View Full Version : Avoiding Web?
DaCapn
06-08-2009, 02:39 AM
Is there a way to avoid a web on the ground at all other than not moving? A way to destroy it?
The Ponzzz
06-08-2009, 02:48 AM
Burn it. But wait till it is fully destroyed before moving when it is on fire. Untrammel dust/209 scroll/item. Spell 618/617(Droit maybe can chime in if it's both or just one of them) helps resist. You can HIDE in front of a web, just don't move.
thefarmer
06-08-2009, 03:19 AM
Get your TD up
DaCapn
06-08-2009, 03:23 AM
Okay, so zero chance of avoiding it if you move?
Basically, I try to never move but everything left from the room I was in so I thought I'd try sneaking out of the room, got snagged in the web, then a grimswarm wizard immediately comes in and casts 435 with an eye crit for the insta-death.
Thanks, looks like I'll just get some of that dust.
thefarmer
06-08-2009, 03:28 AM
Okay, so zero chance of avoiding it if you move?
No, you can easily avoid it completely.
The Ponzzz
06-08-2009, 04:34 AM
Having 617 or 618 (or both) on helps being able to avoid a web walking from room to room. I carry 3 golden wands on me at all times to nuke webs.
DaCapn
06-08-2009, 04:45 AM
Okay, I was thinking that you were referring to the warding version.
Maybe it's just me who has a bad track record of avoiding it, I don't know.
The Ponzzz
06-08-2009, 04:51 AM
No, I was only referring to area webs. If you get warded, you're webbed... The end.
Fallen
06-08-2009, 06:47 AM
Can you ignite the web multiple times to speed up the burning process?
radamanthys
06-08-2009, 09:06 AM
Can you ignite the web multiple times to speed up the burning process?
Doesn't 111 hit a couple of them at a time with the right training?
Mikalmas
06-08-2009, 09:46 AM
Doesn't 111 hit a couple of them at a time with the right training?
With any of the fire spells (gold wands, 111), 1 shot sets the web on fire, two shots burns it up instantly.
Mikalmas
06-08-2009, 09:48 AM
And the untrammel dust really is very easy to make an inexpensive. I'll make all of it you want if you'll gather the ingredients: ghoul scrapings and powdered spiderweb turquoise (which you can buy in the EN guilds). Thats it. There's also 4 doses in a single dust, I think.
Sighisoara
06-08-2009, 09:57 AM
All of the dispel magics work to get rid of them instantly, too. Assuming you have access to them. Killing the critter that cast the web will also cause it to dissolve.
Mikalmas
06-08-2009, 10:01 AM
All of the dispel magics work to get rid of them instantly, too. Assuming you have access to them. Killing the critter that cast the web will also cause it to dissolve.
The only problem with that is any aggressive action (attacking the critter that casted the web) will cause it to flare just like you're leaving the room.
DaCapn
06-08-2009, 08:11 PM
All of the dispel magics work to get rid of them instantly, too. Assuming you have access to them. Killing the critter that cast the web will also cause it to dissolve.
Yeah, the problem with that, at least in my case, is that I see AoE web in warcamps. In the supply hut, if a ranger casts it and leaves, they can't come back in (as far as I understand) so you can't kill them. You have to wait out the 5 minutes (sometimes dangerous) or carry some of that dust (as I will do from now on).
DaCapn
06-08-2009, 08:11 PM
The only problem with that is any aggressive action (attacking the critter that casted the web) will cause it to flare just like you're leaving the room.
This problem, I haven't had. Then again, I'm sniping so maybe it doesn't work from hiding?
Gibreficul
06-08-2009, 08:41 PM
LFM fire vials work. I had a macro to pull out a THICK (I think that's the adjective for them) vial, and hurl it at the web when I was doing OTF. Otherwise, I found some 120 imbeds and I haven't had much concern thereafter.
It's all about that spiritual TD, (because in this crowd, abbreviating to STD may cause some uncalled for replies.)
Gibreficul
droit
06-08-2009, 08:52 PM
Area web ensnarement is actually based on a hidden TD roll, not a maneuver one. I'm not sure exactly what causes it to activate for any given action, but I wouldn't be surprised if it were just a flat percentage chance, possibly modified by something or other. In any case, raising your TD will help avoid them when they do activate.
It's already been mentioned, but you can get some untrammel dust for really cheap from playershops, then just set up an alias like this:
ALIAS UNT=sheath\rget my fine dust from my kit\rtoss my dust at web\rput my dust in my kit\rgird\r
Sighisoara
06-09-2009, 08:37 AM
The only problem with that is any aggressive action (attacking the critter that casted the web) will cause it to flare just like you're leaving the room.
I didn't realize this. That's not happened to me before hurling wizard spells at an initiate or seer that put one down.
DaCapn
06-09-2009, 11:09 AM
I didn't realize this. That's not happened to me before hurling wizard spells at an initiate or seer that put one down.
I'm pretty sure it's not the case. I've never seen AoE web trigger at any time except when moving to another room.
Xaerve
06-09-2009, 11:15 AM
To droit's point -- as a capped empath, I've never ever been captured by an area-of-effect web.
Mikalmas
06-09-2009, 11:45 AM
I'm pretty sure it's not the case. I've never seen AoE web trigger at any time except when moving to another room.
I suppose that could be a feature of player-cast area webs only. I've never really had to worry about webs, so I haven't paid enough attention. I know for a fact that is how player cast webs work, I just assumed critter cast webs worked the same way? (BTW, as a pure, you're probably not going to have to worry about webs for the most part)
Bhuryn
06-09-2009, 11:46 AM
My paladin doesn't get caught in them either. My rogue on the other hand? Instadeath garanteed =P.
droit
06-09-2009, 12:14 PM
Area webs have a chance to activate upon any attack made in the same room.
A Grimswarm troll fighter's flesh wounds regenerate slowly.
In an awe inspiring display of combat mastery, a Grimswarm troll fighter engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Moving to attack, a Grimswarm troll fighter gets too close to the rippling, sticky web!
The web turns away harmlessly from a Grimswarm troll fighter.
A Grimswarm troll fighter swings a jeddart-axe at you!
AS: +426 vs DS: +750 with AvD: +32 + d100 roll: +49 = -243
A clean miss.
Moving to attack, a Grimswarm troll fighter gets too close to the rippling, sticky web!
The web turns away harmlessly from a Grimswarm troll fighter.
A Grimswarm troll fighter swings a jeddart-axe at you!
AS: +426 vs DS: +750 with AvD: +32 + d100 roll: +23 = -269
A clean miss.
A Grimswarm troll fighter swings a jeddart-axe at you!
You skillfully dodge the attack!
Moving to attack, a Grimswarm troll fighter gets too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring a Grimswarm troll fighter!
>
A Grimswarm troll hunter's flesh wounds regenerate slowly.
Moving forward, a Grimswarm troll hunter gets too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring a Grimswarm troll hunter!
EDIT: Huh. Maybe web is a viable spell for me.
Bhuryn
06-09-2009, 12:45 PM
I love area web.
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