View Full Version : 302 and mana share

02-10-2004, 10:21 AM
Ok so here I was looking over the offical website and i see the info for 302 and nowhere did it say that mana share aids in your casting of it anymore.. When did this change or did they just leave that out?
is it only religion lore that matters now?
if so I have some learning to undo.

02-10-2004, 10:24 AM
Maybe it should be made more clear for you, but it there is an entire paragraph related to mana chanelling, or what we would now associate with Mana Control Skill:

"Contained within both versions of the spell is the mastery of mana infusion. If a Cleric is skilled enough in the arts of mana channeling, there is a chance he/she may be able to infuse more mana into the cast of Smite/Bane amplifying the damage considerably. Also, both spells harbor the ability to instantly kill a target."


02-10-2004, 10:30 AM
ok this is what messed me up Im used to them having the importnat stuff you need to train in highlited and i saw the bottom with nothing about mana share

Training in Spiritual Lore, Religion determines the rate of infusions as well as the amount of mana infused.
which is more important?

[Edited on 2-10-2004 by The Edine]

02-10-2004, 10:32 AM
"Training in Spiritual Lore, Religion determines the rate of infusions as well as the amount of mana infused."

quote taken from:


[Edited on 2-10-2004 by Tijay]

02-10-2004, 10:35 AM
Hmm... good question.


[Edited on 2-10-2004 by Kia]

02-10-2004, 10:38 AM
well if you look farther up in the thing it says the same about channeling mana

02-10-2004, 10:40 AM
yea i noticed that.

02-10-2004, 11:04 AM
The spell description on the official site is WRONG.

302 no longer relies on SMC for anything.

I've submitted posts and website typo/error reports quite a few times and it has never been changed.

The only way to affect infusion rates is Religion Lore.

02-10-2004, 11:13 AM
Um kitsun that was not up there until this morning, as of yesterday it said only religion lore. What threw me off was this morning it said Mana control too....

02-10-2004, 11:14 AM
Stole this bit of research from the official boards. Excuse the formatting.


Infusion Rates ? on 11/3/2003 12:51:19 AM

Here are the results of some preliminary testing I did. Each test cycle was done with a little over two hundred successful casts.

Ranks of Spiritual Lore - Religion - Amount of Mana Infused - Infusion Rate - Instant Kill Rate
.............. 202 .............. .......... 5 .......... ..33.49% .. ..... 5.74% .....
.............. 151 .............. .......... 4 .......... .. 24.88% .. ..... 4.78% .....
.............. 101 .............. .......... 4 .......... .. 21.30% .. ..... 2.31% .....
.............. 051 .............. .......... 3 .......... .. 15.81% .. ..... 6.05% .....
.............. 000 .............. .......... 0 .......... .. 00.00% .. ..... 4.05% .....

Considering my cleric only plans to get about 100 ranks of Spiritual Lore - Religion, which equates to about a 20% chance of infusion, I am very satisfied with these results.

Lord Creukir
Dhe'nar Renouncer and follower of Arachne

================================================== ========

Religion Lore appears to yield an infusion rate of roughly (skill/10)%, e.g., a 5% chance of infusion with 10 rank/50 skill. I have noticed some anomalies when Religion Lore ranks exceed level, but that may just be sampling error.

There is also the chance (5-6%) of an insta-kill on each cast, but that is not affected by lores.

-- Tavarion.

02-10-2004, 11:57 AM
well it was on the webstie, i assist about it lets see what answers I get

02-10-2004, 12:12 PM
Ok d00ds.

Mana Control does not factor into 302 at all.

As the documentation states, there is some mana channeling that goes on, but its all a function of Spiritual Lore, Religion.


02-10-2004, 02:46 PM
and just like that my mana share drops from about 2.5x to 1x freeing up just about 640ptp's I am back to the fully 1x stealing prick I always was, not to mention I know am 1xed in trading so i can sell them stolen gems for more :whistle::clap:

02-10-2004, 07:56 PM
so how many ranks of mana share do you have edine? and did you plan on getting anymore ranks or just keep what you have and run with it?

02-10-2004, 08:36 PM
Had about 160.. now i droped under1x to 50

02-12-2004, 08:00 PM
What in the hell does this freaking game have against clerics? It seems they want all clerics to be nothing but supportive players. Screw that noise. Geeze, I can't wait until the KY wears off.

02-12-2004, 08:27 PM
Is it just me or is it now impossible pretty much for warrior's to be able to send mana?

I was training in that in GSIII but I gave it up in 4.

02-12-2004, 08:27 PM
It's just you.

