxes, and (1) effectively hunt without any help what-so-ever. Personally, I have a wizard that swings a polearm. He's self-reliant in 1 and 2 for sure, and I'm happy about that. The only area he lacks in is 3. So, to sum it up and in my opinion, empaths are the only profession completely capable of self reliance. Every other profession is equally self-reliant. My opinion isn't based on experience with high-level characters of every profession, however. It's just speculation. I may be way off.

Inspire
12-29-2009, 01:54 PM
I think several classes are self sufficient, if I had to choose one single class that has no need for anyone else, it would be sorcerers. Instant cross-realms travel is the main reason I choose them, followed by their combat abilities.

Androidpk
12-29-2009, 02:04 PM
3. healing - This is the big one. It's the only area I've found in which I always have a reliance on others. Since going to the town empath means getting scars, that's not an option. You just have to be an empath yourself to tick this box.

Healing is as trivial as opening boxes. HERBS.

Inspire, the cross realms travel is nice, my main interest is being able to hunt (uphunt as well) without the need to get spells from any outside source. That's why I was thinking mage or sorcerer. This is for my secondary character by the way, I still plan on having my paladin as my main. I know empaths can have it easy and just heal on a node, but how about hunting. Their spells can be cast from guard like a sorcerer right? How is their self spelled defense?

Xaerve
12-29-2009, 02:05 PM
empath/bard #1

Androidpk
12-29-2009, 02:09 PM
Bards can hunt self spelled?

Fallen
12-29-2009, 02:13 PM
I think there are two different types of "self-reliant" characters/players.

There are those that believe being self-reliant means not begging for spells, healing, or locksmithing. A big one here is NO MA-ing. They rather eat herbs than be healed, hunt under their own spells and/or from scrolls/magic items/self-chargers, and either open their own boxes and/or use an NPC locksmith.

THEN there are the loner in the shack in the middle of the woods self-reliant types. They only use their own spells, use 4x gear unless they personally stumble upon something better, depart when they die, etc. They will NOT use outside spells, even if invoked off of a scroll/MIU or self-charger. They don't use any NPC services aside from the pawnshop and gemshop. These types are what I like to call the willfully sucky. They basically look for ways to make the game harder. They usually bitch about it too (See Grendeg).

At any rate, without going into a ton of detail, I would say...

Pures: For normal self-reliance, go with a sorcerer. For rabid self-reliant types, empaths.

Semi's: For normal self-reliance, any will do. For rabid ones, Bards are the only way to go.

Squares: For the normals and for the hardcore, Rogues. You CAN be self-reliant with a warrior, you will just be better at it as a rogue.

Durgrimst
12-29-2009, 02:18 PM
My warrior hunted Kiramon from 42-49 with 0 outside spells, just GoS sigils and surge of strength. Getting HCW and HCP from sigils really makes warrior's a lot more viable.

Jace Solo
12-29-2009, 02:21 PM
If you plan on MA-ing. Wizard. Your characters might not be individually self reliant but you will be. Just a thought.

I started with just a paladin but love my war Mage. Have an empath too but the Mage is just more fun...unless your primary goal is to be social and hunt on occasion.

Fallen
12-29-2009, 02:55 PM
I would say of all the pures, empaths are the strongest, and most versatile class. Hands down. Hell, they make great semi's too.

Androidpk
12-29-2009, 02:57 PM
If you plan on MA-ing. Wizard. Your characters might not be individually self reliant but you will be. Just a thought.

I started with just a paladin but love my war Mage. Have an empath too but the Mage is just more fun...unless your primary goal is to be social and hunt on occasion.


I don't want to MA, especially with these 2 characters.

Sam
12-29-2009, 03:06 PM
not gnome warriors

Reltov420
12-29-2009, 04:04 PM
Me and a buddy have 6 accounts between us, my posse is quite self reliant. ;)

I know not everyone has this option, but its nice to have all the magic I need available easily. I don't think it subtracts from the fun I have at all.
My main is only 30 something, but VERY fun to play.

Drew
12-29-2009, 04:41 PM
Empaths.

Drew
12-29-2009, 04:47 PM
Healing is as trivial as opening boxes. HERBS.



