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View Full Version : A couple questions [fletchin and archer rogue]



rakan2
08-05-2009, 03:02 AM
When do I get the 125k exp from fletching? On my birthday?

I'm really confused about the 125k exp thing. Is that the max about of exp I can get from fletching arrows, assuming I make sure I don't go past "must rest" or "numbing" mind-state?

Orr is the 125k exp some instant "you fucking win, slugger!" bonus when you hit rank 500? I thought it was going to be instant exp on each rank up, not an exp pool party.

Would be awesome If anyone could clear that up for me.

I'm also curious about the paths of a ranged rogue. Is it mainly for locksmiths or can it do well as a combat-focused build [with magic?].

Thanks!

Asrial
08-05-2009, 03:18 AM
They're talking about the total XP from 1 to 500. The only people who got a massive amount all at once were people who had ranks prior to there being a XP gain.

rakan2
08-05-2009, 03:24 AM
ah, thanks :D

Gan
08-05-2009, 08:49 AM
I'm also curious about the paths of a ranged rogue. Is it mainly for locksmiths or can it do well as a combat-focused build [with magic?.

In higher level examples, I see the magic combat focus rogue being a blade wielder of some type.

My rogue is 90+ and is an archer/picker balance with magic up to 410.

Beguiler
08-05-2009, 09:08 AM
My rogue is 90+ and is an archer/picker balance with magic up to 410.

About a year ago I fixskilled from an OHE build to ranged/picking. I'm curious as to if I'm on the right track.

At 55:

3x Disarm, Picking Locks, Perception
2x Ranged, Dodging
1x Ambush, PT, CM (Surge and Disarm so far)
90 ranks armor (in MBP)
20 ranks each AS/MIU
25 ranks Climb/Swim
14 ranks HP (for Signs)
5 EMC
5 MnE

Have mastered Sweep and StunMan in the Guild.

See anything glaring, or suggestions?

Gan
08-05-2009, 09:26 AM
About a year ago I fixskilled from an OHE build to ranged/picking. I'm curious as to if I'm on the right track.

At 55:

3x Disarm, Picking Locks, Perception
2x Ranged, Dodging
1x Ambush, PT, CM (Surge and Disarm so far)
90 ranks armor (in MBP)
20 ranks each AS/MIU
25 ranks Climb/Swim
14 ranks HP (for Signs)
5 EMC
5 MnE

Have mastered Sweep and StunMan in the Guild.

See anything glaring, or suggestions?

Open archer. Build looks ok. Whats EMC (I'm not awake yet)...

Widgets
08-05-2009, 11:10 AM
When do I get the 125k exp from fletching? On my birthday?

I'm really confused about the 125k exp thing. Is that the max about of exp I can get from fletching arrows, assuming I make sure I don't go past "must rest" or "numbing" mind-state?

Orr is the 125k exp some instant "you fucking win, slugger!" bonus when you hit rank 500? I thought it was going to be instant exp on each rank up, not an exp pool party.

Would be awesome If anyone could clear that up for me.

I'm also curious about the paths of a ranged rogue. Is it mainly for locksmiths or can it do well as a combat-focused build [with magic?].

Thanks!

Ranged Rogues can work for pretty much any path...Locksmithing, or Magical.

I've had both. And they are both fun to play around with.

Widgets
08-05-2009, 11:10 AM
Open archer. Build looks ok. Whats EMC (I'm not awake yet)...

Elemental Mana Control I assume..

Jessaril
08-05-2009, 11:50 AM
I recently switched over to open ranged. It's so ridiculously overpowered it feels like cheating sometimes.

