View Full Version : Hurling Bard... is it possible
Savageheart
12-22-2009, 09:53 AM
Would appreciate some input here not just from bards but probably rogues and warriors if they manage to lurk here as well as my 'proposed' build is probably more familiar to them.
Thanks for the help!
As I am getting bored with polearms - don't want to spend whats required for a fixstats to go pure (and from the previous post I can tell you stats do hurt if you try and go pure without them I've done it)
I know I have the points allocation for the build below so - just to be clear I'm not asking if I can train it:
-Specifically what did I miss (more mechanics have changed in the last fifteen years than I can remember and I'm coming off more than a years break.)
-Is this build viable and sturdy enough?
-What do we know about hurling sonics?
So I'm contemplating the idea of a hurling Bard, using thrown weapons possibly jav's because they are all fairly cheap and bladeable...
Here are my stats: Question is is it possible or even worthwhile, I don't know (or have forgotten) the open aiming modifiers vs hidden I believe open doesnt gain you any additional crit weighting and only requires ambush and cm.
About 2 hunts away from 40 so.. there stats will increase somewhat later today
Training:
2x:
Thrown Weapons**
-if I want to throw edged weapons such as daggers and axes must this skill be trained?
-if so will 1x throw 1x edge be feasible for serviceable AS? (swing for 318 at 39)
1x:
Armor Use (unto 50 already have a HDP 6x chainshirt)
Shield Use
CM
Ambush
PT
Dodge
Lore - Air
Perception
0.5x
Bard
MnE
Swiming (round 15 is where I usually stop)
Climbing (ditto)
Name: Savageheart Warls Race: Giantman Profession: Bar
Gender: Male Age: 42 Expr: 1718268 Level: 39
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (40) 100 (40)
Constitution (CON): 70 (20) 70 (20)
Dexterity (DEX): 83 (11) 87 (13)
Agility (AGI): 89 (14) 89 (14)
Discipline (DIS): 69 (9) 69 (9)
Aura (AUR): 100 (20) 100 (20)
Logic (LOG): 49 (-5) 49 (-5)
Intuition (INT): 52 (1) 52 (1)
Wisdom (WIS): 73 (11) 73 (11)
Influence (INF): 100 (30) 100 (30)
Mana: 129 Silver: 0
phantasm
12-22-2009, 10:38 AM
IMO wait until your post cap to play with strange builds like this.
Savageheart
12-22-2009, 10:42 AM
Honestly, I've been about a long time, long enough to be forgotten remembered and forgotten again. Hell most of the folks I ran with are barely a memory to some.
The idea of me hitting cap is... highly suspect; hence wondering if its viable now I may simply lose interest again at 50
For every year I spend in gemstone I seem to spend at least one out of it as well the last few years more so.
Durgrimst
12-22-2009, 10:42 AM
if you 2x hurling and you do not use a hurling base weapon, then you will get no parry DS. So if you use a handaxe or warhammer I would recommend you go 2x hurl 1x OHE/OHB. Now if you are using a real hurler, then you do not need that and can just go 2x hurl and get both the AS and parry DS out of it.
Danical
12-22-2009, 10:55 AM
You'd get a lot more mileage out of Ranged.
Savageheart
12-22-2009, 10:55 AM
Real hurler such as discus ect?
If thats the case what are the preferred weapon choices there?
Re Ranged... perhaps but sonics would be completely out then course they might be anyway
Re Re: greatest movie evar.
Archigeek
12-22-2009, 11:03 AM
Discus, quoit, javelin, dart, bola, etc.
Danical
12-22-2009, 11:08 AM
Get 30 air lore, composite bow, aim for eyes.
You'll have 1 RT with tonis. When you get 75 air lore, you'll have 1 RT with a longbow. Or, you can go with a longbow from the start and get wiz strength or enhancives.
Savageheart
12-22-2009, 11:16 AM
ok assuming ranged weapons then.. more questions arise
-most importantly - 1012??? Sonic Bows now?
