Drew2
03-03-2004, 06:58 PM
Klaive enjoys quaking the park. I enjoy QUAKING HIS FACE.
Great Lord Klaive just went north.
>
Lazalye gestures at Itsme.
A dim aura surrounds Itsme.
>
Lord Jarrsick just arrived.
>n
The gypsy fortuneteller goes west.
>
Wizip hugs Slocan, who wraps him in a warm embrace.
>
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate.
Also here: Great Lord Klaive, Gannorlac
Obvious paths: north, northeast, east, south, west
>
Klaive traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Klaive gestures.
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 8 sec.
Gannorlac loses his balance and falls over.
Suddenly, the ground seems steadier.
>
Great Lord Klaive just went north.
>stand
...wait 5 seconds.
>stand
Frayser just arrived.
...wait 4 seconds.
>stand
...wait 3 seconds.
>
Frayser just went north.
>stand
...wait 1 seconds.
>
Frayser just arrived.
>stand
...wait 1 seconds.
>stand
You stand back up.
>n
Frayser just went south.
>n
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a pretty flower girl, a flowing white robe and a bundle of heavy crossbow bolts.
Also here: Great Lord Klaive, Cloakhe who is lying down, Kladez who is lying down
Obvious paths: north, east, south, west
>
Great Lord Klaive just went south.
>n
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a white owl.
Obvious paths: north, east, southeast, south
>
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>s
s
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a white owl.
Obvious paths: north, east, southeast, south
>s
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a pretty flower girl, a flowing white robe and a bundle of heavy crossbow bolts.
Also here: Cloakhe who is lying down, Kladez who is lying down
Obvious paths: north, east, south, west
>
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate.
Also here: Gannorlac who is lying down
Obvious paths: north, northeast, east, south, west
>s
s
[Town Square, Small Park]
A small, shady park fills an old vacant lot behind a row of buildings, the bustling sounds of the square filtering through the passage to the north to animate the area despite its appearance of peace and serenity. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a woodland tiger, the Sindawe disk, the Lazalye disk, the Itsme disk, the earth brown Wizip disk, an enruned silver chest, some dark silver-buttoned breeches, a dagger, a dried out raisin muffin, a main gauche and a rolton pelt.
Also here: Great Lord Klaive, Frayser, Lord Jarrsick who is lying down, Ryaf who is lying down, Summerskye who is lying down, Groderuk who is lying down, Ellywick who is lying down, Journeywoman Dakutora who is lying down, Ugglorr, Lord Jyim who is lying down, Rnacerer who is lying down, Czyl who is lying down, Burrz who is lying down, Lady Innez who is sitting, Stanf who is lying down, Thunderhead who is sitting, Wizricky who is lying down, Spendel who is kneeling, Sindawe, Lazalye, Itsme, Wizip, Stalla who is kneeling, Naran who is lying down, Kaynan who is sitting, Demiurgae who is lying down
Obvious paths: north, south, west
Jyim stands up.
>1140 klaive
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
>
You are visible again.
You gesture at Klaive.
A pale, flickering nimbus coalesces around Klaive, then vanishes in a brilliant flash!
Cast Roundtime 3 Seconds.
>
Lazalye gestures while calling upon the lesser spirits for aid...
>cbone klaive
Lazalye gestures at Sindawe.
A light blue glow surrounds Sindawe.
>
Wait 1 sec.
>
You can only channel certain spells for extra power.
>cbone klaive
>cbone klaive
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>
Lord Jyim just went north.
>cbone klaive
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at Klaive.
You concentrate intently on Klaive, a pulse of pearlescent energy ripples toward Klaive!
CS: +234 - TD: +191 + CvA: +12 + d100: +85 - -5 == +145
Warding failed!
Klaive shudders with sporadic convulsions as pearlescent ripples envelop his body.
Klaive is smashed for 50 points of damage!
... 29 points of damage!
Hard blow to temple scrambles brain!
* Klaive drops dead at your feet!
Klaive becomes solid again.
The brilliant luminescence fades from around Klaive.
