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Swami71
06-07-2009, 04:43 PM
Would like to make a list of critters Vulnerability/Resistance.


Critter ...........................Vulnerability/Resistance
Centaur Rangers...................Fire vulnerable armor
Constructs..........................Immune to all magic (except ewave)
Dark Orcs...........................Puncture Vulnerable, Crush/Slash resistant armor
Illoke.................................Puncture Resistant
Kiramon ............................Puncture Resistant
Mastiff...............................Puncture Resistant
Stone Giants.......................Puncture Resistant
Stone Golems .....................Puncture Immune
Stone Trolls........................Puncture Immune
Skeletal Warhorses.............. Puncture Immune
Skeletal Lords......................Puncture Immune
Trolls ................................Fire Vulnerable
Vvrael (critters)..................Magic Immune
Vaespillions.........................Puncture Immune
Water Elementals.................Fire Vulnerable, Cold slow effect?

waywardgs
06-07-2009, 05:00 PM
Loved double fire flares vs pinefar critters.

Swami71
06-07-2009, 05:42 PM
Loved double fire flares vs pinefar critters.

How am I supposed to add that to the list? All Pinefar?

waywardgs
06-07-2009, 05:53 PM
How am I supposed to add that to the list? All Pinefar?

Good point. I'll double check which specific critters when not on a mobile device.

Good idea for a list btw.


Edit: fuck iPhone autocorrect.

Bhuryn
06-07-2009, 06:01 PM
I believe Illoke/mastiff/stone giants are puncture resistant.

Stone trolls are puncture immune I believe.

The Ponzzz
06-07-2009, 06:09 PM
I'm in the process of doing something like this on GSGuide.net. Though, it has taken the back burner for now. If ok, I'll put all this info there when I have the time.

Donquix
06-07-2009, 06:13 PM
skeletal warhorses, skeletal lords - puncture immune

RSR
06-07-2009, 06:32 PM
Dark orcs in vaalor wear puncture vulnerable, crush/slash resistant armor. Centaur rangers also in vaalor wear fire vulnerable armor, not sure about the resistances on it.

Drakam
06-07-2009, 06:50 PM
vaespillions are puncture immune

Swami71
06-07-2009, 06:56 PM
Puncture resist/immune is really starting to add up to a lot.

Fallen
06-07-2009, 06:58 PM
Might want to just rule out Unbalance immune too. Many, many creatures.

Storm Griffins/Lightning supercharged.

Swami71
06-07-2009, 07:02 PM
Might want to just rule out Unbalance immune too. Many, many creatures.

Storm Griffins/Lightning supercharged.

Yea, unbalance fails against most undead. Which I find odd being a spirit spell. What do you mean by Supercharged?

Donquix
06-07-2009, 07:03 PM
Makes them more powerful i suspect.

Storm giants reflect lightning back into your face.

"oh i got 2 skeletal giants on the ground...
>incant 518
>A storm giant has arrived.
(shit...)

Fallen
06-07-2009, 07:08 PM
Yea, unbalance fails against most undead. Which I find odd being a spirit spell. What do you mean by Supercharged?

They absorb it, then mote more frequently I think.

Swami71
06-09-2009, 03:11 AM
Been playing around in Nelemar using CMAN Precision going through crush, puncture, slash. So far they all look equal damage wise. Puncture and Slash seem to crit really well for any head shot. Anyone know of any resistantance/vulnerabilties in OTF or Nelemar?

Danical
06-09-2009, 03:22 AM
(Greater) Water Elementals are weak vs. Fire.

It's something like "A billowing cloud of steam releases as you pwn the GWE with fire!"

Also, if you use cold/ice on them, they get a slow effect; I can't remember the messaging.

Danical
06-09-2009, 03:24 AM
Yea, unbalance fails against most undead. Which I find odd being a spirit spell. What do you mean by Supercharged?

Unbalance fails against anything that's non-corporeal. It doesn't matter if they're undead. The undead you're probably using it on are non-corp.

For example, GWEs can't be unbalanced.

Danical
06-09-2009, 03:25 AM
Been playing around in Nelemar using CMAN Precision going through crush, puncture, slash. So far they all look equal damage wise. Puncture and Slash seem to crit really well for any head shot. Anyone know of any resistantance/vulnerabilties in OTF or Nelemar?

No creature in Nelemar that I know of has a rez/vul vs. any melee damage type (P/S/C).

Swami71
06-09-2009, 03:28 AM
No creature in Nelemar that I know of has a rez/vul vs. any melee damage type (P/S/C).

Guess I'll keep my precision set on puncture then. Maybe work on ambushing after 2x PF.

Danical
06-09-2009, 03:34 AM
You know . . . ambushing and precision don't work in tandem, right?

Description: Precision allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always deliver your preferred type of damage. Precision does not function with aimed (ambush) or ranged attacks.

Swami71
06-09-2009, 03:39 AM
You know . . . ambushing and precision don't work in tandem, right?


Ugh, thought that was just Truehand I read that on. Even with open ambush you think? Whats the point of precision then? I'll probably get rid of it soon since there's no immune/resistant critters at cap.

droit
06-09-2009, 03:41 AM
Water elementals are very vulnerable to fire and are significantly slowed by cold. Other than that, I don't know of any resistances or vulnerabilities.

