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droit
02-06-2009, 10:18 PM
Here is a list of recharge costs for a fully upgraded Adventurer's Guild badge. These were just some notes I took for my own benefit, but Farmer convinced me to post em so don't complain about the format.

What you'll find here is the entire boost list from the AG treasure master with the recharging costs for the maximum bonus you can get for that skill/stat/etc. I've divided it into sections of similar types of boosts with the maximum bonus you can get for that type labeled at the top. For boosts that cannot be summarized that way, I've included the maximum bonus for that boost in brackets (Skill - Recharge Cost [Maximum bonus]).

This information can be used as a relative measure of the enhancive hierarchy; it will tell you which boosts the system values over others. We're a long way from being able to predict enhancive recharge costs on other items because of all the variables involved. For example, the AG badge costs more to recharge because it is pinworn and non-crumbly, but that surcharge is at least partially counteracted by what we think is a 1/3 discount to charging AG badges through the guild.

If someone knows a better way to format this, please do.




Base stat maxes at +10.
1) Strength - 17600
2) Constitution - 13200
3) Dexterity - 13200
4) Agility - 13200
5) Discipline - 13200
6) Aura - 26400
7) Logic - 8800
8) Intuition - 8800
9) Wisdom - 22000
10) Influence - 8800


Stat bonus maxes at +5.
11) Strength Bonus - 16800
12) Constitution Bonus - 13200
13) Dexterity Bonus - 13200
14) Agility Bonus - 13200
15) Discipline Bonus - 13200
16) Aura Bonus - 25200
17) Logic Bonus - 8400
18) Intuition Bonus - 8400
19) Wisdom Bonus - 21600
20) Influence Bonus - 8400


21) Maximum Mana - 50400 [+20]
22) Mana Recovery - 44000 [+10]
23) Maximum Health - 33600 [+20]
24) Health Recovery - 44000 [+10]
25) Maximum Stamina - 50400 [+20]
26) Stamina Recovery - 13200 [+10]
27) Spirit Recovery - 48000 [+2]


Skill ranks max at +5, except for MoC, which maxes at +4.
28) Two Weapon Combat Ranks - 36000
29) Armor Use Ranks - 60000
30) Shield Use Ranks - 36000
31) Combat Maneuvers Ranks - 36000
32) Edged Weapons Ranks - 36000
33) Blunt Weapons Ranks - 36000
34) Two-Handed Weapons Ranks - 36000
35) Ranged Weapons Ranks - 36000
36) Thrown Weapons Ranks - 36000
37) Polearm Weapons Ranks - 36000
38) Brawling Ranks - 36000
39) Ambushing Ranks - 36000
40) Multi Opponent Combat Ranks - 48000 [+4]
41) Physical Fitness Ranks - 24000
42) Dodging Ranks - 36000
43) Arcane Symbols Ranks - 48000
44) Magic Item Use Ranks - 48000
45) Spell Aiming Ranks - 36000
46) Harness Power Ranks - 36000
47) Elemental Mana Control Ranks - 36000
48) Mental Mana Control Ranks - 36000
49) Spirit Mana Control Ranks - 36000
50) Elemental Lore - Air Ranks - 60000
51) Elemental Lore - Earth Ranks - 60000
52) Elemental Lore - Fire Ranks - 60000
53) Elemental Lore - Water Ranks - 60000
54) Spiritual Lore - Blessings Ranks - 60000
55) Spiritual Lore - Religion Ranks - 60000
56) Spiritual Lore - Summoning Ranks - 60000
57) Sorcerous Lore - Demonology Ranks - 60000
58) Sorcerous Lore - Necromancy Ranks - 60000
59) Mental Lore - Divination Ranks - 60000
60) Mental Lore - Manipulation Ranks - 60000
61) Mental Lore - Telepathy Ranks - 60000
62) Mental Lore - Transference Ranks - 60000
63) Mental Lore - Transformation Ranks - 60000
64) Survival Ranks - 24000
65) Disarming Traps Ranks - 24000
66) Picking Locks Ranks - 24000
67) Stalking and Hiding Ranks - 24000
68) Perception Ranks - 24000
69) Climbing Ranks - 12000
70) Swimming Ranks - 12000
71) First Aid Ranks - 24000
72) Trading Ranks - 24000
73) Pickpocketing Ranks - 24000


