Pops
05-26-2009, 06:55 PM
Selling a premium account for cash…PayPal, Money Order or Check (will have to clear before transfer). In addition to the below-listed items, there are numerous, 1x-4x weapons, armor, shields, a huge supply of event purchased magic items (defensive, offensive and rogue speficic), many magic fillables, actioned pins, butterfly charms (2), nightingale charms (2), losta female wear (bodices, spiked heeled boots with steel chains, stockings, slippers) etc. If you want a list of all the items, I will send you a list, but will not go into each item (if you can’t find out what they are, I will attempt to help you identify, from my notes, but I make no guarantees that I have noted all magic potions/items, etc.) I am considering all reasonable bids…not trying to make a killing, just get a bit back. Send all bids to xrobidartx@yahoo.com. I will only update for the current bid and to post any additional info or corrections. The auction will run a week and the winner will be declared on Tuesday, June 2, 2009 nlt 9:00 pactime.
As of your last logon, your premium service has been continuous since 7/25/2004.
Premium points earned: 8400 (includes 2500 boobie prize from pay-to-play prem auction)
Premium points spent: 0
Scrolls currently being worked on: 0
Total premium points available: 8400
Altered Home just outside the North Gate, Landings:
[North Shore, Tide Pool]
The pounding surf has cut deeper inland forming a tidal pool. You also see a gated gold sandstone villa, an ancient black oak treehouse, an expansive white marble chateau, a swirling tidal pool, a rune-carved granite block chalet and an ivy-covered white stone villa.
Obvious paths: north, northeast, east, southwest ( Tidal Pool is functional for all swimming moves. This is a strong magic node).
Unlock -You unlock the door to an ancient black oak treehouse.
Open - You open the door to an ancient black oak treehouse.
Go - You walk through the door to your treehouse.
[XXXXXX's Home]
Walls of black oak and a highly polished black oak floor covered by an emerald green silk rug trimmed in small black and green silk tassels enclose this room. In one corner lies an overstuffed featherbed, and near the featherbed sits a low mithril-inlaid mahogany table supported on intricately carved claw feet. Above a massive fieldstone fireplace topped with a hand hewn black oak mantle hangs a black silk tapestry embroidered with a white shield (Voln Standard). You also see an arched stained glass window, some deep blue pillow chairs and a masterfully carved rounded black oak door.
Obvious exits: none
>look feath - A thick goose down mattress, covered with crisp cotton linens and a handcrafted quilt, rests upon tanned leopard skins that have been stretched taut and tied to the polished ebonwood bed frame.
Notable Characters:
(1) Half Sylvan Male Ranger, Voln Master (at least 450 revolutions.), fixskills
You currently have 148104 unspent bounty points.
Level: 68 Deeds: 21
Experience: 4252938 Death's Sting: None
Exp. until next: 64562 Recent Deaths: 0
Mental TPs: 56 Fame: 14229917
Physical TPs: 0 Mana: 207/207 max
Ranger has on him: A Polished Leather Bracer – ranger gift, empty, but chargeable. A glaesine crystal dragonfly – once a month transport to Bugtown. A steel-clasped glossy mahogany case, containing weapon cleaning/honing items – free gift from Ebons or some other pay to play.
(2) Giantman warrior, Voln master (at least 450 revolution), fixskills
You currently have 369208 unspent bounty points. Has a glaesine crystal dragonfly – once a month transport to Bugtown.
Level: 51 Deeds: 34
Experience: 2685062 Death's Sting: None
Exp. until next: 51438 Recent Deaths: 0
Mental TPs: 72 Fame: 12014072
Physical TPs: 0 Mana: 1/1 max
You are a member of the Warrior Guild.
You are current with your dues and must check in again sometime in the next 33 days.
You currently have 116 ranks out of a possible 238 for your training.
You have 3 ranks in the Disarm Weapon skill.
You need 61 training points to earn your next rank.
The Training Administrator told you to practice disarming a partner with an brawling weapon.
