Senglent
09-23-2009, 03:23 PM
Just thought I would toss this out here incase anyone was curious about the whole Tower/key early snipet to wet the appetite tease for EG. This is what I saw in the tower for those curious.
[Sailors' Haven, Sleeping Room]
For a moment, you feel as though you have been somehow transported into the forecastle of some sailing ship. This room is long and narrow, with wooden shelves on both walls that may have once served as bunks. Even the windows here appear to have been salvaged from portholes, as they are small, round, and heavy. The only disturbing note is a human skeleton, stretched out on the floor, one hand pointed towards the doorway in mute warning.
Obvious exits: west
>look on shel
On the wooden shelves you see a small rusty key.
>get key
You need a free hand to pick that up.
>put broad in harn
You put a burnished imflass broadsword in your hide harness.
>get key
As you pick up the key, tendrils of fog slip around you, momentarily obscuring your vision. As a chill gust of wind blows them away, the world seems to have shifted dramatically.
[Divasten Tower, Bed Chamber]
Swathes of burgundy fabric are arranged in an alternating pattern with creamy whites and create a striped swirl across the ceiling that is anchored at the seam of each wall, before falling in unfettered folds to the floor. A series of portraits trapped in golden linden decorate the walls amid the elegantly folded fabric, armoires, and settees, while an ornate canopied bed draped in silks occupies one section of the round room. A pillar candle, resting on the nightstand, illuminates the leather-bound journal near it.
Obvious exits: none
"Do you think they'll come?" asks a quiet female voice.
"Yes, my love," comes the reply.
Harsh angry words rain down upon your ears as the image of an angry elderly man comes storming toward you, his form haloed by a silver nimbus. "I will kill him for ruining you!" he screams, his fist flying into his thigh. "You are my child, and he has taken your virtue from you, tainted you with that... that... growth!"
His parting words echo around you as he begins to fade. "To the Hunt, men!"
>blink
You blink.
>wear buc
You sling a polished villswood buckler over your shoulder.
>look port
You see a series of gold-framed portraits. Looking at the portraits, you see a golden linden-framed portrait, a golden linden-framed portrait, a golden linden-framed portrait and a golden linden-framed portrait.
>look armor
You see nothing unusual.
>look sette
Serpentine shapes create the sturdy linden legs of the settee, while crushed burgundy velvet wraps the cushions in a decorative fashion that is soft and supple.
>look at bed
Intricate scrollwork decorates the spindled arms of the bed, their lengths wrought in the image of drakes coiled about trees, which in turn form the upper braces. Viridian silks drape across those braces to create a verdant canopy, while the thick featherbed mattress is adorned with cool icy blue hues. The head and footboard are carved with the image of badgers, bears, deer, and squirrels, all of which have their faces lifted upward as they watch the antics of the drakes.
>look at candle
You see nothing unusual.
>look at nightstand
Crafted of linden, the nightstand bears the same intricate scrollwork as the spindles on the nearby bed. Wrought iron handles allow the drawers to be pulled free, while a filigreed keyhole sits above each handle. The glossy surface of the piece is simply covered with a white pillar candle set within a crystalline holder and a small leather-bound journal.
>look at journal
Embossed into the front of the journal is a wreath of holly complete with berries. At its center is the letter, "D." Several pages rest between the covers, their white hue a contrast to the dark brown of the binding that keeps them in place.
>look at portrait
Painted upon a backdrop of deep blue, the portrait is that of a young woman with her hair drawn back from her face into an elaborate chignon, which was probably at the height of popularity some three centuries ago. She is adorned in a regal gown of deep burgundy, with a frilled collar of ecru lace covering her neck. Her hands are neatly folded in her lap, though they are partially obscured by the same lace that adorns the neck of her gown.
There appears to be something written on it.
>look at portrait
Painted upon a backdrop of sanguine, the portrait depicts an elderly man sitting beside a woman of advancing years. The man's eyes remain solidly fixed upon the woman's face, though she appears to be glancing out of the portrait to the left. The grin that parts his lips is half lust and half pride, while the small smile that turns hers is a mixture of sorrow and shame.
There appears to be something written on it.
>look at portrait
Painted upon a backdrop of viridian, the portrait depicts a man that, while tall and broad of shoulders, maintains a hold on youthful wonder. His bright green eyes are slightly slanted, and the quirk of his lips suggests a good natured disposition. Garbed in a simple leine of burgundy, the young man sits tall and proud within his painting.
There appears to be something written on it.
>look at portrait
Painted upon a backdrop of white, the portrait depicts a man whose silver eyes have an aged, century-old look to them that is belayed by the youthfulness of his face. Displaying a nearly alien quality, especially when viewed in comparison to the other portraits in the collection, the man's features are sharp, angular, and innately regal. His clothing is simple, but his carriage suggests the silent watch of centuries rather than decades.