Skill bonuses all max at +10.
74) Two Weapon Combat Bonus - 13200
75) Armor Use Bonus - 22000
76) Shield Use Bonus - 13200
77) Combat Maneuvers Bonus - 13200
78) Edged Weapons Bonus - 13200
79) Blunt Weapons Bonus - 13200
80) Two-Handed Weapons Bonus - 13200
81) Ranged Weapons Bonus - 13200
82) Thrown Weapons Bonus - 13200
83) Polearm Weapons Bonus - 13200
84) Brawling Bonus - 13200
85) Ambushing Bonus - 13200
86) Multi Opponent Combat Bonus - 26400
87) Physical Fitness Bonus - 8800
88) Dodging Bonus - 13200
89) Arcane Symbols Bonus - 17600
90) Magic Item Use Bonus - 17600
91) Spell Aiming Bonus - 13200
92) Harness Power Bonus - 13200
93) Elemental Mana Control Bonus - 13200
94) Mental Mana Control Bonus - 13200
95) Spirit Mana Control Bonus - 13200
96) Elemental Lore - Air Bonus - 22000
97) Elemental Lore - Earth Bonus - 22000
98) Elemental Lore - Fire Bonus - 22000
99) Elemental Lore - Water Bonus - 22000
100) Spiritual Lore - Blessings Bonus - 22000
101) Spiritual Lore - Religion Bonus - 22000
102) Spiritual Lore - Summoning Bonus - 22000
103) Sorcerous Lore - Demonology Bonus - 22000
104) Sorcerous Lore - Necromancy Bonus - 22000
105) Mental Lore - Divination Bonus - 22000
106) Mental Lore - Manipulation Bonus - 22000
107) Mental Lore - Telepathy Bonus - 22000
108) Mental Lore - Transference Bonus - 22000
109) Mental Lore - Transformation Bonus - 22000
110) Survival Bonus - 8800
111) Disarming Traps Bonus - 8800
112) Picking Locks Bonus - 8800
113) Stalking and Hiding Bonus - 8800
114) Perception Bonus - 8800
115) Climbing Bonus - 4400
116) Swimming Bonus - 4400
117) First Aid Bonus - 8800
118) Trading Bonus - 8800
119) Pickpocketing Bonus - 8800

DoctorUnne
02-24-2009, 03:12 PM
Does health recovery function the same as stamina recovery? I.e., a health recovery bonus of 10 means you recover an additional 10% of your max health with every pulse?

If it does that would be pretty sweet since with 200 HP that would be an extra 20 HP per pulse vs what I normally get, which is only like 4 or 5. I don't know how much that normal rate increases for someone who's capped and 2x in PF... I'm only level 47 and 1x in PF.

It seems like a much better deal than adding 20 to max HP. Do you have an opinion on which is better in a badge? What about for stamina? For me it seems max stamina might be more attractive than max health since your total stamina pool is lower and it recovers normally at a faster rate. But do you think max stamina is still inferior to stamina recovery, even putting aside the difference in recharging cost?

droit
02-24-2009, 03:32 PM
Does health recovery function the same as stamina recovery?
No. Health recovery is a flat rate, like mana recovery.


Do you have an opinion on which is better in a badge? What about for stamina? For me it seems max stamina might be more attractive than max health since your total stamina pool is lower and it recovers normally at a faster rate.
Depends on the character. What profession/race is he? Does he use maneuvers a lot? You have to assess your own weaknesses.


Do you have an opinion on which is better in a badge?
I'd say this depends on the character too. If you're a race with very low max health, I might go with the max health enhancive to better survive those "oh shit" moments when you're stunned and a swarm is beating on you. Health can be regenerated very easily from a number of sources, but max health can't be raised at all without enhancives.


