View Full Version : TNK CCF Plus Loot Equals Too Much Stuff Trades
Kitsun
06-06-2009, 08:09 PM
Contact info:
AIM KitsunX
PM me
Play.net
LOOKING FOR the following items:
A shade-skink (~15-20 million)
Doeskin vests (4 million)
Elven tunics (5-6 million)
Bright yellow silk satchels (???)
Sand elementals (500k - 750k)
Limited Tehir items (~500k) – qahzumar tentacles, carapaces, bolts of farszig, morduska fangs and hides, selshis skins
“some large eel skin boots” (~2-3 million)
Below is what I have to sell or trade. I finally got around to slapping prices onto most items. A lot of it is at least somewhat negotiable:
Miscellaneous Goods
Fixskill Potion
BO: 9 million
a robed stoic priest figurine
Carved from a solid piece of white birch, the figurine is a fashioned in the semblance of a priest of Koar. Deeply incised markings form the folds of a robe that drapes from the priest's broad shoulders, while gold inlay at the lapels form simple crowns. A thin wisp of hair rings his head, which is shiny with lacquer.
From EG’s Trick or Treating – Bemm fighting miniature
BO: 2 million
Set of unused, full enchanting potion jugs(20 pours in each, refills only to 7):
a green and blue striped jug
an orange and yellow striped jug
a deep red ceramic jug
a multi-colored ceramic jug
an indigo and violet striped jug
Foehn’s Promise consolation cloaks, 1lb, VLA, ~17 scripts, had them deepened nicely before the clamp down on deepening rules:
a hooded elven cloak
a hooded sable leather cloak
BO: 8 million (each)
Ghule Scripted cloak, 1lb, VLA:
a flowing dark linen cloak with a deep silk-lined hood
BO: 2 million
a vultite-edged sheath
a blessing sheath
3x a day, 50 swings per rub, belt worn, holds up to 1 MA
BO: 8 million
a thick leather wrist guard
+4 Ranged enchancive, noncrumbly, wrist worn
some long flowing silk robes tied with a silver cord
Full armor concealer, can cover all AsGs
BO: 5 million
a sweeping eahnor-hued silk gown backed with a darkly jeweled train
Unlocked metallic gown
BO: 2 million
Weapons
a glaes-tipped ora claidhmore
+10
12lbs
BO: 16m
an engraved golvern meat cleaver (registered)
5x, pure golvern, 6lbs, blessable/enchantable
BO: 1.5 million
a maoral-hafted black ora-studded maul (registered)
4x, pure black ora, blessable/enchantable
BO: 750,000
a peridot green vultite kris with parrot feathers adorning the sandalwood hilt
a heavy-bladed silver vultite kris with an ebony hilt
a razor-honed ink black vultite kris capped with an oval of cat's-eye quartz
a ceremonial vultite kris traced with a wavy line of twisting sigils
Tetrain metamorphic weapon, 4x, blessable
BO: 2 million
a diamond-edged slender eahnor longsword etched along the blade with ancient Vaalorian runes
H4H2 weapon. Scripted for Vaalorian elves and pure elves. Long desc and show. +18 and has some damage weighting.
BO: 6 million
a diamond-edged slender eahnor longsword etched along the blade with ancient Faendryl runes
H4H2 weapon. Scripted for Faendryl elves and pure elves. Long desc and show. +18 and has some damage weighting.
BO: 6 million
an iridescent blue glowbark bow
+27, Decently Sighted, 3lbs
BO: 35m
a poplar-hafted golvern trident
5x, pure golvern, 12lbs, blessable/enchantable
BO: 1 million
================================================== ==========================
Kitsun
06-06-2009, 08:11 PM
Super Enchanting Stuff
Light leathers with potential to be +41(35 from enchant and +6 from AGI bonus)
some old light leather
+10
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a bonus of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a lot of charges remaining.
You sense that the light leather will persist after its last enhancive charge has been expended.
The first thing that strikes you about the leather is the weight, which is about 10 pounds. In your best estimation, it's worth about 600,000 silvers.