>read portrait
In the Common language, it reads:
~*~ Divasten Hieress - Abilinthe ~*~
>read portrait
In the Common language, it reads:
~*~ Count and Countess Divasten ~*~
>read portrait
In the Common language, it reads:
~*~ Saelinthe Divasten ~*~
>inspect portrait
You carefully inspect a golden linden-framed portrait.
>look key
You see nothing unusual.
There appears to be something written on it.
>read my key
In the Common language, it reads:
To return to where you came from, try turning me about.
>get parch
You remove a tattered parchment from in your golden yellow pack.
>read my parch
It takes you a moment to focus on the tattered parchment.
On the tattered parchment you see
(404) Disarm Enhancement
(409) Elemental Blast
>put parch in my pack
You put a tattered parchment in your golden yellow pack.
>get journal
You reach your hand toward a small leather-bound journal to turn one of the pages, but rather than succeeding, a single parchment piece comes loose in your hand.
>read my parch
In the Common language, it reads:
Congratulations! For your effort to help the Merchant Consortium, you are being offered with a FREE AUCTION AND FESTIVAL TICKET option for the Ebon Gate celebration this year!
You have one week from the time you picked up this parchment to write to GS4-KAIKALA@PLAY.NET and GS4-SIRINA@PLAY.NET. If no contact has been made in a week's time, your reward cannot be redeemed. This reward is not transferrable to any other account and is limited to one win per account.
Sound rises around you, momentarily confounding your senses and making it difficult to pinpoint where its origins are. Slowly, voices begin to be heard through the press of sound.
"Abilinthe!" a male voice calls.
"I am here," comes the simple reply.
Silence reigns for several moments.
"Is it true?" asks the male voice with a sense of wonder.
"Mhmm," comes her reply.
Deep and strong, male laughter fills the air, proclaiming its source's joy. Abruptly, the noise fades away.
Wavering slightly, the image of an elderly man lying on a bed begins to solidify before you. Several woman rush to his side and attempt to stop the bleeding of a large gash in his side, but they are unable to do much more than make the man comfortable.
Feverish, the man snatches at the hands of one of the maids and says to her, "You must go to the town and bring me a sorcerer. His punishment must be done before I die!"
Slowly, the image fades away.
"Do you think they'll come?" asks a quiet female voice.
"Yes, my love," comes the reply.
Harsh angry words rain down upon your ears as the image of an angry elderly man comes storming toward you, his form haloed by a silver nimbus. "I will kill him for ruining you!" he screams, his fist flying into his thigh. "You are my child, and he has taken your virtue from you, tainted you with that... that... growth!"
His parting words echo around you as he begins to fade. "To the Hunt, men!"
>put parch in my pouch
Your parchment won't fit in the sky blue pouch.
>put parch in my boot
You put a simple white parchment in your oilcloth boots.
>rub amul
You rub your crystal amulet.
The distant thoughts in your mind feel stronger.
Cast Roundtime 3 Seconds.
>think you know this tower is a bit spooky with all the ghosts in it
You focus on projecting your thoughts...
You [General]: "You know this tower is a bit spooky with all the ghosts in it."
Cast Roundtime 3 Seconds.
Tanderick [General]: "Haha."
>look on nightstand
On the linden nightstand you see a white pillar candle set within a crystalline holder.
Wracking sobs punctuate the air, which suddenly shimmers and shifts as the light changes. You find yourself watching a young woman as she weeps piteously, sitting upon a bench at the edge of a small lake. Her face is a wreck, her hair disheveled, and her clothing wrinkled. Rising to a deafening cacophony around her is the sound of horns, dogs, and horses as they answer the call of the hunt. The sound only seems to deepen her sorrow and her tears grow overwhelming. Slowly, the scene fades away.
Sound rises around you, momentarily confounding your senses and making it difficult to pinpoint where its origins are. Slowly, voices begin to be heard through the press of sound.
"Abilinthe!" a male voice calls.
"I am here," comes the simple reply.
Silence reigns for several moments.
"Is it true?" asks the male voice with a sense of wonder.
"Mhmm," comes her reply.
Deep and strong, male laughter fills the air, proclaiming its source's joy. Abruptly, the noise fades away.
>turn key
As you turn your key, a thick fog of grey descends over you. A low, throaty laugh echoes through the haze, and as the area suddenly clears, you you realize that you are back at the beginning.
[Sailors' Haven, Sleeping Room]
For a moment, you feel as though you have been somehow transported into the forecastle of some sailing ship. This room is long and narrow, with wooden shelves on both walls that may have once served as bunks. Even the windows here appear to have been salvaged from portholes, as they are small, round, and heavy. The only disturbing note is a human skeleton, stretched out on the floor, one hand pointed towards the doorway in mute warning.