You have 9 repetitions remaining to complete this task.
You have 26 ranks in the Berserk skill.
You need 78 training points to earn your next rank.
The Training Administrator told you to practice breaking stuns in the Dark Chamber.
You have 13 repetitions remaining to complete this task.
You have 37 ranks in the Warrior Tricks skill.
You need 53 training points to earn your next rank.
The Training Administrator told you to practice Twirl-n-Sheath for an audience.
You have no repetitions remaining for this task.
You have 3 ranks in the Tackle skill.
You need 43 training points to earn your next rank.
The Training Administrator told you to practice tackling a partner.
You have 10 repetitions remaining to complete this task.
You have 2 ranks in the War Cries skill.
You need 70 training points to earn your next rank.
The Training Administrator told you to get a partner to teach some war cry techniques
You have 12 repetitions remaining to complete this task.
You have 51 ranks in the Batter Barriers skill.
You need 16 training points to earn your next rank.
The Training Administrator told you to bash open some boxes from creatures.
You will need to do 510 hit points of damage for each repetition.
You have no repetitions remaining for this task.
In addition, account contains a female human rogue (36 w/no guild training, COL master), female human mage (30, COL master) with Bugtown dragonfly, dark elf female mage (30, COL Master) w/Bugtown dragonfly, female ranger (28, COL master), dwarf male warrior (21, Col master), and several vault characters. All have fixskills
Notable Weapons:
(1) A large black forester axe, +50, modified handaxe, 5 lbs, perm dual flaring (ice/acid) from Wavedancer, 40 mill to make.
The razor-sharp blade of this deadly looking weapon has several nicks in it, no doubt a sign of frequent use. The long ebon-hued haft is wrapped at the bottom with black leather to ensure a firm grip. Deeply carved into the side of the haft are the words, "Death waits for no man". You also notice a small enchanter's glyph.
As you turn the axe it draws all the heat from the surrounding air as ice forms on it.
As you turn the axe a trail of smoking black liquid runs down its length.
(2) An ancient white ritual warblade, +45, modified falchion, 5 lbs, blessable
Under the faintest light, a brilliant gleam dances down the length of this weapon's gracefully arcing blade, revealing that great care has been taken to preserve its integrity. Strangely, its hilt is composed of well-worn stone engraved with archaic blessings, suggesting that it may have originally been carved from an altar or other holy artifact. An unadorned orb of crystal inset into the stone hilt serves as a pommel, its simplicity offset by the warblade's angular crossguard. A faint aura of holy light radiates from the warblade.
(3) A curved steel-bladed greatsword, +35, cannot be inspected, poison flaring (uses poison phials, vials, flasks, at least 40 containers of the strongest poisons included).
A small stud is imbedded into the base of the steel-bladed greatsword. The steel-bladed greatsword is covered in foul-smelling murky umber oil.
(4) A sharp-curved dark elven scimitar, +30, blessable, no show.
(5) A gold-veined vultite takouba, modified falchion, +30, dual flaring (lightning/steam) from Wavedancer.
Crafted in the traditional workings of the Tehir, the forging of the blade is artistically elegant and wickedly sharp. Slender streaks of red gold whorl across the length beside matching veins of white and yellow gold. A pitted fuller bisects the blade only to disappear in the supple brown leather strips that form a cross-wrap about the hilt. Tribal designs, both elemental and celestial, are painted upon the strips in contrasting leather dyes. You also notice a small enchanter's glyph.
As you turn the takouba the stench of ozone precedes a jagged flash of lightning.
As you turn the takouba plumes of white-hot steam puff from it.