EDIT: Looks like I missed page 2..

droit
06-09-2009, 03:43 AM
Precision doesn't even work for mstrikes. It's pretty useless.

Danical
06-09-2009, 03:45 AM
Ugh, thought that was just Truehand I read that on. Even with open ambush you think? Whats the point of precision then? I'll probably get rid of it soon since there's no immune/resistant critters at cap.

Not even open ambush (i.e., any aimed attack).

If you're using a weapon like a spear that has something like 80 puncture / 20 slash and you want to only slash then I guess it has a purpose?

Some people really like a specific damage type so it seems to make sense for them.

For me, precision is a total waste but then I wouldn't ever use melee and would always rather do ranged as a rogue.

I can see why it would be a little too powerful for aimed attacks. You could get something like a flail and have it do puncture only and just aim for the eyes. Or, say, a broadsword and aim for the eyes only. If that were to come to pass, it would render a great many weapons irrelevant.

Swami71
06-09-2009, 03:58 AM
If I get sick of TWC I might try a ranged stealth build again. Right now I really prefer TWC cause everything dies after lots of damage but not everything can be crit'd. That and its less work than managing arrows. Hasted ranged with 1 sec. RT is awesome for attrition though. My rogue is just my expensive side hobby anyways. He's 99% for picking boxes.

Danical
06-09-2009, 04:03 AM
If I get sick of TWC I might try a ranged stealth build again. Right now I really prefer TWC cause everything dies after lots of damage but not everything can be crit'd. That and its less work than managing arrows. Hasted ranged with 1 sec. RT is awesome for attrition though. My rogue is just my expensive side hobby anyways. He's 99% for picking boxes.

Right. Ranged and non-corp is just a bitch. At cap, you don't really need a stealth build, especially if you have 425 unless something spawns with WoF.

EDIT: Unless, you don't have the TD to fight off the CS of incoming attacks but I figured your rogue would have 425 and 120.

Swami71
06-09-2009, 04:13 AM
He has 30 ranks MnE. Siphere can give him 101, 103, and 107. Then make 120 imbeds. From what I've read 430 is a good stopping point for redux purposes.

Danical
06-09-2009, 04:15 AM
He has 30 ranks MnE. Siphere can give him 101, 103, and 107. Then make 120 imbeds. From what I've read 430 is a good stopping point for redux purposes.

Perfect.

AKOE!
06-09-2009, 09:52 AM
Earth flares do double damage on massive pyrothags. You get the damage from the rocks and then the vibrations.

Maerit
06-09-2009, 10:13 AM
Pretty positive that Ice Golems and Lesser Ice Elementals take double damage from fire (not double strike). My fire flaring weapon hits them for 40-75, while flares for less than 40 on most other critters. Using a fire flaring weapon on them will not freeze the weapon.

Skayls are vulnerable to cold damage. Using a cold flaring weapon on them will not heat the weapon.

Pyrothags take double strikes, not just from earth flares, but from air flares as well (maybe they're on the same table).

Glacei are pretty weak to fire damage.

Aren't Stone Trolls and Stone Giants weak to vib flares?

Bhuryn
06-09-2009, 11:40 AM
Illoke, mastiffs and stone giants/trolls get that frozen,skin cracking effect from cold occasionally that can cause their skin to break (they take damage). Not sure if there is an associated DF boost or not.

Donquix
06-09-2009, 12:36 PM
you mix fire and cold on those stone creatures. Hit them with a cold effect, then fire....then they break, and I quote Drago

Bhuryn
06-09-2009, 01:06 PM
you mix fire and cold on those stone creatures. Hit them with a cold effect, then fire....then they break, and I quote Drago

Sometimes you'll just get a message about them breaking though.

I've had it kill them outright where their neck snapped/etc.

Bhuryn
06-09-2009, 01:08 PM
Are you going to add strange things like the slush or whatever in EN requiring fire flaring weapons?

Swami71
06-09-2009, 02:45 PM
Are you going to add strange things like the slush or whatever in EN requiring fire flaring weapons?

I'd like to get away from the magic/elemental vuln/resist and focus more on the P/C/S. If you think its helpful I'll add it though. There are a lot of fire, ice, and unbalance Vuln/immune critters that are obvious. That is why I don't want those. Like fire giants are immune to fire and vulnerable to ice. I don't think that is all that informative. Stuff like the Dark Orc puncture vulnerability is what I'm trying to find out.

Danical
06-09-2009, 04:02 PM
Illoke, mastiffs and stone giants/trolls get that frozen,skin cracking effect from cold occasionally that can cause their skin to break (they take damage). Not sure if there is an associated DF boost or not.

After the fire/cold combo they usually take 2 impact/earth flares crits (which they are supposedly weak against).

Baelog
06-10-2009, 03:17 AM
stone-type critters are generally weak to vibe/impact crits, and even Hurl Boulder

You'd think they'd absorb it somehow (like ice giants catching Major Cold and eating it!)

Swami71
07-03-2009, 02:26 AM
Bump....

Added Vvrael critters as magic immune. Any more suggestions to be added?