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Inspire
04-28-2009, 02:06 PM
As I tried to say... Enhancives are becoming tedious to keep track of, I had a fancy spreadsheet, then a note pad and I think I'm going to try a spreadsheet again. I spent a long time getting this info updated again so I at least wanted to share it. Share your enhancive lists!



an ornate ora greathelm (Persists)
It provides a bonus of 7 to Logic.
Sanctified
Damage Padded

a topaz-inset silver alloy crown (Crumbly)
It provides a bonus of 3 to Mana Recovery.
It provides a bonus of 2 to Aura Bonus.
It provides a bonus of 2 to Elemental Mana Control Bonus.

an ivory-inlaid copper crown (Persists)
It provides a bonus of 3 to Stalking and Hiding Ranks.

a beryl-inset mithril earring (Crumbly)
It provides a bonus of 3 to Spiritual Mana Control Ranks.
It provides a bonus of 2 to Armor Use Ranks.

a jade-inlaid platinum earring (Crumbly)
It provides a bonus of 2 to Mental Lore - Telepathy Ranks.

a star-cut fire opal necklace (Crumbly)
It provides a bonus of 8 to Elemental Mana Control Bonus.

an onyx-inlaid pewter medallion (Persists)
It provides a bonus of 1 to Logic Bonus.

a princess-cut pink tourmaline clasp (Crumbly)
It provides a bonus of 3 to Logic Bonus.

an ivory-inlaid pewter clasp (Crumbly)
It provides a bonus of 3 to Spiritual Mana Control Ranks.
It provides a bonus of 5 to First Aid Ranks.

some dark brown full leather fastened with silver loops and buckles (Persists)
It provides a bonus of 3 to Max Mana.
It provides a bonus of 2 to Mana Recovery.

some thick full leather (Persists)
It provides a bonus of 2 to Polearm Weapons Ranks.
It provides a bonus of 2 to Wisdom Bonus.
It provides a bonus of 6 to Logic Bonus.

a delicate pewter stickpin (Persists)
It provides a bonus of 1 to Aura Bonus.
It provides a bonus of 1 to Blunt Weapons Ranks.

some lacquered azure vambraces trimmed with pale dream (Persists)
It provides a bonus of 4 to Dexterity Bonus.
It provides a bonus of 6 to Brawling Bonus.

some grey steel vambraces set with dark storm agate (Persists)
It provides a bonus of 4 to Strength Bonus.
It provides a bonus of 6 to Brawling Bonus.

some gleaming imflass arm greaves (Persists)
It provides a bonus of 8 to Logic.
It provides a bonus of 2 to Aura.
It provides a bonus of 3 to Harness Power Bonus.

an opal studded mithril armband (Crumbly)
It provides a bonus of 1 to Spirit Mana Control Ranks.

a sylvan-crafted bracer (Persists)
It provides a bonus of 1 to Wisdom.
It provides a bonus of 1 to Aura Bonus.
It provides a bonus of 1 to Logic.

a topaz-inset pewter ring (Crumbly)
It provides a bonus of 2 to Aura Bonus.

a chased silver alloy band (Crumbly)
It provides a bonus of 8 to Shield Use Bonus.
It provides a bonus of 4 to Blunt Weapons Bonus.

a beveled white sunstone ring (Crumbly)
It provides a bonus of 1 to First Aid Ranks.
It provides a bonus of 3 to Trading Ranks.

a square-cut chrysoberyl buckle (Persists)
It provides a bonus of 4 to Influence.

an onyx-inlaid gold buckle (Crumbly)
It provides a bonus of 2 to Mana Recovery.
It provides a bonus of 1 to Health Recovery.
It provides a bonus of 5 to Thrown Weapons Bonus.

#-------------------------------------------------------#
HELD ITEMS
#-------------------------------------------------------#

a razor-sharp ora falchion (Persists)
It provides a bonus of 5 to Spirit Mana Control Ranks.

a polished rowan runestaff (Persists)
It provides a bonus of 5 to Spiritual Mana Control Ranks.

a large rowan runestaff (Persists)
It provides a bonus of 4 to Spiritual Mana Control Ranks.

#--------#

a crimson faewood runestaff (Persists)
It provides a bonus of 5 to Elemental Mana Control Ranks.
It provides a bonus of 8 to Influence Bonus.

a rough rowan runestaff (Persists)
It provides a bonus of 4 to Elemental Mana Control Ranks.
Defender

#--------#

a well-balanced yew composite bow (Persists)
It provides a bonus of 10 to Logic.

a gold-tipped rhimar broadsword (Persists)
It provides a bonus of 9 to Logic.
It provides a bonus of 7 to Intuition.
It provides a bonus of 5 to Edged Weapons Bonus.

an ancient carmiln runestaff (Persists)
It provides a bonus of 9 to Armor Use Bonus.
It provides a bonus of 4 to Logic Bonus.

a gornar broadsword (Persists)
It provides a bonus of 8 to Logic.

a ruic long bow inlaid with strips of red maple (Persists)
It provides a bonus of 3 to Dexterity.
It provides a bonus of 3 to Strength.