02-12-2004, 08:35 PM
Well then care to share how I can learn mana send without huge sacrifices to my warrior training? I would like to be able to help with mana for those that spell me up and such.

02-12-2004, 08:45 PM
It's practically impossible without hindering your warrior in some way Caiy. You'd have to train in mana share AND harness power.

02-12-2004, 09:19 PM
Armor Use 138 (2.0X)
Shield Use 138 (2.0X)
Edged Weapons 138 (2.0X)
Combat Maneuvers 138 (2.0X)
Multi-Opponent Combat 60 (0.9X)
Ambush 69 (1.0X)
Physical Fitness 138 (2.0X)
Dodging 103 (1.5X)
Climbing 24 (0.3X)
Swimming 24 (0.3X)
Stalking and Hiding 69 (1.0X)
Perception 69 (1.0X)
First Aid 66 (1.0X)
Harness Power 30 (0.4X)
Elemental Mana Control 24 (0.3X)

This is not my warrior. I do not train to share mana because I have no reason to, but there ya go....

02-12-2004, 09:20 PM
That warrior didn't sacrifice anything....

02-12-2004, 10:23 PM
Originally posted by Zeyrin
What in the hell does this freaking game have against clerics? It seems they want all clerics to be nothing but supportive players. Screw that noise. Geeze, I can't wait until the KY wears off.

I dont think that is at all the case. I have no trouble with edine, Hunting with my own spells (8x gear both shield and armor) my DS is around 360 in offence, Defence is high 400's low 500's get me spelled up with elemental spells and im mid 400's and 600 in defence (depends on the room of course) so The only way I get hit is if i get hit by a maneuver attack beyond that at this point in my training things are perfect
Cast my clerical at 304
Im a smite cleric and hunt Illoke quite well and will be for the next few trains.
Im happy to be a cleric, and will be more happy when im a Paladin so i can swing better again

02-13-2004, 09:39 AM
Yeah, me too. I took a big hit to hang onto my falchion and shield, but WTF. Paladin here I come.

02-13-2004, 10:30 AM
Clerics are fine.

My cleric is a Bane cleric and can hunt fine with 302 going the runestave route. In fact, he wrecks most things.


02-13-2004, 10:55 AM
from my experence rune staff wizards fall about 50 short of defending as well as I do ::shrugs::

02-16-2004, 05:57 PM
Clerics are extremely viable at all ages. Anyone who says otherwise hasn't trained properly, or doesn't hunt intelligently. We are, however, still a "support" class as defined by our spells. We certainly aren't a hunting class like wizards and sorcerers, and according to Uliq, we never will be.

I expect a good deal of public outrage when our major "support" spell, 225, gets nerfed badly. Uliq warned us this is coming. Clerics used to have definition as a class until he took the reigns. Now, I can't wait to jump ship to be a Paladin. Sad.

02-16-2004, 06:07 PM
225 nerfed?

02-16-2004, 06:09 PM
Since empaths are losing 225 for the mental circle of spells won't clerics become more important since they will still have access to it for rescues? I guess I really should do some reading up but I am the queen of procrastination.

02-16-2004, 08:01 PM
To paraphrase Uliq, the current form of 225 does not "fit in" with the design intent for character transportation spells. They are implementing a transportation system (whatever the hell that means), and at that time, 225 will be nerfed. I am willing to bet it's along the lines of the penalties that WoR gives, but to a more extreme level. Look at 325, it sucks balls and it's supposed to be the third best spell we have after 340 and 330. They are balancing things out by making all our other spells suck balls, too. That is, after all, game balance ya know.

02-16-2004, 09:41 PM
Uliq is the saddest excuse for a GM that, by his own admission, hasn't actually played a cleric regularly in years. He's out of touch, and as a result fucks clerics over right and left. Try having a debate with the tard, when you win, he'll just quit posting on the topic rather than admit that you might actually have a point. He's completely screwed the profession. 325 is the biggest joke I've ever seen. He gets rid of repel only to implement a spell that has similar limitations and less power. The basic problem with clerics (In my opinion) came about when they opened more towns, implemented the well of life timer, and forced clerics to have to hunt to advance without giving them the tools to do it as effectively as necessary.

02-24-2004, 06:26 PM
There was a thread the other day asking for Uliq to resign as the cleric Guru. I will gladly second that request, and I would like to see all fellow clerics do the same. If you think our profession is well off, you haven't been a cleric that long. He is ruining our profession with every "improvement" and I'd like to see him get the heave ho. Post on the official cleric boards and let your voice be heard.

02-25-2004, 10:02 AM
That'd get my vote. Uliq is a flaming piece of shit. Go let him fuck up the bards or something.