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Widgets
03-13-2009, 01:00 AM
Just how good, or otherwise awful has this game become?

I never really got into it at first when I played due to the huge part of not really knowing anyone in it to help me along, granted I much prefer to solo many things, it still helps to have someone in-game to just talk to or know.

As of now, there is what, two expansions out, WoTLK being the latest it seems.

As well, the Death Knight seems like a pimp, given the fact I usually enjoy playing either Stealthy classes in MMOs or the complete Opposite Heavy Armor equipped big ass wielding beasts...However I know that Death Knights are a Hero class and first must be unlocked.

My question I guess is, has this game changed for the better, or for the worse?

I'm thinking of picking it back up in hopes of finding people I Know who play it still...Would it be worth it? Or should I just play this Runes of Magic game in the meantime while waiting for The Old Republic...

Parkbandit
03-13-2009, 09:53 AM
After 4 years, I still have fun. I'm bored to tears without raiding though.. since I like that aspect of the game the most..

Tisket
03-13-2009, 12:09 PM
I never really got into it at first when I played due to the huge part of not really knowing anyone in it to help me along, granted I much prefer to solo many things, it still helps to have someone in-game to just talk to or know.


You can't make new friends? There are a lot of friendly people playing but if you can't make new friends then maybe you need to work on being more outgoing.

Androidpk
03-13-2009, 02:14 PM
You can definately still have fun playing WoW. I think Blizzard has been heading in the wrong direction with the game but hey, it's their cash cow and
they're going to milk it their way.

CrystalTears
03-13-2009, 02:39 PM
You can definately still have fun playing WoW. I think Blizzard has been heading in the wrong direction with the game but hey, it's their cash cow and
they're going to milk it their way.
With incentives to recruit new players (XXX experience), speeding up experience and quests to make leveling easier in general, and little perks like starting a DK at 55, so that the true casual players can actually, realistically reach cap... is bad how?

I guess the bad is that they're making raiding easier? I dunno. Not sure how that would be bad either. :shrug:

Androidpk
03-13-2009, 02:52 PM
I guess i'm just a bit jaded. From the get go the leveling and questing process was easy street, world pvp was a blast (especially when the honor system for started), and raiding was a fun challenge.

Clove
03-13-2009, 02:56 PM
I guess i'm just a bit jaded. From the get go the leveling and questing process was easy street, world pvp was a blast (especially when the honor system for started), and raiding was a fun challenge.I guess we'll just have to wait for you to design a game.

CrystalTears
03-13-2009, 02:58 PM
I guess i'm just a bit jaded. From the get go the leveling and questing process was easy street, world pvp was a blast (especially when the honor system for started), and raiding was a fun challenge.Or perhaps you've been warped by Simu to make you think that leveling needs to be hard, tedious and boring.

g++
03-13-2009, 03:24 PM
Or perhaps you've been warped by Simu to make you think that leveling needs to be hard, tedious and boring.

It really is a phenomenon in the gemstone3-4 community where your brain is hardwired to interpret the word game as "Mind numbing repetitive activity to gain power".

Androidpk
03-13-2009, 03:26 PM
I guess we'll just have to wait for you to design a game.

I'm not trying to say I could do a better job. My only point is I enjoyed how the game was earlier on. World of Warcraft is constantly changing and in it's current state I don't like it as much as I used to.

CrystalTears
03-13-2009, 03:27 PM
I'm not trying to say I could do a better job. My only point is I enjoyed how the game was earlier on. World of Warcraft is constantly changing and in it's current state I don't like it as much as I used to.I'm curious as to what changes have caused you to not like the game anymore.

Androidpk
03-13-2009, 03:28 PM
Or perhaps you've been warped by Simu to make you think that leveling needs to be hard, tedious and boring.

I think you may be right ;)

Androidpk
03-13-2009, 03:34 PM
I'm curious as to what changes have caused you to not like the game anymore.

Itemization is probably the biggest thing. I liked when epics really were epic items. When you had purple items, you knew you worked to get them. I don't mean to sound elitist in anyway, because that's now what i'm trying to convey, but nowadays everyone gets epics for doing nothing.

I also really miss pre-BG world pvp. I had such a blast when there were epic pvp battles outside of tauren mill, horde and alliance slaughtering each other for hours on end. I could go on but I won't. :)

Kyra231
03-13-2009, 03:38 PM
I'm not trying to say I could do a better job. My only point is I enjoyed how the game was earlier on. World of Warcraft is constantly changing and in it's current state I don't like it as much as I used to.

The current 'zerg the shit out of everything to kill it' strategy is just frigging boring and lame. Here's hoping Ulduar requires some type of skill & planning.

