Danical
11-14-2009, 05:07 PM
So, based on the website:
Parry Defense Strength (DS) bonus:
(Weapon Ranks + (STR bonus/4) + (DEX Bonus/4)) = Base Value
Base Value * Stance Modifier * 2H weapon modifier + Stance/2 = DS bonus
Stance Modifier = 20%+(Stance/2)
Example: In Stance Guarded (Stance = 80), the Stance Modifier would be 20% + (80/2) = 60%
Using a two-handed weapon provides a 50% bonus, otherwise no modifier. The weapon enchant is applied before the 50% parry modifier for two-handed weapons is added. For one-handed weapons, the bonus is plus/2, for two-handed weapons, the bonus is the plus (enchant of the weapon).
So, in offensive a 10x (+50) Runestaff would net you: 50 * .2 (offensive stance) * 1.5 (50% THW bonus) = 15 DS.
This particular runestaff would net you: 18 * .2 * 1.5 + 12 = 16 or 18 DS depending on rounding.
As I understand offensive stance is pretty much the only stance that matters since a pure should never get hit in guarded unless they're doing it wrong.
MB: 1m
Parry Defense Strength (DS) bonus:
(Weapon Ranks + (STR bonus/4) + (DEX Bonus/4)) = Base Value
Base Value * Stance Modifier * 2H weapon modifier + Stance/2 = DS bonus
Stance Modifier = 20%+(Stance/2)
Example: In Stance Guarded (Stance = 80), the Stance Modifier would be 20% + (80/2) = 60%
Using a two-handed weapon provides a 50% bonus, otherwise no modifier. The weapon enchant is applied before the 50% parry modifier for two-handed weapons is added. For one-handed weapons, the bonus is plus/2, for two-handed weapons, the bonus is the plus (enchant of the weapon).
So, in offensive a 10x (+50) Runestaff would net you: 50 * .2 (offensive stance) * 1.5 (50% THW bonus) = 15 DS.
This particular runestaff would net you: 18 * .2 * 1.5 + 12 = 16 or 18 DS depending on rounding.
As I understand offensive stance is pretty much the only stance that matters since a pure should never get hit in guarded unless they're doing it wrong.
MB: 1m