Anebriated
09-02-2009, 05:01 PM
Couple of random items that are just taking up space. Buyouts will be considered. Will try to stay on top of updating as much as work allows. Will be adding more as I get around to finding/singing to it.
a multicolored brocade cloak clasped at the collar with a triple-linked gold chain
consolation cloak
MB 3m
some black spidersilk robes
armor concealer
does not cover head
Sold on Buyout
search white ora knuckle-blade(yes it actually says search)
+10, sanctified
MB: 20k
CB: 20k Quazyd TWICE
scorched scroll
Fresh Scroll
It takes you a moment to focus on the scorched scroll.
On the scorched scroll you see
(302) Smite
(308) Well of Life
(203) Manna
MB: 20k
CB: 20k Neo SOLD
a heart-cut peridot pin
mage rechargable colors
MB: 50k
CB: 250k Neo SOLD
As you sing, you feel a faint resonating vibration from the peridot pin in your hand, and you learn something about it...
You sense a faint aura of magic around the peridot pin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose.
As you sing, you feel a faint resonating vibration from the peridot pin in your hand...
The peridot pin contains the spell Natural Colors, from the Ranger circle.
You sense that the peridot pin will disintegrate after its last magical charge has been expended.
a pewter and pink topaz earcuff
blank mage rechargable
+3 Agility stat enhancive
MB: 100k
CB: 300k Morrff SOLD
You sense a faint aura of magic around the pink topaz earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a lot of charges remaining.
You sense that the pink topaz earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the pink topaz earcuff will persist after its last magical charge has been expended.
a simple amber bracer
blank mage rechargable
+2 max health enhancive
MB: 20k
CB: 100k Herachio SOLD
You sense a faint aura of magic around the amber bracer. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 2 times.
The bracer looks to have more than your average giantman could count charges remaining.
You sense that the amber bracer will persist after its last enhancive charge has been expended.
You sense that the amber bracer will persist after its last magical charge has been expended.
a radiant-cut aquamarine torc
Blank mage rechargable
+1 Survival Bonus
MB: 20k
CB: 100k Herachio SOLD
You sense a faint aura of magic around the aquamarine torc. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the torc is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The torc looks to have almost innumerable charges remaining.
You sense that the aquamarine torc will persist after its last enhancive charge has been expended.
You sense that the aquamarine torc will persist after its last magical charge has been expended.
a gold-tipped gornar lance
+5 earth flaring
+4 Max Health
+1 Health Recovery
MB: 20k
The harmonics generated tell you that the lance has been infused with the power of an earth elemental.
The lance resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The lance looks to have a lot of charges remaining.
an aquamarine vultite war hammer
+25
MB: 200k
It has a bonus of +25 from a normal hammer, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
a polished villswood aegis
+3 Shield Use Bonus
+18 enchant
MB 75k
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The aegis looks to have a huge number of charges remaining.
You sense that the villswood aegis will persist after its last enhancive charge has been expended.
an etched mithril aegis
+5 enchant, weighs 9
+6 to max health
sung to at 250k
MB:50k
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 9 times.
The aegis looks to have a huge number of charges remaining.
You sense that the mithril aegis will persist after its last enhancive charge has been expended.
a multicolored brocade cloak clasped at the collar with a triple-linked gold chain
consolation cloak
MB 3m
some black spidersilk robes
armor concealer
does not cover head
Sold on Buyout
search white ora knuckle-blade(yes it actually says search)
+10, sanctified
MB: 20k
CB: 20k Quazyd TWICE
scorched scroll
Fresh Scroll
It takes you a moment to focus on the scorched scroll.
On the scorched scroll you see
(302) Smite
(308) Well of Life
(203) Manna
MB: 20k
CB: 20k Neo SOLD
a heart-cut peridot pin
mage rechargable colors
MB: 50k
CB: 250k Neo SOLD
As you sing, you feel a faint resonating vibration from the peridot pin in your hand, and you learn something about it...
You sense a faint aura of magic around the peridot pin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose.
As you sing, you feel a faint resonating vibration from the peridot pin in your hand...
The peridot pin contains the spell Natural Colors, from the Ranger circle.
You sense that the peridot pin will disintegrate after its last magical charge has been expended.
a pewter and pink topaz earcuff
blank mage rechargable
+3 Agility stat enhancive
MB: 100k
CB: 300k Morrff SOLD
You sense a faint aura of magic around the pink topaz earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a lot of charges remaining.
You sense that the pink topaz earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the pink topaz earcuff will persist after its last magical charge has been expended.
a simple amber bracer
blank mage rechargable
+2 max health enhancive
MB: 20k
CB: 100k Herachio SOLD
You sense a faint aura of magic around the amber bracer. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 2 times.
The bracer looks to have more than your average giantman could count charges remaining.
You sense that the amber bracer will persist after its last enhancive charge has been expended.
You sense that the amber bracer will persist after its last magical charge has been expended.
a radiant-cut aquamarine torc
Blank mage rechargable
+1 Survival Bonus
MB: 20k
CB: 100k Herachio SOLD
You sense a faint aura of magic around the aquamarine torc. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the torc is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The torc looks to have almost innumerable charges remaining.
You sense that the aquamarine torc will persist after its last enhancive charge has been expended.
You sense that the aquamarine torc will persist after its last magical charge has been expended.
a gold-tipped gornar lance
+5 earth flaring
+4 Max Health
+1 Health Recovery
MB: 20k
The harmonics generated tell you that the lance has been infused with the power of an earth elemental.
The lance resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The lance looks to have a lot of charges remaining.
an aquamarine vultite war hammer
+25
MB: 200k
It has a bonus of +25 from a normal hammer, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
a polished villswood aegis
+3 Shield Use Bonus
+18 enchant
MB 75k
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The aegis looks to have a huge number of charges remaining.
You sense that the villswood aegis will persist after its last enhancive charge has been expended.
an etched mithril aegis
+5 enchant, weighs 9
+6 to max health
sung to at 250k
MB:50k
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 9 times.
The aegis looks to have a huge number of charges remaining.
You sense that the mithril aegis will persist after its last enhancive charge has been expended.