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View Full Version : Nelemar script for Swimming back with Child?



Widgets
02-20-2009, 04:07 PM
I'm looking for a script that Swims from the Nelemar Dais to the Teras Statue, if one exists.

My main usage is for all these damn lost child tasks I refuse to do, because I don't swim back from the Temple to the statue, since I normally ring out or 130.

So, if a script exists that can do this, by all means let me know please.

Smythe
03-07-2009, 01:12 PM
What do you use for a scripting engine, Wiggie? Want it in wizard, stormfront, lich, or. . . what's that other POS?

Smythe

Drunken Durfin
03-07-2009, 02:19 PM
If the SwimBack script hangs, just "LOOK" and it will continue based on the room you are in. It works off the room descriptions, so you have to have them turned on.

The WalkBack script at the bottom does not check for sand devils or anything, so you can still get nailed on the return trip.

Swim Back:

Main:
put set des on
put Swim down
MATCH Main You fail to gain any headway
MATCH Observe Roundtime
MATCHWAIT

Observe:
put Look
MATCH Room01 Water flows violently in several directions
MATCH Room02 Currents roil the frigid water, swirling bits
MATCH Room03 Strong currents move as if with common poise
MATCH Room04 Strong currents twist and spin rapidly, stirring
MATCH Room05 The water seemingly goes on forever in all
MATCH Room06 Strong currents continue to swirl about rapidly
MATCH Room07 The total lack of light combined with the
MATCH Room08 Water swirls about violently, pulling anything
MATCH Room09 The water flows onward at fierce speeds, swirling
MATCH Room10 The area is blanketed by darkness and silence
MATCH Room11 The water continues swirling haphazardly, tugging
MATCH Room12 Strong swirls of water roil atop one another, and
MATCH Room13 Fierce currents careen about in a rampage
MATCH Room14 The current continues along at a fierce pace
MATCH Room15 The water swirls slowly and calms slightly as
MATCH Room16 The water twists and turns with renewed intensity
MATCH Room17 The currents continue to twist and spin rapidly
MATCH Room18 Light streams gently through the water from
MATCH Room19 A deafening roar engulfs the area as the water
MATCH Room20 Grand steps of once pristine white marble climb
MATCH Room21 Porous coral has grown between the fallen
MATCH Room22 Dented and rusted pots litter the crumbling
MATCH Room23 A massive stone pillar from the upper level
MATCH Observe can't
MATCHWAIT

Room01:
put swim beach
GOTO Observe

Room02:
put swim east
GOTO Observe

Room03:
put swim north
GOTO Observe

Room04:
put swim northeast
GOTO Observe

Room05:
put swim north
GOTO Observe

Room06:
put swim northeast
GOTO Observe

Room07:
put swim north
GOTO Observe

Room08:
put swim northwest
GOTO Observe

Room09:
put swim southwest
GOTO Observe

Room10:
put swim north
GOTO Observe

Room11:
put swim northeast
GOTO Observe

Room12:
put swim southwest
GOTO Observe

Room13:
put swim northwest
GOTO Observe

Room14:
put swim east
GOTO Observe

Room15:
put swim north
GOTO Observe

Room16:
put swim north
GOTO Observe

Room17:
put swim northwest
GOTO Observe

Room18:
put swim east
GOTO Observe

Room19:
put swim northwest
GOTO Observe

Room20:
put swim fissure
GOTO Observe

Room21:
put swim steps
GOTO Observe

Room22:
put swim southwest
GOTO Observe

Room23:
put swim southeast
GOTO Observe


Walk back with Child in tow:

put climb inc
WAITFOR child
move n
WAITFOR child
move ne
WAITFOR child
move ne
WAITFOR child
move nw
WAITFOR child
move ne
WAITFOR child
move ne
WAITFOR child
move ne
WAITFOR child
put go ford
WAITFOR child
move nw
WAITFOR child
move ne
WAITFOR child
move n
WAITFOR child
move n
WAITFOR child
move n
WAITFOR child
move n
WAITFOR child
move n
WAITFOR child
put go bri
WAITFOR child
move w
WAITFOR child
move w
WAITFOR child
move w
WAITFOR child
put go road
WAITFOR child
move se
WAITFOR child
move s
WAITFOR child
move s
WAITFOR child
put go gate

The Ponzzz
03-07-2009, 02:23 PM
Swimming back also requires a tad bit more swimming than swimming to Nelemar (at least it feels that way) and there is higher RT. Just keep that in mind if you're not 1x in swimming.

Mtenda
03-07-2009, 03:14 PM
awesome Durfin

Widgets
03-07-2009, 05:23 PM
Yea Sorry, I got a script like an hour after I posted about this haha...But glad to see Durfin posting it for all to have. It works nicely

Danical
03-07-2009, 06:05 PM
You could, if you were awesome, just update your Psinet Atlas so you could STEPTO <ROOMNUMBER> and loop triggered on the child entering the room.

That's only if you're awesome.

Holy fuck, I'm awesome.

Smythe
03-07-2009, 08:01 PM
Well, there ya go.... exactly the POS I was talking about.

Well done, Vulv! Yer awesome!

Smythe