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View Full Version : CoL in Solhaven shut down



landy
08-29-2009, 03:59 PM
The doors to Solhaven CoL have been shut down, and the society is only reachable now by Sign of Darkness. I asked if those advancing in CoL at this time would be given a free society reset aaaaand....

SEND[Naionna] That is something you'd need to ask in the Solhaven topic on the boards.

Drew
08-29-2009, 04:02 PM
The doors to Solhaven CoL have been shut down, and the society is only reachable now by Sign of Darkness. I asked if those advancing in CoL at this time would be given a free society reset aaaaand....

SEND[Naionna] That is something you'd need to ask in the Solhaven topic on the boards.

You need to go to the one in EN and you can continue ranking up there.

Khariz
08-29-2009, 04:03 PM
That's stupid as fuck.

Note: I'm not addressing the ongoing storyline, but preventing people from advancing in a society unless they are FORCED to go to EN is lame as shit. Especially when you get punished for not progressing fast enough.

Asha
08-29-2009, 04:09 PM
I actually agree with Khariz.
I actually agree with Khariz.

Tea & Strumpets
08-29-2009, 04:10 PM
Why can't you just go to the Landing?

Warriorbird
08-29-2009, 04:10 PM
I think its acceptable if Auchand is going to involve COL types against the Haven invaders. I don't think they'd take the closing of their society door lightly. They want their tithe of souls.

Fallen
08-29-2009, 04:11 PM
Why can't you just go to the Landing?

Been closed for years. Burned down in the Mayor storyline. Only ones open are Solhaven and Ta'Vaalor. Now it looks like just Ta'V.

Xanator
08-29-2009, 05:02 PM
Been closed for years. Burned down in the Mayor storyline. Only ones open are Solhaven and Ta'Vaalor. Now it looks like just Ta'V.

Could also be a really swell excuse to open CoL in the Landing again, but I'd say they're probably more likely to just temporarily inconvenience some players. Ta'Vaalor is at least a starting point for new characters, but tough for a low-level characters to get to otherwise.

Tolwynn
08-29-2009, 05:51 PM
The chronomage transporter is also shut down, apparently.

LordBacl
08-29-2009, 06:20 PM
I don't think they'd take the closing of their society door lightly. They want their tithe of souls.

Hey, we're...er...they're a perfectly legitimate businessmen's social club!

Tithing of souls indeed!

Latrinsorm
08-29-2009, 08:27 PM
Let's see if I have this right:

GMs deploy a pain in the ass event for no reason.
Playerbase complains.
GMs complain (speciously) that players want stuff to happen but complain when it does.
Sycophantry and calumny ensue, aspersions cast on parentage.
GMs grudgingly roll back event, continue to complain.
Warden goes through Maalox like its candy.

Kitsun
08-29-2009, 09:04 PM
Isn't Ta'Vaalor totally fucked up as well right now with the town being burnt down?

Xanator
08-29-2009, 09:15 PM
Isn't Ta'Vaalor totally fucked up as well right now with the town being burnt down?

Secret conspiracy to get rid of CoL and make everyone join Sunfist?

Asrial
08-29-2009, 09:18 PM
That's one way to address Sign of Wracking.

Zeruel
08-29-2009, 10:38 PM
After Ta'vaalor got invaded I started getting the feeling that the GMs are destroying some of the towns to try to consolidate the population. The world has gotten too big for how small the player base is. They probably want to confine everyone to one or two towns.

Smythe
08-29-2009, 10:55 PM
Yep. An' Solhaven's gone, now. Sacrificed ta shut da portal.

ROFL! Kilthal's gonna fuckin' explode!

- Smythe

diethx
08-29-2009, 11:34 PM
Yep. An' Solhaven's gone, now.

Seriously?

Zeruel
08-29-2009, 11:43 PM
Seriously?

Solhaven has been completely destroyed.

Ardwen
08-29-2009, 11:57 PM
no loss
no loss at all

Gan
08-30-2009, 12:37 AM
wow

Belnia
08-30-2009, 12:40 AM
Sunfist Sunfist Sunfist!

Tolwynn
08-30-2009, 12:47 AM
The thread title's a bit of an understatement now, heh.

Fallen
08-30-2009, 10:46 AM
It will be back. Too many would leave. They will do a time warp or something. That is, if it was actually destroyed. Logs?

Tolwynn
08-30-2009, 10:51 AM
It's a tough position for them to be in. If they don't bring it back, people will undoubtedly complain and possibly leave. If they do warp it back with some deus ex machina contrivance, they pretty much show that even their most grandiose or cataclysmic storylines are ultimately pointless, since they're devoid of any real consequence.

Belnia
08-30-2009, 11:22 AM
I'd love to see the game shrunk down in size to re-concentrate the population.

Anebriated
08-30-2009, 11:24 AM
yeah but why leave RR and Teras? Dont get me wrong I enjoy both of those locations but they are the most remote locations in the game.

Martaigne
08-30-2009, 11:24 AM
Bring River's Rest back to the boot!

landy
08-30-2009, 12:43 PM
Bring River's Rest back to the boot!

I'm saving my crystal amulets in anticipation of the day!

Kembal
08-30-2009, 01:33 PM
Isn't Ta'Vaalor totally fucked up as well right now with the town being burnt down?