Androidpk
03-13-2009, 03:42 PM
The current 'zerg the shit out of everything to kill it' strategy is just frigging boring and lame. Here's hoping Ulduar requires some type of skill & planning.

That's another thing i'm not fond of. The guild I was in was in the top 10 guilds world wide that first cleared Blackwing Lair, and we worked very hard at it coming up with strategies and so forth. Right now everything can be pugged and the so called raids aren't very rewarding.

Wesley
03-13-2009, 03:44 PM
No, R-tard, it's an MMORPG. These are real people I'm playing with. I'm a hunter, level 2. I can chat with all these other people. I can even wave to this guy, see? Hello! On the outside I am a simple geologist, but in here, I am Falcor, defender of the Alliance. I've braved the Fargodeep mines, defeated the bloodfish at Jarod's Landing...

g++
03-13-2009, 03:47 PM
No, R-tard, it's an MMORPG. These are real people I'm playing with. I'm a hunter, level 2. I can chat with all these other people. I can even wave to this guy, see? Hello! On the outside I am a simple geologist, but in here, I am Falcor, defender of the Alliance. I've braved the Fargodeep mines, defeated the bloodfish at Jarod's Landing...

At least we didnt say the N word on wheel of fortune.

Methais
03-13-2009, 04:41 PM
WoW is still fun, but it's beginning to get stale. I don't really raid, but that's because I'm not too big on having to have your ass glued to the seat for X amount of hours and be bitched at for holding up the raid if you do something totally horrible, like get up to take a piss outside of a "scheduled" 5 minute break or something.

I spend the majority of my time PvPing, but I'm not very fond of arena, which is mainly because standing around waiting in a queue, fight for a couple minutes, then stand around waiting in queue again is just stupid. If arenas were something like 2 out of 3 to where it would minimize downtime, I'd probably like it a lot better.

Even when queues are instant, the prep time before the match still detracts from the experience even though it's only a minute.

I have a blast with battlegrounds and world pvp/Wintergrasp though, and it's a shame that Blizzard has made a glorified dueling system where you fight your own faction half the time like arena the primary focus of pvp, especially in a game about factions at war with each other.

Tisket
03-13-2009, 11:58 PM
Hello! On the outside I am a simple geologist, but in here, I am Falcor, defender of the Alliance.

All the REAL dinosaur lovers are Horde. I knew you were a fake.

Wesley
03-14-2009, 12:18 AM
All the REAL dinosaur lovers are Horde. I knew you were a fake.

I respectfully refuse to do that one Wrath instance that has the T-Rex boss on moral grounds. You know the one.

Dino4LIFE!

Methais
03-14-2009, 12:26 AM
All the REAL dinosaur lovers are Horde. I knew you were a fake.

Not only that, but Horde has RAPTOR mounts.

I suspect Wesley plays a beast mastery specced troll hunter with a devilsaur pet and a raptor mount.

oldanforgotten
03-14-2009, 07:41 AM
The current 'zerg the shit out of everything to kill it' strategy is just frigging boring and lame. Here's hoping Ulduar requires some type of skill & planning.

well, just from seeing it firsthand, some of the hardmode (iron council was the only one I tried firsthand) in Ulduar definitely cannot be zerged down. There are some acheivements that are nice, getting immortal was definitely a good challenge, maly in 6 minutes was another decent challenge, and 10 man 3 drake is probably the only encounter out there at the moment that presents a good challenge.

I think moving forward, the vanilla 25 man stuff will be reasonably less difficult than the past, but the hard modes will give the encounters more of the challenging feel and better loot that defined some of the past more difficult encounters.

I do think some of the 3.1 changes are definitely a bad idea though, especially for tanking, normalizing the tanking classes too much, I think mostly because a lot of warriors spent more time QQing than playing.

I really don't want to see another sunwell (specifically a muru) though, as much fun AND headache as it was to go through it, it's just not necessary.

g++
03-16-2009, 10:37 AM
I do think some of the 3.1 changes are definitely a bad idea though, especially for tanking, normalizing the tanking classes too much, I think mostly because a lot of warriors spent more time QQing than playing.

Warriors really are getting a raw deal. You got the damage dealing dev's being like your not a pure dps class fury warriors so you must do 5% less damage than rogues, locks, mage. Then you got the tanking dev's being like we want all tanks to be equal regardless of class. Well which is it? If you had to pick a class that should be the tanking class it would likely be warriors especially if your making them sub-par at their secondary skill. It seems like they should be good at something right? Theres no reason to take a warrior tank over a dk at this point, their essentially the same thing except dks can pop more cooldowns.

