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JaedenZentalinDeron
03-04-2009, 09:53 PM
You hear the faint thoughts of You echo in your mind:
[General]: "Paying 10k to someone if I can cut off a leg and arm.
think to me."
Cast Roundtime 3 Seconds.
>
Geowyn murmurs a simple, mystical chant...
Geowyn concentrates.
Geowyn's abdomen looks better.
>
Speaking in Guildspeak, Melayna says something you don't understand.
>
Gulzor just arrived.
>
Gulzor just went east.
>
Kashina just went southwest.
>

You hear the faint thoughts of Kastor echo in your mind:
[General]: "Any smiths for one illoke box? will trade for a wizard
spellup."
>
Kashina just arrived.
>
Dagleth's spirit appears to be lifted by the singing.
Dagleth renews his songs.
>
A small bird lands at your feet, pecks at a fallen acorn and flies off
with it.
>
Kalayil just arrived.
>
Kalayil just went northwest.
>
Dregoth seems hesitant, looking unsure of himself.
>
Dregoth seems slightly different.
>
You do not feel drained anymore.
>
Melayna murmurs a simple, mystical chant...
Melayna gestures.
Melayna's nervous system looks better.
>

You hear the faint thoughts of Aliria touch your mind:
[General]: "Ok."
>w
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar,
its serpentine lanes abuzz with traders bartering, bickering, and
hawking their wares. The freewheeling vendors in the bazaar provide a
lively alternative to the somewhat stodgier merchants whose shops
border the square. The gilded but peeling stone facade of the First
Elanith Bank dominates this side of the square.
Also here: Damac
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>

You hear the faint thoughts of Neroon echo in your mind:
[Merchant]: "A glossy black neckpouch, weighs 2 holds medium,
supposedly cannot be stolen from."
>think ill be outside gate