Obvious exits: west
>cackle
You cackle!
>dance
You dance around the room to music only you can hear.
[Sailors' Haven, Sleeping Room]
For a moment, you feel as though you have been somehow transported into the forecastle of some sailing ship. This room is long and narrow, with wooden shelves on both walls that may have once served as bunks. Even the windows here appear to have been salvaged from portholes, as they are small, round, and heavy. The only disturbing note is a human skeleton, stretched out on the floor, one hand pointed towards the doorway in mute warning.
Obvious exits: west
>look on shel
On the wooden shelves you see a small rusty key.
>get key
You need a free hand to pick that up.
>put broad in harn
You put a burnished imflass broadsword in your hide harness.
>get key
As you pick up the key, tendrils of fog slip around you, momentarily obscuring your vision. As a chill gust of wind blows them away, the world seems to have shifted dramatically.
[Divasten Tower, Bed Chamber]
Swathes of burgundy fabric are arranged in an alternating pattern with creamy whites and create a striped swirl across the ceiling that is anchored at the seam of each wall, before falling in unfettered folds to the floor. A series of portraits trapped in golden linden decorate the walls amid the elegantly folded fabric, armoires, and settees, while an ornate canopied bed draped in silks occupies one section of the round room. A pillar candle, resting on the nightstand, illuminates the leather-bound journal near it.
Obvious exits: none
"Do you think they'll come?" asks a quiet female voice.
"Yes, my love," comes the reply.
Harsh angry words rain down upon your ears as the image of an angry elderly man comes storming toward you, his form haloed by a silver nimbus. "I will kill him for ruining you!" he screams, his fist flying into his thigh. "You are my child, and he has taken your virtue from you, tainted you with that... that... growth!"
His parting words echo around you as he begins to fade. "To the Hunt, men!"
>blink
You blink.
>wear buc
You sling a polished villswood buckler over your shoulder.
>look port
You see a series of gold-framed portraits. Looking at the portraits, you see a golden linden-framed portrait, a golden linden-framed portrait, a golden linden-framed portrait and a golden linden-framed portrait.
>look armor
You see nothing unusual.
>look sette
Serpentine shapes create the sturdy linden legs of the settee, while crushed burgundy velvet wraps the cushions in a decorative fashion that is soft and supple.
>look at bed
Intricate scrollwork decorates the spindled arms of the bed, their lengths wrought in the image of drakes coiled about trees, which in turn form the upper braces. Viridian silks drape across those braces to create a verdant canopy, while the thick featherbed mattress is adorned with cool icy blue hues. The head and footboard are carved with the image of badgers, bears, deer, and squirrels, all of which have their faces lifted upward as they watch the antics of the drakes.
>look at candle
You see nothing unusual.
>look at nightstand
Crafted of linden, the nightstand bears the same intricate scrollwork as the spindles on the nearby bed. Wrought iron handles allow the drawers to be pulled free, while a filigreed keyhole sits above each handle. The glossy surface of the piece is simply covered with a white pillar candle set within a crystalline holder and a small leather-bound journal.
>look at journal
Embossed into the front of the journal is a wreath of holly complete with berries. At its center is the letter, "D." Several pages rest between the covers, their white hue a contrast to the dark brown of the binding that keeps them in place.
>look at portrait
Painted upon a backdrop of deep blue, the portrait is that of a young woman with her hair drawn back from her face into an elaborate chignon, which was probably at the height of popularity some three centuries ago. She is adorned in a regal gown of deep burgundy, with a frilled collar of ecru lace covering her neck. Her hands are neatly folded in her lap, though they are partially obscured by the same lace that adorns the neck of her gown.
There appears to be something written on it.
>look at portrait
Painted upon a backdrop of sanguine, the portrait depicts an elderly man sitting beside a woman of advancing years. The man's eyes remain solidly fixed upon the woman's face, though she appears to be glancing out of the portrait to the left. The grin that parts his lips is half lust and half pride, while the small smile that turns hers is a mixture of sorrow and shame.
There appears to be something written on it.
>look at portrait
Painted upon a backdrop of viridian, the portrait depicts a man that, while tall and broad of shoulders, maintains a hold on youthful wonder. His bright green eyes are slightly slanted, and the quirk of his lips suggests a good natured disposition. Garbed in a simple leine of burgundy, the young man sits tall and proud within his painting.
There appears to be something written on it.
>look at portrait
Painted upon a backdrop of white, the portrait depicts a man whose silver eyes have an aged, century-old look to them that is belayed by the youthfulness of his face. Displaying a nearly alien quality, especially when viewed in comparison to the other portraits in the collection, the man's features are sharp, angular, and innately regal. His clothing is simple, but his carriage suggests the silent watch of centuries rather than decades.
