Edaarin
07-21-2003, 08:47 PM
Okay. This is going to be a rather long, unorganized rant.
I tolerated losing levels for GSIV. I tolerated having rogues pushed one way or another. I don't mind GMs not enforcing the HMC policy (otherwise Waraashekhm would have long been gone). I don't mind the mandis crystal pretty much eliminating hunting for my spellslinger in the Landing. I don't mind dying 5 times a day during this poorly thought out invasion. The addition of the insta-death sniping arrows (rank 5+ crits 90% of the time) pissed me off. The uber sentries that only Tsin and Boomsplat and Neimanz can kill can be ignored.
But. I went to use my locker in Paupers, and on the way out find that the gate back to TSSW is closed. Can't open it, climb it, bash it, or anything. Can't use Sign of Darkness, because of the stupid crystal. I've been trapped in the same room for 30 minutes, reported it 25 minutes ago, assisted about it, NOTHING.
They bit off way more than they can chew. GSIV is nowhere near done, the test version has proved that. Bugs galore, most of the promised features aren't even implemented, and half of them piss people off to no end. Why the HELL did they choose now to put Wehnimer's under siege? It's a poorly organized attempt to force RP. I've seen a handful of people out there doing their part in attacking (the Gryphons, rogues and warriors like Daergaerd, Porcell, Tsin, Boomsplat, myself, Vermenh, Mazeo, Kyal, and so on). I've seen people walking around town picking up loot while everyone's busy attacking Jants (Laccon, Dimbat). I've seen people logging in attempts to not die (Envim, Arua). I've seen some clerics Well a person 2 seconds after being dragged in, I know for a fact there's at least one cleric script raising.
And I'm still stuck in damn Paupers.
[Edited on 7-22-2003 by Edaarin]
I tolerated losing levels for GSIV. I tolerated having rogues pushed one way or another. I don't mind GMs not enforcing the HMC policy (otherwise Waraashekhm would have long been gone). I don't mind the mandis crystal pretty much eliminating hunting for my spellslinger in the Landing. I don't mind dying 5 times a day during this poorly thought out invasion. The addition of the insta-death sniping arrows (rank 5+ crits 90% of the time) pissed me off. The uber sentries that only Tsin and Boomsplat and Neimanz can kill can be ignored.
But. I went to use my locker in Paupers, and on the way out find that the gate back to TSSW is closed. Can't open it, climb it, bash it, or anything. Can't use Sign of Darkness, because of the stupid crystal. I've been trapped in the same room for 30 minutes, reported it 25 minutes ago, assisted about it, NOTHING.
They bit off way more than they can chew. GSIV is nowhere near done, the test version has proved that. Bugs galore, most of the promised features aren't even implemented, and half of them piss people off to no end. Why the HELL did they choose now to put Wehnimer's under siege? It's a poorly organized attempt to force RP. I've seen a handful of people out there doing their part in attacking (the Gryphons, rogues and warriors like Daergaerd, Porcell, Tsin, Boomsplat, myself, Vermenh, Mazeo, Kyal, and so on). I've seen people walking around town picking up loot while everyone's busy attacking Jants (Laccon, Dimbat). I've seen people logging in attempts to not die (Envim, Arua). I've seen some clerics Well a person 2 seconds after being dragged in, I know for a fact there's at least one cleric script raising.
And I'm still stuck in damn Paupers.
[Edited on 7-22-2003 by Edaarin]