JaedenZentalinDeron
06-12-2009, 02:09 AM
>
[Roll result: 159 (open d100: 9)]
Zimzum feints high, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 8 sec.
>hea
You seem to be in one piece.
Maximum Health Points: 168
Remaining Health Points: 168
Maximum Spirit Points: 9
Remaining Spirit Points: 9
Maximum Stamina Points: 109
Remaining Stamina Points: 109
>
Zimzum concentrates deeply for a moment.
>
Zimzum swings a ruddy red vultite morning star at you!
AS: +574 vs DS: +348 with AvD: +37 + d100 roll: +100 = +363
... and hits for 35 points of damage!
Blow to your back cracks several vertebrae.
>'rut roh
You darkly say, "Rut roh."
>stance def
Zimzum snickers.
>stance def
...wait 1 seconds.
>stance def
...wait 1 seconds.
>stance def
...wait 1 seconds.
>stance def
...wait 1 seconds.
>stance def
You are now in a defensive stance.
>stance def
You are now in a defensive stance.
>stance def
You are now in a defensive stance.
>
You are now in a defensive stance.
>id
Please rephrase that command.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Zimzum confidently calls upon his patron as he motions forcefully...
>
Ratolin loses some awareness.
>
You hear someone chortling.
>sneak s
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing and a grey stone walkway.
Obvious paths: north, south
Roundtime: 2 sec.
>hea
Your disk arrives, following you dutifully.
>
You have minor cuts and bruises on your back.
Maximum Health Points: 168
Remaining Health Points: 133
You are feeling pretty good.
Maximum Spirit Points: 9
Remaining Spirit Points: 9
Maximum Stamina Points: 109
Remaining Stamina Points: 109
>sign defending
Your dancing fingers weave a web of protection around you!
>sign warding
Your dancing fingers weave a web of protection around you!
>sign shields
Your dancing fingers weave a web of protection around you!
>sneak n
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see the porch steps and a hollow tree stump with a cup of honeyed mint tea on it.
Also here: Ismurii, Ratolin, Zimzum
Obvious paths: south
Roundtime: 2 sec.
>'rut roh?
You darkly ask, "Rut roh?"
>
The voice of Gardeth says, "Aye ya do."
>stance def
You are now in a defensive stance.
>
Your disk arrives, following you dutifully.
>'I wear plate boy..
You darkly say, "I wear plate boy.."
>sneak s
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing and a grey stone walkway.
Obvious paths: north, south
Roundtime: 2 sec.
>
Your disk arrives, following you dutifully.
>hea
You have minor cuts and bruises on your back.
Maximum Health Points: 168
Remaining Health Points: 133
You are feeling pretty good.
Maximum Spirit Points: 9
Remaining Spirit Points: 9
Maximum Stamina Points: 109
Remaining Stamina Points: 109
>cman smas
You focus your mind on the shadows and gird your body for stealth. You find maintaining this mindset to be exceptionally tiring.
>sneak n
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see the porch steps and a hollow tree stump with a cup of honeyed mint tea on it.
Also here: Ismurii, Ratolin, Zimzum
Obvious paths: south
Roundtime: 1 sec.
>
Your disk arrives, following you dutifully.
>
Zimzum stares at Ismurii.
>
You hear someone laugh.
>
Zimzum put a ruddy red vultite morning star in his V'tullian warcloak.
>l zim
You see Zimzum Zimzum the Templar.
He appears to be a Giantman of the Issimir Clan.
He is very tall and appears to be as old as the hills. He has crimson-flecked onyx black eyes and parched and cracked skin. He has short, wildly spiked black hair knotted at the tips with bits of small, crimson bone. He has a time-worn, haggard face and a lengthy, sinuous ebon beard tapered off into two sharp points. He has a jagged scar winding from one cheek to his neck, disappearing behind the hair of his beard.
You can hardly recognize him covered in all that soot and ash!
He has a tattoo of a turkey pecking at the corpse of a halfling on his neck, a tattooed Issimir sigil on his finger, a silver-twined bone spike in the middle of his nose, a carved pickle-shaped emerald spike in his left eyebrow, an Agresh tribal band tattoo on his arm, a tattooed symbol of V'Tull on his neck, a silver steel spike etched with a pickle-wielding turkey in his lip, a frowning halfling tattoo with blood-red tears trailing down its cheeks on his neck, an onyx v'tullian war sigil surrounding the image of an evil war turkey tattoo on his neck, a tattooed symbol of V'Tull on his arm, and a translucent glaes pipe clenched between his teeth.
He is in good shape.
