View Full Version : Patch 3.2.2
TheEschaton
09-22-2009, 02:05 PM
TheEschaton
09-22-2009, 02:08 PM
That's weird, I swear I posted it.
Keller
09-22-2009, 02:11 PM
Are the servers still down?
TheEschaton
09-22-2009, 02:11 PM
General
The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.
Onyxia has been scaled to offer new challenges to level 80 players in 10- and 25-player modes.
Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
PvP
Battlegrounds
Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).
Death Knights
Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
Pets
Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
Talents
Blood
Heart Strike: Secondary targets of Heart Strike now take half as much damage.
Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.
Frost
Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
Unholy
Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
Dirge: This talent no longer grants additional runic power from using Obliterate.
Druids
Talents
Balance
Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
Feral Combat
Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
Hunters
Talents
Beast Mastery
The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
Bestial Wrath: The duration of this talent has been reduced to 10 seconds.
Mages
Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
Talents
Arcane
Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
Fire
Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.
Paladins
Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
Talents
Protection
Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
Touched by the Light: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.
Retribution
Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
Priests
Talents
Shadow
Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.
Rogues
Envenom's scaling has been increased from 7% to 9% of attack power per combo point.
Fan of Knives: The damage done by this ability has been reduced by 30%.
Talents
Assassination
Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.
Combat
Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.
Subtlety
Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.
Shamans
Cleansing Totem: No longer pulses instantly when dropped.
Flame Shock: The duration of all ranks has been increased by 6 seconds.
Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.
Talents
Elemental Combat
Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Enhancement
Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).
Warriors
Talents
Arms
Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
Protection
Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
TheEschaton
09-22-2009, 02:12 PM
Dungeons & Raids
Shadowfang Keep
Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.
Ulduar
Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.
Achievements
The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.
Professions
The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.
Engineering
The Mind Amplification Dish no longer changes the appearance of your helmet.
Inscription
Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.
Leatherworking
Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.
Items
The Black Heart: This item's animation has been changed and no longer resembles Hand of Protection.
Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.
Glyphs
Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.
Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.
Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
Totem of Quaking Earth: Attack power value increased to 400.
User Interface
Battleground Queuing
Players may now only queue for no more than two Battlegrounds at a time.
The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize."
The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).
The size of the Focus Frame can now be adjusted via the Interface Options menu.
Mail System Auto-Complete Feature
The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.
For additional notes on Lua and XML changes please visit the UI & Macros forum. (http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114)
TheEschaton
09-22-2009, 02:13 PM
Bug Fixes
Death Knight
Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.
Druid
Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.
Hunter
Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
Trap Mastery's (Survival) tooltip now states the correct amount of snakes summoned.
Mage
Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.
Paladin
Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.
Priest
Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
Glyph of Power Word: Shield now correctly uses the Priest's spell critical chance instead of the target's.
Rogue
Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
Shaman
Grounding Totem will now properly protect against the Death Grip spell.
Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
Lightning Shield: This spell will no longer set off some trinkets when it is cast.
Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
Warlock
Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.
Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
Heirloom items which grant 10% experience bonuses will now apply these bonuses to Battleground experience gains.
Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
Mote of Flame: Corrected a typo in the tooltip.
Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
Shard of Flame: Corrected a typo in the tooltip.
Val'anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.
TheEschaton
09-22-2009, 02:15 PM
Are the servers still down?
They were when I checked 10 minutes ago. BTW, Ony is back.
AnticorRifling
09-22-2009, 02:15 PM
Some of the servers are coming back online...slowly.
Some Rogue
09-22-2009, 02:18 PM
Paladin tank nerfs :(
Getting bored with WoW anyway.
TheEschaton
09-22-2009, 02:23 PM
yeah, those jumped out at me, quite the nerf.
SPriests get more spellpower, which should up damage, yay? Oh wait, I don't raid any more. (edit: If someone knows of a consistent, 25 man Ulduar pug I can tank on my druid, I'd love it).
Keller
09-22-2009, 02:27 PM
Paladin tank nerfs :(
Getting bored with WoW anyway.
I think I will try to pvp at ret/prot.
Those changes only make it more interesting.
AnticorRifling
09-22-2009, 02:27 PM
I would consider those nerfs mild compared to the tanking nerf we, DKs, took last cycle. Although they are giving us some buffs in this patch probably because Blizzard swung the nerf bat too hard and now they are like "Our bad guys you were right here's some love". It's the standard nerf/buff cycle.
I'm looking forward to trying DW tanking now that I can runestrike with both weapons. The down side is there are so many retarded DKs out there that it almost makes me embarrassed to be the same class. HEY GUYS IM DUEL WELD TANK WITH NO EXPERTISE LOLOLOL WUTS PARRY GIB?!
AnticorRifling
09-22-2009, 02:28 PM
I think I will try to pvp at ret/prot.
Those changes only make it more interesting. Top 3s team in the world is prot pally, enhance sham, surv hunter. Prot pallys piss me off in PvP. I win the fight one on one but holy shit does it take forever.
Keller
09-22-2009, 02:34 PM
Top 3s team in the world is prot pally, enhance sham, surv hunter. Prot pallys piss me off in PvP. I win the fight one on one but holy shit does it take forever.
I was thinking prot/ret, not prot/holy.
Stacking my ret pvp gear, not holy gear.