You hear the faint thoughts of You echo in your mind:
[General]: "Ill be outside gate."
Cast Roundtime 3 Seconds.
>l
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar,
its serpentine lanes abuzz with traders bartering, bickering, and
hawking their wares. The freewheeling vendors in the bazaar provide a
lively alternative to the somewhat stodgier merchants whose shops
border the square. The gilded but peeling stone facade of the First
Elanith Bank dominates this side of the square. You also see the
Deron disk.
Also here: Damac
Obvious paths: north, east, south, west
>n
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of
representatives of the Landing's population, including several elven
loggers and a party of rough-looking dwarves, loiter around the door
of the Raging Thrak Inn, where the rowdy cheers of patrons and voices
raised in songs of many sorts, from snatches of heroic ballads to
blushingly bawdy tunes, beckon you to enter.
Also here: Etrect
Obvious paths: north, east, southeast, south
>n
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square
to the south and east. The traffic is varied here, as shoppers,
traders, travelers and merchants mix with the ever-present and
watchful militiamen. Rowdy cries and raucous laughter, as well as
some oddly unidentifiable sounds, emanate from behind the drawn
curtains of Cholgar's Bathhouse, which occupies nearly the entire
block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>n
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest
corner of the city. The main path curves along the north and west
walls, and another leads south between the buildings. The massive oak
and modwir logs of the city palisade tower overhead. You also see a
brightly lit small painted wagon.
Obvious paths: east, south, southwest
>n
You can't go there.
>e
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern
palisade. Just to the north stand the twin sentinels of the gate's
guardtowers. Guardsmen come and go through the main gates, keeping a
close eye on the people of all races who move to and fro. Opposite
the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west
>n
Your disk arrives, following you dutifully.
>
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and
departing through the wide gateway spanning the land route into
Wehnimer's Landing. The frenetic pace of the city to the south is a
far cry from the deceptive calm of the wilds of Elanith outside. Two
daunting towers survey the countryside and protect the town, flanking
the road to the east and west. You also see a wooden barrel.
Also here: Barrenlore who is sitting
Obvious paths: south
>go ga
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see a Wayside Inn.
Obvious paths: north, east, southwest, northwest
>inf
Name: Deron Race: Elf Profession: Rogue (shown as: Sapper)
Gender: Male Age: 598 Expr: 4334189 Level: 69
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 90 (20) ... 90 (20)
Constitution (CON): 95 (22) ... 95 (22)
Dexterity (DEX): 89 (24) ... 89 (24)
Agility (AGI): 84 (32) ... 84 (32)
Discipline (DIS): 95 (7) ... 95 (7)
Aura (AUR): 90 (25) ... 90 (25)
Logic (LOG): 92 (21) ... 92 (21)
Intuition (INT): 90 (20) ... 90 (20)
Wisdom (WIS): 96 (23) ... 96 (23)
Influence (INF): 80 (25) ... 80 (25)
Mana: 8 Silver: 0
>go ga
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and
departing through the wide gateway spanning the land route into
Wehnimer's Landing. The frenetic pace of the city to the south is a
far cry from the deceptive calm of the wilds of Elanith outside. Two
daunting towers survey the countryside and protect the town, flanking
the road to the east and west. You also see a wooden barrel.
Also here: Barrenlore who is sitting
Obvious paths: south
>s
Your disk arrives, following you dutifully.
>w
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern
palisade. Just to the north stand the twin sentinels of the gate's
guardtowers. Guardsmen come and go through the main gates, keeping a
close eye on the people of all races who move to and fro. Opposite
the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west
>s
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest
corner of the city. The main path curves along the north and west
walls, and another leads south between the buildings. The massive oak
and modwir logs of the city palisade tower overhead. You also see a
brightly lit small painted wagon.
Obvious paths: east, south, southwest
>s
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square
to the south and east. The traffic is varied here, as shoppers,
traders, travelers and merchants mix with the ever-present and
watchful militiamen. Rowdy cries and raucous laughter, as well as
some oddly unidentifiable sounds, emanate from behind the drawn
curtains of Cholgar's Bathhouse, which occupies nearly the entire
block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>s
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of
representatives of the Landing's population, including several elven
loggers and a party of rough-looking dwarves, loiter around the door
of the Raging Thrak Inn, where the rowdy cheers of patrons and voices
raised in songs of many sorts, from snatches of heroic ballads to
