View Full Version : Armor Accessories and Padding
Bumpur
11-19-2009, 01:09 PM
if i have heavy padded metal breastplate (plate chest protection, chain protection everywhere else), and I put on plain old leg greaves, arm greaves, and a helmet, does this mean i have the equivalent of heavy padded plate protection everywhere?
BriarFox
11-19-2009, 01:11 PM
if i have heavy padded metal breastplate (plate chest protection, chain protection everywhere else), and I put on plain old leg greaves, arm greaves, and a helmet, does this mean i have the equivalent of heavy padded plate protection everywhere?
You already do, without the accessories, but only with chain's crit divisor. Adding the accessories means you get plate's crit divisor instead. You're still missing out on the AvD and CvA of full plate, though, but with ALL of the penalties.
graysun
11-19-2009, 02:17 PM
And with greaves, while you will be getting the plate crit-divisor, I think the effective padding level will be halved.
thefarmer
11-19-2009, 02:22 PM
And with greaves, while you will be getting the plate crit-divisor, I think the effective padding level will be halved.
Nope. Adding plain armor accessories do nothing to padding. It's only when you start adding enhanced (padded, resistanced, flared) stuff that it matters.
BriarFox
11-19-2009, 02:22 PM
And with greaves, while you will be getting the plate crit-divisor, I think the effective padding level will be halved.
Nope - not unless the greaves are spiked or have a different type of padding or whatnot.
graysun
11-19-2009, 02:28 PM
Wrong again! Thanks for the clarification, guys.
I always thought that spikes didn't affect padding, because you could have armor with spikes and permanent padding. I know you can't stack flares with permanent flares on the same piece of armor. If that were the case, then say spiked plate with 10 points of padding is really spiked plate with 5 points of padding.
Not to further confuse the issue, but you can have temporary padding on permanent flared armor (as is the case in a number of armor accessories). Is this padding halved by nature?
Ideally you have to consider all of the possible scenarios:
1. Permanent padding + spikes
2. Permanent padding + flares (requires armor and armor accessory)
3. Temporary padding + spikes
4. Temporary padding + flares
3 of the 4 scenarios above can be achieved on a single piece of armor or split between armor and armor accessories.
thefarmer
11-19-2009, 02:51 PM
Originally Posted by GM Coase
In response to player concerns, we have modified our previous changes to the padding system:
Padded partial armor has been restored to allow its padding to give full protection to partially covered areas by default. If an armor accessory with the same type of padding is worn over top of either full coverage or partial armor, then only the highest level of padding will apply. For example, lightly damage padded full plate in combination with a heavily damage padded helm would result in heavy damage padding on hits to the head and light damage padding on every other type of hit.
If padded armor is combined with specially enhanced armor accessories (or vice versa), then the previously announced system of averaging bonuses will continue to be used. Specially enhanced armor includes: differing types of padding (i.e. combining damage and critical padding on a hit location), armor that is resistant to specific damage types, blessed armor, TD enhancing armor, flaring armor, and spiked armor.
Returning to the original examples given, here is how they would be affected by this revision:
Player is wearing "decently" damage padded light leather and no helm. He gets hit in the head. He would have an effective damage padding level of "decent". [The base padding level is that of the partial armor]
Player is wearing "decently" damage padded light leather and a "very heavily" damage padded helm. He gets hit in the head. He would have an effective damage padding level of "very heavy". [Only the best level of damage padding is applied]
Player is wearing "decently" damage padded light leather and a "heavily" crit padded helm. He gets hit in the head. He would have an effective damage padding level of "fair" and an effective crit padding level of "somewhat" ([decent + 0] / 2 = fair, [very heavy + 0] / 2 = somewhat). [No change]
Player is wearing "somewhat" damage padded half plate and no leg greaves. He gets hit in the legs. He would have an effective damage padding level of "somewhat" (full protection), as half plate fully covers the legs. [No change]
Player is wearing "somewhat" damage padded half plate and is wearing "very heavily" damage padded leg greaves. He gets hit in the legs. He would have an effective damage padding level of "very heavy". [Again, only the best level of one particular padding type is applied]
Player is wearing "somewhat" damage padded half plate and puts on unpadded leg greaves. He gets hit in the legs. He would have an effective damage padding level of "somewhat". [Again, best level of padding.]
Some additional examples:
Player is wearing unpadded chain hauberk and puts on "very heavily" critical padded leg greaves. He gets hit in the legs. He would have an effective critial padding level of "very heavy". [Again, best level of padding]
Player is wearing "very heavily" damage padded chain hauberk and puts on a blessed helm. He gets hit in the head. He would would have an effective damage padding level of "somewhat" ([very heavy + 0] / 2 = somewhat). [Combining padded armor with a specially enhanced accessory results in the padding level being averaged]
Coase
Edit: Enhancive armor, does NOT count as enhanced for padding purposes.
thefarmer
11-19-2009, 02:55 PM
I always thought that spikes didn't affect padding, because you could have armor with spikes and permanent padding. I know you can't stack flares with permanent flares on the same piece of armor. If that were the case, then say spiked plate with 10 points of padding is really spiked plate with 5 points of padding.
Not to further confuse the issue, but you can have temporary padding on permanent flared armor (as is the case in a number of armor accessories). Is this padding halved by nature?
You can stack flares (torso armor w/fire flares + helmet w/acid flares), you just don't get both flares.
Temporary (or perm) padding and flares can't exist on the same piece of armor. Stacked flares and temp (or perm) padding though can occur, and will halve the padding.
If padded armor is combined with specially enhanced armor accessories (or vice versa), then the previously announced system of averaging bonuses will continue to be used. Specially enhanced armor includes: differing types of padding (i.e. combining damage and critical padding on a hit location), armor that is resistant to specific damage types, blessed armor, TD enhancing armor, flaring armor, and spiked armor.
Using Coase logic:
VHCP armor + spiked/flaring leggings = SWCP for legs, VHCP everywhere else?
VHCP spiked armor = VHCP everywhere?
I'm confused by what the level of padding is on a piece of armor or an armor accessory that has both spikes and padding on it (or flares and temp padding for that matter). Is it the value that it assesses at or half of that value?
BriarFox
11-19-2009, 03:03 PM
Using Coase logic:
VHCP armor + spiked/flaring leggings = SWCP for legs, VHCP everywhere else?
VHCP spiked armor = VHCP everywhere?
I'm confused by what the level of padding is on a piece of armor or an armor accessory that has both spikes and padding on it (or flares and temp padding for that matter). Is it the value that it assesses at or half of that value?
If it's on the torso armor, then it doesn't halve things. This logic only applies to accessories.
thefarmer
11-19-2009, 03:03 PM
VHCP armor + spiked/flaring leggings = SWCP for legs, VHCP everywhere else?
Correct
VHCP spiked armor = VHCP everywhere?
Correct
If multiple properties are combined into a single piece (example, I have hcp, spiked, perm multi-resistance full plate) then padding isn't halved.
So if you wanted to neutralize the halving of padding and couldn't get spikes on your armor could you technically do the following:
VHCP plate + spiked/VHCP leggings = VHCP everywhere?
BriarFox
11-19-2009, 03:08 PM
So if you wanted to neutralize the halving of padding and couldn't get spikes on your armor could you technically do the following:
VHCP plate + spiked/VHCP leggings = VHCP everywhere?
Yes, but then you have to find vhcp spiked greaves.
Thanks, clears up a lot of questions!
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