07-21-2003, 02:41 PM
I had an ongoing conflict with Cleric, had conflicts in the past with Rogue, and was just on my way to rescue a dead fellow when I ran across them. Anyway, classic stuff....The only part I edited was the names, room descriptions, and the spells I cast to protect my super secret identity.
It all started on a sunny day, no words were exchanged before the spells started flying...I was heading for the dead fellow, but Cleric had sancted the prior day so that he could make some death threats and general insults towards me, and that's a sure way to get killed.
>n
[Irrelevant]
Obvious exits: north
>
[Irrelevant]
You notice the Cleric disk and the Rogue disk.
Also here: Cleric, Rogue
Obvious exits: south, northwest
You gesture while summoning death and destruction down on your enemies...
Your spell is ready.
You gesture at Cleric.
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
Cleric traces a sign while beseeching the spirits for empowerment...
You gesture while summoning death and destruction down on your enemies...
Your spell is ready.
Rogue crouches, sweeps a leg at you and connects!
MS: +411 - MD: +375 + MAvA: -13 + d100: +44 == +67
Failed!
Rogue whacks your legs futilely! Rogue stumbles back on her feet.
>
Cleric gestures at you.
CS: +474 - TD: +480 + CvA: -9 + d100: +92 - +5 == +72
Warded off!
Cleric traces a sign while beseeching the spirits for empowerment...
Cleric gestures at you.
CS: +474 - TD: +480 + CvA: -9 + d100: +6 - +5 == -14
Warded off!
>
You gesture at Cleric.
Death and destruction are visited upon him!
Cast Roundtime 3 Seconds.
>
Rogue crouches, sweeps a leg at you and connects!
MS: +411 - MD: +375 + MAvA: -13 + d100: +72 == +95
Failed!
Rogue whacks your legs futilely! Rogue stumbles back on her feet.
You gesture while summoning death and destruction down on your enemies...
Your spell is ready.
You gesture at Cleric.
Death and destruction are visited upon him!
* Cleric drops dead at your feet!
The air calms down around Cleric.
Cleric comes back into focus.
The bright luminescence fades from around Cleric.
The brilliant luminescence fades from around Cleric.
Cleric becomes solid again.
Cleric seems a bit less imposing.
Cleric appears less secure.
The powerful look leaves Cleric.
The wall of force disappears from around Cleric.
The deep blue glow leaves Cleric.
The opalescent aura fades from around Cleric.
The light blue glow leaves Cleric.
The brilliant aura fades away from Cleric.
Cleric seems to lose an aura of confidence.
Cleric seems slightly different.
Cleric appears less confident.
The dim aura fades from around Cleric.
The silvery luminescence fades from around Cleric.
The white light leaves Cleric.
The very powerful look leaves Cleric.
A white glow rushes away from Cleric.
A golden aura fades from Cleric.
Cast Roundtime 3 Seconds.
>Stance Defensive
Cast Round Time in effect: Setting stance to guarded.
>
* Cleric just bit the dust!
You nod.
>
Cleric gives a ghostly chuckle.
The Cleric disk disintegrates, dropping everything on the ground.
You are now in a defensive stance.
>l
[Irrelevant]
You notice an acid-pitted mithril coffer, an engraved iron strongbox and the Rogue disk.
Also here: the body of Cleric (prone), Rogue
Obvious exits: south, northwest
>
Rogue swings a tarnished rolaren longsword at you!
AS: +460 vs DS: +655 with AvD: +25 + d100 roll: +78 = -92
A clean miss.
>
You gesture while summoning death and destruction down on your enemies...
Your spell is ready.
You gesture at Rogue.
Death and destruction are visited upon him!
He is stunned!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>rub glas am
You rub an opaque glass amulet.
You become invisible.
Cast Roundtime 3 Seconds.
>Take My Axe From My Cloak
You remove a vultite axe from in your spidersilk cloak.
>Stance Offensive
You hear the ghostly voice of Cleric say, "you'll die for this, Captain Justice"
>
You are now in an offensive stance.
>amb rogu head
>
You fade into view and strike!
