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Lumi
10-24-2009, 03:04 PM
So, I'm going to use a fixstat soon. Might come from the auction, might just drop the 30-35m on it, but I want to smooth out my stats by the cap.

Currently:



Level 0...........Level 100

(STR): 68...........100
(CON): 59...........94
(DEX): 68...........100
(AGI): 53...........87
(DIS): 89...........100
(AUR): 94...........100
(LOG): 94...........100
(INT): 21...........69
(WIS): 20...........73
(INF): 94...........100

Total TPs at cap: 4864/5245


Proposed changes:


Level 0...........Level 100

(STR): 59...........100
(CON): 59...........94
(DEX): 48...........91
(AGI): 62...........92
(DIS): 82...........100
(AUR): 62...........100
(LOG): 88...........100
(INT): 78...........100
(WIS): 73...........100
(INF): 49...........100

Total TPs at cap: 4685/5282


Net change: -179/+37

Since I'm converting thousands of PTPs to MTPs, I think I'm effectively losing 105 PTPs at cap. I think I can deal with that, to round out my stats. I chose to leave those three stats sub-100 because they couldn't ALL be 100, and as a pure the MTPs are more important. Also, finally having capped WIS will be nice for spirit TD.

Thoughts? Comments? I'm still going to be converting like a fiend, of course :)

ETA: Worth pointing out, my greaves are +6 HP, +4 AUR bonus, +4 CON bonus, so that'll help pick up the slack on CON.

BriarFox
10-24-2009, 03:24 PM
You can probably do better than that. I'm going to use a fixstat after I cap and I can make it work so I have only one stat (INF) below 100.

Lumi
10-24-2009, 03:47 PM
You can probably do better than that. I'm going to use a fixstat after I cap and I can make it work so I have only one stat (INF) below 100.

Well, the way I got those numbers was by putting in the minimum value for each stat to have it hit 100 by cap. The bare minimum was a total of 696 starting stats.

Subtracting 36 points from just one stat would leave the final value around 80. So I guess the question is, would I rather have 3 stats in the 90s, or 1 stat in the 80s.

Also, depending upon which stat I want to keep sub-100, it may not work with the limit on post-70 starting stats (for example, I could have CON at 81 and the rest at 100s, but I need five stats to start over 70, which I don't think I can do, even with a fixstats).

(Also, just because I'm a bard, I don't want a sub-100 INF, though I see why that'd be a popular choice for most people.)

...

I just checked the stat placement for a half-elven ranger, and ya, I see the placement that gives you 75 INF and the rest 100s. I'm guessing (without an exhaustive comparison) that every race/class combo would need around 690-695 points at start to cap all 10 stats.

So perhaps the most appropriate question is, where should I take my 36 points from?

BriarFox
10-24-2009, 03:55 PM
Hrm.. for a bard ... maybe WIS or DIS? Or you could drop STR down. It would suck for encumbrance, but you're a caster, so ...

Lumi
10-24-2009, 04:02 PM
Here's another way of looking at it, from the one-stat-below-100 school of thought:



STR 83
CON 81
DEX 84
AGI 79
DIS 75
AUR 84
LOG 71
INT 76
WIS 79


If I take any one of those, I can have the rest at 100. I left off INF because even if I set it to 20, I'd have to pull from another stat to get back down to a 660 starting total :( (bardic INF grows like a damned weed!)

Looking at that, 84 DEX might not be the worst thing...it's over 38 AGIDEX which is the highest RT attack reduction a human bard can get without enhancives, so even if I want to swing, my RT's about as good as it can get. Hrm.

BigWorm
10-24-2009, 04:04 PM
Hrm.. for a bard ... maybe WIS or DIS? Or you could drop STR down. It would suck for encumbrance, but you're a caster, so ...

I would say CON and/or INT. What does INT do for a bard other then a (really minor) bonus to dodging?

BriarFox
10-24-2009, 04:08 PM
Here's another way of looking at it, from the one-stat-below-100 school of thought:



If I take any one of those, I can have the rest at 100. I left off INF because even if I set it to 20, I'd have to pull from another stat to get back down to a 660 starting total :( (bardic INF grows like a damned weed!)

Cross off INT and LOG for exp, cross off AGI for defense and maneuvers, cross out CON for natural crit padding (and encumbrance), and that leaves STR, DIS, and DEX.

If you don't use bolts or wands, you might drop DEX, assuming you don't pick boxes or whatnot. STR is encumbrance, mostly. DIS is important for lockpicking and probably for mental magic.

So I guess that really leaves you with deciding between STR and DEX - unless I'm forgetting something important they do for bards.