(6) A veil-iron hilted black khopesh, modified falchion, +30, perm rod flaring
Wrought from a black alloy, the perfect darkness of this weapon's blade is tainted with exceedingly fine but exceptionally bright streaks of some white metal. The veil-iron hilt appears to have maintained its natural color, but its faded luster and the dents on the pommel would seem to indicate that this khopesh had many former owners. Etched with a cracked silvery script about halfway up the blade is the solitary word, "Darkstar." Two thick metal rods are attached to the handle of the khopesh. They are angled so that they lie parallel to one another, against the length of the weapon. Tightly coiled steel springs are clearly visible beneath the rods. The springs appear to be in absolutely perfect condition. You also notice a small enchanter's mark.
(7) A veniom-hilted falchion with an emerald-eyed black mamba with leaf-shaped scales wrapped around it, +25, 3 lbs, full snake/poison flares (poison, sleep, unconscious), as well as snake actions/attacks, some leading to knockdowns.
You gently tap your veniom-hilted falchion and the emerald-eyed black mamba with leaf-shaped scales hisses as it hurriedly slithers down the length of it in a tight spiral. Just as quickly, it turns and slinks back to its original position/As you touch your falchion, the emerald-eyed black mamba with leaf-shaped scales recoils defensively and rattles its tail/
As you ignorantly attempt to kiss your veniom-hilted falchion, the emerald-eyed black mamba with leaf-shaped scales lashes out at you aggressively/You grab the emerald-eyed black mamba with leaf-shaped scales wrapped around your falchion and give it a solid yank! It hisses dangerously at you.
(8) A dragon-hilted rolaren warblade, +25, fire flaring
(9) A diamond-edged black vultite falchion, +25, fire flaring
(10) A silver-edged black rolaren backsword, +25, blessable
(11) A panther hide wrapped glaes blackjack, the stunning kind for rogue reps.
(12) A vultite katana
(13) An Invar Claidhmore (not magical hitting)
Notable Armor/Shields:
(1) Some thigh-length forest green elven-forged chainmail emblazoned with the symbol of Voln, +35, 2 lbs (yes, two), steel double chain, no show.
(2) A blackened steel breastplate, +35, perm HCP, 13 lbs, no show.
(3) Some imflass chain mail, +32, torso chain, 23 lbs, no show.
(4) Silvery white chain armor (augmented chain), +20, LCW w/+3 TD kicker
(5) A vultite-link halfling chain shirt, +20, Halfling specific torso chain
(6) Some fitted ruby-trimmed leathers with a magnificent drake tooled on the left breast, +30, double leathers, perm. acid flares
(7) Some supple dark grey leathers with a magnificent drake tooled on the left breast, +25, double leathers.
(8) A leaf-etched elven vultite heater, +40, perm acid flares, 4 lbs, tier 1 actions (tap x2, wear, pull, push, lean, etc.)
(9) A burnished golden parma inlaid with tribal runes, +35, perm acid flares, medium, 6 lbs.
(10) some rose thorn spiked arm greaves and some platinum-inlaid greaves with wicked-spikes and gold vultite buckles, both w/useable spikes.
Others:
Some silvery mithglin chausses inset with mithril flanges, boost to strength and brawling, many charges remaining and chargeable.
A spike-covered visored vultite warhelm, spiked and blessable.
A bright golden spiked vultite bascinet, spiked and blessable
A horse hair crested invar burgonet, head/neck, blessable
A polished vultite greathelm, boxfound, temporarily very heavily padded, unused.
A latten-edged invar gorget, hcp neck protection
Notable Alters/Other Items:
(1) A verdant green spidersilk longcoat patterned with intricate overlapping leaves, Altered vamp cloak, comes with altered fangs.
You pull your verdant green longcoat around yourself tightly, doing your best to conceal your form/You pull your verdant green longcoat around yourself tightly, doing your best to conceal your form/Holding the edge of your verdant green longcoat, you dip an elegant bow. The longcoat billows out behind you as if caught upon an unfelt breeze. You glance up and flash an evil grin, making sure the tips of your razor sharp fangs are visible/You catch the edge of your verdant green longcoat with one arm and sweep it out in front of you until all that is left revealed are your eyes. The longcoat ripples mysteriously as it moves.