He is holding a bloodstained rolaren battle shield inset with a symbol of V'tull surrounded by sharp spikes in his left hand.
A thick layer of volcanic ash and soot covers a polished ora greathelm, a bloodstained giantkin headband, some blood agate earrings, a silver Z'taar symbol, a rugged leather neckpouch with worn out seams and faded edges, a sleek shadowy crystal pendant, a massive crystal amulet with a miniature halfling stuck inside, an ancient V'tullian warcloak embroiderd with a giant crimson-bloodied "Z" on the back, an ebon-hued obsidian gate pin, a bluish-black pin, an onyx deer skin tabard emblazoned with a large crimson Z, a lavish eonake button styled in the shape of a G, a shiny crimson button, a keg-incised black badge, a pair of armored gloves with jagged knuckle-studs, a somber black V'tull death mask stitched together with bits of hair and bone, a curved black scimitar medallion, a massive turkey-shaped medallion dangling from a thick silver chain, some crimson-flecked onyx cufflinks etched with the letter Z, a rugged leather case stitched with an intricate Issimir Templar's sigil, some iron-studded gauntlets, a sigil-etched wide silver armband, a rugged leather salvage kit with worn out seams and faded edges, a salvage gear satchel, a deer-skin pack stitched with the image of a tormented halfling, some polished vultite half plate, a white pearl-inlaid bracer clasped with a sliver of nacre, a white pearl-inlaid bracer clasped with a sliver of nacre, an iron mithril-banded manacle, a barbed black steel band, a bright gold ring, a tightly woven kidskin belt with a carved silver Z-shaped buckle, a V'tullian alembic, a V'tullian offering box, a turkey feed bag, a deer skin kilt stitched with an Issimir Clan emblem, and some viper skin boots.
>sneak s
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing and a grey stone walkway.
Obvious paths: north, south
Roundtime: 1 sec.
>
Your disk arrives, following you dutifully.
>
Gardeth suddenly fades into view.
Gardeth gestures.
Gardeth throws his arms skyward!
>wear shi
You come out of hiding.
You sling a Mularos crested tower shield over your shoulder.
>
A low roar of quickly parting air can be heard above!
>get blue cr
Get what?
>s
s
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton and a Wayside Inn.
Obvious paths: north, east, southwest, northwest
>s
You can't go there.
ROFL??
[Roll result: 159 (open d100: 9)]
Zimzum feints high, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 8 sec.
>hea
You seem to be in one piece.
Maximum Health Points: 168
Remaining Health Points: 168
Maximum Spirit Points: 9
Remaining Spirit Points: 9
Maximum Stamina Points: 109
Remaining Stamina Points: 109
>
Zimzum concentrates deeply for a moment.
>
Zimzum swings a ruddy red vultite morning star at you!
AS: +574 vs DS: +348 with AvD: +37 + d100 roll: +100 = +363
... and hits for 35 points of damage!
Blow to your back cracks several vertebrae.
>'rut roh
You darkly say, "Rut roh."
>stance def
Zimzum snickers.
>stance def
...wait 1 seconds.
>stance def
...wait 1 seconds.
>stance def
...wait 1 seconds.
>stance def
...wait 1 seconds.
>stance def
You are now in a defensive stance.
>stance def
You are now in a defensive stance.
>stance def
You are now in a defensive stance.
>
You are now in a defensive stance.
>id
Please rephrase that command.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Zimzum confidently calls upon his patron as he motions forcefully...
>
Ratolin loses some awareness.
>
You hear someone chortling.
>sneak s
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing and a grey stone walkway.
Obvious paths: north, south
Roundtime: 2 sec.
>hea
Your disk arrives, following you dutifully.
>
You have minor cuts and bruises on your back.
Maximum Health Points: 168
Remaining Health Points: 133
You are feeling pretty good.
Maximum Spirit Points: 9
Remaining Spirit Points: 9
Maximum Stamina Points: 109
Remaining Stamina Points: 109
>sign defending
Your dancing fingers weave a web of protection around you!
>sign warding
Your dancing fingers weave a web of protection around you!
>sign shields
Your dancing fingers weave a web of protection around you!
>sneak n
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see the porch steps and a hollow tree stump with a cup of honeyed mint tea on it.
Also here: Ismurii, Ratolin, Zimzum
Obvious paths: south
Roundtime: 2 sec.
>'rut roh?
You darkly ask, "Rut roh?"
>
The voice of Gardeth says, "Aye ya do."
>stance def
You are now in a defensive stance.
>
Your disk arrives, following you dutifully.
>'I wear plate boy..