Lance with potential to be +44(33 from enchant and +11 from enchancer)
a kelyn-tipped vaalorn lance
+18
The lance resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The lance looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn lance will persist after its last enhancive charge has been expended.
13lbs
Good Items
some thick imflass arm greaves
The magical harmonics reveal that arms are better protected when wearing the imflass arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Dexterity.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The greaves looks to have more than your average giantman could count charges remaining.
You sense that the imflass arm greaves will persist after its last enhancive charge has been expended.
The first thing that strikes you about the greaves is the weight, which is about 3 pounds. In your best estimation, it's worth about 850,000 silvers. You can also tell that there is some type of metal in the structure of the imflass arm greaves.
BO: 15 million
a mithril and aquamarine necklace
2 AS ranks, 2 picking ranks, persists
BO: 1 million
a malachite-set gold armband
4 picking ranks, 2 armor use ranks, 1 max stamina, crumbles
BO: 1 million
some blackened glaes leg greaves
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The greaves looks to have a huge number of charges remaining.
You sense that the glaes leg greaves will persist after its last enhancive charge has been expended.
The first thing that strikes you about the greaves is the weight, which is about 7 pounds. In your best estimation, it's worth about 1,550,000 silvers.
BO: 5 million
a mithril and pink topaz headband
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 4 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 47 times.
The headband looks to have a lot of charges remaining.
You sense that the pink topaz headband will crumble into dust after its last enhancive charge has been expended.
This is a small item, under a pound. In your best estimation, it's worth about 1,350,000 silvers. You can also tell that there is some type of metal in the structure of the pink topaz headband.
BO: 2 million
an old veil iron buckler
+25
7lbs
BO: 1.5 million
Decent Items
a cracked orase runestaff
+20
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
The runestaff looks to have a lot of charges remaining
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
The first thing that strikes you about the runestaff is the weight, which is about 2 pounds. In your best estimation, it's worth about 850,000 silvers.
a walnut-hafted vultite-spiked maul
The harmonics generated tell you that the maul has been infused with the power of a lightning bolt.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The maul looks to have a lot of charges remaining.
You sense that the vultite-spiked maul will persist after its last enhancive charge has been expended.
6lbs
BO: 500,000
a polished amethyst earring
From the rapid vibrations of the amethyst earring, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Constitution.
This enhancement may not be used by adventurers who have not trained 6 times.
The earring looks to have a huge number of charges remaining.
You sense that the amethyst earring will persist after its last enhancive charge has been expended.
You sense that the amethyst earring will persist after its last magical charge has been expended.
BO: 500,000
Random Stuff (Make an offer over 100k, ask for multiple items if you have to. Won’t make delivery for under 100k)
a bone-hilted imflass bastard sword
+12
The harmonics generated tell you that the sword has been infused with the power of an ice elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 6 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The sword looks to have more than your average giantman could count charges remaining.
You sense that the imflass bastard sword will persist after its last enhancive charge has been expended.
5lbs
an invar-edged rhimar broadsword
+5
The harmonics generated tell you that the broadsword has been infused with the power of an ice elemental.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The broadsword looks to have more than your average giantman could count charges remaining.
You sense that the rhimar broadsword will persist after its last enhancive charge has been expended.
3lbs
a sturdy kakore runestaff
2x
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a lot of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
2lbs
a black ora military flail
+10
a black ora trident
+10
12lbs
an imflass twohanded sword
+12
The harmonics generated tell you that the sword has been infused with the power of an ice elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 5 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The sword looks to have more than your average giantman could count charges remaining.
You sense that the twohanded sword will persist after its last enhancive charge has been expended.
The first thing that strikes you about the sword is the weight, which is about 8 pounds. In your best estimation, it's worth about 550,000 silvers. You can also tell that there is some type of metal in the structure of the twohanded sword.
a glaes-edged rolaren bastard sword
+20
9lbs
a polished glaes buckler
+15
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The buckler resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The buckler looks to have more than your average giantman could count charges remaining.