>read portrait
In the Common language, it reads:
~*~ Divasten Hieress - Abilinthe ~*~
>read portrait
In the Common language, it reads:
~*~ Count and Countess Divasten ~*~
>read portrait
In the Common language, it reads:
~*~ Saelinthe Divasten ~*~
>inspect portrait
You carefully inspect a golden linden-framed portrait.
>look key
You see nothing unusual.
There appears to be something written on it.
>read my key
In the Common language, it reads:
To return to where you came from, try turning me about.
>get parch
You remove a tattered parchment from in your golden yellow pack.
>read my parch
It takes you a moment to focus on the tattered parchment.
On the tattered parchment you see
(404) Disarm Enhancement
(409) Elemental Blast
>put parch in my pack
You put a tattered parchment in your golden yellow pack.
>get journal
You reach your hand toward a small leather-bound journal to turn one of the pages, but rather than succeeding, a single parchment piece comes loose in your hand.
>read my parch
In the Common language, it reads:
Congratulations! For your effort to help the Merchant Consortium, you are being offered with a FREE AUCTION AND FESTIVAL TICKET option for the Ebon Gate celebration this year!
You have one week from the time you picked up this parchment to write to GS4-KAIKALA@PLAY.NET and GS4-SIRINA@PLAY.NET. If no contact has been made in a week's time, your reward cannot be redeemed. This reward is not transferrable to any other account and is limited to one win per account.
Sound rises around you, momentarily confounding your senses and making it difficult to pinpoint where its origins are. Slowly, voices begin to be heard through the press of sound.
"Abilinthe!" a male voice calls.
"I am here," comes the simple reply.
Silence reigns for several moments.
"Is it true?" asks the male voice with a sense of wonder.
"Mhmm," comes her reply.
Deep and strong, male laughter fills the air, proclaiming its source's joy. Abruptly, the noise fades away.
Wavering slightly, the image of an elderly man lying on a bed begins to solidify before you. Several woman rush to his side and attempt to stop the bleeding of a large gash in his side, but they are unable to do much more than make the man comfortable.
Feverish, the man snatches at the hands of one of the maids and says to her, "You must go to the town and bring me a sorcerer. His punishment must be done before I die!"
Slowly, the image fades away.
"Do you think they'll come?" asks a quiet female voice.
"Yes, my love," comes the reply.
Harsh angry words rain down upon your ears as the image of an angry elderly man comes storming toward you, his form haloed by a silver nimbus. "I will kill him for ruining you!" he screams, his fist flying into his thigh. "You are my child, and he has taken your virtue from you, tainted you with that... that... growth!"
His parting words echo around you as he begins to fade. "To the Hunt, men!"
>put parch in my pouch
Your parchment won't fit in the sky blue pouch.
>put parch in my boot
You put a simple white parchment in your oilcloth boots.
>rub amul
You rub your crystal amulet.
The distant thoughts in your mind feel stronger.
Cast Roundtime 3 Seconds.
>think you know this tower is a bit spooky with all the ghosts in it
You focus on projecting your thoughts...
You [General]: "You know this tower is a bit spooky with all the ghosts in it."
Cast Roundtime 3 Seconds.
Tanderick [General]: "Haha."
>look on nightstand
On the linden nightstand you see a white pillar candle set within a crystalline holder.
Wracking sobs punctuate the air, which suddenly shimmers and shifts as the light changes. You find yourself watching a young woman as she weeps piteously, sitting upon a bench at the edge of a small lake. Her face is a wreck, her hair disheveled, and her clothing wrinkled. Rising to a deafening cacophony around her is the sound of horns, dogs, and horses as they answer the call of the hunt. The sound only seems to deepen her sorrow and her tears grow overwhelming. Slowly, the scene fades away.
Sound rises around you, momentarily confounding your senses and making it difficult to pinpoint where its origins are. Slowly, voices begin to be heard through the press of sound.
"Abilinthe!" a male voice calls.
"I am here," comes the simple reply.
Silence reigns for several moments.
"Is it true?" asks the male voice with a sense of wonder.
"Mhmm," comes her reply.
Deep and strong, male laughter fills the air, proclaiming its source's joy. Abruptly, the noise fades away.
>turn key
As you turn your key, a thick fog of grey descends over you. A low, throaty laugh echoes through the haze, and as the area suddenly clears, you you realize that you are back at the beginning.
[Sailors' Haven, Sleeping Room]
For a moment, you feel as though you have been somehow transported into the forecastle of some sailing ship. This room is long and narrow, with wooden shelves on both walls that may have once served as bunks. Even the windows here appear to have been salvaged from portholes, as they are small, round, and heavy. The only disturbing note is a human skeleton, stretched out on the floor, one hand pointed towards the doorway in mute warning.
Obvious exits: west
>cackle
You cackle!
>dance
You dance around the room to music only you can hear.