You tap some fake razor sharp fangs inset with tiny skull and crossbone-shaped gems/You run the tip of your tongue over the point of one of your fangs/You reach up and polish the front of one of your razor sharp fangs with the tip of your index finger/You flash an evil grin, making sure the tips of your fangs are visible/You gnaw lightly on your lower lip/The razor-sharp tip of one of your fangs breaks the skin and causes a tiny bead of blood to appear, which you casually catch with the tip of your tongue.
(2) A flowing pitch black velvet cloak, same as above vamp cloak, comes w/fangs.
(3) A web-draped crimson spidersilk cloak edged with black velvet trim, unattuned spider cloak w/many actions.
(4) A forest green Hunter's surcoat embroidered with the Symbol of Voln – covers all armor, save for those with head coverage. (lockers contain two or three other items that cover armor, save for the head)
(5) An ancient floor length ruby-clasped deep purple hooded cloak stitched with gold braid, VLA, no show.
A veniom-worked black leather harness emblazoned with an intricate battle mural, LA.
A blackened fine steel mesh warkilt, VSA, no show.
A reinforced dark leather kilt, VSA, no show.
A thick white cotton tunic embroidered with scattered autumn-hued oak leaves,
VSA, no show
A tan mottled spidersilk face-scarf, pinworn. You slowly release your breath, causing your spidersilk face-scarf to ripple. (For those with a tehir’n bent)
Two (2) Hazy Rings from two different Wavedancer voyages, both empty, but chargeable.
Two (2) Pale Crystal Shards, both untrained.
A silver-based sleek crystal sphere – contains a color-changing phoenix, from Wavedancer.
A furry black bushy-tailed squirrel pin (altered rolton pin).
At least four satchels/backpacks with spider open/close (auto)
Silvers: Total of 24+million silvers (some chars have small amts in banks)
You are carrying Mist Harbor promissory notes valued at a total of 4775828 silver.
You are carrying Wehnimer's promissory notes valued at a total of 966229 silver.
You are carrying Wehnimer's promissory notes valued at a total of 15516038 silver.
You are carrying Wehnimer's promissory notes valued at a total of 103683 silver.
You are carrying City-States promissory notes valued at a total of 3999031 silver.
You are carrying City-States promissory notes valued at a total of 12088 silver
You are carrying City-States promissory notes valued at a total of 21000 silver.
You are carrying Borthuum Mining Company scrips valued at a total of 6720 silver.
As of your last logon, your premium service has been continuous since 7/25/2004.
Premium points earned: 8400 (includes 2500 boobie prize from pay-to-play prem auction)
Premium points spent: 0
Scrolls currently being worked on: 0
Total premium points available: 8400
Altered Home just outside the North Gate, Landings:
[North Shore, Tide Pool]
The pounding surf has cut deeper inland forming a tidal pool. You also see a gated gold sandstone villa, an ancient black oak treehouse, an expansive white marble chateau, a swirling tidal pool, a rune-carved granite block chalet and an ivy-covered white stone villa.
Obvious paths: north, northeast, east, southwest ( Tidal Pool is functional for all swimming moves. This is a strong magic node).
Unlock -You unlock the door to an ancient black oak treehouse.
Open - You open the door to an ancient black oak treehouse.
Go - You walk through the door to your treehouse.
[XXXXXX's Home]
Walls of black oak and a highly polished black oak floor covered by an emerald green silk rug trimmed in small black and green silk tassels enclose this room. In one corner lies an overstuffed featherbed, and near the featherbed sits a low mithril-inlaid mahogany table supported on intricately carved claw feet. Above a massive fieldstone fireplace topped with a hand hewn black oak mantle hangs a black silk tapestry embroidered with a white shield (Voln Standard). You also see an arched stained glass window, some deep blue pillow chairs and a masterfully carved rounded black oak door.
