He pretends to be a Rogue (he's really a Bard) and then he steals your boxes when you give them to him. He prolly got away with about 50k or more depending on if there was something really nice in my boxes. Which was more than plausible.
Either way...just sending out a warning to you all not to fall for his tricks. He was killed by some other folks who saw him do it...but he ran to Icemule last time I heard.
WRoss
10-23-2009, 05:49 PM
You see Lazym the Rogue.
He appears to be an Aelotoi of the Mrae'ni Clan.
He is average height and appears to be very young. He has jade green eyes and alabaster skin. He has long, straight jet black hair with a red streak
running through it. He has a delicate face and a straight nose. He has a pair of crystal green wings.
He has a scar across his neck.
He is wearing a wiregrass bracelet, a crystal amulet, a twisted gold ring, a deer skin armband, an exquisite gold ring, some hide gloves, a blue spinel inset pewter ring, a waxed black leather pouch, a pair of glazed leather boots, an ankle-worn slender leather toolkit, a fang-fringed bronze leather pouch, a tooled chrysoberyl necklace, a pair of hide trousers, a musty red harness slung over his shoulder, a charred green pouch, and a bristly boarhide pack.
>Ayrnnyn nods to Lazym.
>Speaking to Ayrnnyn, Aelor says, "Sorry about that...."
>whisper laz you open?You quietly whisper to Lazym, "You open?"
>profile lazName: Lazym
Profession: Rogue
Race: Aelotoi Gender: Male
>High Lady Taimie just skipped merrily out.
>Ayrnnyn offers Lazym an engraved tanik strongbox.
>Lazym whispers, "After this person,kay?"
>Lazym accepts Ayrnnyn's tanik strongbox.
>nod laz
You nod to Lazym.
>You automatically cast your mind out again, in search of the PsiNet.
Lazym begins to meticulously examine an engraved tanik strongbox.
>Ayrnnyn removes a plain modwir chest from in her green canvas backpack.
>You were unable to reach the PsiNet. A buzz of half-completed thoughts fills your mind:
ConnectionRefused
You will attempt to connect again in 5 minutes.
Fortitude Song (1003) starts for 4m 37s. [+10DS]
Kai's Triumph Song (1007) starts for 4m 37s. [+20AS]
Song of Valor (1010) starts for 4m 37s. [+12DS]
Your songs renew.
>Lazym removes a bone-handled dark invar lockpick from in his slender leather toolkit.
>You hear the faint thoughts of Elarr echo in your mind:
[General]: "Is anyone offering wizard spellups? I could use one for my escort bounty."
Lazym settles into the difficult task of picking the lock on an engraved tanik strongbox.
Then...CLICK! It opens!
>Lazym put a bone-handled dark invar lockpick in his slender leather toolkit.
>Lazym offers Ayrnnyn an engraved tanik strongbox.
>Ayrnnyn applauds.
>Ayrnnyn accepts Lazym's tanik strongbox.
>Ayrnnyn offers Lazym a plain modwir chest.
>Lazym accepts Ayrnnyn's modwir chest.
>Lazym begins to meticulously examine a plain modwir chest.
>Lazym removes a bone-handled dark invar lockpick from in his slender
leather toolkit.
>Ayrnnyn just opened an engraved tanik strongbox.
>Lazym settles into the difficult task of picking the lock on a plain modwir chest.
Then...CLICK! It opens!
>Lazym put a bone-handled dark invar lockpick in his slender leather toolkit.
>Lazym offers Ayrnnyn a plain modwir chest.
>Ayrnnyn gathers the remaining coins from inside her tanik strongbox.
>Ayrnnyn removes a battered gold box from in her green canvas backpack.
>You feel at full magical power again.
>Aelor says, "Good hunting and picking, everyone."
>Aelor waves.
>Ayrnnyn accepts Lazym's modwir chest.
>Aelor just left.
>stance defYou are now in a defensive stance.
>Ayrnnyn offers Lazym a battered gold box.
>Lazym accepts Ayrnnyn's gold box.
>You hear the faint thoughts of Taimie echo in your mind:
[General]: "Any locksmiths about I could trouble for some help, please?"
l in etre diskIn the Etrect disk you see the following:
1 Boxes: an enruned thanot box
>Lazym begins to meticulously examine a battered gold box.
>get box from etre diskYou remove an enruned thanot box from in the Etrect disk.
>weigh my boxAyrnnyn just opened a plain modwir chest.
>You carefully examine the thanot box and determine that the weight is about 19 pounds.
Roundtime: 5 sec.
>Lord Silverscotch just arrived.
>Silverscotch sits down.
>weigh my tru ...wait 1 seconds.
>weigh my tru You carefully examine the monir trunk and determine that the weight is about 20 pounds.
Roundtime: 5 sec.
>Silverscotch whispers, "Open?"
>Ayrnnyn gathers the remaining coins from inside her modwir chest.
>put tru in my cloakYou put an enruned monir trunk in your cloak.
>Having found a trap on the box, Lazym begins to attempt to disarm it...
Lazym nods with satisfaction.
>Ayrnnyn removes a star diopside from in her modwir chest.
