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Carblin
09-16-2009, 04:14 AM
So, Carblin is 15 now, and I left voln to join GoS. I need to get a bit of mana, and since I left voln, I figured I can dump my shield use and brawling. That being said, this is what I have skill wise.

Carblin (at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 151 51
Shield Use.........................| 74 16
Combat Maneuvers...................| 124 32
Two-Handed Weapons.................| 128 34
Brawling...........................| 128 34
Multi Opponent Combat..............| 74 16
Physical Fitness...................| 124 32
Dodging............................| 74 16
Magic Item Use.....................| 35 7
Perception.........................| 74 16
Climbing...........................| 35 7
Swimming...........................| 35 7

If I drop the brawling, magic item use, and shield use, and pick up 16 ranks of Harness Power, it leaves me with 92 phy and 142 ment training points that I dono what I should do with. Should I push Phy training? Dodge?

Keep in mind the stated left over points includes some TP I've made into level 15.

Celephais
09-16-2009, 04:23 AM
2x PT is pretty good, keep it up, I'd use the spare points to get the extra cheap ranks of PT and CM to get them to 34, and then put the rest in dodge.

You can save the 1 rank of Harness power, no point in 16 ranks instead of 15 (your level), even then I'd say that's probably plenty for a little while. Leaving it at 15 until you hit level 22 (enough for MBP, so you can stop training armor use until you're able to get Full plate @ ~43 or later), and at that point use the spare points for attempting 3x PT.

zhelas
09-16-2009, 08:18 AM
I have taken a break really from playing my Sorcerer. So I dusted off my Warrior. He too joined Sunfist.

I am sure there are problems with his training somewhere but this is what I did for him.

(at level 29), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 193 93
Combat Maneuvers...................| 162 62
Two-Handed Weapons.................| 162 62
Multi Opponent Combat..............| 120 30
Physical Fitness...................| 160 60
Dodging............................| 160 60
Harness Power......................| 74 16
Perception.........................| 70 15
Climbing...........................| 82 18
Swimming...........................| 82 18

He has about 48 mana which may be overkill for the sigils but I asked around and this is what folks had on average.

Once he gets into full plate, I plan on picking up MIU and Arcane for him so he doesn't get crushed by spell burst as he gets older.

But for now he is able to solo a warcamp.

Zerking in Warcamps is good stuff.

Loyrl
11-24-2009, 02:45 PM
What skill do most warriors start hitting up more of when they hit 100? PF? Armor?

Currently I bumped my perception up to 1x climbing and swimming both at 50 ranks, arcane use at 24, magic item use 35, ambush 20, and I am mitigating away 30 ranks of brawling (should be done in a few months haha.. oops?) I am gonna go for 3x PF first I think. Any suggestions as I get closer (but oh so far away) to level 100?

2x dodge
140 ranks of armor
2x+ PF
2x cm
2x thw
135 ranks of MoC

Fallen
11-24-2009, 02:49 PM
Big time goals of capped warriors can either be finishing Shield use if they use one, or dodge, if they are THW.

Androidpk
11-24-2009, 04:18 PM
I have 11 ranks of harness power and mana hasn't been an issue.

Loyrl
11-24-2009, 04:43 PM
Good god, 3x dodge is so many points though, I think that would be last on my list.