StrayRogue
03-16-2009, 01:22 PM
Sunwell was great.

Personally I found that in pre-TBC the equipment you got was really hard earned. And it did make a difference in how you played. I once recall 5 AQ40 geared guys pretty much single-handedly winning an AV.

They went too far in the other direction with TBC. Any idiot could get full epics. All it would take was an AV AFK bot. Sunwell was perhaps the only thing that set out the noobs from the actual skilled gamers. Although to be fair, Illidan, KT and Vash all had their day as being tough encounters.

Wrath is way too easy. A friend's guild sells the Twilight Zone achievement now for about 10k gold.

Methais
03-16-2009, 09:42 PM
I haven't really raided since TBC came out (did everything pre-TBC) except an occasional Karazhan or 10 man Naxx, but my guess as to why things are so easy in Wotlk is because Blizzard wants more than 1% of their playerbase to see all the content.

And with the upcoming "Hard Mode" in 3.1, the uberguilds shouldn't have anything left to QQ about. They'll QQ anyway, but still.

StrayRogue
03-16-2009, 11:26 PM
Totally understand Blizzard's perspective. It is a wise move. As to whether or not the hard modes are actually challenging...well we'll see. Blizz have already stated that Uldular, on the whole, isn't much of a step from Naxx.

Wesley
03-17-2009, 03:13 AM
I think it had something to do with the drunken state of the rest of my group, but Heroic Malygos was both challenging and fun tonight.

The rest of the raids are super mega ultra easy mode though, as many have said. It is a good financial move for Blizzard though. So many people complained about not being able to see end game content, and now everyone can. Hopefully Ulduar will raise the bar some for those of us who prefer a bit of challenge in addition to the story though.

AestheticDeath
03-17-2009, 08:24 AM
Why didn't they just make easy mode servers, and try to appeal to both types that way?

AnticorRifling
03-17-2009, 08:30 AM
Why didn't they just make easy mode servers, and try to appeal to both types that way?

Because the hard core raiders have to be able to flaunt their gear to the casuals duh :)

Krendeli
03-17-2009, 12:17 PM
Why didn't they just make easy mode servers, and try to appeal to both types that way?

Because you'd have the morons gearing up on easy mode and then transferring to a hard server.

Methais
03-17-2009, 01:32 PM
Because you'd have the morons gearing up on easy mode and then transferring to a hard server.

Which could easily be prevented if Blizzard wanted.

g++
03-17-2009, 01:35 PM
Because you'd have the morons gearing up on easy mode and then transferring to a hard server.

Since the hard content always gives better gear how exactly would that work? You can run heroics for 8 years and still be geared worse than someone who runns naxx 25 for 2 weeks.

Yah I know naxx isnt hard.

Some Rogue
03-17-2009, 01:36 PM
Yeah, like for years how they claimed douchebags couldn't transfer from a PvE to a PvP server? If there's money involved, Blizz will cave eventually.

Methais
03-17-2009, 01:45 PM
Yeah, like for years how they claimed douchebags couldn't transfer from a PvE to a PvP server? If there's money involved, Blizz will cave eventually.

That doesn't change the fact that it's still possible to prevent if Blizzard wanted to.

Brb telemarketers calling gotta load up soundboard.

TheEschaton
03-18-2009, 06:00 PM
I thought you guys might like to see.....

http://i100.photobucket.com/albums/m21/alokpinto/ofthenightfall-1.jpg

And..oh yeah, I won the drake....

http://i100.photobucket.com/albums/m21/alokpinto/blackdrake.jpg

I believe we're only the 4th guild on the server to do S3D 10 man.

-TheE-

AnticorRifling
03-18-2009, 08:36 PM
Nice!

I haven't even tried a 3d yet, and it's probably been a month since I've done 10man Sarth.

That will be a fun fight I'm thinking.

AestheticDeath
03-18-2009, 10:36 PM
Nice!

Wesley
03-19-2009, 03:37 AM
Nice!

I haven't even tried a 3d yet, and it's probably been a month since I've done 10man Sarth.

That will be a fun fight I'm thinking.

1 Drake adds the challenge that you would hope for in a raid.

2 Drakes adds the challenge that Illidan offered.

3 Drakes makes you want to stab your eyes out with a pen.

"fun" is not the word I would use to describe it. :P

oldanforgotten
03-19-2009, 05:03 AM
Warriors really are getting a raw deal. You got the damage dealing dev's being like your not a pure dps class fury warriors so you must do 5% less damage than rogues, locks, mage. Then you got the tanking dev's being like we want all tanks to be equal regardless of class. Well which is it? If you had to pick a class that should be the tanking class it would likely be warriors especially if your making them sub-par at their secondary skill. It seems like they should be good at something right? Theres no reason to take a warrior tank over a dk at this point, their essentially the same thing except dks can pop more cooldowns.

