Kitsun
03-12-2009, 02:31 PM
Entire lot being auctioned off. I'll update once or twice a day. Feel free to make a BO offer.
Highlights of the lot include...
+8 AGI pin
+6 Shield Use leg greaves
A couple of Mage Rechargables
Long desc runestaff
5x +10 STR Golvern Mattock
Greatshield with Spikes and Steam flares
+2 Brawling Helm
MB: 1 silver
a lapis lazuli studded silver pin
This is a small item, under a pound. In your best estimation, it's worth about 500,000 silvers. You can also tell that there is some type of metal in the structure of the studded silver pin.
You sense a faint aura of magic around the studded silver pin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The studded silver pin contains the spell Dispel Invisibility, from the Minor Spiritual circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a lot of charges remaining.
You sense that the studded silver pin will crumble into dust after its last enhancive charge has been expended.
You sense that the studded silver pin will persist after its last magical charge has been expended.
==============================
a stout vultite mace
6lbs, 4x, Permanent Crit Weighting
As you sing, you feel a faint resonating vibration from the vultite mace in your hand...
The harmonics generated tell you that the mace inflicts more fearsome wounds when it strikes.
==============================
a fetching faewood runestaff with a faded fire opal finial
4x, 4lbs
==============================
some etched vultite leg greaves
3lbs, Shield Bonus and Temp Crit Padding
As you sing, you feel a faint resonating vibration from the vultite leg greaves in your hand...
The harmonics generated tell you that the greaves serves to reduce the severity of inflicted wounds. The magical harmonics reveal that legs are better protected when wearing the vultite leg greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greaves looks to have a huge number of charges remaining.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite leg greaves will persist after its last enhancive charge has been expended.
==============================
a pearl inset eonake circlet
This is a small item, under a pound. In your best estimation, it's worth about 150,000 silvers. You can also tell that there is some type of metal in the structure of the inset eonake circlet.
You sense a faint aura of magic around the inset eonake circlet. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the circlet is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the inset eonake circlet, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The circlet looks to have a huge number of charges remaining.
You sense that the inset eonake circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the inset eonake circlet will persist after its last magical charge has been expended.
==============================
a tooled red sunstone necklace
This is a small item, under a pound. In your best estimation, it's worth about 51,000 silvers.
You sense a faint aura of magic around the red sunstone necklace. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The red sunstone necklace contains the spell Darkness, from the Major Spiritual circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have almost innumerable charges remaining.
You sense that the red sunstone necklace will persist after its last enhancive charge has been expended.
You sense that the red sunstone necklace will persist after its last magical charge has been expended.
==============================
an engraved star sapphire medallion
As you sing, you feel a faint resonating vibration from the star sapphire medallion in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 4 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The medallion looks to have a lot of charges remaining.
You sense that the star sapphire medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the star sapphire medallion will disintegrate after its last magical charge has been expended.
==============================
a marquise-cut pink sapphire crown
2lbs, Blank Mage Rechargable, Non-Crumbly
As you sing, you feel a faint resonating vibration from the pink sapphire crown in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have almost innumerable charges remaining.
You sense that the pink sapphire crown will persist after its last enhancive charge has been expended.
You sense that the pink sapphire crown will persist after its last magical charge has been expended
You sense a faint aura of magic around the pink sapphire crown. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the crown is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
==============================
a peridot studded pewter tiara
As you sing, you feel a faint resonating vibration from the studded pewter tiara in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The tiara looks to have a lot of charges remaining.
You sense that the studded pewter tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the studded pewter tiara will persist after its last magical charge has been expended.
==============================
a lapis-inlaid silver alloy crown
Mage Rechargable
As you sing, you feel a faint resonating vibration from the silver alloy crown in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
The crown looks to have a lot of charges remaining.
You sense that the silver alloy crown will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy crown will persist after its last magical charge has been expended.
===========================
a monir-hafted golvern war mattock
5x
It has a bonus of +25 from a normal mattock, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the golvern war mattock in your hand...
The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 10 to Strength.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a bonus of 1 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The mattock looks to have a lot of charges remaining.
You sense that the golvern war mattock will persist after its last enhancive charge has been expended.