blushingly bawdy tunes, beckon you to enter.
Also here: Etrect
Obvious paths: north, east, southeast, south
>
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar,
its serpentine lanes abuzz with traders bartering, bickering, and
hawking their wares. The freewheeling vendors in the bazaar provide a
lively alternative to the somewhat stodgier merchants whose shops
border the square. The gilded but peeling stone facade of the First
Elanith Bank dominates this side of the square.
Also here: Damac
Obvious paths: north, east, south, west
>go ban
[First Elanith Bank, Lobby]
An ancient gnoll keeps a watchful, though nervous, eye over the people
visiting Wehnimer's Landing's main bank, the First Elanith Secure
Stronghold. Large, dirty windows allow little air to disturb the
layers of dust on the threadbare carpet. The few flickering candles
around the room add virtually no light. A broken gate from a teller's
window sits in the corner. You also see a low arch.
Obvious exits: out
>go ar
[First Elanith Bank, Teller]
Most of the teller windows that line this room are missing the gates
and gratings that once secured them. Impatient clients stand at one
of the two intact windows, waiting to get the attention of the tellers
on the other side. You also see a large sign and a low arch.
Obvious exits: none
>
Your disk arrives, following you dutifully.
>withdraw 10000 silver
The teller carefully records the transaction, and then hands you 10000
silvers.
>go ar
[First Elanith Bank, Lobby]
An ancient gnoll keeps a watchful, though nervous, eye over the people
visiting Wehnimer's Landing's main bank, the First Elanith Secure
Stronghold. Large, dirty windows allow little air to disturb the
layers of dust on the threadbare carpet. The few flickering candles
around the room add virtually no light. A broken gate from a teller's
window sits in the corner. You also see a low arch.
Obvious exits: out
>out
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar,
its serpentine lanes abuzz with traders bartering, bickering, and
hawking their wares. The freewheeling vendors in the bazaar provide a
lively alternative to the somewhat stodgier merchants whose shops
border the square. The gilded but peeling stone facade of the First
Elanith Bank dominates this side of the square.
Also here: Damac
Obvious paths: north, east, south, west
>n
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of
representatives of the Landing's population, including several elven
loggers and a party of rough-looking dwarves, loiter around the door
of the Raging Thrak Inn, where the rowdy cheers of patrons and voices
raised in songs of many sorts, from snatches of heroic ballads to
blushingly bawdy tunes, beckon you to enter.
Also here: Etrect
Obvious paths: north, east, southeast, south
>n
[Wehnimer's, Talon St.]
n
The street runs between the northern palisade and the central square
to the south and east. The traffic is varied here, as shoppers,
traders, travelers and merchants mix with the ever-present and
watchful militiamen. Rowdy cries and raucous laughter, as well as
some oddly unidentifiable sounds, emanate from behind the drawn
curtains of Cholgar's Bathhouse, which occupies nearly the entire
block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest
corner of the city. The main path curves along the north and west
walls, and another leads south between the buildings. The massive oak
and modwir logs of the city palisade tower overhead. You also see the
Zachari disk and a brightly lit small painted wagon.
Obvious paths: east, south, southwest
>n
You can't go there.
>e
A cloud of dense silvery fog suddenly appears. The fog quickly
dissipates to reveal Aliria.
>n
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern
palisade. Just to the north stand the twin sentinels of the gate's
guardtowers. Guardsmen come and go through the main gates, keeping a
close eye on the people of all races who move to and fro. Opposite
the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west
>
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and
departing through the wide gateway spanning the land route into
Wehnimer's Landing. The frenetic pace of the city to the south is a
far cry from the deceptive calm of the wilds of Elanith outside. Two
daunting towers survey the countryside and protect the town, flanking
the road to the east and west. You also see a wooden barrel.
Also here: Barrenlore who is sitting
Obvious paths: south
>w
s
You can't go there.
>[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern
palisade. Just to the north stand the twin sentinels of the gate's
guardtowers. Guardsmen come and go through the main gates, keeping a
close eye on the people of all races who move to and fro. Opposite
the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west
>
Your disk arrives, following you dutifully.
>w
s
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest
corner of the city. The main path curves along the north and west
walls, and another leads south between the buildings. The massive oak
and modwir logs of the city palisade tower overhead. You also see a
brightly lit small painted wagon.
Also here: Lady Aliria who is kneeling