Ugg, trivial? You have to find out where all the herbs are, and then walk out and forage for them constantly. No thank you. I'd rather just be an empath and heal it in a few seconds and then go out and be the most effective hunting class in the game. But I had to play a stupid semi. At least I'm not a rogue though!

AestheticDeath
12-29-2009, 04:51 PM
If you are going to pose such a question you have to set restrictions. Such as 4x gear, or whatnot. Like Durgrimst.. I doubt he hunted kiramon in 4x gear. Not that he could not, but I am sure he had his 10x set going for him.

I know I had a low 30's rogue who solo'ed kiramon for a while, with something along the lines of 5x hauberk, and 6x axe. I relied on normal stuff though like healing from other players, and rezzing when I happened to kick over.


Any class can heal themselves fully and easily, just using herbs. It is a hassle though, and empaths just remove that hassle. They are also great hunters, as long as you aren't targeting certain things that can't be harmed by their spells. As for the 125 box opening, it is fairly limited, compared to what a real locksmith can do. I am pretty sure there is more than one trap now, that can be set off with 125. And there are plenty of items that get destroyed by using 125. And coins get vaped into slabs, which unless I am mistaken, lose value. I am sure you can get that value back with trading, at least in part. Has anyone ever been able to get more from a slab than the amount it started with as coins, via trading? Or by using a gem to turn it to gold etc?

Any class can use the town locksmith, but you also lose out on most all the profit that way.

Really you have to figure out what restrictions you are placing on yourself, whether it is no interaction with other players, or even none with NPCs, which I don't see or hear of really.

AestheticDeath
12-29-2009, 04:52 PM
Ugg, trivial? You have to find out where all the herbs are, and then walk out and forage for them constantly. No thank you. I'd rather just be an empath and heal it in a few seconds and then go out and be the most effective hunting class in the game. But I had to play a stupid semi. At least I'm not a rogue though!

You can buy herbs, and they are fairly cheap.

oneillseanm
12-29-2009, 04:52 PM
Ugg, trivial? You have to find out where all the herbs are, and then walk out and forage for them constantly. No thank you.

I agree. I still hold by what I said earlier that healing is the big deal when it comes to independence because of this. Now, if someone were to point me toward a Lich script that would go out and forage herbs to me I would use it with an herb healing script and be completely happy. Anyone?


I'd rather just be an empath and heal it in a few seconds and then go out and be the most effective hunting class in the game.

I wasn't aware that empaths are such an effective hunting class. Is that really so?

AestheticDeath
12-29-2009, 04:53 PM
You guys really not know where the NPC herb sellers are or something? Or are you refusing to pay for services?

oneillseanm
12-29-2009, 04:57 PM
I've never used them, though I've been aware of them. I'm not sure why. I'll do it. Seems great! Does the convenience outweigh the cost?

Stunseed
12-29-2009, 05:02 PM
Would you consider the builds fun, though? Having to play so carefully? I understand some people like a challenge each and every time they hunt. After a while, though, I just wanted my exp and loot so I could go back into rest mode.

The Warrior build is enjoyable enough I haven't truly hunted Stun in 6 months. Requiring tactics is actually fun for me, but ask me when I die from immediate CS spells.

Stunseed's build is made purely defensive. I don't have anyone who I hunt with in Prime right now, and being an asshole is an enjoyable switch, so I'm in Plat.

Drew
12-29-2009, 05:04 PM
I've never used them, though I've been aware of them. I'm not sure why. I'll do it. Seems great! Does the convenience outweigh the cost?

No, each town has different herbs so you need to look up every time what you need to buy and they are pretty darn expensive for anything other than the minor wounds and scar herbs.

Stunseed
12-29-2009, 05:05 PM
Stunseed, what did you hunt on your warrior 30-40 without any spells?

From 28-32 I had my trouble times. Basically mastered berserk/hunted in the Spider Temple, because webs are lolz.

From 32-40, I hunted on the Glacier and did guild reps, Kiramon for loot hunting.

From 40-48, basically Glydemar Forest in Illistim, avoiding shamans until 46-ish.

I've died exactly twice from levels 28-48. Once I was scripting to a portal in Plat and forgot I had a bounty task, and berserked with a portal ticket in my hand. The other was to a lucky Kiramon flare.