But do you think max stamina is still inferior to stamina recovery, even putting aside the difference in recharging cost?
Again, it depends. If you're in Sunfist and you max stamina is 90, you may want to get +10 max stamina so that you can use sigil of power twice in a row. Otherwise, and especially if your max stamina is over 100, stamina recovery is usually the better choice. Remember though, if your max stamina is under 100, you'll be seeing a stamina recovery benefit that is less than the enhancive bonus (if you have 80 stamina and wear a +10 stamina recovery item, you'll only get an extra 8 stamina back per minute).

The Ponzzz
02-24-2009, 03:56 PM
I have +47 in stamina recovery enhancives at 1.5x PT and I feel like a god in a camp.

DoctorUnne
02-24-2009, 03:59 PM
Got it thanks. I think that answers the health question. I agree with you that max health is probably better given the various means to recover HP, especially sign of healing. I am looking at 200 HP once I get the next rank of toughness.

As for stamina I'm a rogue and my max would be 118 at cap and 1x PF and eventually 156 at 2x PF. I use a lot of heavy stamina cmans, including sweep (will replace with kneebash when I get it), surge, coup and shadow mastery.

It sounds like overall stamina recovery would be the best bet, although not sure if I want to put it on the badge since I also am targeting edged bonus and AGI/DEX bonus for TWC. How many different things can you max on a fully-upgraded badge? Three? All four?

droit
02-24-2009, 04:01 PM
A fully upgraded badge has 3 enhancive slots.

DoctorUnne
02-24-2009, 04:10 PM
Which three of those four attributes I mentioned (edged, AGI, DEX, stamina recovery) would you recommend on my badge, depending on how easy they are to find elsewhere?

Human TWC rogue, ambush, mstrike, the cmans I mentioned earlier. Assume eventually I make it to 2x PF so 156 max stamina.

I feel like AGI and DEX are musts if I ever want to hit the 68 threshhold as a human for another RT reduction. It gives me 10 of the 22 I need (my AGI will only be 93 / 21 bonus at cap).

Everyone likes a higher AS but it sounds like given all the expensive cmans I have I'll get more benefit out of the stamina recovery.

droit
02-24-2009, 04:26 PM
The thing about the AG badge is that you can mix and match according to your current need. So put some stamina recovery and edged weapon bonus on there for now and just charge the badge once. You really don't need to pay for AGIDEX stuff until you have the other +12 worth of enhancives. The charge will eventually run out, and then you can decide what to put in it according to your need at that time.

DoctorUnne
02-24-2009, 04:47 PM
That's a good point, and that's actually what I did recently. I was close to +23 AGI/DEX combined so I used the badge to put me over the threshhold (and put one charge in it). Then once I got there naturally I got a new badge (the old one hadn't even run out yet) and switched to edged bonus.

I was thinking about this long-term at cap, and I guess it depends on how many other AGI/DEX enhancives I can amass. If I can get within 10 of a threshhold then I'll use the badge to put me over it. Otherwise I'll just do edged, stamina recovery and something else, maybe TWC.

Swami71
01-28-2010, 10:27 PM
Bumping this useful thread.

Thanks Droit I use this all the time.

droit
01-29-2010, 04:22 PM
Welcome!

Archigeek
01-29-2010, 04:41 PM
Yeah thanks for compiling it, and thanks for bumping it! I'd never seen it before today. Very good info.

AMUSED1
01-29-2010, 06:41 PM
This was able to be made with the help of Droit's work on that: http://www.krakiipedia.org/wiki/Enhancive_item_level_requirements

Still a work in progress as I find stuff or see new data posted on either forums.

Asrial
03-01-2010, 02:09 AM
Remember though, if your max stamina is under 100, you'll be seeing a stamina recovery benefit that is less than the enhancive bonus (if you have 80 stamina and wear a +10 stamina recovery item, you'll only get an extra 8 stamina back per minute).Bumping this and also asking a question...

How do the health/stamina/spirit/mana recovery items work?

I put on a +5 mana recovery item and didn't get any increased mana back during off-node pulses.