Obvious paths: east, south, southwest
>[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square
to the south and east. The traffic is varied here, as shoppers,
traders, travelers and merchants mix with the ever-present and
watchful militiamen. Rowdy cries and raucous laughter, as well as
some oddly unidentifiable sounds, emanate from behind the drawn
curtains of Cholgar's Bathhouse, which occupies nearly the entire
block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>n
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest
corner of the city. The main path curves along the north and west
walls, and another leads south between the buildings. The massive oak
and modwir logs of the city palisade tower overhead. You also see a
brightly lit small painted wagon.
Also here: Lady Aliria who is kneeling
Obvious paths: east, south, southwest
>
Your disk arrives, following you dutifully.
>hold al
You reach out and hold Aliria's hand.
>pull al
You pull Aliria to her feet.
>u
You can't go there.
>n
You can't go there.
>e
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern
palisade. Just to the north stand the twin sentinels of the gate's
guardtowers. Guardsmen come and go through the main gates, keeping a
close eye on the people of all races who move to and fro. Opposite
the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west
Aliria followed.
>n
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and
departing through the wide gateway spanning the land route into
Wehnimer's Landing. The frenetic pace of the city to the south is a
far cry from the deceptive calm of the wilds of Elanith outside. Two
daunting towers survey the countryside and protect the town, flanking
the road to the east and west. You also see a wooden barrel.
Also here: Barrenlore who is sitting
Obvious paths: south
Aliria followed.
>go ga
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see a Wayside Inn.
Obvious paths: north, east, southwest, northwest
Aliria followed.
>
Your disk arrives, following you dutifully.
>give al 10000 coins
What is it you're trying to give?
>sign of smiting
sign of striking
You grip your glaes falchion with renewed vigor!
Sign of Smiting (Smiting) starts for 11m 30s. [+10AS]
>sign of swords
sign of deflection
You grip your glaes falchion with renewed vigor!
Sign of Striking (Striking) starts for 11m 30s. [+5AS]
>You grip your glaes falchion with renewed vigor!
Sign of Swords (Swords) starts for 11m 30s. [+20AS]
>
Sign of Deflection (Deflect) starts for 11m 30s. [+20BoltDS]
You feel magical energies distort and flow around you.
>
Aliria softly says, "Healer."
>
Aliria giggles.
>give aliria 10000 coins
You give Aliria 10000 coins.
>'so wait
You say, "So wait."
>
Great Lord Neithan just came through the wooden gates.
>'you know what I'm gonna do right?
You ask, "You know what I'm gonna do right?"
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see the Deron disk
and a Wayside Inn.
Also here: Great Lord Neithan, Lady Aliria
Obvious paths: north, east, southwest, northwest
>
Great Lord Neithan just went southwest.
>l alir
You see Lady Aliria the Bloodletter.
She appears to be a Giantman of the Araime Clan.
She is very tall and appears to be young. She has almond-shaped
grey-green eyes and olive skin. She has shoulder length, glossy black
hair worn in a single braid. She has an oval face, a classical nose
and deep laugh lines.
She has a pair of white diamond studs in the ridges of both her ears,
a copper spike veined with verdigris in her right eyebrow, and a
glossy red sunstone stud in her right nostril.
She has old battle scars on her left arm, old battle scars on her
right leg, old battle scars on her left leg, an old battle scar across
her back, a black-and-blue right eye, a black-and-blue left eye, and
old battle scars on her right arm.
She is holding a thick wolf carved hoarbeam runestaff in her right hand.
She is wearing a belt sheath, some flowing silk gauze pants, a
multi-strand ebony-beaded choker, a crystal amulet, a black leather
coin purse, a dingy gold ring, a small flower, a fine red sunstone
pin, a matte black pack, a flowing black spidersilk cloak, a tin-bound
ceramic Adventurer's Guild badge, a small Silvergate pin, a low-cut
black satin and lace bodice, a plain black satchel, some calf-high
black doeskin boots, some inky black leathers, and an ornate gold ring.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see the Deron disk
and a Wayside Inn.
Also here: Lady Aliria
Obvious paths: north, east, southwest, northwest
>
Aliria nods.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no
one has noticed your doing so.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see the Deron disk
and a Wayside Inn.
Also here: Lady Aliria
Obvious paths: north, east, southwest, northwest
>
Sekel's group just arrived.
>
Sekel's group just went through the wooden gates.
>sign of smiting
sign of striking
...wait 1 seconds.
...wait 1 seconds.
>Aliria shrugs.
>sign of swords
sign of deflection
Repeating the sign has no effect!
>Repeating the sign has no effect!
>sign of smiting
sign of striking
Repeating the sign has no effect!
>Repeating the sign has no effect!
>'you might die
You say, "You might die."
>