Some Rogue
09-22-2009, 02:39 PM
Oh wait, I don't raid any more. (edit: If someone knows of a consistent, 25 man Ulduar pug I can tank on my druid, I'd love it).
I wouldn't mind that either, but I prefer 10man because finding 24 non-retards is a challenge. I really wanna jump into 10man ToC though.
Parkbandit
09-22-2009, 03:13 PM
yeah, those jumped out at me, quite the nerf.
SPriests get more spellpower, which should up damage, yay? Oh wait, I don't raid any more. (edit: If someone knows of a consistent, 25 man Ulduar pug I can tank on my druid, I'd love it).
You left Strength in Numbers? I would say try Broken Aegis.. but they raid like once a week it seems. Fucking Anticor.
AnticorRifling
09-22-2009, 04:16 PM
You left Strength in Numbers? I would say try Broken Aegis.. but they raid like once a week it seems. Fucking Anticor.
HAHA
We raid Tues-Thurs generally. Off nights are for 10mans and whatever else you want. Last night we did some 3d Sarth attempts but we didn't have a solid group make up and they added a fun twist to the fight, namely on the enrage Tenebron now has the ability to one shot the tank. Once we figured that out it was burn his ass then at enrage kite tenebron. We'll score it next time we try (new content I know fuck you I had fun).
Tues-Thurs is 25man ToC/Uld at raid leader's discretion. 6:15p-9p server. We don't raid real long or real late because we're a mix of west and east coasters. We've removed quite a few retards as of late so I'm excited for raiding again. Hell we dropped two new, to us again fuck you, bosses in 25man uld.
Unfortunatly we might be getting a druid healer that will stop me raiding. Basically BA's version of Ryask. What is it about stupid druid healers that pisses me off so much fuck I can't stand either of them.
Some Rogue
09-22-2009, 04:19 PM
It reminds you of your own piss poor healing abilities?
AnticorRifling
09-22-2009, 04:20 PM
It reminds you of your own piss poor healing abilities?
Possible, but I love me so that can't be it.
I also don't stand in fucking fire and attempt to heal thru it.......
oooh i have a sucky druid healer too!
heheh
LF
TheEschaton
09-22-2009, 06:06 PM
We raid Tues-Thurs generally. Off nights are for 10mans and whatever else you want. Last night we did some 3d Sarth attempts but we didn't have a solid group make up and they added a fun twist to the fight, namely on the enrage Tenebron now has the ability to one shot the tank. Once we figured that out it was burn his ass then at enrage kite tenebron. We'll score it next time we try (new content I know fuck you I had fun).
Or, yanno, you could do it the real way.
Methais
09-22-2009, 07:20 PM
They stealth nerfed the xp gained in AV by 50%. Level 80 also has its own bracket now, and there's a 70-79 bracket. So no more pwning 473829047230 low level nubs in AV on your geared 80 :(
AnticorRifling
09-22-2009, 07:28 PM
Or, yanno, you could do it the real way.
What's the real way?
Some Rogue
09-22-2009, 08:05 PM
Go back in time 6 months and do it when it was relevant?
Alfster
09-23-2009, 03:00 AM
Tried out Aion. It sucked.
Ony 10 man is a joke. So easy.
Alfster
09-23-2009, 03:21 AM
so's 25 man.
1 shot pug's FTW
TheEschaton
09-23-2009, 11:25 AM
what iLevel items does she drop?
Alfster
09-23-2009, 11:57 AM
3x triumph badges.
um, 232 and 245 I think. Not like it matters. Most of the gear is a throwback to the old days. Most of it's junk, even with the new itemization.
Some Rogue
09-23-2009, 12:31 PM
Yeah, I couldn't figure out who'd even want the helms other than to wear for the looks. A lot of the weapons blow too. No stats and just a stupid proc.
Keller
09-23-2009, 12:36 PM
They stealth nerfed the xp gained in AV by 50%. Level 80 also has its own bracket now, and there's a 70-79 bracket. So no more pwning 473829047230 low level nubs in AV on your geared 80 :(
Glad I afk botted my 70s to 80 before that happened.
Parkbandit
09-23-2009, 12:59 PM
Glad I afk botted my 70s to 80 before that happened.
They also screwed around with how the cross realm battle queueing works. I have been playing on the ventrillo premade group xRealm.. where you can make 1800+ honor in about 10 minutes.
That's going to suck.. since I've decided to start working on Falgrin's pvp gear :(
Alfster
09-23-2009, 01:47 PM
Yah, the big change that they did was making an 80 only bracket for AV. 1 or 2 games at a time, max.
Parkbandit
09-23-2009, 01:51 PM
Yah, the big change that they did was making an 80 only bracket for AV. 1 or 2 games at a time, max.
No, they also changed something about how the queues are generated.. or at least that's what the guy on xR was saying.
Personally, having no level 71's in our premades is great.
Alfster
09-23-2009, 01:54 PM
I hadn't heard that. Weird.
TheEschaton
09-23-2009, 03:25 PM
Queues only pop for BGs when there's enough people in the queue to do the BG. IE, you can't get into AV until there's 40 ppl in the queue.
AnticorRifling
09-23-2009, 04:31 PM
Queues only pop for BGs when there's enough people in the queue to do the BG. IE, you can't get into AV until there's 40 ppl in the queue. On both sides. Makes the 40 all vs 20 horde a no go. You know those alliance have to be pissed :)
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