View Full Version : Can I make this rogue?
theDregs
03-29-2009, 05:40 PM
I'm new to the game. I played for a few months about 5 years ago. I really want to get back into the game. Is it possible to make a rogue that ambushes with two handers and can still pick locks for himself?
If it is, can you please give me some info on a training schedule and advice on which races will work?
thefarmer
03-29-2009, 05:48 PM
yes
Ragesh
03-29-2009, 06:53 PM
I used to ambush with a maul, I did not pick locks but I doubled combat maneuvers. If you don't plan on training heavily in cman it shouldn't really be a problem at all. Points might be a little tight early on, depending on what the rest of your training plan looks like. As for the race issue, pick a race you actually want to be is my advice.
Swami71
03-29-2009, 06:58 PM
I would also take into consideration what society you want to join. If you go CoL you might regret having a slow spirit regen. If you go GoS having a high CON will be helpful.
theDregs
03-29-2009, 07:01 PM
Well..I know almost nothing about societies and I don't have a real training plan either. I am serious when I say I am a noob.
Swami71
03-29-2009, 07:05 PM
Do you have AIM? If so hit me up at swami7180 and i'll try to fill you in.
theDregs
03-29-2009, 07:10 PM
Nope, AIM is firewall blocked on this comp. Sorry!
Even very basic advice would be appreciated. Heck I just had to look up if two handed weapons worked with basic skills or where a skill unto themselves.
DaCapn
03-30-2009, 01:10 PM
This is my THW/E-wave rogue at 32:
http://forum.gsplayers.com/showpost.php?p=913236&postcount=21
Not sure how close the point costs are, but you could probably just shave off ranks in minor elemental spell research and harness power and put them towards 2x perception, 2x disarm traps, 2x picking locks and be set. That could give you a basic roadmap. Keep about 5 ranks harness power if you are going with CoL.
theDregs
03-30-2009, 07:05 PM
Thanks! Exactly what I needed. Is THW better than 1hb and shield? I am thinking of making a dwarven rogue, and trying to decide which is more appropriate rp for him.
And 2x in picking skills is sufficient? Great!
About ambushing. Does striking from hiding automatically give some type of advantage (using the Ambush skill) or do I need to specifically ambush a body part?
Mtenda
03-30-2009, 08:41 PM
Thanks! Exactly what I needed. Is THW better than 1hb and shield? I am thinking of making a dwarven rogue, and trying to decide which is more appropriate rp for him.
It's better offensively. Though as a rogue offense and hiding are your best defense IMO. So either THW or TWC with blunts for maximum pwnage.
And 2x in picking skills is sufficient? Great!
Sufficient. But you will miss some stuff and break some picks now and then. The higher you get in level the more help you'll need. At some point you'll want to have self-cast lores and towards cap it helps to be 2.5x-3x with self-cast lores.
About ambushing. Does striking from hiding automatically give some type of advantage (using the Ambush skill) or do I need to specifically ambush a body part?
Striking from hiding gives you DS pushdown and extra critical weighting. If you do not aim more of your skill goes towards that. During the early levels it may be best to ambush from hiding without aiming because you won't be able to reliably aim anyways. When you can aim fairly reliably, aim for the head with a weapon that only crushes. So maul, mattock or mace. Don't ambush from the open. It usually requires some sort of setup. Hiding and sneaking are your setup and they provide the best form of defense which is not getting cast at.
pBluScript
03-31-2009, 01:08 AM
Again, you just might be a little tight on training points for a little while. Also, I recommend going sword and shield for the first 30 days, then once you near the end of your month switch over to two-handers. It's a biiittcchh starting up with THW.
thefarmer
03-31-2009, 02:14 AM
Striking from hiding gives you DS pushdown and extra critical weighting. If you do not aim more of your skill goes towards that. During the early levels it may be best to ambush from hiding without aiming because you won't be able to reliably aim anyways. When you can aim fairly reliably, aim for the head with a weapon that only crushes.
A post from the officials that might be useful.
>The difference between #3 and 4 I believe being that #3 puts you in more RT, so hopefully would have a better crit modifier than #4.
Short version from other thread: #3 does give you extra RT for no benefit. Use #4.