You hear the faint thoughts of Koops echo in your mind:
[Merchant]: "Auctioning off a rune-etched black leather pack if
there's an interest. Weighs in the area of 6lbs, holds a very large
amount and closes. It's the zested kind with the working clasp.
Minimum is 400k."
>

You hear the faint thoughts of Radieuse echo in your mind:
[Merchant]: "Any piece of rose quartz for sale? 1K TTM please."
>amb alir l l
You leap from hiding to attack!
You swing a polished glaes falchion at Aliria!
AS: +216 vs DS: +215 with AvD: +34 + d100 roll: +63 = +98
A clean miss.
Roundtime: 6 sec.
>
Bralon just arrived.
>
Bralon just went through the wooden gates.
>'hmm
You say, "Hmm."
>hid
...wait 1 seconds.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no
one has noticed your doing so.
>hea
You seem to be in one piece.

Maximum Health Points: 187
Remaining Health Points: 187

Maximum Spirit Points: 9
Remaining Spirit Points: 9

Maximum Stamina Points: 98
Remaining Stamina Points: 98

>cman surg
...wait 1 seconds.
>
Aliria put a thick wolf carved hoarbeam runestaff in her black pack.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see the Deron disk
and a Wayside Inn.
Also here: Lady Aliria
Obvious paths: north, east, southwest, northwest
>
Lord Blackember's group just came through the wooden gates.
>
Eszes just arrived.
>
Eszes just went through the wooden gates.
>cman surg
Surge of Strength (surge) starts for 1m 30s. [+16Str]
You focus deep within yourself, searching for untapped sources of
strength.
You feel a great deal stronger.
>'nah nah
You say, "Nah nah."
>'keep it out
You say, "Keep it out."
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see the Melaighia
disk, the Deron disk and a Wayside Inn.
Also here: Melaighia, Lord Blackember, Lady Aliria
Obvious paths: north, east, southwest, northwest
>
Lord Blackember's group just entered a Wayside Inn.
>'i can handle it
You say, "I can handle it."
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see the Melaighia
disk, the Deron disk and a Wayside Inn.
Also here: Lady Aliria
Obvious paths: north, east, southwest, northwest
>stance off
You are now in an offensive stance.
>stance def
You are now in a defensive stance.
>
Aliria removes a thick wolf carved hoarbeam runestaff from in her
black pack.
>amb alir l l
You leap from hiding to attack!
You swing a polished glaes falchion at Aliria!
AS: +224 vs DS: +215 with AvD: +34 + d100 roll: +53 = +96
A clean miss.
Roundtime: 6 sec.
>
Journeyman Unfain just arrived.
>
Journeyman Unfain just went southwest.
>'ok ready?
You ask, "Ok ready?"
>hid
...wait 1 seconds.
>
Aliria drops all defense as she moves into a battle-ready stance.
>
Zachari just came through the wooden gates.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no
one has noticed your doing so.
>
A rolton trots in!
>
Zachari just entered a Wayside Inn.
>'nah go defensive
You say, "Nah go defensive."
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see a rolton, the
Deron disk and a Wayside Inn.
Also here: Lady Aliria
Obvious paths: north, east, southwest, northwest
>l alir
You see Lady Aliria the Bloodletter.
She appears to be a Giantman of the Araime Clan.
She is very tall and appears to be young. She has almond-shaped
grey-green eyes and olive skin. She has shoulder length, glossy black
hair worn in a single braid. She has an oval face, a classical nose
and deep laugh lines.
She has a pair of white diamond studs in the ridges of both her ears,
a copper spike veined with verdigris in her right eyebrow, and a
glossy red sunstone stud in her right nostril.
She has old battle scars on her left arm, old battle scars on her
right leg, old battle scars on her left leg, an old battle scar across
her back, a black-and-blue right eye, a black-and-blue left eye, and
old battle scars on her right arm.
She is holding a thick wolf carved hoarbeam runestaff in her right hand.
She is wearing a belt sheath, some flowing silk gauze pants, a
multi-strand ebony-beaded choker, a crystal amulet, a black leather
coin purse, a dingy gold ring, a small flower, a fine red sunstone
pin, a matte black pack, a flowing black spidersilk cloak, a tin-bound
ceramic Adventurer's Guild badge, a small Silvergate pin, a low-cut
black satin and lace bodice, a plain black satchel, some calf-high
black doeskin boots, some inky black leathers, and an ornate gold ring.
>kil alir
You leap from hiding to attack!
You swing a polished glaes falchion at Aliria!
AS: +224 vs DS: +215 with AvD: +34 + d100 roll: +11 = +54
A clean miss.
Roundtime: 5 sec.
>
Aliria moves into a defensive stance, ready to fend off an attack.
>
Ranette just arrived.
>
Ranette just went southwest.
>'ok good
You say, "Ok good."
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you
before the great wooden gates of Wehnimer's Landing. Harried guards
and militiamen try to keep the chaos to a minimum, but it is hard to
keep track of those entering, let alone leaving, this large trading
post. A dirt path encircling the wooden palisade of the town leads
east and southwest. Nailed prominently to the wooden wall beside the
gate is a sign you really should read. You also see a rolton, the
Deron disk and a Wayside Inn.
Also here: Lady Aliria
Obvious paths: north, east, southwest, northwest
>
Aliria softly says, "Ok."
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no
one has noticed your doing so.
>stance off
...wait 3 seconds.
>

You hear the faint thoughts of Asthenia echo in your mind:
[General]: "Flingin guards in the park!"
>'ready?
You ask, "Ready?"
>stance off
Ranette just arrived.
>
You are now in an offensive stance.
>
A rolton bleats as he slowly backs away.

>amb alir l l
You leap from hiding to attack!
You swing a polished glaes falchion at Aliria!
AS: +449 vs DS: +215 with AvD: +34 + d100 roll: +10 = +278
... and hit for 98 points of damage!
Brain driven into neck by mammoth downswing!

* Aliria drops dead at your feet!

