Elvenlady
08-05-2009, 10:25 AM
Clearing more stuff. On sale in Cappyn's shop, particolored silk tent, Room#12, Vaalor. Happy to pull items and deliver.
1. a silvered mesille heavy crossbow carved with elven charms (3lbs, +15) 50k
2. a crimson mithril-edged whip-blade (3lbs, +5) 25k
3. some jet black arm greaves (4lbs, +20, very resistant to slashing attacks, very vulnerable to puncturing attacks, and very resistant to shocking attacks) 100k
4. a razor-sharp vultite dwarven warblade with flayed thyril skin wound about its hilt (4lbs, +20) 100k
5. a monir-handled vultite awl-pike with braided roan horsehair wound about its shaft (6lbs, +20) 100k
6. an enormous modwir mattock (20lbs, +15) 75k
The harmonics generated tell you that the mattock does extra damage when it strikes.
7. a jade-handled mithglin-spiked maul (7lbs, +15) 100k
The harmonics generated tell you that the maul does extra damage when it strikes.
The maul's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
8. a mithglin military pick (5lbs, +15, non-crumbly ) 200k
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pick looks to have a lot of charges remaining.
9. a keenly-edged vaalorn falchion (4lbs, +18) 50k
10. an aquamarine vultite war hammer (6lbs, +25) 100k
11. a recurve ruic composite bow with a silver suede grip (Wand loading bow, 3lbs, +20) 150k
12. a recurve ruic composite bow with a green suede grip (Wand loading bow, 3lbs, +20) 150k
13. an ivory-inlaid lustrous fel yumi (3lbs, +5) 20k
14. a grey ora bastard sword (9lbs, +10, lightning) 50k
1. a silvered mesille heavy crossbow carved with elven charms (3lbs, +15) 50k
2. a crimson mithril-edged whip-blade (3lbs, +5) 25k
3. some jet black arm greaves (4lbs, +20, very resistant to slashing attacks, very vulnerable to puncturing attacks, and very resistant to shocking attacks) 100k
4. a razor-sharp vultite dwarven warblade with flayed thyril skin wound about its hilt (4lbs, +20) 100k
5. a monir-handled vultite awl-pike with braided roan horsehair wound about its shaft (6lbs, +20) 100k
6. an enormous modwir mattock (20lbs, +15) 75k
The harmonics generated tell you that the mattock does extra damage when it strikes.
7. a jade-handled mithglin-spiked maul (7lbs, +15) 100k
The harmonics generated tell you that the maul does extra damage when it strikes.
The maul's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
8. a mithglin military pick (5lbs, +15, non-crumbly ) 200k
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pick looks to have a lot of charges remaining.
9. a keenly-edged vaalorn falchion (4lbs, +18) 50k
10. an aquamarine vultite war hammer (6lbs, +25) 100k
11. a recurve ruic composite bow with a silver suede grip (Wand loading bow, 3lbs, +20) 150k
12. a recurve ruic composite bow with a green suede grip (Wand loading bow, 3lbs, +20) 150k
13. an ivory-inlaid lustrous fel yumi (3lbs, +5) 20k
14. a grey ora bastard sword (9lbs, +10, lightning) 50k