Danical
04-28-2009, 03:47 PM
I would use a DataBase program for much easier tracking but then, I tend to sell all mine off as quickly as possible.

EDIT: uhhh? Enhancive Lists!! 04-28-2009 12:52 PM bad grammar fucking idiot dan

1) Sign your rep coward.
2) It's not a comma splice with the coordinating conjunctive "but then"

thefarmer
04-28-2009, 04:18 PM
What's the point?

BriarFox
04-28-2009, 04:21 PM
What's the point?

:yeahthat:

crb
04-28-2009, 04:36 PM
I'll post because I have a list (also for organization) this isn't exclusive, I don't count things like my EG bracelets (including my raffle win +15 lore one) or guild badge. or things I know the properties of like my PP enhancives. or my runestaffs, which I of course use every hunt and so don't need to remember, or the ones I've got just for resale.

I also run a script to put them all on or off (two pages of scroll) and in the script there are a lot of ECHOS reminding me what each one I'm putting on does.

Enhancive Register

a sigil-etched invar bracer closed with oiled tsark skin straps.


The invar bracer contains the spell Benediction, from the Cleric circle.

The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Aura.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Discipline.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The bracer looks to have a lot of charges remaining.

You sense that the invar bracer will persist after its last enhancive charge has been expended.

You sense that the invar bracer will persist after its last magical charge has been expended.

shinguards
The shinguards resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Combat Maneuvers Bonus.
The shinguards looks to have more than your average giantman could count charges remaining.

As your song penetrates the cuirboilli shinguards, you determine that it is incredibly resistant to puncturing attacks and incredibly resistant to natural attacks.


a yellowed bone wristcuff edged in strips of enruned mithril

The wristcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Ranger Bard Monk Paladin Savant
The wristcuff looks to have a fair amount of charges remaining.

You sense that the bone wristcuff will persist after its last enhancive charge has been expended.




a yellowed bone wristcuff edged in strips of enruned rolaren 50,400 points, 840,000 silver

The wristcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Ranger Bard Monk Paladin Savant
The wristcuff looks to have a few charges remaining.

You sense that the bone wristcuff will persist after its last enhancive charge has been expended.



a glimmering fireball pin

The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The pin looks to have a lot of charges remaining.

You sense that the fireball pin will persist after its last enhancive charge has been expended.

You sense that the fireball pin will persist after its last magical charge has been expended.


a blocky invar hair-clip

The hair-clip resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The hair-clip looks to have a huge number of charges remaining.

You sense that the invar hair-clip will crumble into dust after its last enhancive charge has been expended.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.




an intricate invar talisman

The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 3 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have more than your average giantman could count charges remaining.

You sense that the invar talisman will persist after its last enhancive charge has been expended.

You sense that the invar talisman will persist after its last magical charge has been expended.




a weathered mistwood wristcuff branded with primitive demon totems

The wristcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Ranger Bard Monk Paladin Savant
The wristcuff looks to have a fair amount of charges remaining.

You sense that the ebonwood wristcuff will persist after its last enhancive charge has been expended.




a hammered silver alloy neckchain

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
The neckchain looks to have a lot of charges remaining.

You sense that the silver alloy neckchain will crumble into dust after its last enhancive charge has been expended.

You sense that the silver alloy neckchain will persist after its last magical charge has been expended.


a trilliant-cut pink sapphire earring

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The earring looks to have a lot of charges remaining.

You sense that the pink sapphire earring will crumble into dust after its last enhancive charge has been expended.

You sense that the pink sapphire earring will disintegrate after its last magical charge has been expended.


a bone-inlaid sterling silver band

The sterling silver band contains the spell Floating Disk, from the Major Elemental circle.

The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The band looks to have a lot of charges remaining.

You sense that the sterling silver band will crumble into dust after its last enhancive charge has been expended.

You sense that the sterling silver band will persist after its last magical charge has been expended.




a jade and peridot earring

The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 28 times.
The earring looks to have a huge number of charges remaining.

You sense that the peridot earring will crumble into dust after its last enhancive charge has been expended.




blue dreamstone earcuff (in boots)
You sense a faint aura of magic around the blue dreamstone earcuff. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.

