View Full Version : Status Conditions
BigWorm
12-13-2009, 10:55 PM
Been thinking about the different status conditions and their relative strengths as disablers in combat lately. In my mind it was mostly for "greatest threat" assessment, but I think its also interesting for considering relative strength of cmans/spells/guild skills/etc. I broke them down into generalized categories and ranked the categories from weakest to strongest as follows: dead, none, prone, "disabled", non-hostile. Dead is included mostly for completeness, as are most of the entries I listed under none. The most interesting category IMO was the general disabled category because this is where I think most of the subjectivity in such a scale lies. I also realize that these rankings can be very situational; for example, silenced could be considered a powerful disabler depending on the critter type, but I categorized it as something minor because most critters can swing. My rankings are primarily from a PC vs. NPC perspective, but vice versa and CvC considerations are of course valid lines of thought as well.
Please mention any status conditions that I don't have listed on here that you have seen in combat and where you think they lie on the spectrum.
Here's how I would rank them, roughly from weakest to strongest:
dead
none/very minor: none, flying, hidden, invisible, angered, overexerted, bleeding, diseased, poisoned, phased, silenced
prone: kneeling, sitting, prone
disabled: rooted, blinded, stunned, webbed, bound, frozen, sleeping, unconscious
non-hostile: calmed, sympathetic
Any other thoughts?
Mogonis
12-13-2009, 11:15 PM
Instantly, Unfairly Annihilated: Stone Fist
Durgrimst
12-13-2009, 11:16 PM
Depending on your play style/class, popped muscles or blown nerves are not very minor situations.
Gelston
12-13-2009, 11:19 PM
Popped muscles for my warrior generally means I'm quitting my hunt pretty soon to find an empath to cast adrenal surge, because of no more CMans and lower AS. Blown nerves for any of my pures mean I'm done hunting right then, because then I can't do jack shit.
Gelston
12-13-2009, 11:22 PM
Rereading your post, I take it to mean effects on the critter. I'd probably put the entire disabled list as less dangerous then prone.
BigWorm
12-13-2009, 11:27 PM
Yeah mostly concerned with critter status conditions.
Durgrimst
12-13-2009, 11:28 PM
My bad, I didn't read the paragraph, just the status breakdowns.....
BigWorm
12-13-2009, 11:29 PM
Depending on your play style/class, popped muscles or blown nerves are not very minor situations.
But its not going to slow down most NPCs much.
Mogonis
12-13-2009, 11:39 PM
Yeah mostly concerned with critter status conditions.
Oops.
You could probably include feinted. It can drop the target's stance, and it produces roundtime.
Another could be disarmed/de-shielded.
Celephais
12-13-2009, 11:48 PM
Oops.
You could probably include feinted. It can drop the target's stance, and it produces roundtime.
Another could be disarmed/de-shielded.
Along those lines I actually think you shouldn't included feinted, but you should include in RT (creatures only seem to have hard RT, but for players both hard and soft), and current stance. As both of these are a 'status' of sorts.
Latrinsorm
12-13-2009, 11:54 PM
There is at least one creature (reivers) that can shake a stun, stand (from any position), and attack all in one move. Putting that aside:
"In roundtime" is I think the biggest status missing from your list, although it's obviously the most difficult to track/observe. I would put stunned in particular behind the prones: stuns wear off without a message, you can't tell how long they're going to last when you hit them (unless you've spent way too much time with the crit tables), and it seems like creatures standing up usually takes a round, whereas breaking stuns feels like it doesn't. When you say "blinded", I assume you mean having two rank 3 eye wounds? I'm not sure this does anything to physical creatures besides make them easier to hide on. I think splitting the list for pure and square creatures might be easiest.
BigWorm
12-13-2009, 11:56 PM
I am most concerned with the status you see next to a critter name when you look in a room. This is really for figuring out which critter in a room is the most dangerous with a quick look in the room.
BigWorm
12-13-2009, 11:59 PM
There is at least one creature (reivers) that can shake a stun, stand (from any position), and attack all in one move. Putting that aside:
"In roundtime" is I think the biggest status missing from your list, although it's obviously the most difficult to track/observe. I would put stunned in particular behind the prones: stuns wear off without a message, you can't tell how long they're going to last when you hit them (unless you've spent way too much time with the crit tables), and it seems like creatures standing up usually takes a round, whereas breaking stuns feels like it doesn't. When you say "blinded", I assume you mean having two rank 3 eye wounds? I'm not sure this does anything to physical creatures besides make them easier to hide on. I think splitting the list for pure and square creatures might be easiest.
Blinded is the status given to a creature affected by 311 and I'm pretty sure 135 as well. Also I'm pretty sure it lowers a creature's AS and DS by a fair amount as well.
BigWorm
12-14-2009, 12:00 AM
I think splitting the list for pure and square creatures might be easiest.
This is a good point and something to definitely consider.
Mogonis
12-14-2009, 12:05 AM
There is at least one creature (reivers) that can shake a stun, stand (from any position), and attack all in one move. Putting that aside:
Illoke elders can do multiple actions in the same move as breaking a stun, including dispel. I fucking hate them.
BigWorm
12-14-2009, 12:14 AM
Taking Latrinsorm's category idea a bit farther, we could define a category of creatures that break stuns, to which we would consider a stun as a minor condition that could practically be ignored. Possibly a category for ignoring prone conditions as well. This could also be way to express situations like phased being a very strong disabler on non-corporeals.
Instead of categories I guess it might be easier to think of them as labels or tags maybe?
BigWorm
12-14-2009, 01:18 AM
Is there a status condition when a creature is under the effects of 519?
Popped muscles for my warrior generally means I'm quitting my hunt pretty soon to find an empath to cast adrenal surge, because of no more CMans and lower AS.
No need to stop your hunt, turbid aquamarine potions are readily available in a few towns' player shops. Alchemy-made Adrenal Surge potions!
http://www.virilneus.com/shops/index.php?itemname=turbid+aquamarine+potion
Gelston
12-14-2009, 07:27 PM
No need to stop your hunt, turbid aquamarine potions are readily available in a few towns' player shops. Alchemy-made Adrenal Surge potions!
http://www.virilneus.com/shops/index.php?itemname=turbid+aquamarine+potion
I'm usually always covered with several stacked minors (Bleeders) at this point. I generally pop my muscles due to activation of combat mobility. I wasn't aware of this potions, never really looked though. Thanks!
Endlin
12-14-2009, 07:36 PM
Is there a status condition when a creature is under the effects of 519?
Doesn't it prone them until the fire is out?
Could be wrong.
Maybe they're not proned but they don't do much of anything until they're no longer on fire.
yesicj
12-14-2009, 08:12 PM
They stop drop and roll, then keep rolling until it's out.
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