Danical
03-18-2009, 10:36 PM
The last two ideas were born out of a collaborative effort between Evarin's player and myself.
Adrenaline Rush (Cowboy Bebop - Red Eye!):
Stamina Cost: 20 stamina to start/stop, draining n +(n + 1) stamina per round (5 seconds). Does not stack with Haste. If muscles POP while under the effects of Adrenaline Rush, the user will be subject to a -X AGI/DEX penalty based on the benefit they had received and for the duration they received it.
Available to: Warriors, Rogues, Monks
CMP costs: Rank 1 = 2; Rank 2 = 4; Rank 3 = 6; Rank 4 = 8; Rank 5 = 10.
Rank 1: -1 RT, AGI/DEX bonus + 1, n = 1
Rank 2: -1 RT, AGI/DEX bonus + 2, n = 1
Rank 3: -2 RT, AGI/DEX bonus + 3, n = 2
Rank 4: -2 RT, AGI/DEX bonus + 4, n = 2
Rank 5: -3 RT, AGI/DEX bonus + 5, n = 3
Example: 1 minute (twelve 5 second rounds) @ Rank 5 = 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 = stamina + 20 (start) + 20 (stop) = 142 Stamina!
Armor Bonding
Stamina Cost: None
Available to: Warriors, Rogues
CMP costs: Rank 1 = 2; Rank 2 = 4; Rank 3 = 6; Rank 4 = 8; Rank 5 = 10.
Rank 1: -3 Bonus to CvA, Very Slight Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 10.
Rank 2: -6 Bonus to CvA, Slight Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 8.
Rank 3: -9 Bonus to CvA, Moderate Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 6.
Rank 4: -12 Bonus to CvA, High Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 4.
Rank 5: -15 Bonus to CvA, Very High Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 2.
SpellDux: Reduces the amount of damage taken from spells not already subject to Damage Reduction; the rate is equal to the number of Armor Use Ranks on the Summation Seed Chart modified by Ranks in Aromor Bonding.
Example: With 303 Ranks of Armor Use and Rank 5 of Armor Bonding damage from spells (719, 702, 317, 1030, etc.) is reduced by 23%.
Eschew Essence
Stamina Cost: See Below
Available to: Warriors, Rogues, Monks
CMP costs: Rank 1 = 4; Rank 2 = 8; Rank 3 = 12
Rank 1: Reduce your current and maximum health by 20% and instantly regain 33% stamina.
Rank 2: Reduce your current and maximum health by 25% and instantly regain 50% stamina.
Rank 3: Reduce your current and maximum health by 30% and instantly regain 66% stamina.
Notes: HPs are restored at a rate of the Warrior's HP regeneration rate * 1% every minute. If the Warrior POPs his muscles while under still in recovery, spirit loss occurs of an amount equal to the initial stamina benefit gained. Hurray for HP max health and regen enhancives! This CMAN may be used in succession; be careful!
Example: Warrior regains 18 HP every minute via skills/spells/enhancives = 18% recovery to lost maximum HPs every minute.
Adrenaline Rush (Cowboy Bebop - Red Eye!):
Stamina Cost: 20 stamina to start/stop, draining n +(n + 1) stamina per round (5 seconds). Does not stack with Haste. If muscles POP while under the effects of Adrenaline Rush, the user will be subject to a -X AGI/DEX penalty based on the benefit they had received and for the duration they received it.
Available to: Warriors, Rogues, Monks
CMP costs: Rank 1 = 2; Rank 2 = 4; Rank 3 = 6; Rank 4 = 8; Rank 5 = 10.
Rank 1: -1 RT, AGI/DEX bonus + 1, n = 1
Rank 2: -1 RT, AGI/DEX bonus + 2, n = 1
Rank 3: -2 RT, AGI/DEX bonus + 3, n = 2
Rank 4: -2 RT, AGI/DEX bonus + 4, n = 2
Rank 5: -3 RT, AGI/DEX bonus + 5, n = 3
Example: 1 minute (twelve 5 second rounds) @ Rank 5 = 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 = stamina + 20 (start) + 20 (stop) = 142 Stamina!
Armor Bonding
Stamina Cost: None
Available to: Warriors, Rogues
CMP costs: Rank 1 = 2; Rank 2 = 4; Rank 3 = 6; Rank 4 = 8; Rank 5 = 10.
Rank 1: -3 Bonus to CvA, Very Slight Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 10.
Rank 2: -6 Bonus to CvA, Slight Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 8.
Rank 3: -9 Bonus to CvA, Moderate Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 6.
Rank 4: -12 Bonus to CvA, High Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 4.
Rank 5: -15 Bonus to CvA, Very High Maneuverability Penalty Reduction, SpellDux via Armor Use Ranks on Seed 2.
SpellDux: Reduces the amount of damage taken from spells not already subject to Damage Reduction; the rate is equal to the number of Armor Use Ranks on the Summation Seed Chart modified by Ranks in Aromor Bonding.
Example: With 303 Ranks of Armor Use and Rank 5 of Armor Bonding damage from spells (719, 702, 317, 1030, etc.) is reduced by 23%.
Eschew Essence
Stamina Cost: See Below
Available to: Warriors, Rogues, Monks
CMP costs: Rank 1 = 4; Rank 2 = 8; Rank 3 = 12
Rank 1: Reduce your current and maximum health by 20% and instantly regain 33% stamina.
Rank 2: Reduce your current and maximum health by 25% and instantly regain 50% stamina.
Rank 3: Reduce your current and maximum health by 30% and instantly regain 66% stamina.
Notes: HPs are restored at a rate of the Warrior's HP regeneration rate * 1% every minute. If the Warrior POPs his muscles while under still in recovery, spirit loss occurs of an amount equal to the initial stamina benefit gained. Hurray for HP max health and regen enhancives! This CMAN may be used in succession; be careful!
Example: Warrior regains 18 HP every minute via skills/spells/enhancives = 18% recovery to lost maximum HPs every minute.