Stabbyrogue
04-02-2009, 05:15 PM
a dark vultite chain shirt padded with several layers of krolvin hide. 7x, spiked, weighs 14 lbs.
MB 9m
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a thick leather wrist guard (x3). +4 ranged weapons bonus, huge number of charges, persists after charges expended.
600k each, stackable to 2.
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a polished spiked ash buckler. 0x, spiked, with steam flares.
The harmonics generated tell you that the buckler has been infused with a steaming substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
MB 1 coin
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a mangled stuffed cat.
The body of the stuffed cat is made from torn rags crudely sewn together with thick leather stitches. Tuffs of stuffing poke through the seams, revealing the stuffed cat is filled with foul-smelling plants and witchwood shavings. Bound straw bundles make up the stuffed cat's legs, and the entire toy is covered with matted, sticky black fur that appears to have a life of its own, due to several fleas hopping around. The stuffed cat's right ear dangles cockeyed on its head, while the other ear is stiff and straight forward. Its right back leg appears to be broken, as the angles of its joints are backwards. It wears a red amulet around its neck.
MB 200k
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a vaalorn war mattock +18
The harmonics generated tell you that the mattock has been infused with a disintegrating substance.
The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The mattock looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn war mattock will persist after its last enhancive charge has been expended.
MB 3m
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some ornate rolaren double chain 4x double chain
CB 125k Bobrobertbobson Sold
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a half-elf wizard puppet. Morphs to any profession besides paladin (including all titles), any race, and will say anything you like. Also performs the following actions. All verbs work while hidden.
s>beam pup
A half-elf wizard puppet beams at everyone, including you!
s>chuckle pup
A half-elf wizard puppet chuckles.
s>glare pup
A half-elf wizard puppet glares at you.
s>hug pup
A half-elf wizard puppet snuggles up to you for a hug.
s>punish pup
A half-elf wizard puppet snickers and bops you on the head!
s>frown pup
A half-elf wizard puppet droops its little face into a frown.
s>grin pup
A half-elf wizard puppet lets out a big toothy grin.
s>kiss pup
A half-elf wizard puppet leans over to give you a peck on the cheek.
s>nod pup
A half-elf wizard puppet nods its little head.
s>wave pup
A half-elf wizard puppet waves its little hands frantically.
s>bow pup
A half-elf wizard puppet waves a miniature falchion around dramatically before bowing.
s>glance pup
A half-elf wizard puppet glances at your lips curiously.
s>laugh pup
A half-elf wizard puppet laughs.
s>punch pup
A half-elf wizard puppet punches you in the nose!
s>slap pup
You slap a half-elf wizard puppet so hard that its head pops off! You quickly scoop up the head and plop it back on to the body.
s>whisper pup Buy me!
A half-elf wizard puppet exclaims, "Buy me!"
MB 3.5m
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a ruby-capped scroll-etched claidhmore. Scripted 0x claidhmore.
s>pull claid
You pull your scroll-etched claidhmore in close to your body, its keen edge pointing outward.
s>raise claid
You thrust your scroll-etched claidhmore into the air and give a triumphant shout!
MB 100k
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an ora-edged steel claidhmore. 0x enhancive claidhmore. Also sancted.
The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes.
The claidhmore resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
The claidhmore looks to have a lot of charges remaining.
You sense that the steel claidhmore will persist after its last enhancive charge has been expended.
up again, MB 800k
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a cracked vaalorn battle axe. +18 enhancive battle axe.
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn battle axe will persist after its last enhancive charge has been expended.
MB 250k
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some leopard spotted casting leathers. 4x fulls with loresong to follow.
A profound sense of untamed freedom comes over you as you begin to sing. Your senses are flooded with the overwhelming desire for the smell and taste of blood. Blinking brings forth new sights of endless grasslands flowing past you as your sinewy hind legs spring you forward with great power. Your body tenses as you sense the presence of grazing caribou.
The vision changes and you find yourself carefully stalking your prey as it unsuspectingly moves to a small brook, pausing to take a drink. With all the sleekness and grace of a wild cat, you leap from the grass, your razor sharp claws digging deeply into the caribou's haunches. Its blood-flecked flanks brings forth extra bursts of energy as bloodlust fills your veins. You dig down deep into the muddy brook, your muscles tighten and a feral growl escapes from deep down in your gut.
Exhilaration extends to every fiber of your being. The lust for the kill and the yearning of fresh blood overrides every emotion in your body. Leaping through the air, claws extended, you land once again atop your prey, ripping its throat open. Painless and quick, the caribou falls to the ground before it ever knew what hit it. Eyeing your victory, you begin to relax for a moment. Without a second thought, you drag your conquest to a nearby tree where you leisurely indulge upon its flesh.
With every bite of the caribou meat, your vision begins to fade. You can still, however, feel your hearting beating quickly and you can still taste the blood of the kill upon your lips.
MB 1m
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a carved bloodwood arbalest
You see a carved bloodwood arbalest which is not cocked.