You sense that the glaes buckler will persist after its last enhancive charge has been expended.
9lbs
an imflass aegis
+12
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The aegis looks to have a huge number of charges remaining.
You sense that the imflass aegis will persist after its last enhancive charge has been expended.
5lbs
a rowan-hafted faenor spear
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
The spear looks to have a lot of charges remaining.
You sense that the faenor spear will persist after its last enhancive charge has been expended.
5lbs
a carved hoarbeam shield
+12
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
You sense that the hoarbeam shield will persist after its last enhancive charge has been expended.
8lbs
an ora-hilted vultite broadsword
The harmonics generated tell you that the broadsword has been infused with a corrosive substance.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The broadsword looks to have almost innumerable charges remaining.
You sense that the vultite broadsword will persist after its last enhancive charge has been expended.
3lbs
a vultite augmented breastplate
+20
20lbs
an imflass ball and chain
It has a bonus of +12 from a normal ball and chain, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the ball and chain has been infused with a flaming substance.
5lbs
a cedar-hafted white ora flail
You sense a faint aura of magic around the white ora flail. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the flail is as some type of weapon. It also appears to have a temporary modification of some kind.
2x
ora flail in your hand...
The harmonics generated tell you that the flail inflicts more fearsome wounds when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The flail resonates with your voice, revealing some details of its temporary enhancement:
The flail's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
The first thing that strikes you about the flail is the weight, which is about 4 pounds. In your best estimation, it's worth about 150,000 silvers. You can also tell that there is some type of metal in the structure of the white ora flail.
a glittering bloodjewel necklace
From the rapid vibrations of the bloodjewel necklace, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Intuition.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a huge number of charges remaining.
You sense that the bloodjewel necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel necklace will disintegrate after its last magical charge has been expended.
a bloodjewel studded mithril crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The crown looks to have a huge number of charges remaining.
You sense that the studded mithril crown will crumble into dust after its last enhancive charge has been expended.
You sense that the studded mithril crown will persist after its last magical charge has been expended.
a gold and golden topaz earcuff
From the rapid vibrations of the golden topaz earcuff, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Mental Lore - Transformation Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.
You sense that the golden topaz earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the golden topaz earcuff will persist after its last magical charge has been expended.
a zorchar naginata
+5
Lightning flares
an acid-pitted ora flail
+10
8lbs
The harmonics generated tell you that the flail helps defend the one who wields it.
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The flail looks to have more than your average giantman could count charges remaining.
You sense that the ora flail will persist after its last enhancive charge has been expended.
an ornate kakore buckler
+10
+9TD
4lbs
The harmonics generated tell you that the buckler serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The buckler resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The buckler looks to have a huge number of charges remaining.
The buckler resonates with your voice, revealing some details of its temporary enhancement:
The buckler's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the kakore buckler will persist after its last enhancive charge has been expended.
a steel claidhmore
8lbs
The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes.
The claidhmore resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 13 times.
The claidhmore looks to have a huge number of charges remaining.
You sense that the steel claidhmore will persist after its last enhancive charge has been expended.
an ora-tipped vultite war mattock
6lbs
The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The mattock looks to have a lot of charges remaining.
You sense that the vultite war mattock will persist after its last enhancive charge has been expended.
a vermilion mithril main gauche
+5
2lbs
The harmonics generated tell you that the gauche inflicts more fearsome wounds when it strikes.
The gauche resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The gauche looks to have a huge number of charges remaining.
You sense that the mithril main gauche will persist after its last enhancive charge has been expended.
some embossed spiked ora arm greaves
Spiked
5lbs
The magical harmonics reveal that arms are better protected when wearing the spiked ora arm greaves.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the spiked ora arm greaves, you determine that it is moderately resistant to plasma attacks.
a faceted alexandrite medallion
Blank, Mage rechargeable
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The medallion looks to have a huge number of charges remaining.
You sense that the alexandrite medallion will persist after its last enhancive charge has been expended.
You sense that the alexandrite medallion will persist after its last magical charge has been expended.
an embossed ora aegis
+10
8lbs
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The aegis looks to have a huge number of charges remaining.