Obvious exits: none
>look feath - A thick goose down mattress, covered with crisp cotton linens and a handcrafted quilt, rests upon tanned leopard skins that have been stretched taut and tied to the polished ebonwood bed frame.
Notable Characters:
(1) Half Sylvan Male Ranger, Voln Master (at least 450 revolutions.), fixskills
You currently have 148104 unspent bounty points.
Level: 68 Deeds: 21
Experience: 4252938 Death's Sting: None
Exp. until next: 64562 Recent Deaths: 0
Mental TPs: 56 Fame: 14229917
Physical TPs: 0 Mana: 207/207 max
Ranger has on him: A Polished Leather Bracer – ranger gift, empty, but chargeable. A glaesine crystal dragonfly – once a month transport to Bugtown. A steel-clasped glossy mahogany case, containing weapon cleaning/honing items – free gift from Ebons or some other pay to play.
(2) Giantman warrior, Voln master (at least 450 revolution), fixskills
You currently have 369208 unspent bounty points. Has a glaesine crystal dragonfly – once a month transport to Bugtown.
Level: 51 Deeds: 34
Experience: 2685062 Death's Sting: None
Exp. until next: 51438 Recent Deaths: 0
Mental TPs: 72 Fame: 12014072
Physical TPs: 0 Mana: 1/1 max
You are a member of the Warrior Guild.
You are current with your dues and must check in again sometime in the next 33 days.
You currently have 116 ranks out of a possible 238 for your training.
You have 3 ranks in the Disarm Weapon skill.
You need 61 training points to earn your next rank.
The Training Administrator told you to practice disarming a partner with an brawling weapon.
You have 9 repetitions remaining to complete this task.
You have 26 ranks in the Berserk skill.
You need 78 training points to earn your next rank.
The Training Administrator told you to practice breaking stuns in the Dark Chamber.
You have 13 repetitions remaining to complete this task.
You have 37 ranks in the Warrior Tricks skill.
You need 53 training points to earn your next rank.
The Training Administrator told you to practice Twirl-n-Sheath for an audience.
You have no repetitions remaining for this task.
You have 3 ranks in the Tackle skill.
You need 43 training points to earn your next rank.
The Training Administrator told you to practice tackling a partner.
You have 10 repetitions remaining to complete this task.
You have 2 ranks in the War Cries skill.
You need 70 training points to earn your next rank.
The Training Administrator told you to get a partner to teach some war cry techniques
You have 12 repetitions remaining to complete this task.
You have 51 ranks in the Batter Barriers skill.
You need 16 training points to earn your next rank.
The Training Administrator told you to bash open some boxes from creatures.
You will need to do 510 hit points of damage for each repetition.
You have no repetitions remaining for this task.
In addition, account contains a female human rogue (36 w/no guild training, COL master), female human mage (30, COL master) with Bugtown dragonfly, dark elf female mage (30, COL Master) w/Bugtown dragonfly, female ranger (28, COL master), dwarf male warrior (21, Col master), and several vault characters. All have fixskills
Notable Weapons:
(1) A large black forester axe, +50, modified handaxe, 5 lbs, perm dual flaring (ice/acid) from Wavedancer, 40 mill to make.
The razor-sharp blade of this deadly looking weapon has several nicks in it, no doubt a sign of frequent use. The long ebon-hued haft is wrapped at the bottom with black leather to ensure a firm grip. Deeply carved into the side of the haft are the words, "Death waits for no man". You also notice a small enchanter's glyph.
As you turn the axe it draws all the heat from the surrounding air as ice forms on it.
As you turn the axe a trail of smoking black liquid runs down its length.
(2) An ancient white ritual warblade, +45, modified falchion, 5 lbs, blessable
Under the faintest light, a brilliant gleam dances down the length of this weapon's gracefully arcing blade, revealing that great care has been taken to preserve its integrity. Strangely, its hilt is composed of well-worn stone engraved with archaic blessings, suggesting that it may have originally been carved from an altar or other holy artifact. An unadorned orb of crystal inset into the stone hilt serves as a pommel, its simplicity offset by the warblade's angular crossguard. A faint aura of holy light radiates from the warblade.