Stout and sturdy, the arbalest is carved into the form of a fierce dragon. The tail of the dragon's body curves around the release lever creating a comfortable grip, its spikes making convenient finger-grooves. The dragon's wings serve as a prod, which is held by a taught string over a black eahnor nut. A three-horned sight crests the dragon's head which has been hollowed out to allow the bolt to lie within a groove between two rows of spikes on the creatures back fire through the dragon's roaring maw. You also notice a small enchanter's glyph
It imparts a bonus of +27 more than usual.
After a careful inspection you determine that a carved bloodwood arbalest requires skill in ranged weapons to use effectively. It appears to be a modified heavy crossbow. You determine that you could wear the arbalest, slinging it across your shoulders and back. The arbalest appears to serve some purpose. It looks like this item has been mainly crafted out of wood.
MB 500k
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a black ora locksmith's kit
MB 500k
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a sigil-etched mesille light crossbow
It imparts a bonus of +15 more than usual. It provides a bonus of 5 to Ambush Bonus. This enhancement may not be used by adventurers who have not trained 9 times. The crossbow looks to have more than your average giantman could count charges remaining.
MB 40k
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a twin-chamber rainbow glaes pipe
Twining pipes of translucent glaes turn in convoluted twists between two water chambers and the bowl. It appears that long use and a variety of tobaccos have stained the glaes tubing into a rainbow of colors, ranging from peculiar purples to regal reds and, by some bit of clever gnomic design or magic, each colored smoke having sorted itself neatly. A long, flexible tube bound in brilliant gold wire snakes from the final chamber to the ivory mouthpiece
MB 1.5m
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an elegant deringo heavy crossbow
It imparts a bonus of +8 more than usual. It provides a bonus of 11 to Ambush Bonus. This enhancement may not be used by adventurers who have not trained 40 times. It provides a bonus of 6 to Max Health. This enhancement may not be used by adventurers who have not trained 9 times. It provides a bonus of 9 to Dodging Bonus. This enhancement may not be used by adventurers who have not trained 27 times. The crossbow looks to have a lot of charges remaining.
MB 100k
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an elven infantry longbow - 4x longbow
MB 250k
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some polished ora augmented chain
It imparts a bonus of +10 more than usual. It provides a bonus of 5 to Disarming Traps Ranks. This enhancement may not be used by adventurers who have not trained 21 times. It provides a bonus of 5 to Picking Locks Ranks. This enhancement may not be used by adventurers who have not trained 21 times. It provides a bonus of 4 to Pickpocketing Ranks. This enhancement may not be used by adventurers who have not trained 14 times. It provides a bonus of 2 to Aura. This enhancement may not be used by adventurers who have not trained 4 times. The chain looks to have a lot of charges remaining.
MB 1.5m
MB 9m
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a thick leather wrist guard (x3). +4 ranged weapons bonus, huge number of charges, persists after charges expended.
600k each, stackable to 2.
================================================== ================================================== =======
a polished spiked ash buckler. 0x, spiked, with steam flares.
The harmonics generated tell you that the buckler has been infused with a steaming substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
MB 1 coin
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a mangled stuffed cat.
The body of the stuffed cat is made from torn rags crudely sewn together with thick leather stitches. Tuffs of stuffing poke through the seams, revealing the stuffed cat is filled with foul-smelling plants and witchwood shavings. Bound straw bundles make up the stuffed cat's legs, and the entire toy is covered with matted, sticky black fur that appears to have a life of its own, due to several fleas hopping around. The stuffed cat's right ear dangles cockeyed on its head, while the other ear is stiff and straight forward. Its right back leg appears to be broken, as the angles of its joints are backwards. It wears a red amulet around its neck.
MB 200k
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a vaalorn war mattock +18
The harmonics generated tell you that the mattock has been infused with a disintegrating substance.
The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The mattock looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn war mattock will persist after its last enhancive charge has been expended.
MB 3m
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some ornate rolaren double chain 4x double chain
CB 125k Bobrobertbobson Sold
================================================== ================================================== ========
a half-elf wizard puppet. Morphs to any profession besides paladin (including all titles), any race, and will say anything you like. Also performs the following actions. All verbs work while hidden.
s>beam pup
A half-elf wizard puppet beams at everyone, including you!
s>chuckle pup
A half-elf wizard puppet chuckles.
s>glare pup
A half-elf wizard puppet glares at you.
s>hug pup
A half-elf wizard puppet snuggles up to you for a hug.
s>punish pup
A half-elf wizard puppet snickers and bops you on the head!
s>frown pup
A half-elf wizard puppet droops its little face into a frown.
s>grin pup
A half-elf wizard puppet lets out a big toothy grin.
s>kiss pup
A half-elf wizard puppet leans over to give you a peck on the cheek.
s>nod pup
A half-elf wizard puppet nods its little head.
s>wave pup
A half-elf wizard puppet waves its little hands frantically.
s>bow pup
A half-elf wizard puppet waves a miniature falchion around dramatically before bowing.
s>glance pup
A half-elf wizard puppet glances at your lips curiously.
s>laugh pup
A half-elf wizard puppet laughs.
s>punch pup
A half-elf wizard puppet punches you in the nose!
s>slap pup
You slap a half-elf wizard puppet so hard that its head pops off! You quickly scoop up the head and plop it back on to the body.
s>whisper pup Buy me!