You sense that the ora aegis will persist after its last enhancive charge has been expended.
Belnia
06-06-2009, 08:44 PM
I'll take the veil iron scimitar.
Stunseed
06-06-2009, 08:59 PM
I'll offer 100k on the discus.
Kitsun
06-09-2009, 01:35 PM
I'll offer 100k on the discus.
Sure! Sold!
Updated with a new ora claidhmore, +1 Wisdom Bonus bracelet and some other minor junk. Some other items sold.
Swami71
06-09-2009, 04:46 PM
If your looking for some nice lightweight containers. You should ask him about the 1 lb VLA cloaks. He's asking a fair flat price IMO. Don't see those for sale anymore.
Kitsun
06-12-2009, 06:16 PM
Bump. Some prices adjusted, some items sold, some new items.
Kitsun
06-20-2009, 07:32 PM
SOLD:
an engraved orase runestaff
5x
4lbs
BO: 750,000
a veil iron battle axe
+25
11lbs
BO: 1 million
a faenor-edged veil iron scimitar
+25
The harmonics generated tell you that the scimitar has been infused with a steaming substance.
The first thing that strikes you about the scimitar is the weight, which is about 6 pounds. In your best estimation, it's worth about 100,000 silvers. You can also tell that there is some type of metal in the structure of the veil iron scimitar.
BO: 1 million
a vultite discus
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 11 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
The discus looks to have a lot of charges remaining.
You sense that the vultite discus will persist after its last enhancive charge has been expended.
6lbs
100k
a filigreed silver alloy band
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a lot of charges remaining.
You sense that the silver alloy band will crumble into dust after its last enhancive charge has been expended.
BO: 500,000
Kizun
a moonstone inset ora torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The torc looks to have a huge number of charges remaining.
You sense that the inset ora torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora torc will persist after its last magical charge has been expended.
Freebie
a gleaming amber bracelet
You sense a faint aura of magic around the amber bracelet. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the bracelet is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
As you sing, you feel a faint resonating vibration from the amber bracelet in your hand...
The amber bracelet contains the spell Haste, from the Major Elemental circle.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a huge number of charges remaining.
You sense that the amber bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the amber bracelet will disintegrate after its last magical charge has been expended.
BO: 1 million
a black pearl studded pewter band
You sense a faint aura of magic around the studded pewter band. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the band is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the studded pewter band, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The band looks to have a lot of charges remaining.
You sense that the studded pewter band will crumble into dust after its last enhancive charge has been expended.
You sense that the studded pewter band will persist after its last magical charge has been expended.
500k
a bone-inlaid pink sapphire band
From the rapid vibrations of the pink sapphire band, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The band looks to have a lot of charges remaining.
You sense that the pink sapphire band will persist after its last enhancive charge has been expended.
You sense that the pink sapphire band will persist after its last magical charge has been expended.
100k
some scorched double leather
+20
16lbs
a pale golden ruic longbow carved with corrosive acid droplets
5x, acid loading wand bow
BO: 1 million
Maul glyph, unused (Willing to work out a trade for a perfect maul):
1 item matching "a gold maul head-glyph" was moved.
1 item matching "a gold maul shaft-glyph" was moved.
Lance glyphs, unused (Willing to work out a trade for a perfect lance):
1 item matching "a gold lance head-glyph" was moved.
1 item matching "a gold lance shaft-glyph" was moved.
a steel-clasped glossy mahogany case
In the glossy mahogany case you see a short dark bronze hammer, a polished mesh-topped stick, a mottled green flask of oil, a rough threadbare cloth and a rough ruddy gold stone.
Revel of Anfelt Weapon care case – scripted items for use on weapons
BO: 1 million
A pair of wrist worn guards that will add +8 to THW
a thick leather wrist guard
Wrist worn, +4THW enchancive, noncrumbly
BO: 12 million
Kitsun
06-20-2009, 07:33 PM
Bump and stuff. Bunch of items sold. Found a few new toys.
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