>Ayrnnyn put a star diopside in her green canvas backpack.
>put box in my cloakYou put an enruned thanot box in your cloak.
>whisper silv sure
You quietly whisper to Silverscotch, "Sure."
>l silvYou see Lord Silverscotch.
He appears to be a Half-Krolvin of the Hos'tau Klinast.
He is tall and appears to be young. He has piercing dark hazel eyes and fair skin. He has a shaven head of brown hair. He has a clean-shaven face and a
broad nose.
He is in good shape.
He is wearing a sleek blue greatcloak, an old chalk white pack, a hammered brass pin, an intricate gold ring, a thick coal black bandana, a bloodstone
studded steel talisman, a dwarven forged vultite hauberk, some black wool boots, and a deep black leather hood.
>Silverscotch beams!
>whisper silv where from?You quietly whisper to Silverscotch, "Where from?"
>Silverscotch removes an acid-pitted gold box from in his chalk white pack.
>Silverscotch offers you an acid-pitted gold box. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>accYou accept Silverscotch's offer and are now holding an acid-pitted gold box.
>Silverscotch whispers, "Upper trollfang area."
>Ayrnnyn removes a crystal amulet from in her modwir chest.
>whisper silv how many?You quietly whisper to Silverscotch, "How many?"
>0lPlease rephrase that command.
>l[Land Tower East, Office]
The ground floor of this guard tower appears to be some kind of office. A single guard sits behind one of the desks reviewing some paperwork. A small wood
stove in the corner provides heat to the room. You also see the Etrect disk, some wooden steps and a large wastebasket.
Also here: Lord Silverscotch who is sitting, Lazym who is kneeling, Ayrnnyn who is sitting
Obvious exits: out
>Ayrnnyn put a crystal amulet in her green canvas backpack.
>l silv You see Lord Silverscotch.
He appears to be a Half-Krolvin of the Hos'tau Klinast.
He is tall and appears to be young. He has piercing dark hazel eyes and fair skin. He has a shaven head of brown hair. He has a clean-shaven face and a
broad nose.
He is in good shape.
He is wearing a sleek blue greatcloak, an old chalk white pack, a hammered brass pin, an intricate gold ring, a thick coal black bandana, a bloodstone
studded steel talisman, a dwarven forged vultite hauberk, some black wool boots, and a deep black leather hood.
>Silverscotch whispers, "4."
>Lazym removes a bone-handled dark invar lockpick from in his slender leather toolkit.
>standYou are already standing.
>Silverscotch removes a scratched modwir box from in his chalk white pack.
>hold silvSilverscotch is already leading a group.
>Lazym settles into the difficult task of picking the lock on a battered gold box.
Then...CLICK! It opens!
>pull silv You pull Silverscotch to his feet.
>l[Land Tower East, Office]
The ground floor of this guard tower appears to be some kind of office. A single guard sits behind one of the desks reviewing some paperwork. A small wood
stove in the corner provides heat to the room. You also see the Etrect disk, some wooden steps and a large wastebasket.
Also here: Lord Silverscotch, Lazym who is kneeling, Ayrnnyn who is sitting
Obvious exits: out
>Silverscotch joins your group.
>l silvYou see Lord Silverscotch.
He appears to be a Half-Krolvin of the Hos'tau Klinast.
He is tall and appears to be young. He has piercing dark hazel eyes and fair skin. He has a shaven head of brown hair. He has a clean-shaven face and a
broad nose.
He is in good shape.
He is holding a scratched modwir box in his right hand.
He is wearing a sleek blue greatcloak, an old chalk white pack, a hammered brass pin, an intricate gold ring, a thick coal black bandana, a bloodstone
studded steel talisman, a dwarven forged vultite hauberk, some black wool boots, and a deep black leather hood.
>out[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing.
The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside
and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Andelain
Obvious paths: south
Silverscotch followed.
>Andelain just went south.
>go gateSilverscotch sits down.
>[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try
to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the
wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see
a kobold, a large WELCOME sign and a Wayside Inn.
Obvious paths: north, east, southwest, northwest
>Your disk arrives, following you dutifully.
>go gate[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing.
The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside
and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Lord Silverscotch
Obvious paths: south
>grinYou grin.
>Journeyman Abatash just arrived.
>Journeyman Abatash just went through the town gates.
>Your disk arrives, following you dutifully.
>hold silvBut Silverscotch is already a member of your group!
>go gate[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try
to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the
wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see
a kobold, a large WELCOME sign and a Wayside Inn.
Obvious paths: north, east, southwest, northwest
Silverscotch followed.
>go inn[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are
lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The
clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one
another. You also see a steep stair and some inviting tables.
Obvious exits: south, out
Silverscotch followed.
>Silverscotch nods to you.
>Your disk arrives, following you dutifully.
>go tab You and your group head over to the Fragrant Freesia Table.
[Fragrant Freesia Table]
A small bouquet of freesias fills the air around the table with a heady fragrance. Narrow green and blue ribbons are tied around the neck of the simple
glass jar that serves as a vase, giving the table a rather homespun air.
Obvious exits: out
>Silverscotch pulls out a chair and seats himself at the table.
