View Full Version : script for checking scripted items
waywardgs
08-13-2009, 04:07 PM
Looking for a script that checks all the possible actions on an item. I know I've seen it before but I can't seem to find it. Anyone have it?
Widgets
08-13-2009, 04:09 PM
Looking for a script that checks all the possible actions on an item. I know I've seen it before but I can't seem to find it. Anyone have it?
http://www.nilandia.com/test.txt
waywardgs
08-13-2009, 04:10 PM
perfect, thank you.
Pilsnerquest
11-22-2009, 11:31 AM
Hey all, new to scripts and can't seem to get this one to fly. I tried holding the item in each hand and then running the script but I'm only getting this...
[Script Test is running, Esc to cancel, Shift-Esc to pause]
Usage is .test <category> <item>
Categories are:
worn (worn, no magic)
notworn (not worn, no magic)
magic (not worn, magic)
magicworn (worn, magic)
amuletholder (crystal amulet holder, must have amulet in a container)
Make sure you have a STOW container set before you use the script, and register the item. It will be on the ground for a split second.
[script done]
I did set a STOW container, nothing, and can't think of what else might be wrong. Using SF. I'm not sure if there's something I need to do besides just hitting "RUN" on the script menu.
Any help is appreciated
deadly
11-22-2009, 02:26 PM
type
.test worn itemname
.test magic itemname
.test notworn itemname
.test magicworn itemname
just like the help file tells ya :}
Pilsnerquest
11-23-2009, 11:33 AM
Ahh, thanks, works like a charm now.
I am posting in the past, because Pilsner's posting in the future. Hawt.
WRoss
12-22-2009, 10:19 PM
??
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