The blue dreamstone earcuff contains the spell Thurfel's Ward, from the Major Elemental circle.

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Constitution.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.

You sense that the blue dreamstone earcuff will persist after its last enhancive charge has been expended.

You sense that the blue dreamstone earcuff will persist after its last magical charge has been expended.





ENCHANT

a garnet-set copper crown

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The crown looks to have a lot of charges remaining.

You sense that the copper crown will crumble into dust after its last enhancive charge has been expended.

You sense that the copper crown will persist after its last magical charge has been expended.



a soulstone inset platinum bracer

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The bracer looks to have more than your average giantman could count charges remaining.

You sense that the inset platinum bracer will crumble into dust after its last enhancive charge has been expended.

You sense that the inset platinum bracer will persist after its last magical charge has been expended.


step-cut amber stickpin

The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Discipline.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a lot of charges remaining.

You sense that the amber stickpin will persist after its last enhancive charge has been expended.



a glittering star emerald necklace

The star emerald necklace contains the spell Darkness, from the Major Spiritual circle.

The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The necklace looks to have a huge number of charges remaining.

You sense that the star emerald necklace will crumble into dust after its last enhancive charge has been expended.

You sense that the star emerald necklace will disintegrate after its last magical charge has been expended.


an ensigiled invar shield pin set with a dragonfire opal

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Aura.
This item is restricted in a way unclear to you.
The pin looks to have more than your average giantman could count charges remaining.

You sense that the invar shield pin will crumble into dust after its last enhancive charge has been expended.

You sense that the invar shield pin will persist after its last magical charge has been expended.



a monir-handled vultite flail

The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 10 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The flail looks to have a lot of charges remaining.

You sense that the vultite flail will persist after its last enhancive charge has been expended.


an elegant silver alloy ring

The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The ring looks to have a lot of charges remaining.

You sense that the silver alloy ring will crumble into dust after its last enhancive charge has been expended.

You sense that the silver alloy ring will persist after its last magical charge has been expended.



a deathstone inset eonake ring

The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The ring looks to have a huge number of charges remaining.

You sense that the inset eonake ring will crumble into dust after its last enhancive charge has been expended.

You sense that the inset eonake ring will persist after its last magical charge has been expended.


DREKNAR

some antique mithglin leg greaves studded with dull invar spikes

The harmonics generated tell you that the greaves serves to protect from additional damage. The magical harmonics reveal that legs are better protected when wearing the mithglin leg greaves.

The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Spiritual Lore - Blessings Bonus.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The greaves looks to have a lot of charges remaining.

As your song penetrates the mithglin leg greaves, you determine that it is highly resistant to puncturing attacks.

You sense that the mithglin leg greaves will persist after its last enhancive charge has been expended.


wide bearskin belt

The belt resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
The belt looks to have more than your average giantman could count charges remaining.

You are unable to determine if the bear skin belt will persist after its last enhancive charge has been expended.






old vultite aventail
The magical harmonics reveal that the neck is better protected when wearing the vultite aventail.

The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 4 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The aventail looks to have a huge number of charges remaining.

You sense that the vultite aventail will persist after its last enhancive charge has been expended.




invar-horned warhelm
The magical harmonics reveal that the head and neck are better protected when wearing the invar-horned warhelm.

The warhelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 14 to Max Mana.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The warhelm looks to have quite a few charges remaining.

You sense that the invar-horned warhelm will persist after its last enhancive charge has been expended.


some invar arm greaves
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
The greaves looks to have more than your average giantman could count charges remaining.

You sense that the invar arm greaves will persist after its last enhancive charge has been expended.


a delicate copper earring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The earring looks to have a lot of charges remaining.

You sense that the copper earring will persist after its last enhancive charge has been expended.

You sense that the copper earring will persist after its last magical charge has been expended.



red dreamstone bracelet
As you sing, you feel a faint resonating vibration from the red dreamstone bracelet in your hand...

The red dreamstone bracelet contains the spell Spirit Defense, from the Minor Spiritual circle.

The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The bracelet looks to have a lot of charges remaining.

You sense that the red dreamstone bracelet will persist after its last enhancive charge has been expended.

You sense that the red dreamstone bracelet will persist after its last magical charge has been expended.



a turquoise-set mithril earring
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The earring looks to have more than your average giantman could count charges remaining.

You sense that the mithril earring will crumble into dust after its last enhancive charge has been expended.

You sense that the mithril earring will persist after its last magical charge has been expended.

thefarmer
04-28-2009, 04:40 PM
If you want to show your shit off...

http://forum.gsplayers.com/showthread.php?t=33618&highlight=enhancive+stats