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Bhuryn
05-21-2009, 02:28 AM
Is this a bug? Feature? Something I don't know about? I'm in TSC.

You gesture.
Faith's Clarity (1603) starts for 30s.
The divine power grants you lucid understanding of the spiritual and you become much more clearly focused.
Cast Roundtime 3 Seconds.
>
>.us telsas
[Script us is running, Esc to cancel, Shift-Esc to pause]
>prep 108
>cast telsas
[script done]
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>
You gesture at Telsas.
The glazed look leaves Telsas.
Cast Roundtime 3 Seconds.
>

a bit later...

Spell Faith's Clarity (1603) ended.
Your sense of clarity fades.

CaptContagious
05-21-2009, 03:20 AM
Is this a bug? Feature? Something I don't know about? I'm in TSC.

Not to sure what your talking about sooo lets break it down..


You gesture.
Faith's Clarity (1603) starts for 30s.
The divine power grants you lucid understanding of the spiritual and you become much more clearly focused.
Cast Roundtime 3 Seconds.
>

At this point you casted 1603 which helps with casting vs armor hindrence. And clearly you are using PsiNet which is telling you what spell you casted and how long it lasts.


>.us telsas
[Script us is running, Esc to cancel, Shift-Esc to pause]
>prep 108
>cast telsas
[script done]
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>
You gesture at Telsas.
The glazed look leaves Telsas.
Cast Roundtime 3 Seconds.
>
You used a script to unstun Telsas.
a bit later...

Spell Faith's Clarity (1603) ended.
Your sense of clarity fades.

The spell ended - you can tell this because of the fancy "Your sense of clarity fades." message and PsiNet telling you it ended by saying... it ended.

Bhuryn
05-21-2009, 03:31 AM
it should have ended when I cast unstun.

Fallen
05-21-2009, 03:34 AM
Perhaps they added a lore based chance for the spell to remain active. Also, never, ever unstun Telsas. Cast 1615 instead.

TheLastShamurai
05-21-2009, 08:38 AM
It's because you were in a sanctuary.

Baelog
05-21-2009, 11:48 AM
Sanct = No Casting Hindrance from armor

Bhuryn
05-21-2009, 12:07 PM
Sanct = No Casting Hindrance from armor

Ah, didn't realize player cast sanctuaries did that as well. That explains it :).

Kamkor
05-27-2009, 03:15 PM
Is this a bug? Feature? Something I don't know about? I'm in TSC.

TSC Is a Natural Sanct, just like the Voln Courtyard.