You swing a vultite axe at Rogue!
AS: +493 vs DS: +185 with AvD: +23 + d100 roll: +94 = +425
... and hit for 55 points of damage!
Tremendous blow crushes skull like a ripe melon.
* Rogue drops dead at your feet!
The brilliant luminescence fades from around Rogue.
The silvery luminescence fades from around Rogue.
The deep blue glow leaves Rogue.
Rogue appears less secure.
The powerful look leaves Rogue.
Rogue becomes solid again.
Rogue comes back into focus.
The bright luminescence fades from around Rogue.
The dim aura fades from around Rogue.
The light blue glow leaves Rogue.
Rogue seems a bit less imposing.
Roundtime: 5 sec.
>
You hear the ghostly voice of Rogue say, "asshole"
You say, "Silence."
>
* Rogue just bit the dust!
The Rogue disk disintegrates, dropping everything on the ground.
You are now in a defensive stance.
You put a vultite axe in your spidersilk cloak.
>nw
>
You hear the ghostly voice of Rogue say, "what a puss"
>
[Doubly Irrelevant]
Obvious exits: west, northeast, southeast
>w
[Doubly Irrelevant]
Obvious exits: east
>e
[Doubly Irrelevant]
Obvious exits: west, northeast, southeast
>ne
[Doubly Irrelevant]
Obvious exits: northwest, southwest
>nw
>
[Doubly Irrelevant]
Obvious exits: west, southeast, southwest
>w
[Doubly Irrelevant]
Also here: the body of Great Lord UninvolvedDeadGuy (prone)
Obvious exits: south, east, southwest
You grab UninvolvedDeadGuy's body and drag it east with you . . .
[Doubly Irrelevant]
Also here: the body of Great Lord UninvolvedDeadGuy (prone)
Obvious exits: west, southeast, southwest
You grab UninvolvedDeadGuy's body and drag it southeast with you . . .
[Doubly Irrelevant]
Also here: the body of Great Lord UninvolvedDeadGuy (prone)
Obvious exits: northwest, southwest
>
You grab UninvolvedDeadGuy's body and drag it southwest with you . . .
[Doubly Irrelevant]
Also here: the body of Great Lord UninvolvedDeadGuy (prone)
Obvious exits: west, northeast, southeast
>
You grab UninvolvedDeadGuy's body and drag it southeast with you . . .
[Irrelevant]
You notice an acid-pitted mithril coffer and an engraved iron strongbox.
Also here: the body of Great Lord UninvolvedDeadGuy (prone), the body of Cleric (prone), the body of Rogue (prone)
Obvious exits: south, northwest
>
You hear the ghostly voice of Cleric say, "you'll still die"
You say, "enough threats out of you, village idiot."
>
You hear the ghostly voice of Rogue say, "you promised "
You chuckle.
You remove a white flask from in your spidersilk backpack.
You force UninvolvedDeadGuy's mouth open, and pour in a small amount from your white flask.
You hear a gentle voice whisper to you, "The soul of UninvolvedDeadGuy is already bound by the web of PRESERVATION, my child."
You have 2 doses left.
You hear the ghostly voice of Rogue say, "puss"
>
You say, "You attacked me, AGAIN, Rogue."
>
You hear the ghostly voice of Cleric say, "read my lips freak, you'll still die for this"
You put a white flask in your spidersilk backpack.
You say, "Good luck fulfilling that threat."
You reach down and tenderly cradle UninvolvedDeadGuy's lifeless hand in yours.
>
You hear the ghostly voice of Rogue say, "i will"
>
You hear the ghostly voice of Rogue say, "promise"
You ask, "You two want a lift out or you want someone else to come?"
>
You hear the ghostly voice of Rogue say, "you're such a puss"
>
Great Lady Partofamultiheadedmonster just arrived.
>
Great Lady Partofamultiheadedmonster just went northwest.
>
Great Lady Partofamultiheadedmonster just arrived.
>
Partofamultiheadedmonster gestures.
A sense of peace and calm settles over the area.
You chuckle.