A voice from the crowd echoes, "Murder! Murder! Someone call for the town constable!"
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Great Lord Klaive just went north.
>
Lazalye gestures at Itsme.
A dim aura surrounds Itsme.
>
Lord Jarrsick just arrived.
>n
The gypsy fortuneteller goes west.
>
Wizip hugs Slocan, who wraps him in a warm embrace.
>
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate.
Also here: Great Lord Klaive, Gannorlac
Obvious paths: north, northeast, east, south, west
>
Klaive traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Klaive gestures.
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 8 sec.
Gannorlac loses his balance and falls over.
Suddenly, the ground seems steadier.
>
Great Lord Klaive just went north.
>stand
...wait 5 seconds.
>stand
Frayser just arrived.
...wait 4 seconds.
>stand
...wait 3 seconds.
>
Frayser just went north.
>stand
...wait 1 seconds.
>
Frayser just arrived.
>stand
...wait 1 seconds.
>stand
You stand back up.
>n
Frayser just went south.
>n
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a pretty flower girl, a flowing white robe and a bundle of heavy crossbow bolts.
Also here: Great Lord Klaive, Cloakhe who is lying down, Kladez who is lying down
Obvious paths: north, east, south, west
>
Great Lord Klaive just went south.
>n
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a white owl.
Obvious paths: north, east, southeast, south
>
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>s
s
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a white owl.
Obvious paths: north, east, southeast, south
>s
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a pretty flower girl, a flowing white robe and a bundle of heavy crossbow bolts.
Also here: Cloakhe who is lying down, Kladez who is lying down
Obvious paths: north, east, south, west
>
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate.
Also here: Gannorlac who is lying down
Obvious paths: north, northeast, east, south, west
>s
s
[Town Square, Small Park]
A small, shady park fills an old vacant lot behind a row of buildings, the bustling sounds of the square filtering through the passage to the north to animate the area despite its appearance of peace and serenity. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a woodland tiger, the Sindawe disk, the Lazalye disk, the Itsme disk, the earth brown Wizip disk, an enruned silver chest, some dark silver-buttoned breeches, a dagger, a dried out raisin muffin, a main gauche and a rolton pelt.
Also here: Great Lord Klaive, Frayser, Lord Jarrsick who is lying down, Ryaf who is lying down, Summerskye who is lying down, Groderuk who is lying down, Ellywick who is lying down, Journeywoman Dakutora who is lying down, Ugglorr, Lord Jyim who is lying down, Rnacerer who is lying down, Czyl who is lying down, Burrz who is lying down, Lady Innez who is sitting, Stanf who is lying down, Thunderhead who is sitting, Wizricky who is lying down, Spendel who is kneeling, Sindawe, Lazalye, Itsme, Wizip, Stalla who is kneeling, Naran who is lying down, Kaynan who is sitting, Demiurgae who is lying down
Obvious paths: north, south, west
Jyim stands up.
>1140 klaive
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
>
You are visible again.
You gesture at Klaive.
A pale, flickering nimbus coalesces around Klaive, then vanishes in a brilliant flash!
Cast Roundtime 3 Seconds.
>
Lazalye gestures while calling upon the lesser spirits for aid...
>cbone klaive
Lazalye gestures at Sindawe.
A light blue glow surrounds Sindawe.
>
Wait 1 sec.
>
You can only channel certain spells for extra power.
>cbone klaive
>cbone klaive
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>
Lord Jyim just went north.
>cbone klaive
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at Klaive.
You concentrate intently on Klaive, a pulse of pearlescent energy ripples toward Klaive!
CS: +234 - TD: +191 + CvA: +12 + d100: +85 - -5 == +145
Warding failed!
Klaive shudders with sporadic convulsions as pearlescent ripples envelop his body.
Klaive is smashed for 50 points of damage!
... 29 points of damage!
Hard blow to temple scrambles brain!
* Klaive drops dead at your feet!
Klaive becomes solid again.
The brilliant luminescence fades from around Klaive.
A voice from the crowd echoes, "Murder! Murder! Someone call for the town constable!"
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.