Gotta disagree on this one wholeheartedly. Warriors aren't getting a raw deal at all. If you look at how scaling works out in the end, fury warriors needed a bit of a nerf considering that fury wars will scale better with gear improvements than rogues will. Especially since the HAT rogues get very little relative to gear increases that other specs do, and fury wars are destroying anything but a HaT rogue in a perfect group.

As for the tank role, they excel at different things, and prot warriors are getting a HUGE unneeded buff in 3.1 with a straight 5% damage increase AND cooldowns to rival DK's. DK's and Druids are better suited to handle bosses with major hit abilities or spells. But for pure threat, warriors absolutely annihilate other classes right now in any kind of burn fight, and a correctly spec'd warrior out-threats any other class on virtually every fight in the game if played correctly, and they have the most taunt cooldowns for the more challenging threat based encounters (6 minute maly being the prime one at the moment).

And being generally equal is part of the deal. It's bring the player, not the class atm, and with 3.1 coming out, a warrior facerolling keyboard will generate far more threat than a DK can.

And Anticor, once you have the DPS to kill tenebron reliably before the second set of whelps without heroism with 3 tanks and 3 healers (4 DPS), 10 man sarth becomes a lot lot easier. Until that point, it is still the toughest encounter in the game and probably only second to 25 man 6 minute maly overall as the toughest raid acheivement to get.

oldanforgotten
03-19-2009, 05:07 AM
Sunwell was great.

Personally I found that in pre-TBC the equipment you got was really hard earned. And it did make a difference in how you played. I once recall 5 AQ40 geared guys pretty much single-handedly winning an AV.

They went too far in the other direction with TBC. Any idiot could get full epics. All it would take was an AV AFK bot. Sunwell was perhaps the only thing that set out the noobs from the actual skilled gamers. Although to be fair, Illidan, KT and Vash all had their day as being tough encounters.

Wrath is way too easy. A friend's guild sells the Twilight Zone achievement now for about 10k gold.


Sunwell was great up to Mu'ru. Until there, with the exception of needing 3 priests for felmyst, the encounters were more about good players than class balance. Every guild and their mother needed 6 damn shamans to get their first kill on Mu'ru, and most used 2 melee groups, which otherwise didn't even exist.

Prot pallies, other than a felmyst offtank, were pure ass for the rest of the damn instance, and the classes required to optimize for first kills for Mu'ru and KJ was borderline insane.

TheEschaton
03-19-2009, 07:22 AM
We knocked out the 10 man 6 minute Maly last night, we're going to go for the 25 man on Sunday. Going to be tough, since we do carry probably a full group of melee.

And we went 3 tanks/2 heals/4 dps/1 hybrid dps/heals (dps for tenebron, healed for the rest of the fight) for S3D 10 man.

-TheE-

Some Rogue
03-19-2009, 12:33 PM
Oh good, another tier set I can't show my helm on without looking like a fucking retard.

http://i9.photobucket.com/albums/a64/lrenzo2/t8_25_rogue.jpg


YO DAWG, WE HEARD YOU LIKED HEAD, SO WE PUT A HEAD ON YO HEAD SO YOU CAN LOOK WHILE YOU LOOK.

oldanforgotten
03-19-2009, 04:27 PM
We knocked out the 10 man 6 minute Maly last night, we're going to go for the 25 man on Sunday. Going to be tough, since we do carry probably a full group of melee.

And we went 3 tanks/2 heals/4 dps/1 hybrid dps/heals (dps for tenebron, healed for the rest of the fight) for S3D 10 man.

-TheE-

yea, that strat can be a little tougher for S3D 10 man, simply because the hybrid can run out of mana during that very long stretch of time that shadron/vesperon are both up. When we did it with that comp, we had to take the ports and keep killing vesperon's acolyte because the healer and hybrid just couldnt heal through twilight torment. With 3 healers we were able to get away with not going into the portal until shadron was dead.

For 6 minute maly, in 25 man:
1) Make sure the raid has 2 DK's. Tank turns Maly perpendicular to the first incoming spark, kill it when its in position. Use the 2 DK's to chain grip the second spark into the first spark, and get him to 50% before the second vortex.
2) It really doesnt hurt as much as people think bringing more melee in, melee can do fine. It's more important to get him to 50% before the second vortex than it is to push him down under 25% in the air before he flies away, the reason being it that the raid loses a good 25 seconds if he flies away after the second vortex, since he lands after the vortex and hangs around for a couple seconds before the fly away animation. 20-25 extra seconds for P3 is huge, since by the end of the phase, you're doing more than 1% of his health in damage every 2 seconds from the flame dot.