(3) A curved steel-bladed greatsword, +35, cannot be inspected, poison flaring (uses poison phials, vials, flasks, at least 40 containers of the strongest poisons included).
A small stud is imbedded into the base of the steel-bladed greatsword. The steel-bladed greatsword is covered in foul-smelling murky umber oil.
(4) A sharp-curved dark elven scimitar, +30, blessable, no show.
(5) A gold-veined vultite takouba, modified falchion, +30, dual flaring (lightning/steam) from Wavedancer.
Crafted in the traditional workings of the Tehir, the forging of the blade is artistically elegant and wickedly sharp. Slender streaks of red gold whorl across the length beside matching veins of white and yellow gold. A pitted fuller bisects the blade only to disappear in the supple brown leather strips that form a cross-wrap about the hilt. Tribal designs, both elemental and celestial, are painted upon the strips in contrasting leather dyes. You also notice a small enchanter's glyph.
As you turn the takouba the stench of ozone precedes a jagged flash of lightning.
As you turn the takouba plumes of white-hot steam puff from it.
(6) A veil-iron hilted black khopesh, modified falchion, +30, perm rod flaring
Wrought from a black alloy, the perfect darkness of this weapon's blade is tainted with exceedingly fine but exceptionally bright streaks of some white metal. The veil-iron hilt appears to have maintained its natural color, but its faded luster and the dents on the pommel would seem to indicate that this khopesh had many former owners. Etched with a cracked silvery script about halfway up the blade is the solitary word, "Darkstar." Two thick metal rods are attached to the handle of the khopesh. They are angled so that they lie parallel to one another, against the length of the weapon. Tightly coiled steel springs are clearly visible beneath the rods. The springs appear to be in absolutely perfect condition. You also notice a small enchanter's mark.
(7) A veniom-hilted falchion with an emerald-eyed black mamba with leaf-shaped scales wrapped around it, +25, 3 lbs, full snake/poison flares (poison, sleep, unconscious), as well as snake actions/attacks, some leading to knockdowns.
You gently tap your veniom-hilted falchion and the emerald-eyed black mamba with leaf-shaped scales hisses as it hurriedly slithers down the length of it in a tight spiral. Just as quickly, it turns and slinks back to its original position/As you touch your falchion, the emerald-eyed black mamba with leaf-shaped scales recoils defensively and rattles its tail/
As you ignorantly attempt to kiss your veniom-hilted falchion, the emerald-eyed black mamba with leaf-shaped scales lashes out at you aggressively/You grab the emerald-eyed black mamba with leaf-shaped scales wrapped around your falchion and give it a solid yank! It hisses dangerously at you.
(8) A dragon-hilted rolaren warblade, +25, fire flaring
(9) A diamond-edged black vultite falchion, +25, fire flaring
(10) A silver-edged black rolaren backsword, +25, blessable
(11) A panther hide wrapped glaes blackjack, the stunning kind for rogue reps.
(12) A vultite katana
(13) An Invar Claidhmore (not magical hitting)
Notable Armor/Shields:
(1) Some thigh-length forest green elven-forged chainmail emblazoned with the symbol of Voln, +35, 2 lbs (yes, two), steel double chain, no show.
(2) A blackened steel breastplate, +35, perm HCP, 13 lbs, no show.
(3) Some imflass chain mail, +32, torso chain, 23 lbs, no show.
(4) Silvery white chain armor (augmented chain), +20, LCW w/+3 TD kicker
(5) A vultite-link halfling chain shirt, +20, Halfling specific torso chain
(6) Some fitted ruby-trimmed leathers with a magnificent drake tooled on the left breast, +30, double leathers, perm. acid flares
(7) Some supple dark grey leathers with a magnificent drake tooled on the left breast, +25, double leathers.
