Delonkin
03-29-2009, 06:16 AM
Auction closed. I will be around tomorrow evening for delivery. Currently in Ice Mule, but can get to WL and FWI easily. Contact in game or by AIM Wildeyn
1. Drakar awl-pike (1x):
It provides a bonus of 1 to Max Spirit.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 5 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The awl-pike looks to have a lot of charges remaining.
MB: 1k
CB: 1k to Fallen SOLD!
2. Crimson faewood runestaff (4x):
It provides a bonus of 5 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 8 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
The runestaff looks to have a lot of charges remaining.
MB: 1k
CB: 10k Inspire SOLD!
3. Gleaming imflass buckler (+12):
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 9 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The buckler looks to have more than your average dwarf could count charges remaining.
MB: 1k
CB: 50k by PM SOLD!
4. Scratched ora helm:
It provides a bonus of 14 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The helm looks to have a lot of charges remaining.
MB: 1k
CB: 8M to Originate SOLD!
5. Scratched vultite helm:
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 3 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The helm looks to have a lot of charges remaining.
MB: 1k
CB: 300k to Lyonis SOLD!
6. A gleaming spiked ora aventail:
Your careful inspection of a gleaming spiked ora aventail allows you to conclude that it is miscellaneous armor that covers the neck. You also notice that it is spiked.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 5 times.
The aventail looks to have a huge number of charges remaining.
MB: 1k
CB: 200k to Sevris SOLD!
7. Ornate vultite aventail:
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The aventail looks to have a huge number of charges remaining.
The aventail's enhancement will degrade when the wearer is struck in combat (very heavy damage padded)
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 1k
CB: 15k to Shaliegh SOLD!
8. Steel greathelm:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have a huge number of charges remaining.
MB: 1k
CB:
9. Etched ora leg greaves:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The greaves looks to have a huge number of charges remaining.
As your song penetrates the ora leg greaves, you determine that it is moderately resistant to frigid attacks.
You sense that the ora leg greaves will persist after its last enhancive charge has been expended.
MB: 1k
CB: 425k to Ruty1532 SOLD!
10. Rune etched platinum talisman:
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The talisman looks to have more than your average dwarf could count charges remaining.
From the rapid vibrations of the platinum talisman, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
You sense that the platinum talisman will persist after its last enhancive charge has been expended.
You sense that the platinum talisman will persist after its last magical charge has been expended.
MB: 1k
CB: 2M to Droit SOLD!
1. Drakar awl-pike (1x):
It provides a bonus of 1 to Max Spirit.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 5 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The awl-pike looks to have a lot of charges remaining.
MB: 1k
CB: 1k to Fallen SOLD!
2. Crimson faewood runestaff (4x):
It provides a bonus of 5 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 8 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
The runestaff looks to have a lot of charges remaining.
MB: 1k
CB: 10k Inspire SOLD!
3. Gleaming imflass buckler (+12):
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 9 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The buckler looks to have more than your average dwarf could count charges remaining.
MB: 1k
CB: 50k by PM SOLD!
4. Scratched ora helm:
It provides a bonus of 14 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The helm looks to have a lot of charges remaining.
MB: 1k
CB: 8M to Originate SOLD!
5. Scratched vultite helm:
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 3 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The helm looks to have a lot of charges remaining.
MB: 1k
CB: 300k to Lyonis SOLD!
6. A gleaming spiked ora aventail:
Your careful inspection of a gleaming spiked ora aventail allows you to conclude that it is miscellaneous armor that covers the neck. You also notice that it is spiked.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 5 times.
The aventail looks to have a huge number of charges remaining.
MB: 1k
CB: 200k to Sevris SOLD!
7. Ornate vultite aventail:
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The aventail looks to have a huge number of charges remaining.
The aventail's enhancement will degrade when the wearer is struck in combat (very heavy damage padded)
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 1k
CB: 15k to Shaliegh SOLD!
8. Steel greathelm:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have a huge number of charges remaining.
MB: 1k
CB:
9. Etched ora leg greaves:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The greaves looks to have a huge number of charges remaining.
As your song penetrates the ora leg greaves, you determine that it is moderately resistant to frigid attacks.
You sense that the ora leg greaves will persist after its last enhancive charge has been expended.
MB: 1k
CB: 425k to Ruty1532 SOLD!
10. Rune etched platinum talisman:
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The talisman looks to have more than your average dwarf could count charges remaining.
From the rapid vibrations of the platinum talisman, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
You sense that the platinum talisman will persist after its last enhancive charge has been expended.
You sense that the platinum talisman will persist after its last magical charge has been expended.
MB: 1k
CB: 2M to Droit SOLD!