AMUSED1
03-01-2010, 02:13 AM
Bumping this and also asking a question...

How do the health/stamina/spirit/mana recovery items work?

I put on a +5 mana recovery item and didn't get any increased mana back during off-node pulses.

Did you put charges into it after putting it on the badge? Even if you change your bad to having it, you still have to charge it once for it to work. Putting it on the badge makes it be there, but have 0 charges.

Asrial
03-01-2010, 02:19 AM
Nevermind. The item in question isn't what I was thinking of. It's actually attuned to someone else (but the loresong doesn't reveal this).

A hazy glass ring -- a reward from that 'quest' on the first Wavedancer (but I didn't go on the character I'm trying to use it on).

HOWEVER!

Can someone explain the recovery items a bit better?

AMUSED1
03-01-2010, 02:31 AM
Nevermind. The item in question isn't what I was thinking of. It's actually attuned to someone else (but the loresong doesn't reveal this).

A hazy glass ring -- a reward from that 'quest' on the first Wavedancer (but I didn't go on the character I'm trying to use it on).

HOWEVER!

Can someone explain the recovery items a bit better?

Sure.

Mana recovery - adds directly to your normal mana recovery. If you normally cover 10 a mana pulse, then +5 mana recovery will bump that up to +15. Works for both on and off node recoveries.

Stamina recovery - Stamina recovery enhancives are percentage based. Meaning that a +5 stamina recovery item is going to give you +5% more stamina recovery.

Spirit recovery - boosts the tier for your race's spirit regeneration. For example, if you are a dark elf and get a +1 spirit regen enhancive it will increase your tier to that of a half elf (going from 2 per 5 minute on-node regen to 2 per 4 minute). Also, it has been stated that even if halflings have the fastest spirit regen, there are still 3 tiers of regen above them. So a +3 spirit regen item, or combination of items, is still VERY beneficial.

droit
03-01-2010, 02:35 AM
Stamina recovery - Stamina recovery enhancives are percentage based. Meaning that a +5 stamina recovery item is going to give you +5% more stamina recovery.

To be more precise, it will increase your stamina recovery by 5% of your maximum stamina per minute.

Also, health recovery is a straight bonus, like mana recovery.

AMUSED1
03-01-2010, 02:44 AM
Aye, thanks for posting the further clarification, Droit. I meant to go into that but I wanted to get spirit regen out of the way before I forgot the exacts.

AMUSED1
03-01-2010, 02:45 AM
PS: Here's more info on spirit regen: http://www.krakiipedia.org/wiki/Spirit_regeneration

crb
03-30-2010, 08:47 AM
It isn't based on profession at all?

The reason I ask is GMs have often said (See tonis boots) that dodge is the most expensive skill to charge.

But there, obviously, any type of lore is almost twice as hard.

droit
03-30-2010, 04:35 PM
It isn't based on profession at all?

The reason I ask is GMs have often said (See tonis boots) that dodge is the most expensive skill to charge.

But there, obviously, any type of lore is almost twice as hard.

Nope, not profession-based at all. Lores (and for some reason, armor use) are just ridiculously expensive. Dodging isn't that bad.

Danical
03-30-2010, 10:32 PM
Nope, not profession-based at all. Lores (and for some reason, armor use) are just ridiculously expensive. Dodging isn't that bad.

Like a 1.9m loresung value <object> with a HUGE 4 SL:Summoning.

:jerkit:

AMUSED1
04-01-2010, 02:04 AM
Like a 1.9m loresung value <object> with a HUGE 4 SL:Summoning.

:jerkit:

I found a helm recently that was 4 to armor ranks, and 4 to SMC ranks. Damn loresong value on it was 2.9m. I'd hate to have to pay the recharge costs on that one!