Aliria appears to lose some internal strength.
The light blue glow leaves Aliria.
The brilliant aura fades away from Aliria.
The air calms down around Aliria.
The powerful look leaves Aliria.
Aliria becomes unbalanced for a second, then recovers.
The deep blue glow leaves Aliria.
The opalescent aura fades from around Aliria.
The white light leaves Aliria.
The very powerful look leaves Aliria.
Aliria appears less confident.
The dim aura fades from around Aliria.
Aliria begins to breathe less deeply.
Roundtime: 6 sec.
>
* Aliria just bit the dust!
>
Bralon just came through the wooden gates.
>
Bralon just entered a Wayside Inn.
>'oof
You say, "Oof."
>
Ranette gasps.
>'i swear i aim leg

You hear the faint thoughts of Asthenia echo in your mind:
[General]: "Would love some colors or blurs if someone can spare."
>
You say, "I swear i aim leg."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>

You hear the faint thoughts of Sekel echo in your mind:
[General]: "Can we get a healer in TSC?"
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>

You hear the faint thoughts of Illiem echo in your mind:
[Merchant]: "'Loresinging, purifying and Picking (Glacier down) at
Thrak tables."
>
The ghostly voice of Aliria softly says, "Sok."

Some Rogue
03-04-2009, 09:55 PM
TLDR

BriarFox
03-04-2009, 10:02 PM
U R teh suck at aiming.

But that was funny.

Fallen
03-04-2009, 10:03 PM
You say, "Nah go defensive."

We have a winnar!

Celephais
03-04-2009, 10:12 PM
Pretty sure this is a bot....

JaedenZentalinDeron
03-04-2009, 10:17 PM
?

Celephais
03-04-2009, 10:20 PM
We've had a lot of them lately... and they do what you do... post a shit ton of threads in rapid succession that are usually copies of stuff posted elsewhere (no idea if these are posted elsewhere, but they're clearly not recent).

JaedenZentalinDeron
03-04-2009, 10:23 PM
Ok dickhead,

These logs are from the GSCHAT yahoo group. Many of them are amazing logs from our friend's experiences in Gemstone. Sorry your faggot ass isn't interested, but maybe someone else is. What benefit do I get from posting them? Just doing it in case people might be interested. I and a few friends owned these characters.

~Drew

Celephais
03-04-2009, 10:28 PM
ROFL. bit touchy are we? How about one thread, and post them all in there?

diethx
03-04-2009, 10:32 PM
Jesus fucking christ learn to edit the unimportant shit out of your fucking logs.

LadyLaphrael
03-05-2009, 12:31 AM
Jesus fucking christ learn to edit the unimportant shit out of your fucking logs.

I think the forum requires responses to be at least one character in length, though.

Widgets
03-05-2009, 12:35 AM
Ok dickhead,

These logs are from the GSCHAT yahoo group. Many of them are amazing logs from our friend's experiences in Gemstone. Sorry your faggot ass isn't interested, but maybe someone else is. What benefit do I get from posting them? Just doing it in case people might be interested. I and a few friends owned these characters.

~Drew

You win at life dewd!!!

TWO THUMBS UP!!

Don't forget to include these logs in any and all resumes you hand out in the future, and tell them just how PWNAGE you were in Gemstone.

Tisket
03-05-2009, 12:56 AM
Many of them are amazing logs from our friend's experiences in Gemstone.

Amazing? I do not think it means what you think it means.

/Inigo

Wesley
03-05-2009, 12:57 AM
Amazing? I do not think it means what you think it means.

/Inigo

Lies! Lies and Slander! You are not Inigo! I know who Inigo is and you are not Inigo!!!!!

thefarmer
03-05-2009, 12:59 AM
None of those logs have dinosaurs pwning mere people.

Your logs fail at awesome.

Tisket
03-05-2009, 12:59 AM
Lies! Lies and Slander! You are not Inigo! I know who Inigo is and you are not Inigo!!!!!

Inconceivable.

InigoMontoya
03-05-2009, 01:03 AM
Lies! Lies and Slander! You are not Inigo! I know who Inigo is and you are not Inigo!!!!!

No, I am Inigo Montoya. You have dishonored the name of my father. Prepare to die.

Tisket
03-05-2009, 01:04 AM
I promise I will not kill you until you reach the top

Wesley
03-05-2009, 01:04 AM
The...but...Inigo has way more than one post. Oooh wait that happened while you were gone! Hang on! I will acquire the link!

Edit:

Here you go!

http://forum.gsplayers.com/showthread.php?p=890533

Tisket
03-05-2009, 01:07 AM
I just want you to feel you're doing well. I hate for people to die embarrassed.

InigoMontoya
03-05-2009, 01:13 AM
The...but...Inigo has way more than one post. Oooh wait that happened while you were gone! Hang on! I will acquire the link!

Edit:

Here you go!

http://forum.gsplayers.com/showthread.php?p=890533

After I killed the man who killed my father, I was reborn, like the phoenix.

