BriarFox
09-18-2009, 01:07 AM
1) Gold-capped deringo runestaff: +7 mana recovery
It imparts a bonus of +8 more than usual.
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
The runestaff looks to have more than your average giantman could count charges remaining.
MB: 500k
BO: 2m
2) gold-capped deringo runestaff: +8/+8 defender, +5 dex bonus, +5 logic bonus
It imparts a bonus of +8 more than usual.
It helps defend its wielder.
It provides a bonus of 5 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a lot of charges remaining.
CB: 2m Syrha TWICE
BO: 9m
It imparts a bonus of +8 more than usual.
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
The runestaff looks to have more than your average giantman could count charges remaining.
MB: 500k
BO: 2m
2) gold-capped deringo runestaff: +8/+8 defender, +5 dex bonus, +5 logic bonus
It imparts a bonus of +8 more than usual.
It helps defend its wielder.
It provides a bonus of 5 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a lot of charges remaining.
CB: 2m Syrha TWICE
BO: 9m