Kitsun
04-21-2009, 03:26 PM
Buying or Trading for:
Slots:
Basic Armor Padding: DCP on 7x
Feature concealer on cloak
Basic armor enchanting: 7x doubles or 7x DCP fulls
Items:
Limited Tehir things – qahzumar tentacles, carapaces, bolts of farszig, morduska fangs and hides, selshis skins
Doeskin vest, 1lb LA
Eel skin boots
Sand elementals
Trading Away:
an iridescent blue glowbark bow
+27, Decently Sighted, 3lbs
a perfect haon-hafted steel maul
5x, perfectly forged, 4lbs, DCW
an engraved golvern meat cleaver (registered)
5x, pure golvern, 6lbs, blessable/enchantable
a poplar-hafted golvern trident
5x, pure golvern, 12lbs, blessable/enchantable
a perfect steel-shafted steel lance
5x, perfectly forged, 11lbs, blessable/enchantable
a kelyn-tipped vaalorn lance
+18, +11 Pole arm enchancive, blessable/enchantable
an eahnor-framed leather wrist guard
Wrist worn, +4THW enchancive, noncrumbly
Some krodera-spiked brigandine
5x, ~16lbs, spiked
a blessing sheath
3x a day, 50 swings per rub, belt worn, holds up to 1 MA
a pale golden ruic longbow carved with corrosive acid droplets
5x, acid loading wand bow
a thick leather wrist guard
+4 Ranged enchancive, noncrumbly, wrist worn
some long flowing silk robes tied with a silver cord
Full armor concealer, can cover all AsGs
a sweeping eahnor-hued silk gown backed with a darkly jeweled train
Unlocked metallic gown
==================================================
New Treasure Gen Stuff for Sale or Trade:
some old light leather
2x, 6 agility bonus, 6 spell aim bonus, 2 influence bonus, 3 transformation lore bonus.
a mithril and aquamarine necklace
2 AS ranks, 2 picking ranks, persists
a malachite-set gold armband
4 picking ranks, 2 armor use ranks, 1 max stamina, crumbles
a vultite discus
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 11 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
The discus looks to have a lot of charges remaining.
You sense that the vultite discus will persist after its last enhancive charge has been expended.
6lbs
a rowan-hafted faenor spear
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
The spear looks to have a lot of charges remaining.
You sense that the faenor spear will persist after its last enhancive charge has been expended.
5lbs
some blackened glaes leg greaves
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The greaves looks to have a huge number of charges remaining.
You sense that the glaes leg greaves will persist after its last enhancive charge has been expended.
The first thing that strikes you about the greaves is the weight, which is about 7 pounds. In your best estimation, it's worth about 1,550,000 silvers.
a walnut-hafted vultite-spiked maul
The harmonics generated tell you that the maul has been infused with the power of a lightning bolt.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The maul looks to have a lot of charges remaining.
You sense that the vultite-spiked maul will persist after its last enhancive charge has been expended.
6lbs
an imflass ball and chain
It has a bonus of +12 from a normal ball and chain, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the ball and chain has been infused with a flaming substance.
5lbs
an engraved orase runestaff
5x
4lbs
a moonstone inset ora torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The torc looks to have a huge number of charges remaining.
You sense that the inset ora torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora torc will persist after its last magical charge has been expended.
a carved hoarbeam shield
+12
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
You sense that the hoarbeam shield will persist after its last enhancive charge has been expended.
8lbs
a sturdy kakore runestaff
2x
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a lot of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
2lbs
a kelyn-tipped vaalorn lance
The lance resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The lance looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn lance will persist after its last enhancive charge has been expended.
13lbs
an ora-hilted vultite broadsword
The harmonics generated tell you that the broadsword has been infused with a corrosive substance.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The broadsword looks to have almost innumerable charges remaining.
You sense that the vultite broadsword will persist after its last enhancive charge has been expended.
3lbs
a filigreed silver alloy band
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a lot of charges remaining.
You sense that the silver alloy band will crumble into dust after its last enhancive charge has been expended.
