GsOlen
11-24-2009, 02:04 AM
Ornate Vultite Helm
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The helm looks to have a lot of charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the vultite helm, you determine that it is moderately resistant to natural attacks.
You sense that the vultite helm will persist after its last enhancive charge has been expended.
MB 850k
some matte black leather 1x Temp Master Crit Padded
As you sing, you feel a faint resonating vibration from the black leather in your hand...
The harmonics generated tell you that the leather serves to reduce the severity of inflicted wounds. (Temp Masterfully crit padded)
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB 1mill
Acid Pitted Kakore Runestaff
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 1 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
MB 800k
A Vultite Longsword 4x Temp. Exceptionally Crit Weighted
The harmonics generated tell you that the longsword inflicts more fearsome wounds when it strikes. ( ECW )
The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability
MB 900k
a green garnet inset platinum pin
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The pin looks to have a lot of charges remaining.
You sense that the inset platinum pin will crumble into dust after its last enhancive charge has been expended.
MB 300k
an ivory and blue sapphire necklace
The blue sapphire necklace contains the spell Spirit Defense, from the Minor Spiritual circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
You sense that the blue sapphire necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the blue sapphire necklace will disintegrate after its last magical charge has been expended.
MB 250k
a blackened vultite buckler Weighs 5 Lbs
5x +2 shield use, +9 stamina recovery. almost a 6x buckler!
CB 750kto Sablemane Last Call!
Ornate imflass shield
+17 +4 Dodge, +4 Health Recovery
MB 50k
a smoky topaz inset eonake torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The torc looks to have quite a few charges remaining.
You sense that the inset eonake torc will persist after its last enhancive charge has been
expended.
MB 300k to KarmaComa Once
a topaz-inset imflass necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a huge number of charges remaining.
You sense that the imflass necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass necklace will persist after its last magical charge has been expended.
MB 200k
an ivory-inlaid smoky topaz headband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the smoky topaz headband will persist after its last enhancive charge has been expended.
You sense that the smoky topaz headband will persist after its last magical charge has been expended.
MB 200k
some gold-lined satin robes 2x (Temp HCP)
It imparts a bonus of +10 more than usual.
It is heavily padded against critical blows.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
MB 250k
an onyx and chrysoberyl stickpin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the chrysoberyl stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the chrysoberyl stickpin will disintegrate after its last magical charge has been expended.
CB 800k to ElvenLady Last Call
a star-cut white starstone torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
You sense that the white starstone torc will crumble into dust after its last enhancive charge has been expended.
You sense that the white starstone torc will disintegrate after its last magical charge has been expended.
CB 450k to Halocene Twice
A steel skullcap
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a penalty of -1 to Aura Bonus.
This enhancive item may not be used by adventurers who have not trained 40 times.
The skullcap looks to have a lot of charges remaining.
MB 500k
An ora aventail
It imparts a bonus of +10 more than usual.
It provides a bonus of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 5 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The aventail looks to have almost innumerable charges remaining
CB 200kto Loyrl Last Call!
An old mithglin shield +15 Medium shield weighs 5lbs. TD bonus +4
As you sing, you feel a faint resonating vibration from the mithglin shield in your hand...
The harmonics generated tell you that the shield serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
The shield looks to have almost innumerable charges remaining.
The shield resonates with your voice, revealing some details of its temporary enhancement:
The shield's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the mithglin shield will persist after its last enhancive charge has been expended.
CB 100k to KarmaComa
a glittering bloodjewel necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Intuition.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a huge number of charges remaining.
You sense that the bloodjewel necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel necklace will disintegrate after its last magical charge has been expended.
MB 100k
a studded copper tiara
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The tiara looks to have a lot of charges remaining.
You sense that the studded copper tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the studded copper tiara will persist after its last magical charge has been expended.
MB 100k
an ivory-inlaid gold alloy bracer
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The bracer looks to have a lot of charges remaining.
You sense that the ora bracer will persist after its last enhancive charge has been expended.
You sense that the ora bracer will persist after its last magical charge has been expended.
CB 150kto holocene Last Call!
a fine imflass brooch
As you sing, you feel a faint resonating vibration from the imflass brooch in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have a lot of charges remaining.