Answered this myself - Air lore is specific to Tonis
-2x or 1x percep
-1x ambush
Spell training : Should I rush to Tonis then and worry about MnE later or get to 425 and then work back through Bard base? Without Sonic weapons.... well makes it less important past 1019
Raises further questions - both air and telepathy effect Tonis telepathy effects everything - seems like .5 in both lores would make sense no?
Suppose I could sell my chain and go back to brig... until later.
Danical
12-22-2009, 05:14 PM
Don't bother with ambush until post cap and get 2x perception.
425 or 1035 is about whether you want more AS or Speed. I always prefer speed, but that's up to you and your mana consumption rates.
You won't need sonic weapons (for flares) with archery since you'll be eye-aiming.
Jaimaltz
12-22-2009, 07:44 PM
If I were you (and I have a similar build, giant ranged bard) I'd do:
2x ranged
50 ranks armor immediately (then stop and pick it back up at 1x once you get to level 50, chain is very nice)
2x perception
1x spells
1x harness power
30 air lore by level 58
1x Physical fitness
1x dodging
enough climb/swim to get where you need to go
dump extra points in telepathy, and whatever other skills you want
You could even go the locksmith way and drop the 30 air lore for now, get 2x pick/1x+ disarm and open your own boxes (sufficient at your level for at least a while)
I'd recommend getting 425 before you get 1035 since you won't have the mana to run it constantly at a low level. Level 58 is the point of badass where you get both. In the meantime, lullabye/eyeshot is the way to go. You don't need 1035 when most things die in 1 or 2 shots.
Androidpk
12-22-2009, 08:07 PM
If a warrior can hunt using scrolls, a bard can hunt using hurling weapons.
AestheticLife
12-22-2009, 10:38 PM
Chucking sonic jeddarts was so good they nerfed the piss out of it. I'd say it's viable.
Belnia
12-23-2009, 11:59 AM
The other benefit to ranged weaponry is that suddenly 1025 becomes much, much more useful.
Savageheart
12-23-2009, 02:40 PM
explain that last bit about 1025 being more useful?
Celephais
12-23-2009, 02:48 PM
I think he's refering to the RETURN command you can issue to your sung weapon.
Savageheart
12-23-2009, 05:04 PM
feel I am still missing something here...
thefarmer
12-23-2009, 05:04 PM
I think he's refering to the RETURN command you can issue to your sung weapon.
I don't see how that's useful.
Savageheart
12-23-2009, 08:22 PM
you can summon ranged weapons with 1025 and hurling actually...
Savageheart
12-23-2009, 08:28 PM
If I were you (and I have a similar build, giant ranged bard) I'd do:
2x ranged
50 ranks armor immediately (then stop and pick it back up at 1x once you get to level 50, chain is very nice)
2x perception
1x spells
1x harness power
30 air lore by level 58
1x Physical fitness
1x dodging
enough climb/swim to get where you need to go
dump extra points in telepathy, and whatever other skills you want
You could even go the locksmith way and drop the 30 air lore for now, get 2x pick/1x+ disarm and open your own boxes (sufficient at your level for at least a while)
I'd recommend getting 425 before you get 1035 since you won't have the mana to run it constantly at a low level. Level 58 is the point of badass where you get both. In the meantime, lullabye/eyeshot is the way to go. You don't need 1035 when most things die in 1 or 2 shots.
Any reason CMAN and Ambush arent on this build btw?
Jaimaltz
12-23-2009, 09:55 PM
Any reason CMAN and Ambush arent on this build btw?
Ambush isn't useful for an archer bard. Perception is used for accuracy in open aiming, not ambush. Ambush only factors into aiming while sniping, and bards are terrible snipers.
You do get an AS bonus from Ambush, but it's 1 per 4 ranks - after you already have 40 ranks in it. Since bards can only single, even at cap that's only +15 AS. It's also expensive for a bard. Not worth it until significantly post cap, which isn't the case for you.
CMAN's are nice, but not necessary at that level. You don't need any of them offensively, and they aren't all that important for defense at the your level, since most of the maneuvers you'll deal with use the old style creature maneuver system, where PF is a much larger factor in defense.
Paradii
12-24-2009, 12:45 AM
Didn't read the thread to see if this was already mentioned, but a hurling bard would be awesome if sonic weapons didn't dissipate once thrown.