Danical
10-24-2009, 04:11 PM
CO DE DI LO IT ST AG IF* WI AU*
GI's 20 28 12 15 20 20 23 30 20 23
Initial Placement 73 58 86 82 33 73 68 49 70 68
Stats at Level 100 100 100 100 100 78 100 100 100 98 100

After my fixstat, that's what it'll look like.

Danical
10-24-2009, 04:13 PM
Cross off INT and LOG for exp, cross off AGI for defense and maneuvers, cross out CON for natural crit padding (and encumbrance), and that leaves STR, DIS, and DEX.

If you don't use bolts or wands, you might drop DEX, assuming you don't pick boxes or whatnot. STR is encumbrance, mostly. DIS is important for lockpicking and probably for mental magic.

So I guess that really leaves you with deciding between STR and DEX - unless I'm forgetting something important they do for bards.

INT doesn't do anything for exp anymore. At all.

Lumi
10-24-2009, 04:16 PM
DIS is important for lockpicking and probably for mental magic.

Oh, good point...when mental magic is finally out (roffle), isn't DIS going to be the TD stat?

Looking more and more like DEX is going to be the loser. STR == encumbrance, and that's too much of a dealbreaker for me. Also, melee AS, which is already hurting for me as a pure, but I do like to fool around with sonic weapon from time to time.




CO DE DI LO IT ST AG IF* WI AU*
GI's 20 28 12 15 20 20 23 30 20 23
Initial Placement 73 58 86 82 33 73 68 49 70 68
Stats at Level 100 100 100 100 100 78 100 100 100 98 100

After my fixstat, that's what it'll look like.

But you'll still be a gnome, so... ;)

BriarFox
10-24-2009, 04:27 PM
INT doesn't do anything for exp anymore. At all.

Useless. What does it do, then?

Danical
10-24-2009, 04:57 PM
Useless. What does it do, then?

I have no idea!

Lumi
10-24-2009, 05:21 PM
Dodge formula and 925!

BigWorm
10-24-2009, 05:32 PM
Oh, good point...when mental magic is finally out (roffle), isn't DIS going to be the TD stat?

Looking more and more like DEX is going to be the loser. STR == encumbrance, and that's too much of a dealbreaker for me. Also, melee AS, which is already hurting for me as a pure, but I do like to fool around with sonic weapon from time to time.



But you'll still be a gnome, so... ;)

If you are worried about tanking a TD stat, why would you choose to do it with WIS over DIS? You're a hybrid mental/elemental so spirit would be your weakest circle... Also, guessing that you are an elven race?

Lumi
10-24-2009, 05:48 PM
If you are worried about tanking a TD stat, why would you choose to do it with WIS over DIS? You're a hybrid mental/elemental so spirit would be your weakest circle... Also, guessing that you are an elven race?

Oh, I'm definitely NOT tanking WIS. It was between STR, DEX, and DIS. Between those three, I'm inclined to go with DEX.

Lumi is a human, and his WIS is currently tanked. That is one of the primary reasons for the fixstat.

Danical
10-24-2009, 06:33 PM
So . . . why not tank INT again?

Lumi
10-24-2009, 08:01 PM
So . . . why not tank INT again?

Mental stat, MTPs...though I guess I can make that up in time. Let's compare!

Total TPs at cap, tanking DEX: 4714/5282
Total TPs at cap, tanking INT: 4824/5143

+110/-139

Which is an effective loss of 168 PTPs, since I will be converting by the thousands.

How much experience is that? 168/3 == 56 * 2500 = 140,000? I think I did that right.

140k experience isn't the end of the world. I guess the question is, which stat is going to do more for me, DEX or INT?

Danical
10-24-2009, 08:12 PM
I would think Dex just from maneuvers alone but I can't be certain.

It might be helpful to ask on the boards so we know what systems are affected by INT.

also, 140k is like a week's worth of hunting at the rate you're going.

Lumi
10-24-2009, 09:19 PM
also, 140k is like a week's worth of hunting at the rate you're going.

Heh, at the rate I'm going, yes, but I can't keep this up forever ;)

Good point about the forums, should ask that.

Monotonous
10-26-2009, 10:56 AM
I just helped another bard with this earlier in the week (and am in the same situation myself). We decided INT was the best option to tank because it has the least effect on mechanics, and there are a lot of easy options for boosting evasion if that's a concern.

You may some day want to swing a polearm or something, so why risk needing to fixstat (or just being gimped) for dex?

Lumi
10-26-2009, 11:02 AM
You may some day want to swing a polearm or something, so why risk needing to fixstat (or just being gimped) for dex?

With Lumi? No, I won't ;)

Besides, even if I maxed my Dex, I won't be swinging any faster than if I choose that to be my tanked stat. The total AGIDEX bonus will fall in the -3 second range either way.