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WRoss
03-27-2009, 03:21 AM
a perfect maoral-hafted imflass maul
Pulled this item to have it enchanted, +17 coming soon.
If you are interested in it at +17, PM or AIM me


an imflass-studded maul
+12
MB: 300k

The harmonics generated tell you that the maul inflicts more fearsome wounds when it strikes.

The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 6 to Constitution.
This enhancement may not be used by adventurers who have not trained 13 times.
The maul looks to have a lot of charges remaining.

The maul resonates with your voice, revealing some details of its temporary enhancement:
The maul's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

Temp Decently Crit weighted




a moaral hafted vultite-studded maul
+25 blessable, plain maul
MB: 500k


A zorchar longsword
+20 with lightning flares

The harmonics generated tell you that the longsword has been infused with the power of a lightning bolt.

The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity.
It provides a bonus of 3 to Agility.
It provides a bonus of 1 to Stalking and Hiding Ranks.
It provides a penalty of -1 to Wisdom.
The longsword looks to have more than your average giantman could count charges remaining.

You sense that the zorchar longsword will persist after its last enhancive charge has been expended.

MB: 500k

a ruby hilted vultite-studded maul
+25 blessable, plain maul

MB: 500k

a warped black footman's hammer
+20 plain old maul
MB: 40k

a warped black footman's hammer
+20 plain old maul
MB: 40k

a gold-edged ora flamberge
+10 temp VHCW
MB: 50k


The harmonics generated tell you that the flamberge inflicts more fearsome wounds when it strikes.

The flamberge resonates with your voice, revealing some details of its temporary enhancement:
The flamberge's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.


a vaalorn mace
+18
MB: 50k
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 4 times.
The mace looks to have a lot of charges remaining.

You sense that the vaalorn mace will persist after its last enhancive charge has been expended.




AIM WRossArtley
Rogane/Korelis

WRoss
03-27-2009, 04:56 PM
bump

thefarmer
03-27-2009, 06:15 PM
5k on all the mauls!

WRoss
03-27-2009, 08:42 PM
you'd like that wouldn't you. I could toss up my 5x perfect vultite maul, but I'm gonna take that one to 8x

WRoss
03-28-2009, 07:36 PM
bump

WRoss
03-29-2009, 12:37 PM
bump

WRoss
03-30-2009, 11:13 PM
bump