>You hear the faint thoughts of Hathus echo in your mind:
[General]: "If you need wizard spells, well I need silvers...we can work something out. Offering wizard spells at my thrak table for 10k."
Your disk arrives, following you dutifully.
>'drop em allYou say, "Drop em all."
>Silverscotch leans back in his chair, balancing himself on two legs for a few moments, then sets the chair back down on all four legs.
>disarm my box
Silverscotch nods to you.
>You carefully begin to examine an acid-pitted gold box for traps...
You discover no traps.
Roundtime: 17 sec.
>l[Fragrant Freesia Table]
A small bouquet of freesias fills the air around the table with a heady fragrance. Narrow green and blue ribbons are tied around the neck of the simple
glass jar that serves as a vase, giving the table a rather homespun air. You also see the Etrect disk.
Also here: Lord Silverscotch who is sitting
Obvious exits: out
>Silverscotch drops a scratched modwir box.
>l[Fragrant Freesia Table]
A small bouquet of freesias fills the air around the table with a heady fragrance. Narrow green and blue ribbons are tied around the neck of the simple
glass jar that serves as a vase, giving the table a rather homespun air. You also see a scratched modwir box and the Etrect disk.
Also here: Lord Silverscotch who is sitting
Obvious exits: out
>l silv You see Lord Silverscotch.
He appears to be a Half-Krolvin of the Hos'tau Klinast.
He is tall and appears to be young. He has piercing dark hazel eyes and fair skin. He has a shaven head of brown hair. He has a clean-shaven face and a
broad nose.
He is in good shape.
He is wearing a sleek blue greatcloak, an old chalk white pack, a hammered brass pin, an intricate gold ring, a thick coal black bandana, a bloodstone
studded steel talisman, a dwarven forged vultite hauberk, some black wool boots, and a deep black leather hood.
>Silverscotch removes a battered brass strongbox from in his chalk white pack.
>Silverscotch drops a battered brass strongbox.
>Silverscotch removes a battered steel strongbox from in his chalk white pack.
>Silverscotch drops a battered steel strongbox.
>l[Fragrant Freesia Table]
A small bouquet of freesias fills the air around the table with a heady fragrance. Narrow green and blue ribbons are tied around the neck of the simple
glass jar that serves as a vase, giving the table a rather homespun air. You also see a battered steel strongbox, a battered brass strongbox, a scratched
modwir box and the Etrect disk.
Also here: Lord Silverscotch who is sitting
Obvious exits: out
>put box in my cloakYour box won't fit in the cloak.
>Silverscotch nods.
>get boxYou pick up a scratched modwir box.
>muttYou mutter something inaudible.
>put box in my backYou put a scratched modwir box in your backpack.
>put box in my backYou put an acid-pitted gold box in your backpack.
>get stroYou pick up a battered steel strongbox.
>get stroYou pick up a battered brass strongbox.
>disbYou disband your group.
Your group status is already closed.
>out[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are
lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The
clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one
another. You also see a steep stair and some inviting tables.
Obvious exits: south, out
>Your disk arrives, following you dutifully.
>out[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try
to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the
wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see
a kobold, a large WELCOME sign and a Wayside Inn.
Obvious paths: north, east, southwest, northwest
>go gate[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing.
The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside
and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Xolean
Obvious paths: south
>Hivok just arrived.
>Journeyman Abatash just arrived.
>go east tower[Land Tower East, Office]
The ground floor of this guard tower appears to be some kind of office. A single guard sits behind one of the desks reviewing some paperwork. A small wood
stove in the corner provides heat to the room. You also see the Xolean disk, some wooden steps and a large wastebasket.
Also here: Xolean, Lazym who is kneeling, Ayrnnyn who is sitting
Obvious exits: out
>hideRoundtime: 10 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>Your disk arrives, following you dutifully.
WRoss
10-23-2009, 06:01 PM
Heh, I was just having fun, then Xolean jumps in and starts repeatedly murdering me. That's why the boxes never got returned.
Endlin
10-23-2009, 06:05 PM
You should kill Xolean back, its fun.
Endlin
10-23-2009, 06:08 PM
Yeah that works. If he's jumping into something that doesn't involve him, why can't Rogane.
With my level 16 bard? Yeah right. Now with Rogane I'd slaughter him.
I just wanna know how much was in my boxes. If ya could tell me that much I would appreciate it. If not your an ass.
like 10k, if that
Alright thanks. =) I can sleep well tonight. lol. You never know it only takes 1 box you know?
Stanley Burrell
10-23-2009, 07:04 PM
That is some ridiculous motherfucking apeshit that if you murder his ass, you get jailed, but somehow highway robbery is O.K. as long as it doesn't affect law mechanics.
Dude, seriously.
Barundar
10-23-2009, 07:35 PM
I just wanna know how much was in my boxes. If ya could tell me that much I would appreciate it. If not your an ass.
http://i189.photobucket.com/albums/z256/Eefex/1198085817214.gif
Celephais
10-24-2009, 12:52 AM
http://i189.photobucket.com/albums/z256/Eefex/1198085817214.gif
Thank you for posting this picture, your my hero.
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