Inspire
03-31-2009, 06:37 PM
Some cheap, some not so cheap.
Post/Mail all bids to SylvanCode@play.net
Buyout offers can be made via AIM to GS4 Kizun
Desired Trades: Aura, Logic, Dexterity, Spell Aiming, Trading, Influence enhancives.
#1 --an onyx-inlaid gold buckle
This is a tappable item, which casts spells from the sorcerer's sphere. It has a few charges.
The gold buckle contains the spell Quake, from the Sorcerer circle.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 5 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The buckle looks to have more than your average giantman could count charges remaining.
You sense that the gold buckle will crumble into dust after its last enhancive charge has been expended.
You sense that the gold buckle will persist after its last magical charge has been expended.
MB: 2m
BO: 3m
#2 -- a long-cut star emerald pendant
You determine that you could wear the pendant around your neck.
This is a small item, under a pound. In your best estimation, it's worth about 350,000 silvers.
From the pitch of the vibration you determine that the purpose of the pendant is as a piece of jewelry.
Also, it seems to have some sort of enhancive properties.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The pendant looks to have a lot of charges remaining.
You sense that the star emerald pendant will crumble into dust after its last enhancive charge has been expended.
MB: PM Offers
BO: PM Offers
#3 -- a gornar broadsword
It has a bonus of +5 from a normal broadsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the broadsword has been infused with the power of an earth elemental.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Logic.
This enhancement may not be used by adventurers who have not trained 15 times.
The broadsword looks to have a lot of charges remaining.
You sense that the gornar broadsword will persist after its last enhancive charge has been expended.
(Grants +4 to bonus)
MB: 1m
BO: 1.5m
#4 -- a well-balanced yew composite bow
It has a bonus of +3 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the bow inflicts more fearsome wounds when it strikes.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Logic.
This enhancement may not be used by adventurers who have not trained 22 times.
The bow looks to have quite a few charges remaining.
You sense that the yew composite bow will persist after its last enhancive charge has been expended.
(Grants +5 to bonus and +1 Experience per pulse on a node)
MB: 3m
BO: 5m
#5 -- a jade-inlaid platinum earring (Blank Mage Rechargable)
You sense a faint aura of magic around the platinum earring.
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the pitch of the vibration you determine that the purpose of the earring is to cast a spell or perform some magical purpose.
Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the platinum earring, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum earring will persist after its last magical charge has been expended.
CB: 250k Doug
BO: 1m
#6 -- a simple red dreamstone torc (Blank Mage Rechargable)
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the rapid vibrations of the red dreamstone torc, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
You estimate that it can contain an average amount of mana.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the red dreamstone torc will persist after its last enhancive charge has been expended.
You sense that the red dreamstone torc will persist after its last magical charge has been expended.
MB: 150k
BO: 500k
#7 -- some dark brown full leather fastened with silver loops and buckles
It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Mana.
It provides a bonus of 2 to Mana Recovery.
This enhancive item may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Paladin Savant
The leather looks to have a lot of charges remaining.
You sense that the full leather will persist after its last enhancive charge has been expended.
MB: 900k
BO: 1.5m
#8 -- a chased silver alloy band
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The silver alloy band contains the spell Elemental Bias, from the Major Elemental circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The band looks to have a lot of charges remaining.
You sense that the silver alloy band will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy band will persist after its last magical charge has been expended.
MB: 1m
BO: 1.5m
Post/Mail all bids to SylvanCode@play.net
Buyout offers can be made via AIM to GS4 Kizun
Desired Trades: Aura, Logic, Dexterity, Spell Aiming, Trading, Influence enhancives.
#1 --an onyx-inlaid gold buckle
This is a tappable item, which casts spells from the sorcerer's sphere. It has a few charges.
The gold buckle contains the spell Quake, from the Sorcerer circle.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 5 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The buckle looks to have more than your average giantman could count charges remaining.
You sense that the gold buckle will crumble into dust after its last enhancive charge has been expended.
You sense that the gold buckle will persist after its last magical charge has been expended.
MB: 2m
BO: 3m
#2 -- a long-cut star emerald pendant
You determine that you could wear the pendant around your neck.
This is a small item, under a pound. In your best estimation, it's worth about 350,000 silvers.
From the pitch of the vibration you determine that the purpose of the pendant is as a piece of jewelry.
Also, it seems to have some sort of enhancive properties.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The pendant looks to have a lot of charges remaining.
You sense that the star emerald pendant will crumble into dust after its last enhancive charge has been expended.
MB: PM Offers
BO: PM Offers
#3 -- a gornar broadsword
It has a bonus of +5 from a normal broadsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the broadsword has been infused with the power of an earth elemental.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Logic.
This enhancement may not be used by adventurers who have not trained 15 times.
The broadsword looks to have a lot of charges remaining.
You sense that the gornar broadsword will persist after its last enhancive charge has been expended.
(Grants +4 to bonus)
MB: 1m
BO: 1.5m
#4 -- a well-balanced yew composite bow
It has a bonus of +3 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the bow inflicts more fearsome wounds when it strikes.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Logic.
This enhancement may not be used by adventurers who have not trained 22 times.
The bow looks to have quite a few charges remaining.
You sense that the yew composite bow will persist after its last enhancive charge has been expended.
(Grants +5 to bonus and +1 Experience per pulse on a node)
MB: 3m
BO: 5m
#5 -- a jade-inlaid platinum earring (Blank Mage Rechargable)
You sense a faint aura of magic around the platinum earring.
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the pitch of the vibration you determine that the purpose of the earring is to cast a spell or perform some magical purpose.
Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the platinum earring, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum earring will persist after its last magical charge has been expended.
CB: 250k Doug
BO: 1m
#6 -- a simple red dreamstone torc (Blank Mage Rechargable)
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the rapid vibrations of the red dreamstone torc, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.
You estimate that it can contain an average amount of mana.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the red dreamstone torc will persist after its last enhancive charge has been expended.
You sense that the red dreamstone torc will persist after its last magical charge has been expended.
MB: 150k
BO: 500k
#7 -- some dark brown full leather fastened with silver loops and buckles
It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Mana.
It provides a bonus of 2 to Mana Recovery.
This enhancive item may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Paladin Savant
The leather looks to have a lot of charges remaining.
You sense that the full leather will persist after its last enhancive charge has been expended.
MB: 900k
BO: 1.5m
#8 -- a chased silver alloy band
This is a tappable item, which casts spells from the Elemental sphere. It has a few charges.
The silver alloy band contains the spell Elemental Bias, from the Major Elemental circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The band looks to have a lot of charges remaining.
You sense that the silver alloy band will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy band will persist after its last magical charge has been expended.
MB: 1m
BO: 1.5m