You hear the ghostly voice of Cleric say, "we'll get a ride ya dick"
You say, "Very creative."
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
>
You gesture.
Your surroundings blur for a moment . . .
It all started on a sunny day, no words were exchanged before the spells started flying...I was heading for the dead fellow, but Cleric had sancted the prior day so that he could make some death threats and general insults towards me, and that's a sure way to get killed.
>n
[Irrelevant]
Obvious exits: north
>
[Irrelevant]
You notice the Cleric disk and the Rogue disk.
Also here: Cleric, Rogue
Obvious exits: south, northwest
You gesture while summoning death and destruction down on your enemies...
Your spell is ready.
You gesture at Cleric.
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
Cleric traces a sign while beseeching the spirits for empowerment...
You gesture while summoning death and destruction down on your enemies...
Your spell is ready.
Rogue crouches, sweeps a leg at you and connects!
MS: +411 - MD: +375 + MAvA: -13 + d100: +44 == +67
Failed!
Rogue whacks your legs futilely! Rogue stumbles back on her feet.
>
Cleric gestures at you.
CS: +474 - TD: +480 + CvA: -9 + d100: +92 - +5 == +72
Warded off!
Cleric traces a sign while beseeching the spirits for empowerment...
Cleric gestures at you.
CS: +474 - TD: +480 + CvA: -9 + d100: +6 - +5 == -14
Warded off!
>
You gesture at Cleric.
Death and destruction are visited upon him!
Cast Roundtime 3 Seconds.
>
Rogue crouches, sweeps a leg at you and connects!
MS: +411 - MD: +375 + MAvA: -13 + d100: +72 == +95
Failed!
Rogue whacks your legs futilely! Rogue stumbles back on her feet.
You gesture while summoning death and destruction down on your enemies...
Your spell is ready.
You gesture at Cleric.
Death and destruction are visited upon him!
* Cleric drops dead at your feet!
The air calms down around Cleric.
Cleric comes back into focus.
The bright luminescence fades from around Cleric.
The brilliant luminescence fades from around Cleric.
Cleric becomes solid again.
Cleric seems a bit less imposing.
Cleric appears less secure.
The powerful look leaves Cleric.
The wall of force disappears from around Cleric.
The deep blue glow leaves Cleric.
The opalescent aura fades from around Cleric.
The light blue glow leaves Cleric.
The brilliant aura fades away from Cleric.
Cleric seems to lose an aura of confidence.
Cleric seems slightly different.
Cleric appears less confident.
The dim aura fades from around Cleric.
The silvery luminescence fades from around Cleric.
The white light leaves Cleric.
The very powerful look leaves Cleric.
A white glow rushes away from Cleric.
A golden aura fades from Cleric.
Cast Roundtime 3 Seconds.
>Stance Defensive
Cast Round Time in effect: Setting stance to guarded.
>
* Cleric just bit the dust!
You nod.
>
Cleric gives a ghostly chuckle.
The Cleric disk disintegrates, dropping everything on the ground.
You are now in a defensive stance.
>l
[Irrelevant]
You notice an acid-pitted mithril coffer, an engraved iron strongbox and the Rogue disk.
Also here: the body of Cleric (prone), Rogue
Obvious exits: south, northwest
>
Rogue swings a tarnished rolaren longsword at you!
AS: +460 vs DS: +655 with AvD: +25 + d100 roll: +78 = -92
A clean miss.
>
You gesture while summoning death and destruction down on your enemies...
Your spell is ready.
You gesture at Rogue.
Death and destruction are visited upon him!
He is stunned!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>rub glas am
You rub an opaque glass amulet.
You become invisible.
Cast Roundtime 3 Seconds.
>Take My Axe From My Cloak
You remove a vultite axe from in your spidersilk cloak.
>Stance Offensive
You hear the ghostly voice of Cleric say, "you'll die for this, Captain Justice"
>
You are now in an offensive stance.
>amb rogu head
>
You fade into view and strike!
You swing a vultite axe at Rogue!
AS: +493 vs DS: +185 with AvD: +23 + d100 roll: +94 = +425
... and hit for 55 points of damage!