TheEschaton
03-19-2009, 04:42 PM
Well, we've had Naxx25 on farm so long that our dps had practically full resto shammy gear. He was okay with a mana spring, divine spirit, and replenishment constantly up.

Nieninque
03-19-2009, 05:20 PM
Why don't you two fags go do your circle jerk somewhere else.

WE DONT CARE.

Kyra231
03-19-2009, 05:37 PM
Oh good, another tier set I can't show my helm on without looking like a fucking retard.

YO DAWG, WE HEARD YOU LIKED HEAD, SO WE PUT A HEAD ON YO HEAD SO YOU CAN LOOK WHILE YOU LOOK.

Hmmm for some reason rogues just got shat on for gear looks in xpac & the new Mage tier set makes me want to ask how long until take off. I can't wait to see how power rangerific paladins set is. :smile:

Some Rogue
03-19-2009, 05:56 PM
Hmmm for some reason rogues just got shat on for gear looks in xpac & the new Mage tier set makes me want to ask how long until take off. I can't wait to see how power rangerific paladins set is. :smile:
Best set ever for rogues was Tier 2.


I feel bad for paladins. This is pretty bad. Haha.

http://i9.photobucket.com/albums/a64/lrenzo2/t8_25_paladin_heal.jpg

Kyra231
03-19-2009, 05:59 PM
I feel bad for paladins too. It's pretty bad. Haha.

http://i9.photobucket.com/albums/a64/lrenzo2/t8_25_paladin_heal.jpg

Christ on a sidecar, that's horrible. :sad:

Drisco
03-19-2009, 07:03 PM
So because I don't like to make threads and this one has already been hijacked with epeen status.





Whats the fastest way to get a guy to 80?

3x Exp and Run through instances till 60 than quest?


Orrr... If anyone has a inactive horde account with a lvl 6
70+ Rogue on it PM me kthx.

Kyra231
03-19-2009, 07:45 PM
So because I don't like to make threads and this one has already been hijacked with epeen status.

Whats the fastest way to get a guy to 80?

3x Exp and Run through instances till 60 than quest?


Orrr... If anyone has a inactive horde account with a lvl 6
70+ Rogue on it PM me kthx.

Get quest helper & just quest your ass off to 70 is fastest imo. Hit Northrend at 68 & do instances only if you have the quests for them since you'll get better gear quickly if you don't fuck around leveling.

Parkbandit
03-19-2009, 08:05 PM
Best set ever for rogues was Tier 2.


I feel bad for paladins. This is pretty bad. Haha.


They are all ugly imo.. except maybe warlock.

Drisco
03-20-2009, 03:02 PM
Nah to much work. I got to keep shit like that out of my head. I always want a different class no matter who I am.

I'm never leveling another character.

Some Rogue
03-20-2009, 03:19 PM
RAF is the best thing ever. I've leveled a priest to 60 and I'm working on a paladin next. Then I'll have my druid just get free levels from the RAF partner and I'll have one of every class at 60 or higher except for a shaman.

Parkbandit
03-20-2009, 03:44 PM
RAF is the best thing ever. I've leveled a priest to 60 and I'm working on a paladin next. Then I'll have my druid just get free levels from the RAF partner and I'll have one of every class at 60 or higher except for a shaman.

God.. leveling up a paladin is painful imo. So fucking boring.

Some Rogue
03-20-2009, 03:51 PM
Nah it's been great on RAF. She's leveling one at the same time. I am prot, she's ret, we can blow through 2 or 3 levels a night easily.

Some Rogue
03-20-2009, 03:52 PM
EPIC THREAD
http://forums.worldofwarcraft.com/thread.html?topicId=15864846564&sid=1

Kyra231
03-20-2009, 04:05 PM
EPIC THREAD
http://forums.worldofwarcraft.com/thread.html?topicId=15864846564&sid=1

Hah Warraven always has good posts. That's the pathetic little realm I & a few others have our mains on. I think on of her other pretty good ones was a note to Naxxramas. Forum search seems to have shat out on me though.

Side note, paladins became so damn easy & fun to level after wotlk came out. Spec ret/easymode, quest like hell & profit. My pally had sat at lvl 30 for almost a year before that.

Even as holy at 80 my paladin has no trouble questing...not to mention her healing has insanely better hps with way lower sp, she never runs oom & has less mp5 & sp than my priest(who vastly out gears her).