Slots:
Basic Armor Padding: DCP on 7x
Feature concealer on cloak
Basic armor enchanting: 7x doubles or 7x DCP fulls
Items:
Limited Tehir things – qahzumar tentacles, carapaces, bolts of farszig, morduska fangs and hides, selshis skins
Doeskin vest, 1lb LA
Eel skin boots
Sand elementals
Trading Away:
an iridescent blue glowbark bow
+27, Decently Sighted, 3lbs
a perfect haon-hafted steel maul
5x, perfectly forged, 4lbs, DCW
an engraved golvern meat cleaver (registered)
5x, pure golvern, 6lbs, blessable/enchantable
a poplar-hafted golvern trident
5x, pure golvern, 12lbs, blessable/enchantable
a perfect steel-shafted steel lance
5x, perfectly forged, 11lbs, blessable/enchantable
a kelyn-tipped vaalorn lance
+18, +11 Pole arm enchancive, blessable/enchantable
an eahnor-framed leather wrist guard
Wrist worn, +4THW enchancive, noncrumbly
Some krodera-spiked brigandine
5x, ~16lbs, spiked
a blessing sheath
3x a day, 50 swings per rub, belt worn, holds up to 1 MA
a pale golden ruic longbow carved with corrosive acid droplets
5x, acid loading wand bow
a thick leather wrist guard
+4 Ranged enchancive, noncrumbly, wrist worn
some long flowing silk robes tied with a silver cord
Full armor concealer, can cover all AsGs
a sweeping eahnor-hued silk gown backed with a darkly jeweled train
Unlocked metallic gown
==================================================
New Treasure Gen Stuff for Sale or Trade:
some old light leather
2x, 6 agility bonus, 6 spell aim bonus, 2 influence bonus, 3 transformation lore bonus.
a mithril and aquamarine necklace
2 AS ranks, 2 picking ranks, persists
a malachite-set gold armband
4 picking ranks, 2 armor use ranks, 1 max stamina, crumbles
a vultite discus
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 11 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
The discus looks to have a lot of charges remaining.
You sense that the vultite discus will persist after its last enhancive charge has been expended.
6lbs
a rowan-hafted faenor spear
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
The spear looks to have a lot of charges remaining.
You sense that the faenor spear will persist after its last enhancive charge has been expended.
5lbs
some blackened glaes leg greaves
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The greaves looks to have a huge number of charges remaining.
You sense that the glaes leg greaves will persist after its last enhancive charge has been expended.
The first thing that strikes you about the greaves is the weight, which is about 7 pounds. In your best estimation, it's worth about 1,550,000 silvers.
a walnut-hafted vultite-spiked maul
The harmonics generated tell you that the maul has been infused with the power of a lightning bolt.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The maul looks to have a lot of charges remaining.
You sense that the vultite-spiked maul will persist after its last enhancive charge has been expended.
6lbs
an imflass ball and chain
It has a bonus of +12 from a normal ball and chain, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the ball and chain has been infused with a flaming substance.
5lbs
an engraved orase runestaff
5x
4lbs
a moonstone inset ora torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The torc looks to have a huge number of charges remaining.
You sense that the inset ora torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora torc will persist after its last magical charge has been expended.
a carved hoarbeam shield
+12
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
You sense that the hoarbeam shield will persist after its last enhancive charge has been expended.
8lbs
a sturdy kakore runestaff
2x
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a lot of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
2lbs
a kelyn-tipped vaalorn lance
The lance resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The lance looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn lance will persist after its last enhancive charge has been expended.
13lbs
an ora-hilted vultite broadsword
The harmonics generated tell you that the broadsword has been infused with a corrosive substance.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The broadsword looks to have almost innumerable charges remaining.
You sense that the vultite broadsword will persist after its last enhancive charge has been expended.
3lbs
a filigreed silver alloy band
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a lot of charges remaining.
You sense that the silver alloy band will crumble into dust after its last enhancive charge has been expended.