Tremendous blow crushes skull like a ripe melon.
* Rogue drops dead at your feet!
The brilliant luminescence fades from around Rogue.
The silvery luminescence fades from around Rogue.
The deep blue glow leaves Rogue.
Rogue appears less secure.
The powerful look leaves Rogue.
Rogue becomes solid again.
Rogue comes back into focus.
The bright luminescence fades from around Rogue.
The dim aura fades from around Rogue.
The light blue glow leaves Rogue.
Rogue seems a bit less imposing.
Roundtime: 5 sec.
>
You hear the ghostly voice of Rogue say, "asshole"
You say, "Silence."
>
* Rogue just bit the dust!
The Rogue disk disintegrates, dropping everything on the ground.
You are now in a defensive stance.
You put a vultite axe in your spidersilk cloak.
>nw
>
You hear the ghostly voice of Rogue say, "what a puss"
>
[Doubly Irrelevant]
Obvious exits: west, northeast, southeast
>w
[Doubly Irrelevant]
Obvious exits: east
>e
[Doubly Irrelevant]
Obvious exits: west, northeast, southeast
>ne
[Doubly Irrelevant]
Obvious exits: northwest, southwest
>nw
>
[Doubly Irrelevant]
Obvious exits: west, southeast, southwest
>w
[Doubly Irrelevant]
Also here: the body of Great Lord UninvolvedDeadGuy (prone)
Obvious exits: south, east, southwest
You grab UninvolvedDeadGuy's body and drag it east with you . . .
[Doubly Irrelevant]
Also here: the body of Great Lord UninvolvedDeadGuy (prone)
Obvious exits: west, southeast, southwest
You grab UninvolvedDeadGuy's body and drag it southeast with you . . .
[Doubly Irrelevant]
Also here: the body of Great Lord UninvolvedDeadGuy (prone)
Obvious exits: northwest, southwest
>
You grab UninvolvedDeadGuy's body and drag it southwest with you . . .
[Doubly Irrelevant]
Also here: the body of Great Lord UninvolvedDeadGuy (prone)
Obvious exits: west, northeast, southeast
>
You grab UninvolvedDeadGuy's body and drag it southeast with you . . .
[Irrelevant]
You notice an acid-pitted mithril coffer and an engraved iron strongbox.
Also here: the body of Great Lord UninvolvedDeadGuy (prone), the body of Cleric (prone), the body of Rogue (prone)
Obvious exits: south, northwest
>
You hear the ghostly voice of Cleric say, "you'll still die"
You say, "enough threats out of you, village idiot."
>
You hear the ghostly voice of Rogue say, "you promised "
You chuckle.
You remove a white flask from in your spidersilk backpack.
You force UninvolvedDeadGuy's mouth open, and pour in a small amount from your white flask.
You hear a gentle voice whisper to you, "The soul of UninvolvedDeadGuy is already bound by the web of PRESERVATION, my child."
You have 2 doses left.
You hear the ghostly voice of Rogue say, "puss"
>
You say, "You attacked me, AGAIN, Rogue."
>
You hear the ghostly voice of Cleric say, "read my lips freak, you'll still die for this"
You put a white flask in your spidersilk backpack.
You say, "Good luck fulfilling that threat."
You reach down and tenderly cradle UninvolvedDeadGuy's lifeless hand in yours.
>
You hear the ghostly voice of Rogue say, "i will"
>
You hear the ghostly voice of Rogue say, "promise"
You ask, "You two want a lift out or you want someone else to come?"
>
You hear the ghostly voice of Rogue say, "you're such a puss"
>
Great Lady Partofamultiheadedmonster just arrived.
>
Great Lady Partofamultiheadedmonster just went northwest.
>
Great Lady Partofamultiheadedmonster just arrived.
>
Partofamultiheadedmonster gestures.
A sense of peace and calm settles over the area.
You chuckle.
You hear the ghostly voice of Cleric say, "we'll get a ride ya dick"
You say, "Very creative."
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
>
You gesture.
Your surroundings blur for a moment . . .