A half-elf wizard puppet exclaims, "Buy me!"
MB 3.5m
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a ruby-capped scroll-etched claidhmore. Scripted 0x claidhmore.
s>pull claid
You pull your scroll-etched claidhmore in close to your body, its keen edge pointing outward.
s>raise claid
You thrust your scroll-etched claidhmore into the air and give a triumphant shout!
MB 100k
================================================== ================================================== ========
an ora-edged steel claidhmore. 0x enhancive claidhmore. Also sancted.
The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes.
The claidhmore resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
The claidhmore looks to have a lot of charges remaining.
You sense that the steel claidhmore will persist after its last enhancive charge has been expended.
up again, MB 800k
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a cracked vaalorn battle axe. +18 enhancive battle axe.
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn battle axe will persist after its last enhancive charge has been expended.
MB 250k
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some leopard spotted casting leathers. 4x fulls with loresong to follow.
A profound sense of untamed freedom comes over you as you begin to sing. Your senses are flooded with the overwhelming desire for the smell and taste of blood. Blinking brings forth new sights of endless grasslands flowing past you as your sinewy hind legs spring you forward with great power. Your body tenses as you sense the presence of grazing caribou.
The vision changes and you find yourself carefully stalking your prey as it unsuspectingly moves to a small brook, pausing to take a drink. With all the sleekness and grace of a wild cat, you leap from the grass, your razor sharp claws digging deeply into the caribou's haunches. Its blood-flecked flanks brings forth extra bursts of energy as bloodlust fills your veins. You dig down deep into the muddy brook, your muscles tighten and a feral growl escapes from deep down in your gut.
Exhilaration extends to every fiber of your being. The lust for the kill and the yearning of fresh blood overrides every emotion in your body. Leaping through the air, claws extended, you land once again atop your prey, ripping its throat open. Painless and quick, the caribou falls to the ground before it ever knew what hit it. Eyeing your victory, you begin to relax for a moment. Without a second thought, you drag your conquest to a nearby tree where you leisurely indulge upon its flesh.
With every bite of the caribou meat, your vision begins to fade. You can still, however, feel your hearting beating quickly and you can still taste the blood of the kill upon your lips.
MB 1m
================================================== =======
a carved bloodwood arbalest
You see a carved bloodwood arbalest which is not cocked.
Stout and sturdy, the arbalest is carved into the form of a fierce dragon. The tail of the dragon's body curves around the release lever creating a comfortable grip, its spikes making convenient finger-grooves. The dragon's wings serve as a prod, which is held by a taught string over a black eahnor nut. A three-horned sight crests the dragon's head which has been hollowed out to allow the bolt to lie within a groove between two rows of spikes on the creatures back fire through the dragon's roaring maw. You also notice a small enchanter's glyph
It imparts a bonus of +27 more than usual.
After a careful inspection you determine that a carved bloodwood arbalest requires skill in ranged weapons to use effectively. It appears to be a modified heavy crossbow. You determine that you could wear the arbalest, slinging it across your shoulders and back. The arbalest appears to serve some purpose. It looks like this item has been mainly crafted out of wood.
MB 500k
================================================== ==========================================
a black ora locksmith's kit
MB 500k
================================================== ==========================================
a sigil-etched mesille light crossbow
It imparts a bonus of +15 more than usual. It provides a bonus of 5 to Ambush Bonus. This enhancement may not be used by adventurers who have not trained 9 times. The crossbow looks to have more than your average giantman could count charges remaining.
MB 40k
================================================== ==========================================
a twin-chamber rainbow glaes pipe
Twining pipes of translucent glaes turn in convoluted twists between two water chambers and the bowl. It appears that long use and a variety of tobaccos have stained the glaes tubing into a rainbow of colors, ranging from peculiar purples to regal reds and, by some bit of clever gnomic design or magic, each colored smoke having sorted itself neatly. A long, flexible tube bound in brilliant gold wire snakes from the final chamber to the ivory mouthpiece
MB 1.5m
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an elegant deringo heavy crossbow
It imparts a bonus of +8 more than usual. It provides a bonus of 11 to Ambush Bonus. This enhancement may not be used by adventurers who have not trained 40 times. It provides a bonus of 6 to Max Health. This enhancement may not be used by adventurers who have not trained 9 times. It provides a bonus of 9 to Dodging Bonus. This enhancement may not be used by adventurers who have not trained 27 times. The crossbow looks to have a lot of charges remaining.
MB 100k
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an elven infantry longbow - 4x longbow
MB 250k
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some polished ora augmented chain
It imparts a bonus of +10 more than usual. It provides a bonus of 5 to Disarming Traps Ranks. This enhancement may not be used by adventurers who have not trained 21 times. It provides a bonus of 5 to Picking Locks Ranks. This enhancement may not be used by adventurers who have not trained 21 times. It provides a bonus of 4 to Pickpocketing Ranks. This enhancement may not be used by adventurers who have not trained 14 times. It provides a bonus of 2 to Aura. This enhancement may not be used by adventurers who have not trained 4 times. The chain looks to have a lot of charges remaining.
MB 1.5m