PDA

View Full Version : Upcoming changes to mana regeneration.



Kyra231
02-06-2009, 10:53 AM
http://forums.worldofwarcraft.com/thread.html?topicId=14910422908&sid=1

As we have suggested, we have become concerned that mana regeneration is currently too powerful, especially for healers. We want players to have to keep an eye on mana. We don’t want you to go out of mana every fight, but running out of mana should be a very real risk for sloppy playing or attempting content that you aren’t yet ready for. When mana regeneration is trivial then certain parts of the game break down – classes that offer Replenishment are devalued, stats that offer mana regeneration are devalued, and spells that are efficient are neglected in preference to spells with high throughput.

Here are a list of changes you are likely to see in 3.1. They will be available to try out on the PTR. Mana regeneration is somewhat technical, so please bear with us.

* Regeneration while not casting (outside of the “five second rule”) will be decreased. We think that (1) the ability to cast heal over time spells and then sit back and (2) benefitting from a clearcasting proc that also gets you out of the five second rule both provide too much mana regeneration, even over short time periods.

* To make this change, we are reducing mana regeneration granted by Spirit across the board. However we are also boosting the effects of talents such as Meditation that increase regeneration while casting. The net result should be that your regeneration while casting will stay about the same, but your not-casting regeneration will be reduced. This change will have little impact on dps casters, since they are basically always casting.

* The specific talents and abilities being boosted are: Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac and Spirit Tap. Yes this makes these “mandatory” talents even more mandatory, if such a thing is possible.

* Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don’t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.

* In addition, we are also changing the way Spiritual Attunement works. In situations with a large amount of outgoing raid damage, as well as in PvP, this passive ability was responsible for more mana regeneration than we would like. We want to keep the necessary benefit it grants to tanking Protection paladins, while making it less powerful for Holy paladins in PvP or raid encounters with a lot of group damage.

* We are also taking a close look at clearcasting procs themselves. One likely outcome is to change them to an Innervate-like surge of mana so that the net benefit is the same, but healers won’t shift to out-of-casting regeneration so often.

* We balance around the assumption that even 10-player groups have someone offering Replenishment. To make this even easier on players we are likely to offer this ability to additional classes, as well as make sure that existing sources of Replenishment are more equitable.

* These changes are ultimately being done to bring the different healing classes more in line with each other as well as to give the encounter team more leeway when designing encounters, who can balance with these new mana regeneration numbers in mind. In a world with infinite healer mana, the only way to challenge healers is with increasingly insane amount of raid damage, so that global cooldowns become the limiting factor since mana fails to be. An example is the Eredar Twins in late Sunwell. We weren’t necessarily happy with that model, and this change hopefully allows us to move towards giving healing a more deliberate and thoughtful pace rather than frenetic spam.

Fallen
02-06-2009, 11:05 AM
Eww. I don't even play and that sound sucky.

Kuyuk
02-06-2009, 11:11 AM
shit.

sucks for priests that really dont have any mana regen things other than shadowfiend.

Krendeli
02-06-2009, 12:19 PM
It'd be nice if they'd beef up the AOE healing spells for once.

g++
02-06-2009, 01:42 PM
It'd be nice if they'd beef up the AOE healing spells for once.


They gave Disc priests a raid shield....thats pretty close.

Trouble
02-06-2009, 02:24 PM
They gave Disc priests a raid shield....thats pretty close.

And the targetable PoH is nice.

Trouble
02-06-2009, 02:30 PM
shit.

sucks for priests that really dont have any mana regen things other than shadowfiend.

Shadow priests have Dispersion and all priests have Hymn of Hope or whatever it is that returns mana (5 min CD).

Kyra231
02-06-2009, 04:21 PM
Shadow priests have Dispersion and all priests have Hymn of Hope or whatever it is that returns mana (5 min CD).

FFS even the devs said that priests Hymns need reworking. Never bring that up as a reference to a mana regen tool again please.

Kuyuk
02-06-2009, 04:28 PM
Hymn of hope restores 8% mana if it's not interrupted while you channel for8 seconds....

Chances of that happening when you need it? very small...

8% mana on, say.. 15k mana pool = 1200 mana

Not bad... but it's only 1.8 flash heals..

Trouble
02-06-2009, 04:35 PM
Hymn of hope restores 8% mana if it's not interrupted while you channel for8 seconds....

Chances of that happening when you need it? very small...

8% mana on, say.. 15k mana pool = 1200 mana

Not bad... but it's only 1.8 flash heals..

It also applies to the whole party. It's not great, I know, but it's something.

They say they're going to bump the return on Meditation so we should be fine.

StrayRogue
02-06-2009, 04:40 PM
Hymn of Hope is pretty rubbish. All the priest hymns are at the moment. I get more mana using HoH just by standing around for the duration and not the actual spell. With the change to the OO5SR it will be a little more shitty, but it doesn't matter.

Just take mp5/crit/int gems instead of spirit now (which you don't stack if you're a disc priest anyway). With a mana pool of 30k+ replenishment will probably give you back more than enough mana.

I agree with the changes though. During KJ all I would do pretty much is stand about spamming CoH for 10 minutes without even worrying about mana.

Kuyuk
02-06-2009, 05:52 PM
nm i suck

Drisco
02-06-2009, 07:44 PM
I hate how they said that they don't want priests to be just spamming heals. Now wtf am I going to do, sit there and only heal when necessary and just stand there for the rest of the time? For fuck sakes its boring enough just sitting there spamming flash heal. I only spammed it so it looked like I was doing something instead of sitting there.

Kyra231
02-06-2009, 08:09 PM
I hate how they said that they don't want priests to be just spamming heals. Now wtf am I going to do, sit there and only heal when necessary and just stand there for the rest of the time? For fuck sakes its boring enough just sitting there spamming flash heal. I only spammed it so it looked like I was doing something instead of sitting there.

Yeah I have to laugh because priests & shamans have been the only ones I've seen have to 'manage' mana after xpac to begin with. Now if I roll with more than 1 resto druid I may as well put myself on auto follow until a boss fight.

I switched to my paladin who's almost 80 now, if I'm going to be spamming one heal regularly I may as well do it on a class that has a lot more utility & the ability to make most gankers run off or shadowmeld at the sign of 1v1.