You sense that the imflass brooch will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass brooch will persist after its last magical charge has been expended.
CB 300k To ElvenLady Twice
a coral and star ruby barrette
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have more than your average giantman could count charges remaining.
You sense that the star ruby barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the star ruby barrette will disintegrate after its last magical charge has been expended.
CB 200k to Tordane goin Twice
An inset pewter brooch
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The brooch looks to have a huge number of charges remaining.
You sense that the inset pewter brooch will crumble into dust after its last enhancive charge has been expended.
CB 200k to Halocene goin Once
a tooled star ruby ring
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The ring looks to have a huge number of charges remaining.
You sense that the star ruby ring will persist after its last enhancive charge has been expended.
MB 50k
an engraved emerald talisman
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a lot of charges remaining.
You sense that the emerald talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the emerald talisman will disintegrate after its last magical charge has been expended.
CB 350k to ElvenLady Last Call
a mithril alloy talisman
The mithril alloy talisman contains the spell Resist Elements, from the Ranger circle.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The talisman looks to have a huge number of charges remaining.
You sense that the mithril alloy talisman will persist after its last enhancive charge has been expended.
You sense that the mithril alloy talisman will persist after its last magical charge has been expended.
MB 150k
A steel greathelm unknown amount of Crit pAdding * could be MCW*??
The harmonics generated tell you that the greathelm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head and neck are better protected when wearing the steel greathelm.
MB 50k
studded gold talisman
It is a holy item.
It is currently imbedded with the Skinning spell.
It has 9 charges remaining.
It could be activated by rubbing it.
It provides a bonus of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The talisman looks to have more than your average giantman could count charges remaining.
MB 200k
a vultite falchion
It imparts a bonus of +20 more than usual.
It helps defend its wielder.
It provides a bonus of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The falchion looks to have a lot of charges remaining.
MB 250k
an aquamarine headband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the aquamarine headband will crumble into dust after its last enhancive charge has been expended.
You sense that the aquamarine headband will disintegrate after its last magical charge has been expended.
CB 300k to Guarrin goin Twice
theres more but blah!
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The helm looks to have a lot of charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the vultite helm, you determine that it is moderately resistant to natural attacks.
You sense that the vultite helm will persist after its last enhancive charge has been expended.
MB 850k
some matte black leather 1x Temp Master Crit Padded
As you sing, you feel a faint resonating vibration from the black leather in your hand...
The harmonics generated tell you that the leather serves to reduce the severity of inflicted wounds. (Temp Masterfully crit padded)
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB 1mill
Acid Pitted Kakore Runestaff
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 1 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
MB 800k
A Vultite Longsword 4x Temp. Exceptionally Crit Weighted
The harmonics generated tell you that the longsword inflicts more fearsome wounds when it strikes. ( ECW )
The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability
MB 900k
a green garnet inset platinum pin
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The pin looks to have a lot of charges remaining.
You sense that the inset platinum pin will crumble into dust after its last enhancive charge has been expended.
MB 300k
an ivory and blue sapphire necklace
The blue sapphire necklace contains the spell Spirit Defense, from the Minor Spiritual circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
You sense that the blue sapphire necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the blue sapphire necklace will disintegrate after its last magical charge has been expended.
MB 250k
a blackened vultite buckler Weighs 5 Lbs
5x +2 shield use, +9 stamina recovery. almost a 6x buckler!
CB 750kto Sablemane Last Call!
Ornate imflass shield
+17 +4 Dodge, +4 Health Recovery
MB 50k
a smoky topaz inset eonake torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The torc looks to have quite a few charges remaining.
You sense that the inset eonake torc will persist after its last enhancive charge has been
expended.
MB 300k to KarmaComa Once
a topaz-inset imflass necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a huge number of charges remaining.
You sense that the imflass necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass necklace will persist after its last magical charge has been expended.
MB 200k
an ivory-inlaid smoky topaz headband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the smoky topaz headband will persist after its last enhancive charge has been expended.
You sense that the smoky topaz headband will persist after its last magical charge has been expended.
MB 200k
some gold-lined satin robes 2x (Temp HCP)
It imparts a bonus of +10 more than usual.