You darkly say, "I wear plate boy.."
>sneak s
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing and a grey stone walkway.
Obvious paths: north, south
Roundtime: 2 sec.
>
Your disk arrives, following you dutifully.
>hea
You have minor cuts and bruises on your back.
Maximum Health Points: 168
Remaining Health Points: 133
You are feeling pretty good.
Maximum Spirit Points: 9
Remaining Spirit Points: 9
Maximum Stamina Points: 109
Remaining Stamina Points: 109
>cman smas
You focus your mind on the shadows and gird your body for stealth. You find maintaining this mindset to be exceptionally tiring.
>sneak n
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see the porch steps and a hollow tree stump with a cup of honeyed mint tea on it.
Also here: Ismurii, Ratolin, Zimzum
Obvious paths: south
Roundtime: 1 sec.
>
Your disk arrives, following you dutifully.
>
Zimzum stares at Ismurii.
>
You hear someone laugh.
>
Zimzum put a ruddy red vultite morning star in his V'tullian warcloak.
>l zim
You see Zimzum Zimzum the Templar.
He appears to be a Giantman of the Issimir Clan.
He is very tall and appears to be as old as the hills. He has crimson-flecked onyx black eyes and parched and cracked skin. He has short, wildly spiked black hair knotted at the tips with bits of small, crimson bone. He has a time-worn, haggard face and a lengthy, sinuous ebon beard tapered off into two sharp points. He has a jagged scar winding from one cheek to his neck, disappearing behind the hair of his beard.
You can hardly recognize him covered in all that soot and ash!
He has a tattoo of a turkey pecking at the corpse of a halfling on his neck, a tattooed Issimir sigil on his finger, a silver-twined bone spike in the middle of his nose, a carved pickle-shaped emerald spike in his left eyebrow, an Agresh tribal band tattoo on his arm, a tattooed symbol of V'Tull on his neck, a silver steel spike etched with a pickle-wielding turkey in his lip, a frowning halfling tattoo with blood-red tears trailing down its cheeks on his neck, an onyx v'tullian war sigil surrounding the image of an evil war turkey tattoo on his neck, a tattooed symbol of V'Tull on his arm, and a translucent glaes pipe clenched between his teeth.
He is in good shape.
He is holding a bloodstained rolaren battle shield inset with a symbol of V'tull surrounded by sharp spikes in his left hand.
A thick layer of volcanic ash and soot covers a polished ora greathelm, a bloodstained giantkin headband, some blood agate earrings, a silver Z'taar symbol, a rugged leather neckpouch with worn out seams and faded edges, a sleek shadowy crystal pendant, a massive crystal amulet with a miniature halfling stuck inside, an ancient V'tullian warcloak embroiderd with a giant crimson-bloodied "Z" on the back, an ebon-hued obsidian gate pin, a bluish-black pin, an onyx deer skin tabard emblazoned with a large crimson Z, a lavish eonake button styled in the shape of a G, a shiny crimson button, a keg-incised black badge, a pair of armored gloves with jagged knuckle-studs, a somber black V'tull death mask stitched together with bits of hair and bone, a curved black scimitar medallion, a massive turkey-shaped medallion dangling from a thick silver chain, some crimson-flecked onyx cufflinks etched with the letter Z, a rugged leather case stitched with an intricate Issimir Templar's sigil, some iron-studded gauntlets, a sigil-etched wide silver armband, a rugged leather salvage kit with worn out seams and faded edges, a salvage gear satchel, a deer-skin pack stitched with the image of a tormented halfling, some polished vultite half plate, a white pearl-inlaid bracer clasped with a sliver of nacre, a white pearl-inlaid bracer clasped with a sliver of nacre, an iron mithril-banded manacle, a barbed black steel band, a bright gold ring, a tightly woven kidskin belt with a carved silver Z-shaped buckle, a V'tullian alembic, a V'tullian offering box, a turkey feed bag, a deer skin kilt stitched with an Issimir Clan emblem, and some viper skin boots.
>sneak s
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing and a grey stone walkway.
Obvious paths: north, south
Roundtime: 1 sec.
>
Your disk arrives, following you dutifully.
>
Gardeth suddenly fades into view.
Gardeth gestures.
Gardeth throws his arms skyward!
>wear shi
You come out of hiding.
You sling a Mularos crested tower shield over your shoulder.
>
A low roar of quickly parting air can be heard above!
>get blue cr
Get what?
>s
s
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton and a Wayside Inn.
Obvious paths: north, east, southwest, northwest
>s
You can't go there.
ROFL??