Lucos
08-23-2009, 06:00 PM
Found all these this week. Will go once, twice and sold. Update once a day or so.
1. a bone-inlaid pewter clasp - pinworn
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.
You sense that the pewter clasp will persist after its last enhancive charge has been expended.
You sense that the pewter clasp will persist after its last magical charge has been expended.
Also an earring that adds +2 to SMC Ranks, but it is crumbly. Sold as a set.
MB: 100K
CB: 1.25M Anebriated Sold
2. a sharply-honed imflass katana
+12, 4 pounds
You assess the katana for structural weaknesses and strengths.
Careful examination indicates the imflass katana has a base strength of 95 and a base durability of 265. You also determine the current integrity of the imflass katana to be at 100.0%.
You heft the weapon a few times...but note nothing unusual about it. It appears to have the standard katana weighting (heavy) to cause critical wounds.
MB: 1K
CB: 100K Rizben Sold
3. an old imflass greatshield
6 pounds, +12
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The greatshield looks to have a huge number of charges remaining.
You sense that the imflass greatshield will persist after its last enhancive charge has been expended.
MB: 5K
CB: 50K Rizben Sold
4. an elegant silver alloy rod
You sense a faint aura of magic around the silver alloy rod. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the rod is to cast a spell or perform some magical purpose.
mage rechargeable Tremors - 5 charges persistent
MB: 1K
CB: 0
5. an enruned pewter barrette - pinworn
You sense a faint aura of magic around the pewter barrette. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The barrette looks to have a huge number of charges remaining.
You sense that the pewter barrette will persist after its last enhancive charge has been expended.
You sense that the pewter barrette will persist after its last magical charge has been expended.
MB: 100K
CB: 200K Morrff Sold
1. a bone-inlaid pewter clasp - pinworn
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.
You sense that the pewter clasp will persist after its last enhancive charge has been expended.
You sense that the pewter clasp will persist after its last magical charge has been expended.
Also an earring that adds +2 to SMC Ranks, but it is crumbly. Sold as a set.
MB: 100K
CB: 1.25M Anebriated Sold
2. a sharply-honed imflass katana
+12, 4 pounds
You assess the katana for structural weaknesses and strengths.
Careful examination indicates the imflass katana has a base strength of 95 and a base durability of 265. You also determine the current integrity of the imflass katana to be at 100.0%.
You heft the weapon a few times...but note nothing unusual about it. It appears to have the standard katana weighting (heavy) to cause critical wounds.
MB: 1K
CB: 100K Rizben Sold
3. an old imflass greatshield
6 pounds, +12
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The greatshield looks to have a huge number of charges remaining.
You sense that the imflass greatshield will persist after its last enhancive charge has been expended.
MB: 5K
CB: 50K Rizben Sold
4. an elegant silver alloy rod
You sense a faint aura of magic around the silver alloy rod. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the rod is to cast a spell or perform some magical purpose.
mage rechargeable Tremors - 5 charges persistent
MB: 1K
CB: 0
5. an enruned pewter barrette - pinworn
You sense a faint aura of magic around the pewter barrette. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The barrette looks to have a huge number of charges remaining.
You sense that the pewter barrette will persist after its last enhancive charge has been expended.
You sense that the pewter barrette will persist after its last magical charge has been expended.
MB: 100K
CB: 200K Morrff Sold