DaCapn
08-05-2009, 12:16 PM
The magical part of your build confuses me:
- 14 ranks of HP for signs? Do you mean for sigils? Or do you mean enough HP for 14 mana?
- Why are you trained up to 405? If you intend to end at 406, fine, but you shouldn't suffer a rank at a time on the way to 410 (every spell along the way is totally useless).
- 407 has some peripheral use as it can give you some exp from plated boxes rather than wedging (just amending my previous statement a bit).
- Your EMC ranks don't make sense:
- It's pretty unnecessary for a rogue to be sending mana.
- If you only have mana for signs, you obviously don't need any to be sent to you.
- If you're doing it for mana regen purposes, it's inefficient.
- 5 ranks EMC is 0/50 and if the regen bonus is rounded, rather than truncated, you'll get 1 extra mana per pulse.
- 3 ranks of HP is 0/27 which gives you 9 more mana. Your base mana regen rate is 15% of your mana (off-pulse). So 9 extra mana gives 1.35 extra points per pulse (a much better deal).

I'd take combat mobility over disarm personally. But I guess that depends what you're fighting.

What do people think about the 3x perception and 1x ambush balance? Do people find that to be a better option based on the extra weighting you get from ranged eye-shots? Do people find the weighting from ambush ranks to be that expendable?

DoctorUnne
08-05-2009, 03:24 PM
What do people think about the 3x perception and 1x ambush balance? Do people find that to be a better option based on the extra weighting you get from ranged eye-shots? Do people find the weighting from ambush ranks to be that expendable?

Maybe I'm misunderstanding something but I thought archery didn't provide any crit weighting no matter what.

Widgets
08-05-2009, 03:34 PM
Maybe I'm misunderstanding something but I thought archery didn't provide any crit weighting no matter what.

You are correct. Ambush only aids the ability to aim while hidden, and is also factored into Ranged AS I do believe.

I just think his wording is slightly off, but he may mean by weighting...Extra help with aiming, which could be like extra weighting I guess..

Jessaril
08-05-2009, 03:37 PM
I don't train ambush at all at this point. I might later on.

Asrial
08-05-2009, 05:36 PM
Rogue archers not training 2x ambush...

Anyone who does that is a mutant and is no longer a standard archer. However, don't flip out.. if it works, it works.

.

X = Ranged Skill Bonus + Dexterity Bonus --- (bonus, not ranks)

Y = Bow Bonus + Arrow Bonus --- (combined bonus capped @ 50; combined bonus is capped @ +2 per level (need to be level 25 to get full 50 bonus))

INT Z = ((Perception Ranks - 40) + (Ambush Ranks - 40)) / 4 --- (perception and ambush ranks are capped @ ((level+1)*2) and any result below 0 is 0)

X + Y + Z

Jessaril
08-05-2009, 05:49 PM
Rogue archers not training 2x ambush...

Anyone who does that is a mutant and is no longer a standard archer. However, don't flip out.. if it works, it works.

.

X = Ranged Skill Bonus + Dexterity Bonus --- (bonus, not ranks)

Y = Bow Bonus + Arrow Bonus --- (combined bonus capped @ 50; combined bonus is capped @ +2 per level (need to be level 25 to get full 50 bonus))

INT Z = ((Perception Ranks - 40) + (Ambush Ranks - 40)) / 4 --- (perception and ambush ranks are capped @ ((level+1)*2) and any result below 0 is 0)

X + Y + Z

It's a stupid number of TPs for 40 AS. More of a post cap thing.

Asrial
08-05-2009, 06:14 PM
It's a stupid number of TPs for 40 AS. More of a post cap thing.Much the same way I thought when I was ~10 ranks under 2x spell training as a casting cleric (it's just 10 CS).

Again, you see why it makes you a mutant ;)

"The current evaluation formula uses Ambush and Perception in an equal amount if the shooter is hidden, or Peception only if the shooter is in the open." -- Banthis in 99 (regarding aiming)

Hell if I know if that's stayed the same over the years or if it's been changed.

Also, ambush is a part of redux so if you're going the physical route...

..and finally.. while ranged IS badass, I still find ambushing with a fist-scythe (brawler in Voln) to be superior in a number of situations.

A physical rogue archer was meant to be 2x ambush.

Just be aware of ALL that you give up by not training ambush. It's a lot more than 40 AS (for archers like myself).