========================
a mithril ball and chain
It has a bonus of +5 from a normal ball and chain, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
The harmonics generated tell you that the ball and chain has been infused with the power of an earth elemental.
The ball and chain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 8 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The ball and chain looks to have more than your average giantman could count charges remaining.
You sense that the mithril ball and chain will persist after its last enhancive charge has been expended.
========================
a cracked vaalorn battle axe
It has a bonus of +18 from a normal axe, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the vaalorn battle axe in your hand...
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn battle axe will persist after its last enhancive charge has been expended.
========================
an ora-studded vaalorn mace
It has a bonus of +18 from a normal mace, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
The harmonics generated tell you that the mace has been infused with the power of an ice elemental.
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Intuition.
This enhancement may not be used by adventurers who have not trained 42 times.
The mace looks to have a lot of charges remaining.
You sense that the vaalorn mace will persist after its last enhancive charge has been expended.
========================
a smooth hoarbeam runestaff
It has a bonus of +12 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The runestaff looks to have a lot of charges remaining.
You sense that the hoarbeam runestaff will persist after its last enhancive charge has been expended.
========================
an onyx-handled eonake-spiked maul
It has a bonus of +20 from a normal maul, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
========================
a thin-bladed imflass flamberge
It has a bonus of +12 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the imflass flamberge in your hand...
The harmonics generated tell you that the flamberge does extra damage when it strikes.
The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The flamberge looks to have a huge number of charges remaining.
The flamberge resonates with your voice, revealing some details of its temporary enhancement:
The flamberge's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass flamberge will persist after its last enhancive charge has been expended.
Careful examination indicates the imflass flamberge has a base strength of 90 and a base durability of 230. You also determine the current integrity of the imflass flamberge to be at 100.0%.
Checking out the flamberge, it looks like it is temporarily exceptionally weighted to inflict more damage.
========================
a vultite-edged ora flamberge
It has a bonus of +10 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the ora flamberge in your hand...
The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Intuition.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The flamberge looks to have more than your average giantman could count charges remaining.
You sense that the ora flamberge will persist after its last enhancive charge has been expended.
========================
a poplar-hafted zorchar mace
As you sing, you feel a faint resonating vibration from the zorchar mace in your hand...
The harmonics generated tell you that the mace has been infused with the power of a lightning bolt.
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The mace looks to have a lot of charges remaining.
You sense that the zorchar mace will persist after its last enhancive charge has been expended.
========================
a bone-hilted glaes broadsword
As you sing, you feel a faint resonating vibration from the glaes broadsword in your hand...
The harmonics generated tell you that the broadsword has been infused with the power of a lightning bolt.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The broadsword looks to have a huge number of charges remaining.
========================
a scratched spiked hoarbeam greatshield
The harmonics generated tell you that the greatshield has been infused with a steaming substance.
+12
Spiked
========================
a polished imflass helm
It has a bonus of +12 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
As you sing, you feel a faint resonating vibration from the imflass helm in your hand...
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the imflass helm.
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have a huge number of charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass helm will persist after its last enhancive charge has been expended.
Examining the helm closely, it looks like it is temporarily very heavily padded against critical blows.
========================
a blackened spiked vaalorn helm
It has a bonus of +18 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
It also has some type of special ability, but you can't tell what yet. The spiked vaalorn helm seems to have some sort of unusual protection against damage.
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the spiked vaalorn helm.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
As your song penetrates the spiked vaalorn helm, you determine that it is moderately resistant to crushing attacks.
Examining the helm closely, it looks like it is temporarily very heavily padded against critical blows.
========================
an elegant gold torc.
As you sing, you feel a faint resonating vibration from the gold torc in your hand...
The gold torc contains the spell Heal, from the Empath circle.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Constitution.
This enhancement may not be used by adventurers who have not trained 21 times.
The torc looks to have a huge number of charges remaining.
You sense that the gold torc will crumble into dust after its last enhancive charge has been expended.
You sense that the gold torc will persist after its last magical charge has been expended.
========================
a coral inset pewter talisman
As you sing, you feel a faint resonating vibration from the inset pewter talisman in your hand...
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The talisman looks to have a huge number of charges remaining.