Ta'Vaalor only partially burnt down. There's only a couple of places left that haven't been rebuilt yet. In any case, CoL was always accessible.

However, a couple of changes took place:

Dwarves and Aelotoi lost their citizenship. (if they had shops, they retain them with limited functionality, but they can still sell stuff in them without issue.)
Non-Vaalorian elves and sylvans can only attain partial citizenship. Vaalorian elves are the only ones who can get full citizenship.

Also, in order to use certain NPC shops (gemshop, furrier, dunno what else) you have to have papers. They also check to see if you have papers at the gates, but if you don't, you can still get in. Papers are free for citizens and cost some amount if you're not. (depending on race and culture, it costs less or more.) Player shops do not require papers to buy from.

Xanator
08-30-2009, 02:17 PM
yeah but why leave RR and Teras? Dont get me wrong I enjoy both of those locations but they are the most remote locations in the game.

Or Logoth. Like them or not, people actually played and were decent roleplayers in Solhaven.

I think this stuff just all becomes scenery to people who've been around for a long time. A good part of the population is capped or around it, and another good part of the population is those players playing other characters. Not an enviable task trying to market and attract new players to your text-based roleplaying game these days, but it probably needs a little fresh blood. There was a fair-sized group of people living in Logoth when it opened, a Toadstool Festival and two Ale Festivals to celebrate it. Imagine that today.

Anebriated
08-30-2009, 02:21 PM
Logoth I understand. Its on the path from the nations to the landing. Not exactly a hot spot for activity but unlike RR and Teras its at least part of the main land and people who dont chronomage everywhere are funneled into zul at some point.

Androidpk
08-30-2009, 02:38 PM
Simu is just preparing to shut down Gemstone entirely.

Anebriated
08-30-2009, 02:39 PM
cue chicken little...

Fallen
08-30-2009, 03:13 PM
Shutting down Logoth and RR would be pointless. These communities have barely anyone in them.

Ta'Vaalor/Ta'Illistim hold a large pocket, Solhaven/Landing a large pocket, Icemule/Pinefar a decent sized pocket, and Teras a decent sized pocket.

Anebriated
08-30-2009, 03:24 PM
Shutting down Logoth and RR would be pointless. These communities have barely anyone in them.

Ta'Vaalor/Ta'Illistim hold a large pocket, Solhaven/Landing a large pocket, Icemule/Pinefar a decent sized pocket, and Teras a decent sized pocket.

you say pointless but thats exactly the type of community they should be shutting down. no offense to those who reside there but if the goal is to "make the world smaller" then get rid of those obscure places that pull from the main hubs.

Why would they create a new path around the lake of fear only to destroy Vaalor? Why would the move COL out of the landing only to destroy both cities it moved to? Why add more hunting to a place like RR when you are trying to shrink the world? something doesnt add up.

Warriorbird
08-30-2009, 03:31 PM
The real answer?

GMs don't talk enough. At least they're doing something, however.

Asrial
08-30-2009, 04:21 PM
As I've said in other threads...

I don't think this is the GM's trying to remove Solhaven.

Earlier, Auchand mentioned that the 'event' blossomed into something more when he initially was just wanting to invade the place and kill people.

Also, the way the town is 'destroyed' leads me to believe that it's being destroyed in a method that requires minimal work to undo (the two walkable points into town have had their exits removed).

Finally...

The invaders have already been show to have temporal properties and talk about our future as their past. I imagine some big event occurring and somehow the changes are undone.

Sylvan Dreams
08-30-2009, 04:21 PM
Logoth is the Sunfist HQ. Cysaegir on the other hand, is truly pointless.

I rather like the idea of shrinking the game to better fit the shrinking population, but I sincerely doubt that will take place.

Xanator
08-30-2009, 04:50 PM
There are rumblings that some big document on the history of CoL is due to be released before the end of the year. So the CoL conspiracy theories may not have been totally off base.

Latrinsorm
08-30-2009, 05:41 PM
IG-wise, doesn't the Turamzzyrian Empire have to respond to this? Didn't Vornavis have to at least get a little damp from the tidal waves? Maybe that'll be the out.

LordBacl
08-30-2009, 06:29 PM
I'd love to see the game shrunk down in size to re-concentrate the population.

That may indeed be the plan.


yeah but why leave RR and Teras? Dont get me wrong I enjoy both of those locations but they are the most remote locations in the game.

If they do intend Solhaven to be gone forever, and it was for the purposes of shrinking the game, then I wouldn't be surprised if River's Rest or Teras was next.

Xanator
08-30-2009, 06:34 PM
IG-wise, doesn't the Turamzzyrian Empire have to respond to this? Didn't Vornavis have to at least get a little damp from the tidal waves? Maybe that'll be the out.

They did open up fortified camps for the refugees immediately before the final attack, and then apparently didn't offer much more help. The Provost from Camp Kezmon was present until the very end, from what I can tell. Dunno what to expect as far as word from the Empire in an official capacity.

Fallen
08-30-2009, 06:46 PM
While the EN remains they can destroy all the places they want. Wont make a lick of difference in terms of "bringing the game together".

septus
08-30-2009, 07:02 PM
From the posts on the officials such as shops currently being "frozen" and such, I suspect that this is not permanent. Although I also feel that this isn't like Vaalor in that they're trying to usher in changes through RP means.