InigoMontoya
03-05-2009, 01:14 AM
I just want you to feel you're doing well. I hate for people to die embarrassed.

I think you are the wife of the man who killed my father. What do you know of his six fingers?

Tisket
03-05-2009, 01:19 AM
And you: friendless, brainless, helpless, hopeless! Do you want me to send you back to where you were? Unemployed in Greenland!

Tisket
03-05-2009, 01:20 AM
I think you are the wife of the man who killed my father. What do you know of his six fingers?

A six-fingered man has better reach than a five-fingered man...why do you think I married him.

Tisket
03-05-2009, 01:22 AM
I don't even know what that meant. I'm very tired.

InigoMontoya
03-05-2009, 01:26 AM
A six-fingered man has better reach than a five-fingered man...why do you think I married him.

In the end, his reach was not long enough. I will demonstrate:

http://www.heorot.dk/broddenbjerg-ingui.jpg

Tisket
03-05-2009, 01:28 AM
Truly, you have a dizzying intellect.

Celephais
03-05-2009, 01:28 AM
None of those logs have dinosaurs pwning mere people.

Your logs fail at awesome.
Holy shit that just gave me an awesome idea... I'm going to write code that replaces all occurances of what I hunt with the names of dinosaurs... my god this is going to be awesome. (I'm also going to have it change me typing "cast trex" to "cast <whatever>")

... I never thought to "skin" gemstone, but it wouldn't be that hard and it'd kick ass.

BriarFox
03-05-2009, 01:55 AM
In the end, his reach was not long enough. I will demonstrate:

http://www.heorot.dk/broddenbjerg-ingui.jpg

Got wood?

Tea & Strumpets
03-05-2009, 08:04 AM
Ok dickhead,

These logs are from the GSCHAT yahoo group. Many of them are amazing logs from our friend's experiences in Gemstone. Sorry your faggot ass isn't interested, but maybe someone else is. What benefit do I get from posting them? Just doing it in case people might be interested. I and a few friends owned these characters.

~Drew

The only thing I remember about Jaeden/Zentalin was that time you tried to sell Summir's shield in the Landing after she lost it in the Rift or something. I think she asked you about it and you said you hadn't seen it before heading out to sell it. I think it was Edgeleaf or someone that kept beating the shit out of both of your characters until you tried to hide behind the REPORT verb. I forget what happened after that, but somehow Summir got her shield back.

JaedenZentalinDeron
03-05-2009, 11:19 AM
That might have been someone else playin my chars i don't recall doing that usually if I stole someones item I would get away with selling it.. and I recall owning Edgeleaf on more than one occassion

If you have logs of that ownage provide proof plz otherwise innocent until proven guilty.. :)

Tea & Strumpets
03-05-2009, 12:03 PM
That might have been someone else playin my chars i don't recall doing that usually if I stole someones item I would get away with selling it.. and I recall owning Edgeleaf on more than one occassion

If you have logs of that ownage provide proof plz otherwise innocent until proven guilty.. :)

It was all posted on the old Player's Corner, so I don't have any logs. Maybe Kranar or Caels or somebody would remember that kind of useless information that somehow found a space in my brain.

What would be the point in a log anyway since you've already explained that your friend must have been playing your characters?

IWNecromancer
07-12-2010, 10:08 AM
Ok dickhead,

These logs are from the GSCHAT yahoo group. Many of them are amazing logs from our friend's experiences in Gemstone. Sorry your faggot ass isn't interested, but maybe someone else is. What benefit do I get from posting them? Just doing it in case people might be interested. I and a few friends owned these characters.

~Drew

WWAS?
what would allah say?

IorakeWarhammer
07-12-2010, 10:30 AM
this log was sad

Morrff
10-29-2010, 11:09 AM
That might have been someone else playin my chars i don't recall doing that usually if I stole someones item I would get away with selling it.. and I recall owning Edgeleaf on more than one occassion

If you have logs of that ownage provide proof plz otherwise innocent until proven guilty.. :)

I don't know what was said through this thread and what not and it's a waste of time for me to read it considering this post is completely BS. I am only posting this to make sure anyone who trusts this poster JaedenZentalinDeron to consider themselves forewarned that this person is completely full of shit.(Most likely everyone here has already figured that out)

There has only ever been two owners of Edgeleaf and that was Bradly and myself. I have had him since 98 or 99. :medieval:

Cylas