You sense that the inset pewter talisman will crumble into dust after its last enhancive charge has been expended.
========================
Highlights of the lot include...
+8 AGI pin
+6 Shield Use leg greaves
A couple of Mage Rechargables
Long desc runestaff
5x +10 STR Golvern Mattock
Greatshield with Spikes and Steam flares
+2 Brawling Helm
MB: 1 silver
a lapis lazuli studded silver pin
This is a small item, under a pound. In your best estimation, it's worth about 500,000 silvers. You can also tell that there is some type of metal in the structure of the studded silver pin.
You sense a faint aura of magic around the studded silver pin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The studded silver pin contains the spell Dispel Invisibility, from the Minor Spiritual circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a lot of charges remaining.
You sense that the studded silver pin will crumble into dust after its last enhancive charge has been expended.
You sense that the studded silver pin will persist after its last magical charge has been expended.
==============================
a stout vultite mace
6lbs, 4x, Permanent Crit Weighting
As you sing, you feel a faint resonating vibration from the vultite mace in your hand...
The harmonics generated tell you that the mace inflicts more fearsome wounds when it strikes.
==============================
a fetching faewood runestaff with a faded fire opal finial
4x, 4lbs
==============================
some etched vultite leg greaves
3lbs, Shield Bonus and Temp Crit Padding
As you sing, you feel a faint resonating vibration from the vultite leg greaves in your hand...
The harmonics generated tell you that the greaves serves to reduce the severity of inflicted wounds. The magical harmonics reveal that legs are better protected when wearing the vultite leg greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greaves looks to have a huge number of charges remaining.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite leg greaves will persist after its last enhancive charge has been expended.
==============================
a pearl inset eonake circlet
This is a small item, under a pound. In your best estimation, it's worth about 150,000 silvers. You can also tell that there is some type of metal in the structure of the inset eonake circlet.
You sense a faint aura of magic around the inset eonake circlet. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the circlet is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the inset eonake circlet, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The circlet looks to have a huge number of charges remaining.
You sense that the inset eonake circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the inset eonake circlet will persist after its last magical charge has been expended.
==============================
a tooled red sunstone necklace
This is a small item, under a pound. In your best estimation, it's worth about 51,000 silvers.
You sense a faint aura of magic around the red sunstone necklace. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Spirit sphere. It has a few charges.
The red sunstone necklace contains the spell Darkness, from the Major Spiritual circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have almost innumerable charges remaining.
You sense that the red sunstone necklace will persist after its last enhancive charge has been expended.
You sense that the red sunstone necklace will persist after its last magical charge has been expended.
==============================
an engraved star sapphire medallion
As you sing, you feel a faint resonating vibration from the star sapphire medallion in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 4 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The medallion looks to have a lot of charges remaining.
You sense that the star sapphire medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the star sapphire medallion will disintegrate after its last magical charge has been expended.
==============================
a marquise-cut pink sapphire crown
2lbs, Blank Mage Rechargable, Non-Crumbly
As you sing, you feel a faint resonating vibration from the pink sapphire crown in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have almost innumerable charges remaining.
You sense that the pink sapphire crown will persist after its last enhancive charge has been expended.
You sense that the pink sapphire crown will persist after its last magical charge has been expended
You sense a faint aura of magic around the pink sapphire crown. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the crown is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
==============================
a peridot studded pewter tiara
As you sing, you feel a faint resonating vibration from the studded pewter tiara in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The tiara looks to have a lot of charges remaining.
You sense that the studded pewter tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the studded pewter tiara will persist after its last magical charge has been expended.
==============================
a lapis-inlaid silver alloy crown
Mage Rechargable
As you sing, you feel a faint resonating vibration from the silver alloy crown in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
The crown looks to have a lot of charges remaining.
You sense that the silver alloy crown will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy crown will persist after its last magical charge has been expended.
===========================
a monir-hafted golvern war mattock
5x
It has a bonus of +25 from a normal mattock, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the golvern war mattock in your hand...
The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 10 to Strength.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a bonus of 1 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The mattock looks to have a lot of charges remaining.
You sense that the golvern war mattock will persist after its last enhancive charge has been expended.