Jace Solo
10-15-2010, 02:58 PM
Just doing some reading and figured I'd give this one a bump for all the new people coming along

morkassmith
10-22-2010, 08:50 PM
Except it would be very sweet and with 200 hp would be an additional 20 hp compared to what we normally get the urge, which is only 4 or 5. I do not know how much the standard rate for someone who has been stabilized and 2x FP ... I'm level 47 and 1x FP.

droit
10-22-2010, 09:29 PM
Except it would be very sweet and with 200 hp would be an additional 20 hp compared to what we normally get the urge, which is only 4 or 5. I do not know how much the standard rate for someone who has been stabilized and 2x FP ... I'm level 47 and 1x FP.

WTF are you talking about? Is this some weird new bot?

rolfard
01-01-2012, 12:40 PM
>order 5
Edrelsk takes your badge and peers at it through a large green crystal lens. He hands it back, saying, "There's no point in charging this badge. It's not enhancing a blamed thing."
>ask ed for boost 6 5
>
Edrelsk says, "You want to add an Aura enhancement of 5, eh? Certainly."

Edrelsk accepts your badge, takes out a long black needle, and begins to tinker on the back of the badge with the precise, tiny movements of a jeweler. Soon he gives the needle a slight twist until it pops with a soft *tick*, and then hands the badge back to you.

>ask ed for boost 9 5
Edrelsk says, "You want to add an Wisdom enhancement of 5, eh? Certainly."

Edrelsk accepts your badge, takes out a long black needle, and begins to tinker on the back of the badge with the precise, tiny movements of a jeweler. Soon he gives the needle a slight twist until it pops with a soft *tick*, and then hands the badge back to you.

>order 5
Edrelsk takes your badge and peers at it through a large green crystal lens. He hands it back, saying, "I can charge this up a bit. It'll cost 13200 of your bounty points, though."

>order 99
Edrelsk takes your badge and peers at it through a large green crystal lens. He hands it back, saying, "I can charge this up a bit. It'll cost 330000 silvers, though."



GIFTBOXES (SAME STAT ENHANCEMENTS)

***OLD GIFTBOX***

>order 5
Edrelsk takes your medal and peers at it through a large green crystal lens. He hands it back, saying, "I can charge this up a bit. It'll cost 17340 of your bounty points, though."

>order 99
Edrelsk takes your medal and peers at it through a large green crystal lens. He hands it back, saying, "I can charge this up a bit. It'll cost 289000 silvers, though."

***NEW GIFTBOX***

>order 5
Edrelsk takes your charm and peers at it through a large green crystal lens. He hands it back, saying, "I can charge this up a bit. It'll cost 24120 of your bounty points, though."

>order 99
Edrelsk takes your charm and peers at it through a large green crystal lens. He hands it back, saying, "I can charge this up a bit. It'll cost 402000 silvers, though."



ADDITIONAL INFO (BADGE WITH +10 to BOTH STATS or roughly equal to BOTH GIFTBOXES TOGETHER)

>order 5
Edrelsk takes your badge and peers at it through a large green crystal lens. He hands it back, saying, "I can charge this up a bit. It'll cost 48400 of your bounty points, though."

>order 99
Edrelsk takes your badge and peers at it through a large green crystal lens. He hands it back, saying, "I can charge this up a bit. It'll cost 1210000 silvers, though."

PRICE MORE THAN DOUBLES

Sam
01-01-2012, 01:04 PM
i had the same variations for my items. badge was ~ 1m coins .. 25 per bp

all others were either 16 per or 16.67 per

crb
01-01-2012, 08:21 PM
badges get a discount on recharging.

recharge cost is also influenced by item type (wear location, pins are more expensive than others). So you have to account for that when comparing costs.

I'm willing to bet the coin cost does not give the badge discount, this being an error or bug with the system. Whatever GM added the coin recharge bit forgot to or messed up when doing the badge discount.

Otherwise the ratios would appear correct.

droit
01-01-2012, 08:28 PM
Yep, exactly what crb said. Badges get a 1/3 discount on recharging, but that discount is absent in the silver recharging deal.

Archigeek
01-02-2012, 04:05 AM
My memory is that we discussed the coin vs bp cost for the badges last year and a GM said it was working as intended. I think that was on the officials and there was some explanation of the logic, like it or not.