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Sylvan Dreams
04-23-2009, 03:37 PM
This is taking place in Game Design Discussions - General Discussion about Gemstone IV - Spirit Thresholds
>>430 and 140 offer maneuver protection? What?

Yes. And so does 102 and 507. I just checked. These four spells only come into play if the maneuver is able to be defended against by a shield, though, not just ones that you can evade. For example, soul golems pushing you into steam vents can be deflected by a shield, so 102 et al will help there.

Spells that help you evade creature maneuvers are Mobility, Prayer, Empathic Focus, Heroism, Dauntless, Premonition.

Note that these are not specs for the CML, but the standard creature maneuver system. Also, this is all subject to change once the review gets underway.

>>But 430? Since when?

1997.

= - GM Oscuro - =

Rogue Team
Cleric/Empath Team

Ryvicke
04-23-2009, 03:50 PM
lulz!

We know nothing.

Danical
04-23-2009, 04:10 PM
1006 helps too, both in terms of a static benefit like the spells mentioned and the awesome hidden reroll!

crb
04-23-2009, 04:50 PM
Nice for them to finally let us in on this, but this was a very important post.



Mobility, Prayer, Empathic Focus, Heroism, Dauntless, Premonition.

The fact that I hunt with 5/6 has got to be a big reason why I don't die.

Ryvicke
04-23-2009, 04:56 PM
The fact that I hunt with 5/6 has got to be a big reason why I don't die.

V what profession are you again?? That must be a sweet fucking profession.

crb
04-23-2009, 05:05 PM
Blacksmith.

Izzy
04-23-2009, 05:18 PM
Wtf is premonition? Is that one of the proposed monk spells?

Danical
04-23-2009, 05:35 PM
Wtf is premonition? Is that one of the proposed monk spells?

yessah.