Log in

View Full Version : X-Post: Sorcerer Development



Allereli
04-02-2009, 02:20 PM
Here's what I've been focused on, based on a vector of my estimate of what's feasible vs. what's desired. You might wish to move some of these items up or down; feel free to comment. (like I even had to say that part)

Near-term:
- Lore review, i.e. re-examine how we apply necro/demon/EMC/SMC bonuses and how they can be brought closer in-line with counterpart bonuses in other spell circles. Take hybrid CS vulnerability into account when doing so.
- MSTRIKE ability for animates, which will require massive amounts of updates to various scripts
- Investigation into new chalk

Mid-term:
- Miscellaneous other 725 and 730 bug mop-up
- 717 under-credit and over-credit for bounty kills
- Shadow illusion and coin piles
- Re-examine DoTs for usefulness (probably redundant with lore review)

Long-term:
- 750, Demonic Control (not yet formally proposed)
- 735, ideally a necromantic direct damage spell, but may take another form (not yet formally proposed, obviously)
- Investigation into the possibility of a 700s bolt spell. Tried this a couple years ago, didn't go so well. I need to try again and make a better case.
- Generic modernization of 701-720 spells, updates which don't overlap with the lore review
- 704 maneuver defense

This doesn't include sorcerial alchemy stuff. I won't ruin any surprises, but let's just say the folks who refuse to buy deeds should be pretty pleased.

I'm going on memory at the moment, so if I left out your pet peeve issue, don't sweat.

-Strath

Allereli
04-02-2009, 02:21 PM
In before E

Danical
04-02-2009, 02:28 PM
I hope he takes my sorc bolt idea!

Danical
04-02-2009, 02:29 PM
Also, why the fuck can't 704 maneuver defense be higher on the list?

Sorcs need some maneuver defense love FFS.

radamanthys
04-02-2009, 03:00 PM
Ok, as a Voln Sorc, the whole "don't need deeds" thing is intriguing.

Allereli
04-02-2009, 03:07 PM
Ok, as a Voln Sorc, the whole "don't need deeds" thing is intriguing.

yeah I have no idea what he's getting at. Alchemy bought all my deeds anyway, so in my case I see it as, "You'll be creating so much more shit you don't want that you'll throw it in the deed drawer." When I was done mastering Aller had about 80 deeds or so and my empath had just over 100

radamanthys
04-02-2009, 03:18 PM
I didn't even think to include alchemy components in the deed thing. I always just used gems. Then bounties came along, and things got confusing.

*shrug*

Once I get graduated and jobbed, I'll start playing again.

crb
04-02-2009, 04:03 PM
I'm hoping he is referring to a self animation potion.

Fallen
04-02-2009, 06:03 PM
That list needs to be completely reordered, heh

Near-term:
- Lore review, i.e. re-examine how we apply necro/demon/EMC/SMC bonuses and how they can be brought closer in-line with counterpart bonuses in other spell circles. Take hybrid CS vulnerability into account when doing so.
- Generic modernization of 701-720 spells, updates which don't overlap with the lore review
- Investigation into new chalk

Mid-term:
- 735, ideally a necromantic direct damage spell, but may take another form (not yet formally proposed, obviously)
- Re-examine DoTs for usefulness (probably redundant with lore review)
- Investigation into the possibility of a 700s bolt spell. Tried this a couple years ago, didn't go so well. I need to try again and make a better case.
- MSTRIKE ability for animates, which will require massive amounts of updates to various scripts

Long-term:
- 750, Demonic Control (not yet formally proposed)
- Miscellaneous other 725 and 730 bug mop-up
- 717 under-credit and over-credit for bounty kills
- Shadow illusion and coin piles
- 704 maneuver defense

Rimalon
04-02-2009, 11:24 PM
I'm hoping he is referring to a self animation potion.

He definitely is. I doubt Wizards will get something as cool, unless it's some uber firework that can be seen from every realm in the game.

...Actually, I'd take that.

Danical
04-02-2009, 11:27 PM
YOU WOULD!!

Allereli
04-02-2009, 11:27 PM
Long-term:
- Miscellaneous other 725 and 730 bug mop-up


this is the one thing I truly disagree with. I equate long-term with "It's never going to happen." He's been putting effort into it the past year, why stop now?

Fallen
04-03-2009, 12:04 AM
this is the one thing I truly disagree with. I equate long-term with "It's never going to happen." He's been putting effort into it the past year, why stop now?

I can't advocate putting bug fixes before Hard updates, or lore based updates to 701-720. Especially for two spells that NEED lore updates before they can be considered universally worthwhile.

Allereli
04-03-2009, 12:14 AM
I can't advocate putting bug fixes before Hard updates, or lore based updates to 701-720. Especially for two spells that NEED lore updates before they can be considered universally worthwhile.

I think it's good in the mid-range. I would perhaps move mstrike up to the immediate

Fallen
04-03-2009, 12:19 AM
I think it's good in the mid-range. I would perhaps move mstrike up to the immediate

The only reason I dropped it down was because A bug fix was before new spell features. That's dumb, especially because he made it sound like it will be a very, very complicated thing to fix.