It is heavily padded against critical blows.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
MB 250k
an onyx and chrysoberyl stickpin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the chrysoberyl stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the chrysoberyl stickpin will disintegrate after its last magical charge has been expended.
CB 800k to ElvenLady Last Call
a star-cut white starstone torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
You sense that the white starstone torc will crumble into dust after its last enhancive charge has been expended.
You sense that the white starstone torc will disintegrate after its last magical charge has been expended.
CB 450k to Halocene Twice
A steel skullcap
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a penalty of -1 to Aura Bonus.
This enhancive item may not be used by adventurers who have not trained 40 times.
The skullcap looks to have a lot of charges remaining.
MB 500k
An ora aventail
It imparts a bonus of +10 more than usual.
It provides a bonus of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 5 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The aventail looks to have almost innumerable charges remaining
CB 200kto Loyrl Last Call!
An old mithglin shield +15 Medium shield weighs 5lbs. TD bonus +4
As you sing, you feel a faint resonating vibration from the mithglin shield in your hand...
The harmonics generated tell you that the shield serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
The shield looks to have almost innumerable charges remaining.
The shield resonates with your voice, revealing some details of its temporary enhancement:
The shield's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the mithglin shield will persist after its last enhancive charge has been expended.
CB 100k to KarmaComa
a glittering bloodjewel necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Intuition.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a huge number of charges remaining.
You sense that the bloodjewel necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel necklace will disintegrate after its last magical charge has been expended.
MB 100k
a studded copper tiara
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The tiara looks to have a lot of charges remaining.
You sense that the studded copper tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the studded copper tiara will persist after its last magical charge has been expended.
MB 100k
an ivory-inlaid gold alloy bracer
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The bracer looks to have a lot of charges remaining.
You sense that the ora bracer will persist after its last enhancive charge has been expended.
You sense that the ora bracer will persist after its last magical charge has been expended.
CB 150kto holocene Last Call!
a fine imflass brooch
As you sing, you feel a faint resonating vibration from the imflass brooch in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have a lot of charges remaining.
You sense that the imflass brooch will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass brooch will persist after its last magical charge has been expended.
CB 300k To ElvenLady Twice
a coral and star ruby barrette
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have more than your average giantman could count charges remaining.
You sense that the star ruby barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the star ruby barrette will disintegrate after its last magical charge has been expended.
CB 200k to Tordane goin Twice
An inset pewter brooch
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The brooch looks to have a huge number of charges remaining.
You sense that the inset pewter brooch will crumble into dust after its last enhancive charge has been expended.
CB 200k to Halocene goin Once
a tooled star ruby ring
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The ring looks to have a huge number of charges remaining.
You sense that the star ruby ring will persist after its last enhancive charge has been expended.
MB 50k
an engraved emerald talisman
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a lot of charges remaining.
You sense that the emerald talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the emerald talisman will disintegrate after its last magical charge has been expended.
CB 350k to ElvenLady Last Call
a mithril alloy talisman
The mithril alloy talisman contains the spell Resist Elements, from the Ranger circle.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The talisman looks to have a huge number of charges remaining.
You sense that the mithril alloy talisman will persist after its last enhancive charge has been expended.
You sense that the mithril alloy talisman will persist after its last magical charge has been expended.
MB 150k
A steel greathelm unknown amount of Crit pAdding * could be MCW*??
The harmonics generated tell you that the greathelm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head and neck are better protected when wearing the steel greathelm.
MB 50k
studded gold talisman
It is a holy item.
It is currently imbedded with the Skinning spell.
It has 9 charges remaining.
It could be activated by rubbing it.
It provides a bonus of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The talisman looks to have more than your average giantman could count charges remaining.
MB 200k
a vultite falchion
It imparts a bonus of +20 more than usual.
It helps defend its wielder.
It provides a bonus of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The falchion looks to have a lot of charges remaining.
MB 250k
an aquamarine headband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the aquamarine headband will crumble into dust after its last enhancive charge has been expended.
You sense that the aquamarine headband will disintegrate after its last magical charge has been expended.
CB 300k to Guarrin goin Twice
theres more but blah!