MangoChutnee
04-28-2010, 12:11 AM
Didn't read the thread to see if this was already mentioned, but a hurling bard would be awesome if sonic weapons didn't dissipate once thrown.
I know I'm bumping an old thread, but I was actually very interested in going hurling on my bard and this was the closest thing I could find. I have a couple of very basic questions if someone could help.
1.) Do you stop singing 1012 once the sonic weapon is thrown? Can you renew it or do you have to start the song all over again?
2.) In order to use a spear or javelin I would have to train in both polearms and hurling, correct?
2a.) If training in hurling and another weapon style is it 2x for both in order to be effective or can you 2x main weapon and 1x hurling?
3.) On the official website it says under Quoits - "Melee: Acts as a handaxe in melee." What does that mean exactly? Does it use the handaxe AvD, speed, etc.?
Thanks in advance for your replies.
I know I'm bumping an old thread, but I was actually very interested in going hurling on my bard and this was the closest thing I could find. I have a couple of very basic questions if someone could help.
1.) Do you stop singing 1012 once the sonic weapon is thrown? Can you renew it or do you have to start the song all over again?
The song doesn't end. You can actually "prep 1012/sing [weapon]" after hurling it and it'll reform with the specified base, in your hand, for the renewal cost of 4 mana.
2.) In order to use a spear or javelin I would have to train in both polearms and hurling, correct?
For non-hurling weapons, you need the specific weapon type skill to get parry DS while holding the weapon. The hurling AS is affected only by Thrown Weapon skill.
2a.) If training in hurling and another weapon style is it 2x for both in order to be effective or can you 2x main weapon and 1x hurling?
It's just like any other weapon type. As a semi, you want 2x weapon style to use that style.
3.) On the official website it says under Quoits - "Melee: Acts as a handaxe in melee." What does that mean exactly? Does it use the handaxe AvD, speed, etc.?
If you ATTACK with it, yes. If you HURL it, it uses the quoit base stats.
m444w
04-28-2010, 01:10 PM
Didn't read the thread to see if this was already mentioned, but a hurling bard would be awesome if sonic weapons didn't dissipate once thrown.
They didn't use to... until an enterprising bard found this out and was hurling weightless lances at eyes... They fixed that rather quickly.
They didn't use to... until an enterprising bard found this out and was hurling weightless lances at eyes... They fixed that rather quickly.
Decided to test this.
>prep 1012
You change your tune slightly, adding the element for Sonic Weapon Song to your song...
Your spellsong is ready.
>stop 1011
The sense of peace and security begins to wane from the area.
You stop singing Song of Peace.
>cas quoit
You weave another verse into your harmony.
You begin singing and focus your voice into a vortex of air shaped like a sonic quoit, centered on your right hand.
Sing Roundtime 3 Seconds.
The sense of peace and security passes away from the area.
>hurl was
You hurl a sonic quoit at the wastebasket. It bounces harmlessly aside.
>l
[Adventurers' Rest, Ruby Lounge]
A warm glow from the massive fireplace to your left provides an abundance of heat and light. A chaise covered in burgundy damask rests against the wall to your right, beneath a large painting in a heavy gilt frame. You also see a sonic quoit, a wastebasket, a heavy slate blackboard, a curved archway, a mistwood bookcase with an expensive bottle on it and a carved red sandstone pedestal with a ruby phoenix on it.
Obvious exits: none
>get quoi
You pick up the sonic quoit with your right hand.
>hurl book
You hurl a sonic quoit at the mistwood bookcase. It bounces harmlessly aside.
>prep 1012
You change your tune slightly, adding the element for Sonic Weapon Song to your song...
Your spellsong is ready.
>sing quoit
You weave another verse into your harmony.
A sonic quoit dissipates.
You restart your song. [Cost is 4 PP]
You begin singing and focus your voice into a vortex of air shaped like a sonic quoit, centered on your right hand.
Sing Roundtime 3 Seconds.
Then I went and tried it on a critter, dissipated after each throw and had to be resung for 12 mana a pop. Boo :(
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