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View Full Version : Strathspey on Chalk Adjustment



Fallen
04-02-2009, 01:31 AM
Reducing prices on trans-realm chalk doesn't sound like an approvable idea. That's just a prediction, however.

Creating a new mid-grade chalk that will be good for adjacent-realm travel is something that I would like to pursue.

The ability to make chalk with alchemy is a foregone conclusion.

-Strath

Allereli
04-05-2009, 08:44 PM
All the recent chalk talk got me to thinking early on that we need a way to bundle all these itty bitty pieces of chalk together, but of course that'd be physically impossible.

But this is magic.

Since transportation chalk already has a certain affinity with interdimensional magic, it is now possible to bundle two pieces of chalk together, provided both are in a phased state (704). Naturally both chalks must be of the same value, but description doesn't matter. (The new description will match whatever chalk is in the right hand.) The new chalk will have a number of charges equal to the sum of the two old chalks, just like you'd expect. The limit on the number of charges any single piece of chalk can have when bundling is 200. For reference, inexpensive chalk is generally sold off-the-shelf with 100 charges.

Also, you can now MEASURE any piece of chalk to get an idea of how many charges are left.

-Strath

Fallen
04-05-2009, 09:50 PM
That's fucking awesome.

Proxy
04-06-2009, 10:42 PM
It is my estimation, in the years that I played GS, that ideas based on common since and truly beneficial effect epicaly win(and the GM's behind them rock). Even more so when one realizes that code based on one or both of the above is almost always discounted and scrapped because of Simu's "mild" aversion to practicality and intelligent game design... Just saying...

Asha
04-07-2009, 04:54 AM
Yey, bundling chalk.
Now give us 704 maneuver defence as advertised in 03.

Spectral
04-07-2009, 11:36 AM
I like the bundling and measuring options, but I find it annoying when it says "a few", or "numerous" rather than just how many charges are left.

Fallen
04-07-2009, 11:40 AM
For some stupid reason, exact information on just about ANYTHING but padding is the province of bards.

Allereli
04-07-2009, 11:40 AM
I like the bundling and measuring options, but I find it annoying when it says "a few", or "numerous" rather than just how many charges are left.

It's in line with all other measurement systems in the game

Spectral
04-07-2009, 11:50 AM
It's in line with all other measurement systems in the game

Yeah, I know it is, but its still bloody annoying. I know I have four charges in one stick left, but it says a few, which typically means 2-3 in my experience. All I'm saying is, that it would be nice to be a bit more specific for once. Wishful thinking on my part.

Fallen
04-07-2009, 11:52 AM
Yeah, I know it is, but its still bloody annoying. I know I have four charges in one stick left, but it says a few, which typically means 2-3 in my experience. All I'm saying is, that it would be nice to be a bit more specific for once. Wishful thinking on my part.

Even if they tied it to a skill like Perception or Trading it would still be nice.

Allereli
04-07-2009, 11:52 AM
Yeah, I know it is, but its still bloody annoying. I know I have four charges in one stick left, but it says a few, which typically means 2-3 in my experience. All I'm saying is, that it would be nice to be a bit more specific for once. Wishful thinking on my part.

might want to post on the officials how inaccurate it is. I haven't pulled out my backpack full of cross-realm chalk yet to bundle to get any indication on what it's like with a lower amount of charges.

Spectral
04-07-2009, 11:54 AM
Even if they tied it to a skill like Perception or Trading it would still be nice.


See that would make sense, and even if we had to use a spell like 405 on it to tell, would still be nice to get an accurate idea. Running out of cross realms chalk at the wrong time, from an inaccurate count could be quite annoying.

Allereli
04-07-2009, 11:56 AM
See that would make sense, and even if we had to use a spell like 405 on it to tell, would still be nice to get an accurate idea. Running out of cross realms chalk at the wrong time, from an inaccurate count could be quite annoying.

Remember that each shift is effectively two uses of chalk, so that can screw up the count from the get go

Spectral
04-07-2009, 11:59 AM
Remember that each shift is effectively two uses of chalk, so that can screw up the count from the get go

But here is what I see when I measure in game, I just combined 4 pieces into one.

>measure chalk
You estimate that there is enough of this chalk left to draw a few summoning circles and accompanying runic patterns

So, does that give one count per circle and pattern, or are they separated?