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View Full Version : Earring enhancive-+3 Necromancy BONUS, +4 CON, Thurfel's Ward mage recharge, PERSISTS



NocturnalRob
04-04-2009, 12:12 PM
a pear-cut blue dreamstone earcuff

Delivery to Teras and FWI. Landing if I'm feeling up for the trip and the price is right.

sold


You sense a faint aura of magic around the blue dreamstone earcuff. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.

The blue dreamstone earcuff contains the spell Thurfel's Ward, from the Major Elemental circle.

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Constitution.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.

You sense that the blue dreamstone earcuff will persist after its last enhancive charge has been expended.

You sense that the blue dreamstone earcuff will persist after its last magical charge has been expended.

justincredible
04-04-2009, 12:27 PM
100k

Jason13828
04-04-2009, 01:07 PM
150k

Fallen
04-04-2009, 01:08 PM
meeeeeh. 200k

Stupid ear worn slots needing to be filled.

crb
04-05-2009, 09:34 AM
I bid 500k on officials, I'll repost here for consistency.

Fallen
04-05-2009, 11:21 AM
Damned dwarves and their earrings. 550k

NocturnalRob
04-05-2009, 06:11 PM
bump

Fallen
04-05-2009, 09:45 PM
700k

NocturnalRob
04-06-2009, 09:08 AM
le boomp

crb
04-06-2009, 09:16 AM
1m

Fallen
04-06-2009, 09:28 AM
Figured that was coming. 1.1

crb
04-06-2009, 11:00 AM
1.2m

You know, I only have one, one unused enhancive slot left. My second earring.

To find a persisting necromancy earring, very nice.

Fallen
04-06-2009, 11:04 AM
I agree. 1.5

crb
04-06-2009, 11:15 AM
2m

Fallen
04-06-2009, 11:27 AM
Yours, bud. Enjoy it. If ever you decide to trade up let me know.

crb
04-06-2009, 11:56 AM
success!

I might now be at the enhancive limit for necromancy. What is it? 40 or 50?

Fallen
04-06-2009, 11:57 AM
+50

crb
04-06-2009, 12:02 PM
well, that gets me to 39. not counting whatever I could fit on my badge

Fallen
04-06-2009, 12:06 PM
+10, but that's crazy. What is your enhanced total necro lore right now (with earring)

crb
04-06-2009, 12:10 PM
Without a fixskills? I could do 129 with the earning, I've only got 90 ranks now. I don't normally hunt like that, I prefer to wear a SA/AURA bracer in one of my slots, but if I swap that I get another +5. So I typically hunt with now 124 with the earring.

with a fixskills I could do 241. + badge.

Fallen
04-06-2009, 12:14 PM
124 likely puts you at the top now that Querthose isn't actively playing. Most other sorcerers that go nuts on lores prefer Demonology. 124 + the MAL increase from the wands must be nice. I have 50 ranks and Scouts/Jans last a decent amount of time. Granted, I use 7-12k gems for animating.

crb
04-06-2009, 12:24 PM
I tend to use cheapos unless it is a grizzled and I want it to last a long time, a zircon on a jan with the wand will get me over an hour.

Fallen
04-06-2009, 12:31 PM
I tend to use cheapos unless it is a grizzled and I want it to last a long time, a zircon on a jan with the wand will get me over an hour.

At 28 PTPs per, I just can't justify going nuts on Necro lore. Shit is too expensive for too little gain. I rather pay in silvers than TPs for duration boosts. Hopefully the Sorcerer lore review will make me change my mind.