Mtenda
12-29-2009, 05:07 PM
No, each town has different herbs so you need to look up every time what you need to buy and they are pretty darn expensive for anything other than the minor wounds and scar herbs.

There is a herbhelper script right here on these very forums that allows you to quickly see which herb you need. Also if you are a citizen of the town and even a moderate tipper I believe it's cheaper. Even if it isn't, the tradeoff is well worth being in control of your own time IMO. Every once in a while it's fun to actually interact with people though.

Asile
12-29-2009, 07:29 PM
I wasn't aware that empaths are such an effective hunting class. Is that really so?

You're kidding, right? Once Traiva hit 55, she REALLY got to be deadly between Bone Shatter and Empathic Assault...and the occasional wand (mostly gold, blue, crystal and green coral). Of course, she's also pretty well trained for these hunting tactics. My hunting goal is to be able to hunt solo with only the defensive/AS-boosting spells she can personally cast. And even using just a villswood (+18) runestaff, she does damn well with this, and scares me a lot of times now.

To answer someone else's question, yes, Empaths can cast from guarded with 3 of the 4 Empath-circle attack spells: Harm (the attack side of 1101), Bone Shatter, and Wither. Empathic Assault (1110) is a bolt spell initially, so it is best to jump into offensive stance to fire it off, then go back down to guarded. But...being a full 2x in Spell Aim and running Heroism, Bravery, Empathic Focus, and Intensity (a total of +80 or something to bolt AS now), and having the training for a 2nd CS cycle plus a mean TD pushdown, Empathic Assault is my favorite attack spell...though sometimes I use Bone Shatter or Unbalance to help set it up.

AestheticDeath
12-29-2009, 07:37 PM
I know back a few years ago when I had a capped empath, using bone shatter owned everything in the the barrier, excepting the constructs. Was 1-2 casts for the most part with the odd duck that took 3-5 or something crazy.

Asile
12-30-2009, 05:43 PM
I'm surprised someone forgot to mention the "Warpaths" that use--bleh!--weapons. I wanted Traiva to be a pure magic-user to be a break from my physical Warrior...but if you get someone properly trained with THW or Ranged, they're also pretty scary.

So.. yeah, Empath as an effective hunting class? Hell yeah.

AestheticDeath
12-30-2009, 05:45 PM
Only retards use weapons on a caster... J/k?

Morph
12-30-2009, 06:04 PM
Sorcerer's can easily be completely self reliant. I used to hunt everything self buffed all the way through the temple. Now I have access to a ranger, wizard, and empath tho so I spoil myself, but it's not necessary.

Fallen
12-30-2009, 06:10 PM
Rogues and warriors aside (without considerable grief), hunting under your own spells is not an issue for any class with 4x gear.

I would say what makes sorcerers attractive if you don't include scroll infusion (For hunting with your own spells) is their ability to effectively open about 90% of the boxes they find, while still retaining a large amount of the treasure. Anything not mithril or enruned can be opened by a sorcerer using 125, and any trap that isn't immediately fatal can be disarmed (or triggered), then opened with 407/408.

Androidpk
12-30-2009, 06:25 PM
First, thanks for all the input. I learned a couple things I didn't know so that helps. I still haven't decided what class to go with. Like I mentioned, I don't plan on MA'ing. This character is going to be strictly solo. My paladin follows Koar and Kai, most likely this 2nd character is going to be the exact opposite, probably a Marlu worshipper. That's about as far as I have gotten decision wise.

Fallen
12-30-2009, 06:27 PM
First, thanks for all the input. I learned a couple things I didn't know so that helps. I still haven't decided what class to go with. Like I mentioned, I don't plan on MA'ing. This character is going to be strictly solo. My paladin follows Koar and Kai, most likely this 2nd character is going to be the exact opposite, probably a Marlu worshipper. That's about as far as I have gotten decision wise.

Be a cleric. Might as well, no one else is. Clerics are just as self-reliant as anyone else, and can even resurrect themselves and run their own RP events!

Androidpk
12-30-2009, 06:57 PM
There's a shortage of clerics?

And is their main attack spell still smite/bane?

Belnia
12-30-2009, 07:03 PM
Even at 35 and over 1x in harness power my cleric still uses Smite as a main attack spell.

Jace Solo
12-30-2009, 07:14 PM
And there definitely seems to be a shortage