Or we could have a better curse. Which one do you want? heh

Danical
04-03-2009, 12:37 AM
MY BOLT SPELL IDEA!

Also, MStriking for animates isn't all that great for those OTF hunters unless you go ahead and get yourself a lvl 110 Grimswarm Warchief. Yeah, that won't PWN hard or anything. Give him a claid and have him 5 or 6 strike.

I'd actually really like to see them update sirens so 1035 they cast affects all the people in your group so you could animate a siren and really go to town with group haste. That, also, would rule on high. It would also kill more people in Nelemar which is a good thing.

Fallen
04-03-2009, 01:07 AM
MY BOLT SPELL IDEA!

Also, MStriking for animates isn't all that great for those OTF hunters unless you go ahead and get yourself a lvl 110 Grimswarm Warchief. Yeah, that won't PWN hard or anything. Give him a claid and have him 5 or 6 strike.

I'd actually really like to see them update sirens so 1035 they cast affects all the people in your group so you could animate a siren and really go to town with group haste. That, also, would rule on high. It would also kill more people in Nelemar which is a good thing.

Hell, I would rather see Mass spells be more compatable with all animates than M-strike improvements. There are a few that work, but more that don't. It seems like that is Oscuro's bag, though. M-strike is highly useful for certain animates, especially one like Supplicants. However, AD bugs stopping normal development for spells is, well, dumb. They need to fix the duration/other aspects of the spell before they address the bugs.

Danical
04-03-2009, 01:14 AM
Well, yeah. If you don't have a soulwand you're kinda effed.

Fallen
04-03-2009, 01:17 AM
Well, yeah. If you don't have a soulwand you're kinda effed.


I'm thinking this next alchemy release will allow people to heal their animates. Sure, it is easier to wave a wand and fix it, but it is an auction item. HOPEFULLY they will allow for refreshes somehow too.

Swami71
04-03-2009, 01:20 AM
704 maneuver defense has been something I've wanted since my sorcerer was 20 trains.

Fallen
04-03-2009, 01:22 AM
704 maneuver defense has been something I've wanted since my sorcerer was 20 trains.

Again, all 704 will be is phantom dodge ranks. I could be wrong, but I doubt it.

Swami71
04-03-2009, 01:23 AM
But dodge ranks will matter then I think (which they should). It can't happen till they overhaul maneuvers I think.

Sean
04-03-2009, 01:36 AM
Maybe it's just the cynic in me but nothing on that list outside of lore review and spell moderization that seems rather blah to me.

Danical
04-03-2009, 01:37 AM
Dodge isn't in any Creature Maneuver that I know of and won't be until they update it.

704 should be something like 313 for Clerics. It gives them "a bit of maneuver defense." Even 215 gives Maneuver Defense, wtf.

Also, they should make using animates easier but I'd also advocate for upping the power of the soulwand proportionally so you don't lose your investment. I know plenty about nerfs and losing over 500 USD in an instant.

Fallen
04-03-2009, 01:40 AM
Dodge isn't in any Creature Maneuver that I know of and won't be until they update it.

704 should be something like 313 for Clerics. It gives them "a bit of maneuver defense." Even 215 gives Maneuver Defense, wtf.

Also, they should make using animates easier but I'd also advocate for upping the power of the soulwand proportionally so you don't lose your investment. I know plenty about nerfs and losing over 500 USD in an instant.

If they made animates refreshable I wouldn't care. I still wouldn't have to make crystals, and I would still be getting a huge, huge boost to my MAL from the wand. That, and I don't believe auction quality items should hold back the progression of a spell towards usefulness

Danical
04-03-2009, 01:46 AM
If they made animates refreshable I wouldn't care. I still wouldn't have to make crystals, and I would still be getting a huge, huge boost to my MAL from the wand. That, and I don't believe auction quality items should hold back the progression of a spell towards usefulness

Right, I get that. If I was a sorc, I would be bitching and moaning all the god damn time when animate came out; It's just unreasonable to use without a wand, as it is.

That being said, I also don't like items losing their power either.

Swami71
04-03-2009, 02:09 AM
I'd like to see 704 work like Ithzir fading but just fade and come right back after the attack is over.

Fallen
04-03-2009, 03:14 AM
I'd like to see 704 work like Ithzir fading but just fade and come right back after the attack is over.

That's basically Temporal Reversion.

Swami71
04-03-2009, 03:23 AM
That's basically Temporal Reversion.

What spell is that (profession)? Sounds familiar.

Danical
04-03-2009, 04:13 AM
540

Swami71
04-03-2009, 02:13 PM
Oh yea. Well theirs deals with time. I figure ours could fade us to another dimension which is what phase is all about. Not go back in time if it was successful but just fade even if it wasn't going to hit us. Reducing the number of maneuver checks. Seems very sorcerer like to me. Something were the sword goes right through you but nothing happens.

TheWitch
04-03-2009, 02:21 PM
Seems like to me they could Dev. spells AND fix shit at the same time...

Since any idea they have has to get approved, before they even start coding....why couldn't they cook up dev ideas, submit them and while they wait for the next friggen ice age (aka Warden's approval), FIX SHIT.