========================
a mithril ball and chain
It has a bonus of +5 from a normal ball and chain, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
The harmonics generated tell you that the ball and chain has been infused with the power of an earth elemental.
The ball and chain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 8 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The ball and chain looks to have more than your average giantman could count charges remaining.
You sense that the mithril ball and chain will persist after its last enhancive charge has been expended.
========================
a cracked vaalorn battle axe
It has a bonus of +18 from a normal axe, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the vaalorn battle axe in your hand...
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn battle axe will persist after its last enhancive charge has been expended.
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an ora-studded vaalorn mace
It has a bonus of +18 from a normal mace, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
The harmonics generated tell you that the mace has been infused with the power of an ice elemental.
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Intuition.
This enhancement may not be used by adventurers who have not trained 42 times.
The mace looks to have a lot of charges remaining.
You sense that the vaalorn mace will persist after its last enhancive charge has been expended.
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a smooth hoarbeam runestaff
It has a bonus of +12 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The runestaff looks to have a lot of charges remaining.
You sense that the hoarbeam runestaff will persist after its last enhancive charge has been expended.
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an onyx-handled eonake-spiked maul
It has a bonus of +20 from a normal maul, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
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a thin-bladed imflass flamberge
It has a bonus of +12 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the imflass flamberge in your hand...
The harmonics generated tell you that the flamberge does extra damage when it strikes.
The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The flamberge looks to have a huge number of charges remaining.
The flamberge resonates with your voice, revealing some details of its temporary enhancement:
The flamberge's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass flamberge will persist after its last enhancive charge has been expended.
Careful examination indicates the imflass flamberge has a base strength of 90 and a base durability of 230. You also determine the current integrity of the imflass flamberge to be at 100.0%.
Checking out the flamberge, it looks like it is temporarily exceptionally weighted to inflict more damage.
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a vultite-edged ora flamberge
It has a bonus of +10 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the ora flamberge in your hand...
The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Intuition.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The flamberge looks to have more than your average giantman could count charges remaining.
You sense that the ora flamberge will persist after its last enhancive charge has been expended.
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a poplar-hafted zorchar mace
As you sing, you feel a faint resonating vibration from the zorchar mace in your hand...
The harmonics generated tell you that the mace has been infused with the power of a lightning bolt.
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The mace looks to have a lot of charges remaining.
You sense that the zorchar mace will persist after its last enhancive charge has been expended.
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a bone-hilted glaes broadsword
As you sing, you feel a faint resonating vibration from the glaes broadsword in your hand...
The harmonics generated tell you that the broadsword has been infused with the power of a lightning bolt.
The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The broadsword looks to have a huge number of charges remaining.
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a scratched spiked hoarbeam greatshield
The harmonics generated tell you that the greatshield has been infused with a steaming substance.
+12
Spiked
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a polished imflass helm
It has a bonus of +12 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
As you sing, you feel a faint resonating vibration from the imflass helm in your hand...
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the imflass helm.
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have a huge number of charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass helm will persist after its last enhancive charge has been expended.
Examining the helm closely, it looks like it is temporarily very heavily padded against critical blows.
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a blackened spiked vaalorn helm
It has a bonus of +18 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
It also has some type of special ability, but you can't tell what yet. The spiked vaalorn helm seems to have some sort of unusual protection against damage.
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the spiked vaalorn helm.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
As your song penetrates the spiked vaalorn helm, you determine that it is moderately resistant to crushing attacks.
Examining the helm closely, it looks like it is temporarily very heavily padded against critical blows.
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an elegant gold torc.
As you sing, you feel a faint resonating vibration from the gold torc in your hand...
The gold torc contains the spell Heal, from the Empath circle.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Constitution.
This enhancement may not be used by adventurers who have not trained 21 times.
The torc looks to have a huge number of charges remaining.
You sense that the gold torc will crumble into dust after its last enhancive charge has been expended.
You sense that the gold torc will persist after its last magical charge has been expended.
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a coral inset pewter talisman
As you sing, you feel a faint resonating vibration from the inset pewter talisman in your hand...
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The talisman looks to have a huge number of charges remaining.
You sense that the inset pewter talisman will crumble into dust after its last enhancive charge has been expended.
========================