- Consigliere Ildran, Shizlock Holmesplice
Talking about these from a different thread:
1 Aimed strike using AMBUSH - Full crit modifier
2 Silent Strike (may not be aimed) - Full crit modifier
3 Unaimed strike using AMBUSH - half crit modifier (+ extra RT)
4 ATTACK from hiding - Half crit modifier
(The DS pushdown is the same in all cases.)
Danical
03-31-2009, 02:24 AM
Silent Strike should so be aimed.
Another reason why Ranged > Melee.
theDregs
03-31-2009, 06:12 AM
Where do you get lores? Is it from learning spells, or is it just a rogue guild thing? It isn't too clear from reading krakiipedia.
Lockrebezz
03-31-2009, 08:17 AM
Where do you get lores? Is it from learning spells, or is it just a rogue guild thing? It isn't too clear from reading krakiipedia.
The lores would be 404 and 403 in the minor elemental spells. It might take you a little while to get those spells as they cost 67 mental training points each (268 total to earn them) and it will be very training point intensive to do two handed ambush training early on. Usually to get lock+trap lore early on you would need to do ranged training which is much cheaper. Most locks and traps you should be able to do for like leveled creatures once you hit 15 or so without lores but in a private area in case you botch an attempt. Lock and trap lore won't really be needed until you hit your 40s and are trying to pick roa'ter boxes if you go for those. But by that time you should be able to have them if you feel they are needed.
Lockrebezz
03-31-2009, 08:46 AM
Another helpful link is http://tsoran.com/trainerGS4.4.2.8.zip . That is Tsoran's character sheet which allows you to put in your stat points and pick out a training plan for level 0-100. The training points and skills are all still accurate, its not longer updated so I am not sure if the AS/DS and lockpick numbers are still up to date though.
DaCapn
03-31-2009, 11:48 AM
Again, you just might be a little tight on training points for a little while. Also, I recommend going sword and shield for the first 30 days, then once you near the end of your month switch over to two-handers. It's a biiittcchh starting up with THW.
This is in direct opposition to Stretch's Law of Character Creation:
http://forum.gsplayers.com/showpost.php?p=827190&postcount=15
I don't think it should be hard doing your first 30 days with THW especially as a rogue. You can skip things like hiding and ambush temporarily and physical skills are relatively cheap. You should be able to 2x in CM, THW, PF, and Dodge with some points left for the other base skills.
Mtenda
03-31-2009, 01:26 PM
A post from the officials that might be useful.
Good to know. Thanks.
theDregs
03-31-2009, 05:00 PM
Just exactly what is fixskill? I cant find any info on it anywhere. I take it any character can retrain inside of its first 30 days?
DoctorUnne
03-31-2009, 05:33 PM
Just exactly what is fixskill? I cant find any info on it anywhere. I take it any character can retrain inside of its first 30 days?
Yeah within the first 30 days you can retrain as often as you want and the skills will change instantly. After 30 days when you try to untrain skills it takes a long time (like hours and days I think) to free up the points so you can use them on other skills... unless you have a FIXSKILL, which you can either buy in potion form (costs about 8mm) or you get a free one every year around May 20th. If you have a FIXSKILL you can adjust your skills to whatever you want via skill goals and then use the FIXSKILL and they will migrate instantly, just like they would within the first 30 days.
pBluScript
03-31-2009, 09:34 PM
I tried making a THW rogue, and until level 7 or 8 I was getting wtfpwned by anything with an AS higher then 50, for a while, in my opinion anyways, you don't have enough health or defense to do THW.
With THW I would get into Brig as soon as possible, then try to make my way into Mbp as soon as I can. Just how I would do it.
theDregs
04-01-2009, 05:42 PM
Are daggers great rogue weapons? I know they have low RT's, but honestly that doesn't appeal to me much. I have also heard that they are great for aiming. if it is significantly easier to take someone's eye or throat with a dagger (and thereby kill them with a crit, I guess) that would be pretty cool.
pBluScript
04-01-2009, 05:51 PM
Depends on your ambush skill, and the armor and height of the target.
I personally don't like them much unless the enemy I'm fighting has double leather or lower, which isn't that often.
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