(8) A leaf-etched elven vultite heater, +40, perm acid flares, 4 lbs, tier 1 actions (tap x2, wear, pull, push, lean, etc.)
(9) A burnished golden parma inlaid with tribal runes, +35, perm acid flares, medium, 6 lbs.
(10) some rose thorn spiked arm greaves and some platinum-inlaid greaves with wicked-spikes and gold vultite buckles, both w/useable spikes.
Others:
Some silvery mithglin chausses inset with mithril flanges, boost to strength and brawling, many charges remaining and chargeable.
A spike-covered visored vultite warhelm, spiked and blessable.
A bright golden spiked vultite bascinet, spiked and blessable
A horse hair crested invar burgonet, head/neck, blessable
A polished vultite greathelm, boxfound, temporarily very heavily padded, unused.
A latten-edged invar gorget, hcp neck protection
Notable Alters/Other Items:
(1) A verdant green spidersilk longcoat patterned with intricate overlapping leaves, Altered vamp cloak, comes with altered fangs.
You pull your verdant green longcoat around yourself tightly, doing your best to conceal your form/You pull your verdant green longcoat around yourself tightly, doing your best to conceal your form/Holding the edge of your verdant green longcoat, you dip an elegant bow. The longcoat billows out behind you as if caught upon an unfelt breeze. You glance up and flash an evil grin, making sure the tips of your razor sharp fangs are visible/You catch the edge of your verdant green longcoat with one arm and sweep it out in front of you until all that is left revealed are your eyes. The longcoat ripples mysteriously as it moves.
You tap some fake razor sharp fangs inset with tiny skull and crossbone-shaped gems/You run the tip of your tongue over the point of one of your fangs/You reach up and polish the front of one of your razor sharp fangs with the tip of your index finger/You flash an evil grin, making sure the tips of your fangs are visible/You gnaw lightly on your lower lip/The razor-sharp tip of one of your fangs breaks the skin and causes a tiny bead of blood to appear, which you casually catch with the tip of your tongue.
(2) A flowing pitch black velvet cloak, same as above vamp cloak, comes w/fangs.
(3) A web-draped crimson spidersilk cloak edged with black velvet trim, unattuned spider cloak w/many actions.
(4) A forest green Hunter's surcoat embroidered with the Symbol of Voln – covers all armor, save for those with head coverage. (lockers contain two or three other items that cover armor, save for the head)
(5) An ancient floor length ruby-clasped deep purple hooded cloak stitched with gold braid, VLA, no show.
A veniom-worked black leather harness emblazoned with an intricate battle mural, LA.
A blackened fine steel mesh warkilt, VSA, no show.
A reinforced dark leather kilt, VSA, no show.
A thick white cotton tunic embroidered with scattered autumn-hued oak leaves,
VSA, no show
A tan mottled spidersilk face-scarf, pinworn. You slowly release your breath, causing your spidersilk face-scarf to ripple. (For those with a tehir’n bent)
Two (2) Hazy Rings from two different Wavedancer voyages, both empty, but chargeable.
Two (2) Pale Crystal Shards, both untrained.
A silver-based sleek crystal sphere – contains a color-changing phoenix, from Wavedancer.
A furry black bushy-tailed squirrel pin (altered rolton pin).
At least four satchels/backpacks with spider open/close (auto)
Silvers: Total of 24+million silvers (some chars have small amts in banks)
You are carrying Mist Harbor promissory notes valued at a total of 4775828 silver.
You are carrying Wehnimer's promissory notes valued at a total of 966229 silver.
You are carrying Wehnimer's promissory notes valued at a total of 15516038 silver.
You are carrying Wehnimer's promissory notes valued at a total of 103683 silver.
You are carrying City-States promissory notes valued at a total of 3999031 silver.
You are carrying City-States promissory notes valued at a total of 12088 silver
You are carrying City-States promissory notes valued at a total of 21000 silver.
You are carrying Borthuum Mining Company scrips valued at a total of 6720 silver.