Rathain
06-30-2009, 03:35 AM
Looking to trade for other magical items to play with, or for cash offers.
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A raven skull rattle (~65 mil)
Loresong
You get a sense of a malevolent presence within the raven skull rattle. The rattle's realm of magic is completely unknown. You realize that the rattle would require special attunement to be used.
Roundtime: 6 sec.
The raven skull rattle uses a hybrid magic formed by the combination of clerical and sorcerous elements of magic. A vision flashes before you: You see a haze-covered battlefield covered with the lumpy remains of many fallen warriors and prickled with their broken swords, spears and arrows. A figure in dark, tattered robes stands amidst the carnage with upraised arms, the raven skull rattle rattling fiercely in its right hand. Gradually, a ripple of activity spreads across the battlefield as corpse after corpse rises to its feet. Soon, a sea of zombie soldiers stand before the figure, swaying in unison like a field of wheat in a breeze. The vision fades.
Roundtime: 8 sec.
Usage
Depends on MIU and charges to determine duration of zombie.
Wave : extracts energy and essence from a corpse to feed charges into the rattle
Pour : feeds essence into the corpse to transform it into a zombie
Clips
A zombie war griffin rakes at a war griffin with a razor-sharp claw!
AS: +465 vs DS: +248 with AvD: +23 + d100 roll: +6 = +246
... and hits for 44 points of damage!
Solid blow gouges a chunk out of the war griffin's right leg.
>cbane herald
Voodoo 'cbane herald' to 'PREPARE 302', 'CHANNEL herald'.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>
You channel at an Ithzir herald.
A sickly, violet haze encompasses an Ithzir herald.
CS: +500 - TD: +352 + CvA: +9 + d100: +30 == +187
Warding failed!
The violet haze violently swirls around the herald, scorching the skin of an Ithzir herald.
The Ithzir herald is hit for 45 points of damage!
... 30 points of damage!
The Ithzir herald's eye blown out of socket by powerful bolt of plasma!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>307 grif
Voodoo '307 grif' to 'PREPARE 307', 'CAST AT grif'.
You raise your hand while murmuring a soft orison, focusing on the Benediction spell...
Your spell is ready.
>
You gesture at a zombie war griffin.
A pearlescent emanation extends outward to encompass a zombie war griffin and those nearby.
A zombie war griffin tries to bite a war griffin!
AS: +480 vs DS: +251 with AvD: +24 + d100 roll: +92 = +345
... and hits for 138 points of damage!
Incredible blast shatters head into a red spray.
The war griffin writhes in agony, its wings flapping fruitlessly as it dies.
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a striated misty grey runestone (~40 mil)
By casting 218 at the runestone, you will generate a unique spirit servant:
at a translucent mist-shrouded spirit
By casting 318 at the spirit, you will raise all the dead corpses in the area. After usage, it will require a full 24 hours to recharge.
Usage when recharged
You gesture at a translucent mist-shrouded spirit.
A wave of silvery vapor ripples outward from the mist-shrouded spirit, enveloping briefly the forms of those nearby. When it recedes, those so touched have taken back the color of the living and breathe once again.
Cast Roundtime 3 Seconds.
Usage when charge is depleted
You gesture at a translucent mist-shrouded spirit.
Discordant whispers rake across your thoughts as the mist-shrouded spirit draws away from you. "Not yet," the distant voices murmur. "Too soon..."
Cast Roundtime 3 Seconds.
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A raven skull rattle (~65 mil)
Loresong
You get a sense of a malevolent presence within the raven skull rattle. The rattle's realm of magic is completely unknown. You realize that the rattle would require special attunement to be used.
Roundtime: 6 sec.
The raven skull rattle uses a hybrid magic formed by the combination of clerical and sorcerous elements of magic. A vision flashes before you: You see a haze-covered battlefield covered with the lumpy remains of many fallen warriors and prickled with their broken swords, spears and arrows. A figure in dark, tattered robes stands amidst the carnage with upraised arms, the raven skull rattle rattling fiercely in its right hand. Gradually, a ripple of activity spreads across the battlefield as corpse after corpse rises to its feet. Soon, a sea of zombie soldiers stand before the figure, swaying in unison like a field of wheat in a breeze. The vision fades.
Roundtime: 8 sec.
Usage
Depends on MIU and charges to determine duration of zombie.
Wave : extracts energy and essence from a corpse to feed charges into the rattle
Pour : feeds essence into the corpse to transform it into a zombie
Clips
A zombie war griffin rakes at a war griffin with a razor-sharp claw!
AS: +465 vs DS: +248 with AvD: +23 + d100 roll: +6 = +246
... and hits for 44 points of damage!
Solid blow gouges a chunk out of the war griffin's right leg.
>cbane herald
Voodoo 'cbane herald' to 'PREPARE 302', 'CHANNEL herald'.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>
You channel at an Ithzir herald.
A sickly, violet haze encompasses an Ithzir herald.
CS: +500 - TD: +352 + CvA: +9 + d100: +30 == +187
Warding failed!
The violet haze violently swirls around the herald, scorching the skin of an Ithzir herald.
The Ithzir herald is hit for 45 points of damage!
... 30 points of damage!
The Ithzir herald's eye blown out of socket by powerful bolt of plasma!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>307 grif
Voodoo '307 grif' to 'PREPARE 307', 'CAST AT grif'.
You raise your hand while murmuring a soft orison, focusing on the Benediction spell...
Your spell is ready.
>
You gesture at a zombie war griffin.
A pearlescent emanation extends outward to encompass a zombie war griffin and those nearby.
A zombie war griffin tries to bite a war griffin!
AS: +480 vs DS: +251 with AvD: +24 + d100 roll: +92 = +345
... and hits for 138 points of damage!
Incredible blast shatters head into a red spray.
The war griffin writhes in agony, its wings flapping fruitlessly as it dies.
= = = = = = = = = = = = = = = = = = = = = = = =
a striated misty grey runestone (~40 mil)
By casting 218 at the runestone, you will generate a unique spirit servant:
at a translucent mist-shrouded spirit
By casting 318 at the spirit, you will raise all the dead corpses in the area. After usage, it will require a full 24 hours to recharge.
Usage when recharged
You gesture at a translucent mist-shrouded spirit.
A wave of silvery vapor ripples outward from the mist-shrouded spirit, enveloping briefly the forms of those nearby. When it recedes, those so touched have taken back the color of the living and breathe once again.
Cast Roundtime 3 Seconds.
Usage when charge is depleted
You gesture at a translucent mist-shrouded spirit.
Discordant whispers rake across your thoughts as the mist-shrouded spirit draws away from you. "Not yet," the distant voices murmur. "Too soon..."
Cast Roundtime 3 Seconds.